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Leaders of Las Noches [Under-Construction]

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Jes-sama

PostPosted: Fri Nov 13, 2009 4:26 pm


[banner coming soon]


These are the current leaders of Las Noches; however Sosuke Aizen is the primary leader and all members of Las Noches, followed by both Gin Ichimaru and Kaname Tosen. Jes Morinozuka and Temor, the Primera and Segunda Espada, are the joint rulers in Aizen's stead. Though Aizen would have preferred to use both Ichimaru and Tosen as his key enforcers, it proved more useful to use fellow Espada to lead the Arrancar into combat.


For a basic understanding of hollows please go to these reference web-sites:


Bleach - Wiki (Hollows)

Bleach - Wiki (Arrancar)

Bleach - Wiki (Espada)

Bleach - Wiki (Numeros/Fraccion)
PostPosted: Fri Nov 13, 2009 4:28 pm


User ImageName:
Sosuke Aizen

Physical Description:
Standing over six feet Aizen is a lengthy individual with long legs and arms without much body mass. Though he looks like a skinny and sly individual he is extremely powerful, and can out muscle any of his Espada. Simply enough Aizen radiates raw and focused power and displays his abilities in the way he leads his men. Though he is polite and respectful to every one of his followers he never hesitates to remind individuals that forget their place.

With dark brown eyes and slicked back brown hair Aizen is easily distinguished as a cunning and charismatic individual. Behind his warm smile is a genius with only one goal in mind. Aizen is a man that has reached the top of a very high mountain, he has successfully mastered all shinigami disciplines, and now craves to learn the forbidden powers of hollows; because it is illegal and taboo to practice Hollow abilities and powers in Soul Society he took his leave along with Gin Ichimaru and Kaname Tosen.

Before he became a defective shinigami he was known as a geeky and reserved individual, but as he quickly took the Orb of Distortion into his grasp he removed his glasses and slicked his hair back to reveal a completely different individual. Now he wears white robes that are also worn by his fellow Espada. More or less all Espada and Arrancar uniforms are inverted Shinigami garb.

Zanpacto:
A simple one and a half handed Katana with green bindings tightly fit around the hilt of the sword tipped with a silver blade and a gold hexagonal guard.

Shikai:
Release Command – “Shatter” (Kudakero)
When Aizen activates his Shikai he has the ability to control his opponents in a state of ‘absolute hypnosis’; once the opponents eyes fall upon his blade all five senses fall victim to Aizens every command. Even if the opponents know that they are in an illusion they are still affected by the weapons control. The effects from these illusions are long lasting even after Aizen has left the area the effects from the illusion remains until he wishes them to fade away. Just a glimpse of his Shikai allows him to create a simple illusion of himself to distract his opponents so that he can easily move around them and attack them from another location.

Bankai:
Not Known…

Special Accessories:
The Orb of Distortion (Crubling Orb “Breakdown Sphere”) – This item can separate both Shinigami from their Inner-Hollow and force evolve Hollows into Arrancar allowing them to tap into traits similar to Shingami. Currently Diablo (Hogosha Riki, 0 Espada) exsists because the Orb of Distortion is locked into Diablo’s own soul. Allowing Hogo, (actually an inner hollow) to take physical form completely separated itself from former Buru Riki. Because of this, if Hogosha is “Purified” by the blade of a Shinigami the Orb of Distortion too will be destroyed. Currently Aizen is searching for a way to separate the Orb of Distortion and Hogosha and keep both entities whole.

Abilities & Powers:
Within the Manga and Anime Aizen claimed that he has mastered every ability and power that a Shinigami can hone. He proves that he has even mastered forbidden Kidou such as the Black Coffin. Little information has actually been given on what the extent of his abilities and powers are…

Personality:
Aizen is easily confident of both his own abilities and the abilities of his Arrancar, he address each Espada by their given names and is rarely excited. On top of his collective nature he always seems to be one step ahead of his foes having a solution to every situation proposed to him. Though he appears to be polite and reserved when in company he is actually extremely manipulative and dangerous; in short he cares very little for those that serve him but with this it should be taken into account that each Espada is special and is seen more like a master piece as he himself created each and every one of them. More or less those that serve him are nothing more than expensive vehicles to a car collector.

Though his selfish respect towards his Arrancar each Espada either respect his power or fears it, while others claim they are using his power to further their own ambitions. Either way it is a mutual respect given from either side.

Biography/History:
Little is known of Aizen's past, except that he spent much of his career in the 5th Division, eventually becoming its lieutenant under the former captain, Shinji Hirako. Shinji kept Aizen under his view during this time because he felt there was something dangerous about him. Also, during that time, Aizen met Gin Ichimaru and Kaname Tōsen, and lured them to his side.

Aizen became captain of the 5th Division later on, and Ichimaru became his lieutenant and right hand man. Ichimaru and Tōsen later became captains of the 3rd and 9th Divisions, respectively, but remained loyal only to Aizen. According to Aizen, even when Hinamori was his lieutenant, he thought of no one but Gin as his subordinate.

Jes-sama


Jes-sama

PostPosted: Fri Nov 13, 2009 4:36 pm


User ImageName:
Gin Ichimaru

Physical Description:
Gin is fairly ordinary in terms of clothing, and doesn't wear any unique items. His overall appearance, however, is not as normal. Strangely he keeps his eyes constantly narrowed to slits (earning him the nickname "foxface"; and he has only opened them a couple times in the past. The color of his eyes is portrayed somewhat inconsistently, being light blue on the cover of manga volume 20, but blood-red in the anime (the manga volume wasn't released prior to this however, which explains this discrepancy). Physically he is unusually thin and very tall with very sharp features giving him a very skeletal appearance. He bears unusual silver hair which has a purple tint to it in the anime (his name refers to his hair color; gin is Japanese for silver). He also keeps his face set in a wide mocking smile, which he only wipes off on rare occasions of annoyance, surprise, or confusion.

Zanpacto:
Simply enough Gin’s Zanpakuto is a Wakizashi and the hand guard is in the shape of an ‘S’.

Shikai:
“Shoot to Kill” (Ikorose) - In its Shikai, Shinsō's blade glows white and extends at high speed to impale Gin's opponents from a distance. The blade also carries tremendous force when extending, as seen when Gin pushes both Ichigo Kurosaki and the giant Jidanbō out from under the Seireitei gate, despite the latter being firmly braced under it. In addition, Gin can maintain the extension and swing the activated Shinsō in wide arcs, attacking multiple targets quickly and simultaneously.

Bankai:
Not Known…

Abilities & Powers:
Not much is revealed about the extent of Gin’s true powers and abilities other than he was known as the Flash Step master before he became a defective Shinigami…

Personality:
Gin is one of the most mysterious characters in the series since his permanent smile and slitted eyes combined with his heavy use of sarcasm and mocking politeness make it very difficult to discern his thoughts. Many find his demeanor and appearance rather unsettling and there are very few who were willing to trust him even before he was revealed as a traitor. Gin seems to be fully aware of the effect he has on others and more than once has been seen toying with peoples emotional states for his own amusement. In the anime, Gin speaks with a distinct Kyoto dialect, which is polite but indirect. His English dubbed voice is also formal and polite, but with a rather mocking and facetious undertone.

