The intended character for power-up
Name: Esen Quinn Saylor, Uncerted version
Information on power-up
Senshi: Sailor Helin, Senshi of Analysis
More information behind Helin's namesake
Concept:
Notes on appearance - (running on assumptions that, like with Hematite, scars will not disappear as a Senshi)
__She is a stick, figure-wise, and stands pretty small to begin with, about 5'1", though her hairstyle adds a bit of height itself.
____Esen was a Barren Pines student to begin with, and gained scars during the plot that won't show in a school uniform. I'm leaving the fuku up to the artist, but it might happen that her outfit will show more than just her arms or legs. Here's a description of the scars, with a link to the roleplay where she gained them. These would be in the last posts.
New Discoveries - Last Post
Esen was ripped in two. Under where her chest should have been is a ring around her torso, distinct, but not the most obvious. This has not been stitched, though like the arm, it's healed.
Hungry like the Wolf - Last 3 Posts
Her left arm was cut off (I'm assuming that it came back after the Zodiac Purification), and she has numerous scars on her torso - those have been stitched up, but the arm has a disctinct 'ring' around it, the darkest of the scars.
Fuku - up to artist, but would like one little ball on the end of each of her buns, if possibly allowed, for the first attack. Besides that, go wild.
Challenge: Your actions have came under scrutiny! I, Sailor Helin, am the examiner today!
Attack:
Last update - February 3, 2010, Around 3:00 PM EST
For the purposes, I define a 'turn' as one post after the attack call. Every even-number turn (2, 4, 6, etc.) in these attacks, except for the Eternal, is a post by myself. So a five-turn attack looks like this:
Attack Call > 1, Target > 2, Helin > 3, Target > 4, Helin > 5, Target, gone after this post
Attack #1 (Helin Power, Make-UP!)
Line of Fire!
Using one of her hair accents, Helin sends a neon-colored ball of light at her target (it's pretty small, like a ping-pong ball). Upon contact with the light, the target is enveloped in the light for 5 turns. Nothing more, nothing less - the target feels no pain, and no sensations from the light, not even blinding. When this attack is used, she has to take her hair accent to create the ball. It will not show up again on a missed attack. This can be used twice a battle on anyone she chooses, and can be tracked by if Helin still wears the hair accents.
((I believe this is different from similar attacks because everyone can see her tracking, and that's really all it does. It does not blind, it does not disorient. It just... tracks, and only for a small amount of turns.))
Attack #1a (Helin Comet Power, Make-UP!)
Truthful Aim!
Same as above, but with the added benefit of gaining information on a target under the light. The information she receives is in an auditory format, so if Helin is unable to hear effectively (whether through attacks or simply chaotic volume/voices/areas), she'll miss pieces of information. She will get a name (with rank or power level, if it's a Senshi or Negaverse Agent) and a sphere/weapon (only on Senshi/Negaverse Agents) or a number (a number when any other characters are targeted besides youma or Guardian Cats, meant to represent a power level; the highest number is four, bonded Cavaliers get a second number for the level of their bond, and Resurrected Souls' power levels are based on the soul's holder's power level).
Truthful Aim can be used twice a battle for 5 turns, like Line of Fire, and information on a target only comes on their contact with the light.
When Helin becomes Eternal, more details will be given on a sphere (Senshi attacks) or weapon (Construction, if applicable, magical powers) when the attack is used.
Attack #2 (Helin Eternal Power, Make-UP!)
Discovery Lens!
Summons a sphere around herself, six foot around. Using the Lens, she can track the environment around her, such as the stability of materials in the environment, activated magic (examples include enchanted items, actively-being-used starseeds, or the royalty crystals) and suchlike. Helin can also switch modes of sight for two self-posts a battle each (X-ray vision or thermal vision, instead of magic vision). Truthful Aim can be used through the globe, but besides that, Helin cannot leave the globe, since it moves with her. The globe stays until a power-down is initiated or the globe itself is broken. It takes 2 hits (posts) to break the sphere, which is intangible to all Senshi (corrupt or not, Parallel or not). Cavaliers, Guardian Cats and Negaversians are unable to enter the sphere*, but they are capable of breaking the sphere, as can any Senshi's energy attack.
*If these above populations were inside the sphere during formation, one cannot leave without breaking the sphere or utilizing teleportation powers, but on the flip side, can also see what Helin sees.
