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[HG] Vamori Catacombs

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Nadindel

PostPosted: Wed Nov 18, 2009 11:20 am


Catacombs of the Vamori Noble House


This is still under construction, but the first stages have been carved.
The others will be done within the week.
However, you are free to enter and explore the dungeon.


Ancient legends once rumored that a family of nobles gained favors with the greater demonic servants of the Dark Gods. A path was cut in the unyielding stone of a mountain thought to be a holy ground- a large crack in the mountain that wound deep inside. The valley glowed a ghastly shade of green while lacking any source, as if the stone walls that lead to the ancient tombs lit themselves. It was in this place that a powerful family built a tomb-shrine for the powers of death.

At its end, lay an archway flanked by two statues carved out of a black volcanic glass. Their hands were clasped together in reverence to the dark entities that blessed this valley, skeletal faces leering at any intruders- a warning that only death lies within and life does not pass unscathed. The dark nature of its origins was clearly indicated by the objects the guardian figures held in each hand: a book encased in leather and a skull, meaning 'Memento Mori', or 'Remember Death'.

The tomb entrance stuck out of the natural rock as a trapezoidal slab of black marble lines with golden sigils and markings. The top horizontal length was shorter than its bottom and the pillars to either side narrowed as they got higher. The entrance, however, was shut a few feet inside with a smooth slab of stone bearing intricate seals and carvings. A sorcerer with adequate arcane and historical knowledge and skill would be able to open the entrance and grant you passage within.

The catacombs were arranged in a labyrinth. It was riddled with magical traps and guarded by spirits and animated corpses and skeletons. Many of the corridors would find themselves cut off with a dead end. This was a lair where physical strength was rendered inadequate and you'd rely on magical knowledge and wits to survive.

The tomb was separated into four smaller catacombs, each level dug deeper into the earth. There are four in total, each representing the stages and status within the family. They are separated with a seal, and the knowledge needed to release the bindings of the seal were hidden away in the previous level. The first catacomb housed the servants that died in the family's care. The second held the guardians of each house, for their service bound them beyond their mortality. The third housed the members of the family, who were vast and covered many backgrounds. The final tomb is the home of the heads of the dynasty and the keeper of the catacomb.


Author's Note:
This thread was originally made to accommodate my character's plot and his development through time. In the interest of making this more community driven, you are free to use this area for the same purpose.

Due to the vast amount of historical documents found throughout this dungeon, you may use this to find something in your character's distant past- his lineage, you can say.

Also, since this family goes back to having achieved great power since ancient times, you may also retrieve artifacts. This would include new weaponry for your character, among other things.

Be creative! Use this place to your advantage!

Rules:

~In order to enter this dungeon, you must register for an expedition with the Ria authorities. The student assistant in the front desk of the Asura Labs is authorized to carry out these assignments. He will send in a historical expert (either Varon or an NPC) to give you the run-downs of these assignments and open the tomb entrance for you.
[[Translation: Your character cannot go in alone. You can't just walk inside on a whim. You have to send me a PM before going in. I need to know when it's being used so I may be aware of this and further describe the challenges that await. The dungeon is sealed with a spell known only to a few figures within Ria, namely Varon and a few NPCs. If I see you've managed to conducted several expeditions and done well enough, I might grant your character the knowledge to open that portal by himself.]]

~Any and all findings must be reported to the authorities and the leading historical expert. Historical documents will be archived and artifacts will be documented. Ownership of these items will be at the discretion of the leading historian after the items have been archived and documented.
[[Translation: If you find anything, you need to provide me with a physical description, a name, and describe what it does so I may post it on the front page for recording purposes. Even if you don't purposely find anything, I will place some artifact pieces or documents in your character's path to find. Some of these documents serve to explain the background behind the tomb and its inhabitants.]]

~Warning! This dungeon is riddled with traps, and not all of these are your average run-of-the-mill traps. Many of these consists of hidden sigils that activate powerful spells and hexes. Make sure to bring a specialized wizard or sorcerer to help dispense of these and mitigate the damage, should one manage to be activated.