A few personal details, however, are known about him, like that his favorite food is dried persimmon, in contrast to his lieutenant. He likes it so much that he grew persimmon trees in the 3rd Division's quarters, and distributed the fruits even to members of other divisions. He dislikes dried taro since he once mistook it for dried persimmon. Ichimaru also likes to observe mortal beings, stroll in his free time, and his specialty is threading needles.


Biography/History:
Not much is known about Gin's prior history, except that he once saved 10th Division Lieutenant Rangiku Matsumoto's life. They have been friends since then. It is also known that Gin served as the lieutenant of 5th Division Captain Sōsuke Aizen before becoming captain of the 3rd Division and that he became. As a child he was considered a genius graduating from the Shinigami Academy after just 1 year, and was already to become a seated position in the 5th Division. When he had met Aizen for the first time he already killed the 3rd seat of the 5fth Division, calling him worthless, showing that even as a child Gin's powers approached Lieutenant level, and also that he could kill anyone in cold blood, if it served his interests. Aizen immediately gave him the 3rd seat of the Division after the incident, about which they both kept secret.
PostPosted: Fri Nov 13, 2009 4:38 pm


User ImageName:
Kaname Tōsen

Physical Description:
Tōsen has dark skin and dark brown hair. He wears the traditional Shinigami uniform with the sleeves rolled up to the shoulder and his captain's haori over it; the uniform is tied with a purple obi sash. He also wears an orange scarf around his neck, white boots, and black, fingerless gloves. He has been blind since birth. He usually wears a clear visor, although this was not always the case.
Tōsen, like Sōsuke Aizen and Gin Ichimaru, has changed his outfit after defecting from Soul Society. He now wears clothing similar to the Arrancar along with longer gloves, smaller goggles, and his hair let down.

Around a century ago, his hair was held backwards and up, while a mask obscured his mouth and nose.

Zanpacto:
In its regular state, Suzumushi looks like a regular katana. Its crossguard is shaped like a tear drop, and at the wide part of the teardrop are several teardrop-shaped holes. Hanging off the tear's tip is a small ring. The ring itself plays a vital role in the activation of Tōsen's Bankai. Additionally, he is unique in that his Zanpakutō was not originally his; it belonged to the unnamed friend who set him on his path. The fact that Tosen can wield a Zanpakutō not even his own to a Captain-level is monumental proof of his prodigious skill as a Shinigami.

Shikai:
Unlike most Zanpakutō, Suzumushi has two Shikai commands, each producing a unique automatic effect; maintains its form of a regular katana.
• Suzumushi's regular release command is "Cry", which has the automatic effect of projecting a high-pitched tone over a wide area, overloading the hearing of anyone in range and knocking them unconscious. (This comparatively humane and painless technique fits with Tōsen's self-presentation as a proponent of justice.)

• Benihikō (Crimson Flying Locusts): Suzumushi's second release command is "Smash His Limbs", which changes Suzumushi into its Benihikō form. Suzumushi vibrates momentarily and, after Tōsen moves the blade around him in a circle, a trail appears from the sword's path. The trail turns into hundreds of blades that rain down on his opponents.

Bankai:
Enma Kōrogi (Devil Cricket): maintains its form of a regular katana, though without the small ring.

creates a large, black dome centered at Tōsen's location and anchored to the ground with ten rings. Anyone within the dome loses the ability to sense anything around them, what Tōsen called Mumyō (ignorance). The only sense they retain is that of touch. Unlike most Zanpakutō, Tōsen's Suzumushi does not convert itself into the massive dome that it materializes during Bankai. Instead, the dome serves as a seperate extention of Suzumushi itself, allowing Tōsen to still wield its sealed form to be used as a weapon while inside the dome. Downside is, he can't use any of his Shikai releases while his Bankai is active. The weakness of this technique is that which makes Tōsen immune to it: Suzumushi itself. Anything touching Suzumushi's hilt is immune to the dome's effects, so anyone able to grab Suzumushi recovers their senses. Another weakness is that a highly skilled fighter could use their remaining sense to counterattack Tōsen's attacks by sensing his sword make contact with them to dodge it in time. This was first demonstrated by Kenpachi Zaraki, who managed to give Tōsen a hard time in his own Bankai right before he allowed himself to get stabbed by Tōsen's blade in order to grab the latter's sword hand, and with it Suzumushi's hilt. Thereby dispelling Enma Korogi's hold of him.

Abilities & Powers:
Not much is revealed about Tosens abilities or powers other than he is a Swordsman Specialist and is also a Flash Step Master…

Personality:
Tōsen's creed in life is to "take the path with the least bloodshed;" it was for this reason that he felt it necessary to follow Sōsuke Aizen. Tōsen, along with Gin Ichimaru was identified by Kenpachi Zaraki as being afraid of death.

As Captain of the 9th Division, which is charged with the editing of Seireitei Communication, Tōsen was the chief editor of the journal. He himself wrote a serialization titled "The Path of Justice", which was not very popular, until he began to publish cooking recipes in his articles, which made them more popular among female Shinigami. This also indicates that his specialty is indeed cooking, his favorite dishes being chicken stewed with carrots and other sophisticated ones. He does not like pickled food.

Tōsen also has several unique relationships with the Arrancar. Tōsen explains that this is because they are both pure spirits, and that pure spirits tend to attract and follow each other. In a recent omake, Tōsen takes over Gin Ichimaru's Arrancar Research Time where he literally cuts Gin out of the picture.


Biography/History:
Tōsen dedicated his life to following the path with the least bloodshed when a woman special to him died. She herself followed this path and Tōsen idolized her for it. Her dream was to become a Shinigami and use her powers to maintain a peaceful world. Soon after she was accepted by the Academy, however, her husband killed her because she scolded him for killing a comrade over a petty argument. Tōsen took her Zanpakutō upon her death and vowed that he would fight for justice without unnecessary bloodshed from then on. Shortly after, Tōsen joined the Shinigami.

Tōsen met up with his now good friend, Sajin Komamura, while he was still in the Shinigami Academy. They took to each other quickly, because at that point Komamura was ashamed of his fox head and Tōsen could not see it. Komamura joined the Shinigami and they became close friends and eventually captains in the Gotei 13, though the exact details aren't known. Before being transferred into the 9th Division, it was known that Tōsen was in the 5th Division. When Sōsuke Aizen was still the lieutenant of the 5th Division, Tōsen was already on good terms with him.

A century before the main storyline, Tōsen was a member of the 9th Division under captain Kensei Muguruma. At this point, he was already Aizen's subordinate, as he betrayed the 9th Division by killing the seated members and stabbing Kensei from the back, also helping to subdue the team sent to stop Kensei and Mashiro Kuna after they transformed into Hollows. He is seen striking Love Aikawa and others in the back before Aizen appears declaring it was under his orders that he did it.

Years later, Kenpachi Zaraki came into Seireitei and killed the former captain of the 11th Division. Ever since that day, Tōsen saw Kenpachi as a monster who served no purpose but to create chaos and would eventually break the tenuous peace of Soul Society.

Jes-sama


Jes-sama

PostPosted: Fri Nov 13, 2009 4:40 pm


Name: Jes Morinozuka
[pronounced: Jes (not too tough, kiddies—just a nickname for Jessica, only this is her full name…) More-in-o-zoo-kah]

Number: 1 (Primera Espada)

Tattoo Location: On her abdomen, just to the right and down a bit from her belly button

Nicknames: Jesi [pronounced Jes-ee] (-chan), Jes-chan, Mori (-chan)
[use them at your own risk]

Aliases: Queen of the Dark Court, Jes-sama, or Mori-sama

Physical Description: Jes is of a bit more than middling height, standing 5’ 9”. Her build is angular and sharp with subtly-defined muscle. Her movements are abrupt but efficient and decisive. She doesn’t move unless it’s necessary. Otherwise, she has a penchant for remaining unnaturally still.