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Name: Esen Quinn Saylor, Uncerted version
Information on power-up
Senshi: Sailor Helin, Senshi of Analysis
More information behind Helin's namesake
Concept:
Notes on appearance - (running on assumptions that, like with Hematite, scars will not disappear as a Senshi)
__She is a stick, figure-wise, and stands pretty small to begin with, about 5'1", though her hairstyle adds a bit of height itself.
____Esen was a Barren Pines student to begin with, and gained scars during the plot that won't show in a school uniform. I'm leaving the fuku up to the artist, but it might happen that her outfit will show more than just her arms or legs. Here's a description of the scars, with a link to the roleplay where she gained them. These would be in the last posts.
New Discoveries - Last Post
Esen was ripped in two. Under where her chest should have been is a ring around her torso, distinct, but not the most obvious. This has not been stitched, though like the arm, it's healed.
Hungry like the Wolf - Last 3 Posts
Her left arm was cut off (I'm assuming that it came back after the Zodiac Purification), and she has numerous scars on her torso - those have been stitched up, but the arm has a disctinct 'ring' around it, the darkest of the scars.
Fuku - up to artist, but would like one little ball on the end of each of her buns, if possibly allowed, for the first attack. Besides that, go wild.
Challenge: Your actions have came under scrutiny! I, Sailor Helin, am the examiner today!
Attack:
Last update - February 3, 2010, Around 3:00 PM EST
For the purposes, I define a 'turn' as one post after the attack call. Every even-number turn (2, 4, 6, etc.) in these attacks, except for the Eternal, is a post by myself. So a five-turn attack looks like this:
Attack Call > 1, Target > 2, Helin > 3, Target > 4, Helin > 5, Target, gone after this post
Attack #1 (Helin Power, Make-UP!)
Line of Fire!
Using one of her hair accents, Helin sends a neon-colored ball of light at her target (it's pretty small, like a ping-pong ball). Upon contact with the light, the target is enveloped in the light for 5 turns. Nothing more, nothing less - the target feels no pain, and no sensations from the light, not even blinding. When this attack is used, she has to take her hair accent to create the ball. It will not show up again on a missed attack. This can be used twice a battle on anyone she chooses, and can be tracked by if Helin still wears the hair accents.
((I believe this is different from similar attacks because everyone can see her tracking, and that's really all it does. It does not blind, it does not disorient. It just... tracks, and only for a small amount of turns.))
Attack #1a (Helin Comet Power, Make-UP!)
Truthful Aim!
Same as above, but with the added benefit of gaining information on a target under the light. The information she receives is in an auditory format, so if Helin is unable to hear effectively (whether through attacks or simply chaotic volume/voices/areas), she'll miss pieces of information. She will get a name (with rank or power level, if it's a Senshi or Negaverse Agent) and a sphere/weapon (only on Senshi/Negaverse Agents) or a number (a number when any other characters are targeted besides youma or Guardian Cats, meant to represent a power level; the highest number is four, bonded Cavaliers get a second number for the level of their bond, and Resurrected Souls' power levels are based on the soul's holder's power level).
Truthful Aim can be used twice a battle for 5 turns, like Line of Fire, and information on a target only comes on their contact with the light.
When Helin becomes Eternal, more details will be given on a sphere (Senshi attacks) or weapon (Construction, if applicable, magical powers) when the attack is used.
Attack #2 (Helin Eternal Power, Make-UP!)
Discovery Lens!
Summons a sphere around herself, six foot around. Using the Lens, she can track the environment around her, such as the stability of materials in the environment, activated magic (examples include enchanted items, actively-being-used starseeds, or the royalty crystals) and suchlike. Helin can also switch modes of sight for two self-posts a battle each (X-ray vision or thermal vision, instead of magic vision). Truthful Aim can be used through the globe, but besides that, Helin cannot leave the globe, since it moves with her. The globe stays until a power-down is initiated or the globe itself is broken. It takes 2 hits (posts) to break the sphere, which is intangible to all Senshi (corrupt or not, Parallel or not). Cavaliers, Guardian Cats and Negaversians are unable to enter the sphere*, but they are capable of breaking the sphere, as can any Senshi's energy attack.
*If these above populations were inside the sphere during formation, one cannot leave without breaking the sphere or utilizing teleportation powers, but on the flip side, can also see what Helin sees.
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