~Warning! This dungeon is filled with undead creatures of unknown variety and hostility! Do not go alone! Do not go unprepared! The appearance of ethereal entities ((ghost like creatures))is very likely. These cannot be harmed by normal means. Magic and weapons blessed by a priest will be able to harm these creatures. Also, make sure to bring some Holy Water. The dark energies of this place will sap the divine power from your weapon, and you will need to reinforce the enchantment. A flask of holy water will maintain this enchantment for about 10 minutes. ((Clearly not enough to get you into the fourth level and final chamber, even with large numbers of flasks. Look into other means; do research.))

~The Catacomb is divided into five sections: Four tombs, each with a shrine at the end, and one final shrine. At the end of every level, there is a shrine with a guardian and a sealed door. In order to pass into the next level, you will need to defeat this guardian and release the seal. The seal was fashioned as to have a single and very complex spell to open it. You must find a way to acquire the spell in order to pass into the next tomb. Look around the tomb for clues in the scattered documents.
PostPosted: Fri Nov 27, 2009 1:39 pm


The Slave Catacomb:


There is not much in terms of valuables and the guardians are somewhat lacking any armor or weaponry. The ghosts themselves aren't particularly deadly, lacking any major magical power while others are much more intimidating, but just as harmless. However, their strength lies in sheer numbers. This level is designed to start wearing out characters and make them vulnerable to later opponents.

Here, there are simple ornaments and a few documents written by some privileged slaves in their native tongues and no artifacts can be found. At several places in the Slave Catacomb, you'd see piles of bones with a bloody rune set above them. These tombs also housed unwanted individuals and prisoners or those who have committed a grave offense and found unworthy of a more recognized burial in the deeper levels. They appeared to be cast aside like an unwanted scrap of metal and not even given a cheap coffin or placed on the recesses in the wall where even the lowly servants were buried.

The shrine is guarded by a summing circle. Once it is activated, a swarm of undead servants will swarm in at a continuing rate for a certain period of time. As previously stated, the first stage is meant to test your endurance and start wearing out your characters. After the time has expired, the circle will revert back to its dormant state and the remaining enemies will drop to the floor.


~~Expeditions~~
This is where I will list the number of expeditions launched in this area:

None


~~Finds~~
How many noteworthy objects have been found as well as a description of them is listed here:

None

~~Lore/Historical Documents Found~~
Any document found will be listed here:

None

Nadindel


Nadindel

PostPosted: Fri Nov 27, 2009 2:04 pm


The Guardian's Tomb:


Here lies the remains of the general bodyguard that served the house through the centuries. While less numerous than the slaves, they more than make up for it with armaments and the skill to use them. They walk around in tight companies of soldiers, called 'Decades' and patrol the passageways. Decades are led by their spellsword captain, a Decurion- more skilled in combat and capable of casting magic. These companies grow more numerous in size the deeper you go until the shrine is guarded by a full 'Century', led by ten Decurion and one Centurion. While the rest of the guardsmen show cohesion and extensive combat training as they did during their life, it couldn't compare to this large company. They are more skilled in their combat and trained to perform sophisticated formations and act as a single unit at the hands of the fearful Centurion- far more powerful than your average Decurion.

This tomb contains some historical documents written by the several Captain of the Guards as well as several literate soldiers. There are a small number of artifacts, namely belonging to some prominent figures among this legion. They are somewhat lesser in power than those found in the deeper levels and not many function beyond combat. What more can you expect from a bunch of soldiers? This catacomb shows much more craftsmanship, care, and maintenance from the previous slave chamber, where sometimes holes were dug at the walls of exposed earth to bury more noticeable figures and others were piled on the ground. Here, each soldier was given a simple, yet decent coffin, buried with his standardized armor, weapons and several personal belonging- including charms, amulets, diaries, and several trinkets.


~~Expeditions~~
This is where I will list the number of expeditions launched in this area:

None


~~Finds~~
How many noteworthy objects have been found as well as a description of them is listed here:

None

~~Lore/Historical Documents Found~~
Any document found will be listed here:

None
PostPosted: Thu Dec 03, 2009 11:23 am


reserved

Nadindel


Nadindel

PostPosted: Thu Dec 03, 2009 11:40 am


reserved
PostPosted: Thu Dec 03, 2009 11:42 am


reserved

Nadindel


Nadindel

PostPosted: Sat Dec 05, 2009 7:17 am


Reserved
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