Her skin is extremely pale, almost translucent, which, strangely, brings out blue and grey tints in her short-cropped, curly, white hair [edit: She's let it grow out lately]. Jes’s face is sharp and built on pointed lines. She has high, well-pronounced cheekbones. Her eyes are a stark contrast to her skin—bright and bloody red.

Jes’s mask fragment frames the outer left corner of her face. It extends from her hairline to her eye, where it curves around the outside of the eye, sloping down to trace her left cheekbone in a sharp point.

She doesn’t take to the run-of-the-mill arrancar garb. The colors just wash out her complexion. She wears tight black leggings and supple slippers. Her tops are generally ornate, something a noble might wear. She likes reds and crimsons best—they bring out her eyes. (Or so she says)

When Jes moves, shadows that shouldn’t be there seem to follow her around. They writhe and coil on themselves, creeping around her form. They often reach out to objects and entities around them. When Jes is still, they install themselves in cracks and corners. Sometimes they remain even when she’s gone…

Zanpaku-to (ish):
-Name- Irial [no translation]
(Jes refers to him as Iri)
-Appearance- Irial appears as a long dagger (similar to a dirk). The hilt is burnt, blackened steel with a simple silver-wire grip. The crossguard extends in two branches, both of which are shallowly, yet gracefully curved. There might be symbols scratched into the steel, but they are covered with a thick rime of shadow that doesn’t seem to want to come off. The blade itself is jet-black and has the texture of oiled glass. However, it has none of glass’s sheen. Instead of reflecting light, it absorbs it entirely.

Resurrección:

“Feed, Irial,”
Irial becomes a set of slim, pitch-black, 4-inch claws that extend from Jes’s fingertips. They are anchored to her skin by delicate black veins that twine around her fingers and across her hands before disappearing into the skin at her wrists.

The ever-present shadows billow out from Jes’s form. They descend on the battleground, saturating the earth and darkening the sky. Opponents generally can’t help breathing them in. Jes is aware of everything the shadows touch, and this allows her to feed on emotions without touching a victim. This particular maneuver is not reserved for Irial's feeding form. Jes maintains independent control of her shadows at all times and may manifest this cloud of shadows while Irial remains in his dagger form.

Jes is sustained by nightmares and “dark emotions,” including lust, rage, fear, despair, and pain. It is from these emotions that she draws her power—her strength and speed increase exponentially when she consumes them. The emotions of her victims are amplified when she begins to “drink” them. This often has the entertaining side-effect of driving weaker-minded victims insane. In addition, she has the ability to dig through a victim's memories. Lately, she has been growing quite adept at choosing the most painful ones and using those memories against her opponents. In some rare instances, Jes can consume a memory, wiping her victim's mind of all the memories she chooses to consume. She last used this power on her fraccion Sara in order to force her to forget both her past life, Rhia, and her lost love, Feiy.

You don’t want Jes to get her claws under your skin. They allow her to feed more efficiently. In addition, they install fragments of shadow that can poison the system and destroy the mind. Of course, she can choose to keep the shadows dormant until a time of her choosing.

“Darkscape,”
Merely an extension of her shadows’ power, this technique drops all combatants into a dreamscape of Jes’s choosing. They run the gamut from bizarre to horribly twisted. This is, of course, to fuel the choicest dark emotions for a better feeding. Pain tends to be Jes’s favorite =3

“Twist reality,”
A more active power than the preceding, Jes’s shadows become actual weapons, capable of striking an opponent. They can execute blunt-force attacks, or they may form sharp spines and cutting edges.

“Consume”
Jes becomes covered in black and white, form-fitting, flanged armor with crimson accents. It’s flexible and moves with her, but is extremely strong, known to turn ceros as well as blades. In this form, Jes’s hollow mask grows to line the right side of her face in a mirror design of the left. The mask itself turns black, and the sharp edges that trace her cheekbones pierce into her mouth and replace her canines with obsidian fangs.

With this form, it becomes possible for Jes to suck the soul out of a victim. The result is a totally obedient, but mindless servant. She almost never uses the ability (because it’s fatal and auto-hitting…-_-) unless she needs a great deal of power. Or if she wants to make an example of someone.

Special Accessories: Nothing notable
[unless you count the shadows]
-Shadows- Even Jes isn’t sure exactly what the shadows are. They’re tied to her blade, Irial, but Irial itself (himself) seems to be a completely different entity who speaks to her, offering (unnecessary) opinions and advice. Jes has come to believe that Irial is the shadows, though their (his?) origin is still unknown. It is through these Shadows that she is able to gain access to a victim's psyche and feed upon their emotions like an energy source. Shadow fragments may be inhaled or taken in through any orifice or open wound. A favored method of transfer is a kiss (French XD) through which she literally breathes shadows into another's body. A high or concentrated dose of shadows can render someone "shadow-drunk," a drug-like state that inhibits reason and motor function. In this state, Jes can both feed and induce emotion, often taking pleasure in inducing lust or fear or extreme physical or physiological pain. Regardless of the dangers inherent in the Shadow's power, they are highly addictive. Many arrancar in her Dark Court are addicted to the power and its effects and use it frequently.

Abilities Due to her propensity to feed on emotion, she can taste them in the air. Each emotion has a unique flavor, and she has preferences. Happy emotions are sickeningly sweet, while her favorites have complex flavors. When she describes the taste of an emotion, it sounds as though she’s commenting on a fine wine.

Personality: Though prone to mood swings, Jes generally deviates between cold amusement (she has a very twisted sense of humor) and distracted boredom, interspersed with fits of rage that leave even Jes herself breathless. She lashes out at anyone who displeases her, regardless of rank. Jes is single-minded in her goals, and one of her favorite games is revenge. She shows very little true affection towards anyone, except, perhaps Irial. Lately, she has been noticing odd emotions welling up in her, including-- most surprisingly-- love. Her love is directed quite openly towards her fraccion Sara, the reincarnation of her sister. In private, she has had intimate relations with her fraccion Hagane with whom, she is loath to admit, she is quite possibly in love.

Biography: One of many in a long line of arrancar created by Aizen with the Hogyoku, Jes can’t pinpoint a single past that is actually hers. She is a conglomerate of half-consumed souls, all of whom offered themselves to her appetites.

They’re all quiet in her mind except one soul that refuses to fade. It’s a little girl who had become a shockingly deadly hollow. Jes remembers consuming her somewhere in India. She had promised freedom from pain, and the terrifying child-hollow had agreed. That was many hundreds of years ago. Jes still hears the little girl screaming in the back of her head. She almost always screams, but sometimes she makes quiet demands that are much harder to disregard. Though generally ignored, the little girl finds ways to undermine Jes’s mental defenses and plant her own longings and desires in Jes’s mind. This irritating talent is where, Jes assumes, her strange desires for a certain shinigami stem. Jes tries her best to ignore the feelings, but they only grow and twist to become deeply rooted in her psyche.

The Dark Court:
Jes’s suite of rooms within Las Noches has been converted into dark chambers or carved obsidian. They're dimly lit with odd blue lights. Jes's rooms are filled with her servants, hollow guards, arrancar followers, and mortal toys. She calls them her Dark Court, and she rules them like a queen (hence titles of Lady, Queen, or the –sama honorific).

When Jes holds court, her chambers become a club of sorts. The lighting swirls in a dizzying array of colors (usually shades of blue) whose source is unknown. Music pulses through the floors, but, again, with no recognizable source. The rhythm is something inhuman. Intoxicating in the strangest way. It pounds out a rhythm in the listener's blood that makes them looser and freer (like a drug ^^). There's always dancing at court, but other less savory things happen in the back rooms.

This is where and when Jes feeds.

When she’s feeling peckish, she sends her arrancar to the mortal world to steal a parcel of humans (and maybe a hapless shinigami or two) that no one will miss. Jes holds court as long as the victims endure. It generally ends when all the humans are broken beyond repair and her servants have to clean the blood from the floors. The shinigami are a bit hardier, but she tires of them quickly and often kills them for sport.

Jes has the ability to share tastes of the emotions she feeds on with her Court. It's a bit addicting, so she's built herself rather large following (all NPCs at this point). However, she doesn't use this particular ability very often.

Other arrancar (yes, that means everyone in Las Noches) are welcome at court. They're free to indulge themselves, here, and there are a wide variety of refreshments and diversions for everyone.

Powers: (standard arrancar toys)-- I'll explicate soonish
Bala
Cero
Garganta
Sonido
Pesquisa- Jes uses the same link to taste distant emotions
PostPosted: Fri Nov 13, 2009 4:41 pm


Name: Temor (Teh-mo-rr/Its spanish roll your tongue)

Aliases: Temor the Arrancar

Number: 2

Specialty:
Swordsmanship- Expertise in the art of how to use a blade or any hand held weapon for combat. This is well suited going along side with his special ability making Temor a sure threat.

Physical Description: A man that appears to be in his 30s. Fairly long black hair that passes his shoulders. Stands at a height of 6ft 6inches and weighs roughly 195lbs. Wears a normal arrancar outfit with short sleeves. His black gloves stretch half way up his forearm with a white band going across it and black straps are tied on his arms just under his sleeves. His eyes are yellow and has a partial beard. His hollow hole is located on his chest over his heart and the number 2 tatooed on the back of his right forearm. (Look at avi for reference. Pic coming soon)
After Time-Skip:
Temor has his hair grown out long and down to the mid-section of his back showing his age through its length. His partial beard has thicker stubbles that highlight his jaw line and a more grungy/dirty look. Scars are present on his body from countless sword fights he went through during the years.

Zanpakuto: Appears to be a normal katana without a sheath. The blade itself is worn and its hilt is a circle with enscriptions on it. The handel of the zanpakuto is wrapped sloppily with a black cloth and two strands dangel off of it.
Achieved
Release: When Temor releases his zanpakuto "Fuerza de Divinidad" his spine going along his back grows thick ridges and a tail is formed connecting to the spine. The spine overtakes his head and forms a mask over his face, but still retains holes for his yellow eyes. The zanpakuto itself becomes a series of different swords. Two katana's appearing sheathes on his back with one hilt facing up and the other facing down. He also has two punch swords that come out from his gloves. Able to dis-allign spiritual energy/reiatsu making it easier to force out of his way making him a good defence against kidos and other reiatsu based techniques. (Pic coming soon)

Special Accesories: His mask appears to be missing, but is actually on the back of his neck as its connected to his visible spine going down along his back to his tail bone. His spine is covered by his outfit, but the imprints can be shown along his back as its pressed against his clothes.

Skills/Abilities: Is very clever and creative as he is skilled in swordsmanship. Temor is also extremely observant and can sometimes lead him to predict an opponents next move after half way in a match making him a fast learner as well. His extremely observant behavior can also be used for facial recognition of when someone is lying. All these attributes make Temor a brilliant tactician. Temor's zanpakuto's one and only ability allows him to dis-allign spiritual particles. This means that any reiatsu/spiritual energy based attack can easily be broken down on contact with the espada. The unique ability of the espada renders such things as Kido's and Kido based zanpakuto's almost utterly useless.

Personality: Comes across as quiet at first and talks only briefy with whats on his mind. Completely fearless, he is all about serious business when it comes down to a fight. He loves to test his skill against others and enjoys the challenge. After the timeskip Temor had remembered the life he had as a person on Earth and caused him to become more cold without a conscience that tells him to show remorse or mercy. Can actually become very sadistic during a fight with a twisted grin and laugh. Gains pleasure from long drawn out fights.

Biography: Unable to recall any memory from his time as a lonesome hollow Temor strives to try and remember his past with continuous involuntary flashbacks. His situation is what drove him to result in feeding off of other souls to survive long enough for reasoning until he was discovered.
After the Time Skip he can now recall most of his memory:
Lived his life in a village long ago as a swordmaster who gave his lessons to those who sought enlightenment. He discouraged using his teachings to hurt others as they were only a last resort of protection. He had a wife and two kids in which he loved dearly. They lived a life of great bliss until one day when a person stole his trademark blade to kill a powerful political figure in the village. He was currently out gathering supplies from the woods for winter unaware of the investigation going underway. His sword was left at the scene of the crime and convinced the townspeople to believe he committed murder and fled. Filled with anger the townspeople punished his family by death setting his home on fire. Getting back to the village after his task of gathering stuff was complete he arrived at a burned down house and crowd of angry villagers. Rage and confusion pulsed in his veins as he fought off each villager barehanded until finally dying that day. He now breathes in the air of Hueco mundo and vows never to love anything to experience such pain again. He truly lives up to the name of a Hollow.



Achieved
Powers:
-Bala
-Cero
- Grande Cero(uncomingly used)
-Sonido(rarely used)
-"Main Sense" (Ask for details)

Copied RP Example: (From other Soul Society Character Kiro Shounin)

Kiro_Shounin
Kiro chuckled to himself quietly after hearing Feiy's comment directed towards him. "You sound like so much others i've fought in the past and how they always seem to underestimate their opponent, well I must warn you miss Feiy, I certainly am not one to be underestimated."

Kiro stood up slowly dusting himself off, leaving the rest of his bento on the floor. "So you want to begin with a little bankai? Thats fine by me," Kiro said as he unsheathed his zanpakuto slowly letting the tone of its sheath fill the air. Then he raised it with his left hand slowly as the wind started to pick up and the cries from his zanpakuto started to echo through out the arena. The sky darkened as a bolt of lightning came from beyond the clouds striking his zanpakuto and causing dirt and debree to rise from the ground clouding others vision of him.

Only a voice can be heard from the cloud of dirt as it said "Bankai" with a deep, but calm tone. Some of the surrounding spiritual energy began to collect in the area where Kiro was positioned while the rest of the spiritual energy began to combine and used to create a massive dome like sphere enclosing in around the arena.

Releasing some spiritual pressure Kiro cleared the dirt quickly while also revealing himself. Kiro stood there holding a golden staff connected to large clock on the top with roman numeros in it. The clocks hands were pointing at 6 o'clock for some strange reason his opponent was about to find out. Kiro began to speak again saying "this is my original bankai's form that i call my Taimu Tama (Time Sphere). There is no surrounding spiritual energy in this sphere because they have all been collected into my staff and the rest youll just have to find out later."

Kiro grinned as he released some of the spiritual energy out of his staff and forced it forward as he began to charge towards Feiy. The spiritual energy allowed him to move swiftly and at a faster pace as he closed in on the distance between the both of them. Then as Kiro came within 10ft of Feiy the spiritual energy raced forwards in an attempt to put Feiy off balance and Kiro followed up swiftly behind it by grasping his zanpakuto tightly with only his left hand while lunging the bottom of the staff forwards aimed at Feiy's stomach. His right hand stood ready for a possible counter attack by the Vizard as his eyes scanned every aspect of her position.

((Post Numero Uno))


Other: (Theme Song)

http://www.imeem.com/groups/2Y__bUZi/music/UvoCFezE/sagisu_shirou_senna/

Jes-sama


Jes-sama

PostPosted: Tue Feb 16, 2010 10:23 pm


Buru Riki


User Image


Name:
Buru Riki
(Bull's Strength)

Aliases/ Nicknames:
∙ Buru (first name)

Physical Description:
∙ Body Type:
Buru isn’t the kind of man that you’d look at and think… “Huh, I think I could take him.” Standing at a giant eight feet tall, and ripped with raw muscles. His body could easily describe a huge body builder; but that is looking at his mere outline in the dark. When the light lifts from the shadows from his entire form reveals a demon of a man. A monster with raw destructive and dark energy; an aura powerful enough to threaten life before he even speaks…

Though his body screams power and rage, his flesh is completely washed of any color, and laced over his hardened hide are black tattoos soaked into his very soul. These tattoos represent the face paint applied unto a Samurai’s face before battle. Though his flesh alone isn’t completely drained of all color; his eyes have been washed of all color leaving his iris white with a black ring, rather than the pink that is normally the color left when an iris has no color; and lastly his hair is white.

Samurai typically grow their hair out since the day they officially become a warrior. Since Buru was alive during the sixth and seventh centuries his hair would be expected to hang hundreds of meters from his body, but instead, on the day he died his hair remained the same length… His hair is split, one half white, while the other half black, this is a representation of his split soul several years ago. Like flames, his hair flutters about like flame, this is because of the constant pouring of energy from his body through his skull and shoulders. With this said Buru takes great pride in his long hair and faintly perfumed with masculine scents that existed during his life time.

Though typically a trait possessed by Arrancar, Buru’s physical body still has some traces of the hollow within. His fingertips and toes have sharp but short talons that take the place of his nails. Though he possesses no reason to hide any of his hollow features, his long Elvin ears point directly behind his skull; from the end of his spine is a long serpentine demonic tail that reflects his mood. In many pictures depicting the devil, his tail ends with the spearhead fin.

∙ Apparel:
Though he is no longer restricted to the Shinigami Uniform, his current style reflects the Soul Reaper attire. He wears the white hakama’s (with a black sash) but are also styled to hide his legs and feet making them easily seemingly to large when he is stands. His entire ensemble is completely black and white. As for his torso, he wears nothing, see that it can be grabbed and mangled in combat...

Though this Samurai Warrior wears his 'signerature' warrior uniform more than less, he does commonly wear only his Hakama’s. Though he no longer commands any division he still proudly wears his Fifth Devision Captain’s symbol as a sash around his wrist just under the black sash that keeps his Hakamas upon his body.

Zanpacto:
∙ [Kido Type] Shikai: Akki Yofun (Devil Rage)
Though his weapon is unlike many other weapons, his Zanpacto is permanently sealed into it’s Shikai form. This is do to his massive amount of spiritual pressure that is constantly pulsed from his body. Unlike a few other characters he has the inability to mask his Rietsu and on many occasions a simple flare in emotion will cause people to assume that he is preparing for combat. Though the curse of his massive amount of spiritual pressure also carries over to the way his weapon is styled. His weapon stands just as tall as he does, and weighs naturally just as much as he does. But what really seperates this weapon from the rest of the Zanpacto is Buru is constantly spiritually connected to his weapon. Making it a Kido Classed weapon for this reason alone; though the reason is made obvious why this weapon wouldn’t be classed as a Melee weapon: like many other weapons it too becomes nearly weightless in Buru’s grasp, to anyone else the weapon would seem oversized and simply way to heavy to be used in combat.

What makes this weapon so much more fascinating is the fact that there is a Chain of Fate permanently attached to the hilt of the large double bladed axes. This chain acts more on it’s own rather than by Buru’s own command. Though it would only act to accomplish any tasks in Buru’s favor it shouldn’t be confused as an extension of Buru himself but rather, and extension of the weapon itself. This chain measures eight feet in length but can also extend itself at rapid speeds to grab a hold of his opponent. On many occasions though the chain is simply wrapped around Buru’s primary arm simply adding to the power of his swing.

∙ Bankai
Buru’s Bankai is a mystery to those of Soul Society because he never once activated it during his time as a Captain. The simple fact was he was just one of a couple Captains to have never Achieved Bankai before becoming a captain. He was the first in the new group of captains to replace Aizen. Though sadly he too became a defect but unlike Aizen he does not wish to be King/God. The inner hollow had simply taken over his mind and ruined his honor…

Reflecting on this small clip of Buru’s history will give many hints to Buru’s unique Bankai. Once activating his large axe shrinks and seperates into a set of three blades: Tanto (Dagger), Wakizashi (Short-Sword), Katana (Long-Sword).

The Tanto (Chou “Butterfly”):
[NOTE: When drawn from the sheath, the blade can act on its own for five posts. However, the blade can be re-charged and used again in combat if re-sheathed for seven posts.]
The power of the Tanto in the common day, seems out of place, and rather un-impressing; the blade was greatly feared in the sixth century, especially during political meetings. The blade was hidden behind clothing, or armor, and could be quickly drawn, used to attack, and then hidden once again. Hiding the attacker with ease, the assassins of those times used this blade as a primary weapon; but what also gives this weapon so much more of an advantage was it (like all the other swords) was perfectly balanced from tip to tip, making it a perfect throwing weapon.

These two facts hint greatly to the potential of this portion of Buru’s Bankai. The blade itself is named “Chou” (butterfly). The name itself masks the deadliness of this blade. This blade is made up of the chain that acts freely on the hilt of Buru’s axe, with this said allows the blade to move freely in the air when it is thrown. Making it capable of re-directing it’s flight bath, increasing the speed or even. Allowing Buru to drop the blade and have it act like a second person in combat, except that the blade itself has no wielder. Though this blade it limited on how long it can act on its own before it becomes “life-less” and needs to be “re-charged”.

The Wakizashi (Guu “Friend”):
[NOTE: The Wakizashi can only mimic the opponents weapon if contact is made even once. The blade itself will revert to a Wakizashi if the opponents blade is either broken, sheathed, or reversed/advanced in release state; partly because the weapon is broken down from it’s Shikai state it too can think on its own, also learning everything about the weapons potential and passing the information onto Buru. Enabling him to maximize it’s effectiveness just like his opponent.]
The Wakizashi was a weapon meant for close quarters combat, enabling a Samurai to use the disciplines that the Katana possessed while the blade itself was shorter giving the user an more blade room to work with in halls or small rooms. Similar to the Tanto, this short description hints to the ability of Buru’s Wakizashi.

Though this blade isn’t complimenting the fighting space that Buru is fighting within, but the primary opponent he is battling. Though the blade only appears to be a Wakizashi for a short time, it mimics the opponent’s blade just as soon as both blades have made contact. In that instance, the blade copies every additional trait his opponent’s blade possesses. It even goes as far as making itself appear as the opponent’s weapon. Except that the blade lacks complete color…

The blade itself can copy the opponent’s blade as long as the weapon it is facing is drawn, but the moment it is sheathed or reverses in release state the blade returns to a normal Wakizashi. This blade is meant to help Buru when he is facing an opponent with unique or crippling Zanpacto or when he finds the situation fitting to mock their own power. Though the blade is also made up of a portion of the Axe’s Chain of Fate, and the hilt, the weapon can act enough on its own to inform Buru of the weapons powers. Allowing Buru too, to maximize the weapons potential…

The Katana: (Yukai “Happy”):
[NOTE: The blade absorbs all the strikes of the opponent as long as Buru blocks each strike with his blade. Though this blade is most likely the simplest form of his Bankai, the blade itself has potential to shatter even the strongest Zanpacto. It has no limit upon how much force, or how many strikes it can absorb before Buru un leashes it’s force. There is no limit on how long this blade can hold the force before it goes null. As long as the blade remains in Bankai he can hold in the attacks within his blade. This blade cannot be broken by any physical attack…]
Long regarded as the best sword in the world, folded over within itself time and time again. To create the hardest, and sharpest blade that exists even today. The Katana a long standing weapon of the Shinigami, and trusted friend of many warriors in Feudal Japan; though all Samurai where trained to treat every battle as if it where their last, there was one emotion that flickered into the deepest parts of the Samurai’s very soul. Happiness…

When this blade is drawn, every essence of Buru becomes calm, quiet and still. Which is different from the loud aura that he has about himself, the blade itself is probably the most evil aspect about this man. The sound of children laughing just around the corner can be heard as the blade is drawn from the sheath. In every way this blade should make the opponent think twice before fighting this man. The blade itself is a that of any other standard Katana, the metal is black, the hilt and the cross guard is black. As the blade itself is drawn, there are a few seconds that pass where the sound of children can be heard laughing before all sound is quieted completely. His spiritual pressure is then nearly invisible to those around him and any off in the distance. From the booming and aggressive giant comes the feint aura of happiness and joy.

When the man draws this weapon, he is calm, sincere and quiet. The entire time while he uses this blade he does not speak nor make any sounds. His movements even become more graceful and fluid as he becomes less offensive and becomes a neutral warrior, almost as if he is simply going with the flow.

But what is the power that this final blade possesses? What makes the Katana even more renowned than the other blades? It’s the simple fact that the blade itself is an extension of the warrior, a fragment from his very soul; a second entity able to cut through any man or blade with ease. If the will is strong enough, the wielder cannot be stopped.

With every strike upon his blade, the potential of its effectiveness becomes even more lethal. It is a matter of Defense/Offence, with every strike, the blade absorbs the strike completely, and as long as Buru does not retaliate in any way, the attacks will be built up. Say a person attacks Buru twice, he blocks both and then counters the third strike; the force of his attack will be added behind the force of his own attack, and the two other attacks his opponent forced upon him. It’s nothing more than taking in force, and then rubber ban it back to his opponent, or even better yet, on any object his blade strikes…


Special Accessories:
∙ MODSOUL/MODIFIED-GIGAI (Ifu Banshou “Fear Sunset”):
Ifu is a dark depressing sort of individual. This Mod-Soul was one of the first test dummies for the program, and sadly, the tests and experimentations left this one personality-less. She can find the darkness in any situation despite how good the event is. Though she gradually warmed up to Buru, she still puts a distance between herself and the large Samurai Warrior. Though she doesn’t care much for anything that makes most people feel good, she has an obsession with sweets especially chocolate. On occasion she can be found nibbling on bits of candy and is commented on being a bottomless pit. Her appetite is amazing for her small figure.

Unlike many other Mod-Souls, she was placed inside a body that was alive, but permanently comatose. When the program was terminated she escaped with her body and gave herself a living identity and even went through a “missing persons” program where she was re-introduced into Earth and given her own status.

Buru, back before he was a captain or even a seated member of any squad, was sent out on a mission to find a Mod-Soul that went by the name of Ifu Banshou. Though it took several months to track her down he eventually found her. What Soul Society didn’t know about this runaway Mod-Soul was that she was so busy saving Humans from hollows that she barely had time to maintain her physical body. Slowly she was dying… Because Buru was younger, and less experienced he helped her out and even befriended her. Though at first she hated his guts and refused his help even as she had been knocked down and paralyzed.

Over time, like mentioned before, she warmed up to him, and the two worked together on earth in secrecy. They even traded places for a day, and found that their own lives where much easier… But in a pinch, when Buru enters Earth, the two have linked Soul Phones that constantly locate each other, making finding each other much easier. On any occasion Buru has permission to use her body to hide and to completely mask his own Rietsu signature, but as he takes her body, she is then placed inside of a Voodoo doll that she carries around. This making the two a perfect team…

Her powers are nothing more than a tracing unique power. She can locate any person as long as the person curious has a picture or drawing of the person, even if the picture sucks she can find the person, which is good for Buru, because he doesn’t know how to draw with anything but a paint brush… Though this trait is her main attribute, all of her other physical abilities are doubled than that of a normal human. Giving her a lethal but balanced fighting ability.

∙ SOULPHONE:
Buru still has his Soul Phone from his days as a Shinigami. He can locate any hollows in the immediate area that are enough of a threat to kill or injure a human.

∙ MEMORY REPLACEMENT:
His device is simply a small ball that explodes once thrown upon the ground, it sends out a sonic wave that erases memories and replaces memories within a time whispered into the ball. Any person can use this, but Buru had this custom made for himself when he first became captain…

Skills:
∙ Shunpo “flash-step” – The ability to move from one location to the next in a matter of a half second, though it varies from one Shinigami to the next, Buru is by far one of the slower Shunpo users that have ever served Soul Society, but his leaps from one location to the next are hardly limited by distance. Added to this trait is his ability to make the “air” beneath him solid and function much like the ground. With enough concentration and focus he can jump around in the air like he where in an alleyway. His ability to manipulate the air around him is in theory related to his training as a diverse Fifth Division Captain having a unique way of putting his techniques to use most effectively for his own needs. Though he is not the fastest or most agile Shinigami, he has seemingly conquered his own fighting element and maximized his surroundings to his benefit.

∙ Bushido Fighting Style “Way of the Warrior”:
- Aikido “Way of Harmonious Spirit”: A non-weapon hand-to-hand combat style learned during his time in Seventh Division when Daven Moto successfully ran only a single squad. The practice was taken up when Buru was just beginning his career as a squad member. Within a single week he was promoted to Seventh Seat through a seating competition. Though he was a large and aggressive warrior, he still did not hold true to his Bushido training, to kill his opponents. He still believed that he could destroy all of his opponents without killing them. So this was when he took up Aikido; where the art itself teaches how to used the opponents force against them, without seriously injuring them. More or less this practice uses the opponents own attacks against them, but quickly and effectively pins or subdues them.
- Battojutsu: Later on, when Buru just became the captain of Fifth division was when he seriously started to contemplate his duty as a Samurai Warrior, with research he trained himself with help from his Lieutenant Nagi, and his former Captain Moto. This practice stresses that drawing the blade and attacking should happen simultaneously. As soon as a Samurai touches the hilt of his sword his eyes tack every striking point that would quickly drop his opponent. With help from Onalim, the former captain of Fourth Squad, he was able to locate and identify every artery worth cutting within the living body… As a side note, this discipline also teaches the Warrior how to clean the blade of all blood before re-sheathing it.
- Kendo “Way of the Sword”: Used more for piecing together his thoughts, Buru has trained for hundreds of years in the art of Kendo. This discipline works similar to Yoga and Meditation, allowing Buru to both mold his attack-motions, and carve his body to flow freely with his attacks and his spirit. When fighting Buru’s ultimate goal is to be at peace within the battlefield. Kendo helps him achieve this goal and calm his (normally) easy to anger spirit.
- Jujutsu “Art of Softness”: Though Aikido trained him how to subdue an opponent unarmed without killing them; Jujutsu trained him how to bring an armored opponent down which was wearing armor or protecting equipment. It stresses pins, joint locks, throws and similar to Aikido, using the force of the opponents strikes against him. Though this was acquired after he became captain of fifth division, and further taught by Daven Moto he gained the ability to kill opponents with his bare hands; and again, he went to Onalim to learn all of the pressure points and vulnerable joints within the living body.

∙ Samurai Tactics:
To be blunt, Buru is a Samurai, or at least was. Thus forcing his mind to still be molded by the ancient Japanese disciplines of Bushido, but on top of the fighting technique is his innate way of picking up nearly any weapon and if he at least seen another person using it effectively he can mirror their fighting style and put his own edge on the weapon. Within a few mere minutes he can successfully “seemingly” master a weapon, though there are some that he struggles with (i.e. ranged weapons). Though before his years as a Shinigami, during his life his disciplines as a Samurai Warrior where engraved into his very soul. He can use a large list of weapons: Tanto (daggers), Wakizashi (short-swords), Katana (long-swords), Spears (throwing or anti-Calvary), Ranged Weapons (cross-bows, bows, rifles, cannons).

Abilities:
VIZARD “Mask”:
∙ Obtaining the Inner-Hollow – Though time and time again Shinigami have acquired Hollow’s illegally attempting to gain more power. In Buru’s case, that is not the reason why he became a Vizard. Before there was training to completely kill the Inner-Hollow Buru was forced to live with his curse; because when he initially died he nearly became a hollow before a Shinigami saved his Soul. Since then, he had lived with the hollow and thought of it as nothing more than his Zanpacto’s spirit. Unfortunately the spirit was waiting for him to gain enough strength to unleash it’s fiery. Once Buru obtained enough power it struck, and without mercy. At first Buru was able to completely suppress it, but over time his mind became weakened and depressed, until the day he was completely locked away within the back of his mind. The inner hollow was in charge…

With the help of Aizen, Hogosha was able to gain his own body, and referred to himself as Diablo. Sadly his tyranny ended with a cute, fun loving Arrancar that simply hated his very existence. Though she planned to combine the two, and destroy both Buru and Hogosha together in one lethal attack, Buru’s mind became dominant the moment his body was revived with his soul. Quickly he rendered Ishi Riki unconscious and ran off to re-master his body. The completely surprised Hogosha was forced into the back of his mind for only a short time. Again Hogosha attempted to defeat Buru but this time Buru knew all of his games and tricks. This fight was more challenging, but sadly for Buru, the fight would never end in his favor. So he sought out the help from an unlikely ally. During the time skip the two trained vigorously, nearly killing Buru, but his will was greater than his body. Pushing him past his own limits and thus… defeating and conquering Hogosha for the last time.

When the mask forms, it covers his entire skull and hovers over his shoulders like a giant pyramid. There is no eye socket within his mask revealing the state of his tortured inner hollow and the torture he is constantly put through with the “trapped” feeling of his type of hollow…

∙ Powers & Abilities – When the mask is activated all of his physical attributes are doubled. The mask itself also temporarily doubles the strength of his Rietsu, making him a signal flare when activating his mask. This trait is just one of the curses this mask applies to Buru when activating the mask. Though the massive amount of leaking Rietsu lasts only for a short while, it has potential to even reach the scanners in Soul Society and Las Noches. The added attributes allows this man the ability to lace Cero into his Hado spells, making them even more lethal…


∙ Kido “Demon Way”:
Buru was the Captain of fifth Division before the current Captain Nagiko, he had lead an extremely (arguably) successful division; and during his time as a Captain his squad became the most accomplished squad, having the most squad member requests within the short amount of time he was Captain. Before he gave his rank away to Nagiko and became MIA/Defect he had mastered all of the known Kido during that time. Sadly his list of Kido is greatly outdated…

BAKUDO “Way of Binding”:
- #1. Sai “Restrain”: This kido simply locks an opponent’s arms behind their back.
- #4. Hainawa “Crawling Rope”: This spell tangles an opponent’s arms with an energy rope that knots itself tightly.
- #8. Seki “Repulse”: Creates a temporary shield that paralyzes any object or person that strikes it.
- #9. Geki “Strike”: The opponent is quickly engulfed in a red light, within seconds the opponent or object is completely paralyzed for a “limited” amount of time.
- #26. Kyakko “Curving Light”: By bending light around the caster, the user of this spell becomes invisible for a “limited” amount of time.
- #30. Shitotsu Sansen “Beak-Stab Triple Beam”: Three beams of energy spears shoot through a target, pinning them against a flat surface (wall or ground), and the beams are fired in a “perfect” triangle.
- #37. Tsuriboshi “Suspending Star”: Works similarly to a safety net, catching falling objects by creating a star shaped net that attaches itself to the nearest objects or walls.
- #39. Enkosen “Arc Shield”: By condensing Reiatsu in front of the caster, this spell blocks the opponent’s attacks.
- #58. Kakashitsuijaku “Summoning of the Tracking Sparrows”: By using the Longitude and Latitude of the surrounding area, the caster must draw a circle and then break it down similar to a pie, in each “slice” of the pie a person’s Kanji name must be written out, by doing this the user can track and communicate with them.
- #61. Rikujorkoro “Six Rods Prison of Light”: Six energy rods are summoned around the target and slam into their torso holding them in place.
- # 62. Hyapporankan “Hundred Steps Fence”: Hundreds of small pin like rods spray over an opponent and pins them harmlessly in place. Every inch of their body is pinned to a flat surface (wall or ground).
- # 63. Sajo Sabaku “Locking Bondage Stripes”: No individual should be able to break free from this binding spell, much like the first Bakudo spell, this is much more powerful.
- #73. Tozansho: This spell creates a pyramid-shaped protective barrier around the caster.
- #75. Gochutekkan “Quintet of One Kan Iron Pillars”: Five massive pillars are summoned above the target, slamming and pinning them to the ground.
- #77. Tenteikura “Heavenly Rickshaw in Silken Air”: The caster must first draw the kanji names of the members they wish to communicate with, by doing this the user and those around him can speak freely with those they have decided to communicate with.
- #81. Denku “Splitting Void”: Considered a Forbidden Spell, Buru learned it in secrecy like many other fifth squad captains curious to know all of the spells. This spell has potential to block all spells up to level eighty-nine. A perfect rectangle forms around the caster for a “limited” amount of time.
- #99. Kin (part one) “Seal”: Binds the targets arms behind their back with “iron shafts”.
- #99. Bankin (part two) “Great Seal”: The target is enveloped in a spiritual fabric which then in turn summons several metal blades that stab into the target. With the last portion of this spell, the user is then completely crushed under a metal cube.

HADO “Way of Destruction”:
- #1. Sho “Thrust”: Sends out a spiritual punch, the user being able to amplify the blast/effectiveness of the attack.
- #4. Byakurai “Pale Lightning”: Shoots a blast of concentrated lightning.
- #11. Tsuzuri Raiden “Reading Lightning”: The caster can cast a current of Electricity through any object and can direct the path of the attack.
- #31. Shakkaho “Shot of Red Fire”: The caster fires a ball of red destructive energy at a target.
- #33. Shokatsui “Blue Fire, Crash Down”: Much like Shakkaho, this attack shoot a larger and more powerful blast.
- #54. Haien “Abolishing Flames”: If the casters attack makes contact with the target, the target is completely incinerated. There is no known object to survive such an attack.
- #58. Tenran “Orchid Sky”: The caster fires a tornado-like blast towards the target.
- #63. Raikoho “Thunder Roar Cannon”: Similar to Shakkaho and Shokatsui, this Kido fires a yell and even more powerful blast of destructive energy.
- #88. Hiryugekizokushintenraiho “Flying Dragon-Striking Heaven-Shaking Thunder Cannon”: Much like Raikoho and other similar spells, this attack fires a concentrated blast, but on contact creates a gargantuan explosion of raw and pure destruction.
- #90. Kurohitsugi “Black Coffin”: The caster is completely boxed within a black coffin like box and then spears are instantly shoved through the box and the target from head to toe.

OTHER KIDO:
- Jikanteishi “Temporal Stasis”: A forbidden spell, and never actually performed by Buru himself, but the caster creates a time halt in a designated area.
- Kukanten’I “Spetial Displacement”: A forbidden spell, and never actually performed by Buru himself, but the caster creates an area that can be teleported from one area to another in a blink of an eye, even Kido can be teleported to another location.
- Keikatsu: A healing technique that even members outside of fourth squad and perform, it is the equivalent of a first aid kit out on the battlefield.
- Hanki “Reverse Demon”: This Kido counters an opponent’s strike perfectly with an equal opposing force of energy.
- Kyomon “Mirror Door”: Creates an invisible barrier in front of the caster. The wall is difficult to break from the outside but is extremely easy to break from the opposing side.

Personality:
∙ Insane – Above all else, Buru could be described with a single word: "Insane". The reason is simple, because of the lost honor from his inner demon, the alliance with a demon like woman named Feiy, and then joining the ranks willingly under Aizen's semi-command. Buru has lost a sense of honor, killing any that his master claims worthy of death even though he dislikes killing those with the potential to grow. His body is ravaged with scars from his past, and it has callused his mind... making him numb to emotion.
∙ Educated – Though he is extremely well versed in the art of combat, Buru also has an overwhelming curiosity to learn about anything that sparks his interest. Normally he tends to stick to ancient Japanese Literature, he is found investigating through resources that revolve around psychology/human mind/human relations. Though he is trained to kill on command, he has recently become curious about the theories of other individual; curious to know why others fight. For the time being, he finds few people worthy enough to call them warrior. Normally he simply refers to Shinigami, and Arrancar alike as “warrior wanna-be’s.” or “green horns.”
∙Philosophy – Though Buru rarely talks about his own personal beliefs he is a follower of Buddhism, Zen, Confucianism, and Shinto. With these combined aspects puts Buru’s easy to anger soul to rest. It becomes obvious to know that this man would crave inner peace, because of his inner hollow and the conflicts of the world he is surrounded by. Though he could be classified as a troubled/angry person, he does strive to achieve everlasting happiness by serving one lord. His ultimate goal is to make his Master happy, and if his master is happy, then his mind can be at rest. But unfortunately, his master is just as an angry person as he is. His quest for everlasting happiness seems to have no end.
∙ Virtues:
- Rectitude – Buru strives to do what he believe is right, and that is serving his master until his dying breath. Though he lived out most of his career as a Shinigami with no real master, he gained a few of his own opinions on a couple different matters, but since his re-introduction he lives to serve the person that helped save his life for the last time. By claiming his master with such a high respect has given him serenity. He now has a reason to fight and survive a reason to be proud of his abilities.
- Courage – He is by far either one of the stupidest or bravest men to have existed within Soul Society. His will is un moveable, his name alone suggests the strength of his will power.
- Benevolence – Though he would attack a person if commanded too, if his mission was to assassinate a single person within a group, he would kill no person except that person even if confronted in combat. He finds little reason to kill those that are either young, old, female, or seem to be fearful of death. On top of that, he avoids killing anybody if he can help it, but in an instant his blade will cut through even the youngest child if his master so wills it.
- Respect – Above all else, he respects his master completely and fully, never once questioning her words or intentions. If his master wanted him to perform Suicide simply because she had no more use for him he would right then and there. After finding a place so that his corps can die without disturbing the peace of his master. Second above all else, he respects himself. How could a person respect another if they don’t respect themselves? He lives to serve his master, and would do anything to please her.
- Honesty – Though there is a fine line between honesty and honor, Buru pushes to be honest in all of his actions. In any action he starts, he will not stop until the action has been completely finalized. This way, any action he starts is completely honest from start to finish. Even if it isn’t, he mans up and makes sure that any mistake is obvious and boldly pushes forward.
- Honor – When speaking of honor, Buru does not only represent himself but his master as well. So whenever he performs any task he constantly has it in the back of his mind that he is only an extension of his master’s will. By honoring his master he honors himself…
- Loyalty – As stated many times before, Buru would die for his master without thought…
- Wisdom – A Samurai must never stop learning, doing so would be to accept death. Without his master’s will for him to be dead, he must constantly attempt to achieve even greater knowledge of his surroundings, himself, and the people involved in his life.

Biography/History:
(NOTE: All details have been continually described in the above explications and details.)
His entire life/existence has been searching for a reason to fight, a reason to be proud of who he is. Over a three year span he scourged Earth for an explanation for the reason why Kara and Diablo fought, and Ishi Riki just so happened to be there to mend them back together, giving Buru another chance at his existence. His reason to live was for himself, and a Samurai does NOT live for himself both either for his family or for his master. Soul Society had to many masters to serve to call just one his own, and when he became Captain, there were none to command him. So his mind became weakened and he had to leave Soul Society and went MIA. After four years of tyranny he has returned and has conquered his demons, and has found a reason to live. To serve his master completely, his life has become an extension of his master’s will. Though many would have doubted his reasons for aligning himself to such a person would have remained a seceret; but he is quick to reveal that his life was saved, the old Buru was murdered by Diablo many years ago. The new creature that was created is nothing more than the essence of his master, a shadow of his former self. He is a creature born from the flames of hell to die in combat. His will and eagerness to be killed in a bloody combat strikes fear into those he combats. Truly this new Buru is nothing like the last…

Powers:
∙ Kido List (See Above)
∙ Zanpacto: Shikai, Bankai (See Above)
∙ Fighting Style: Samurai Warrior, Bushido (See Above)
∙ Shinigami Disciplines: Shunpo, Air-Walk, Hand-to-Hand, Swordsman, Kido
∙ Vizard (See Above)

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