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Should hate be evaluated numerically?
Yep
88%
 88%  [ 46 ]
Nup.
11%
 11%  [ 6 ]
Total Votes : 52


Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
PostPosted: Thu Nov 12, 2009 1:06 pm
----------------------
zOMG! Ring Data
----------------------


Important Notice: All information in this guide is approximate. Numbers have been rounded to the nearest 10 where applicable.


Welcome to the zOMG! Chatterbox's Ring Guide, a numerical look at precisely what these pretty bands of Ghi-metal actually do.

This data has been collected by many players over many days, and so may not be up-to-date with any given update. If you feel that data is incorrect, or missing, we welcome you to test it and provide it using the forms given at the end of this page. :3

Hopefully this will be of some use to you, even if most of the guild hates zOMG! with a fiery burning passion somewhat reminiscent of heartburn.

Go Go Handy Quicklinks!

> Mêlée Attack Rings <
> Ranged Attack Rings <
> Debuff + Crowd Control Rings <
> Healing Rings <
> Buff Rings <
> Armor Rings <
> Ring Sets <
> Core Stats + Ghi Boosts <


----------------------
How to Test + Results Forms
----------------------


These rings were tested at C.L. 10.0 against the Barnacle Fluffs near the first Shallow Sea chest (On Normal Difficulty). Additionally, Player Ghi is required to be at 0.

Example: I'm testing the Hack Ring. I'll make my way to the screen with the fluffs. I then use the Hack Ring at RR1, record the damage and the DoT, then repeat, recording the damage done each time I use it. I'll repeat this about 10-20 times, then slaughter the remaining fluffs, grab my reward and suicide.

I then take the average of these results to give me the number I'm going to report. The average is the sum of all the damage (not including DoT) divided by the number of times I did damage.


Example 2: To test Reflection/Deflection, I'd travel back to those fluffs, and slap on the ring at the appropriate RR, then I'd kill off all bar one fluff. Then, each time the fluff attacks, I'd record either the damage done, 0 for a miss, or Reflect/Deflect for a reflection/deflection event.

When I got 50 or so points, I'd surface, and divide the number of reflections/deflections by the number of times I was hit. Multiplying this by 100 gives me the percentage chance I would report back.


If you need some tips on staying alive during testing, Gataka has compiled a nice list in this post here. I personally like the not going alone one. Testing is fun with friends :3

The form is:

[quote="Ring Name"][color=#000000][b]Range[/b]:
[b]Duration[/b]:
[b]Stamina Cost[/b]: -
[b]Cooldown[/b]:

[b]RR1 ->[/b] Effect 1 + Effect 2 ( )
[b]RR2 ->[/b] Effect 1 + Effect 2 ( )
[b]RR3 ->[/b] Effect 1 + Effect 2 ( )
[b]RR4 ->[/b] Effect 1 + Effect 2 ( )[/color][/quote]


----------------------
 
PostPosted: Thu Nov 12, 2009 1:10 pm
----------------------
Mêlée Attack Rings
----------------------


Bump
Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target.

Range: Enemy Only
Duration: ---
Stamina Cost: 3-4 Stamina
Cooldown: 3 seconds
Rage: 6-7%

RR1 -> 110 Damage + Knockback
RR2 -> 160 Damage + Knockback
RR3 -> 170 Damage + Knockback
RR4 -> 200 Damage + Knockback

Dervish
Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit.

Range: Enemy Only (AoE)
Duration: ---
Stamina Cost: 5-6 Stamina
Cooldown: 5 seconds
Rage: 10-11% question

RR1 -> 80 Damage
RR2 -> 100 Damage
RR3 -> 120 Damage
RR4 -> 160 Damage

Fire Rain
Summon burning rain from the sky to fall in an area around yourself damaging your foes and draining their Willpower. Higher Rage Ranks result in bigger damage areas and greater Willpower drains.

Range: Enemy Only (AoE)
Duration: 6
Stamina Cost: 11-12 Stamina
Cooldown: 10 seconds
Rage: 20-21%

RR1 -> 120 Damage + Willpower Debuff (6s)
RR2 -> 180 Damage + Willpower Debuff (6s)
RR3 -> 180 Damage + Willpower Debuff (6s)
RR4 -> 240 Damage + Willpower Debuff (6s)

Hack
Land a colossal blow to your foes! Hits things hard, even causing them to bleed for a bit after you hit them. At higher Rage Ranks, the bleeding lasts longer, thus causing more damage.

Range: Enemy Only
Duration: ---
Stamina Cost: 4-5 Stamina
Cooldown: 4 seconds
Rage: 8-9%

RR1 -> 140 Damage + 2*20 DoT
RR2 -> 180 Damage + 3*20 DoT
RR3 -> 240 Damage + 4*20 DoT
RR4 -> 350 Damage + 5*30 DoT

Mantis
You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower.

Range: Enemy Only (Melee)
Duration: ---
Stamina Cost: 2-3 Stamina
Cooldown: 2 seconds
Rage: 4-5% question

RR1 -> 90 Damage
RR2 -> 120 Damage + Willpower Debuff (8s)
RR3 -> 150 Damage + Willpower Debuff (8s)
RR4 -> ?190 Damage + Willpower Debuff (8s)

Slash
You slash at the nearby foes in front of you, doing damage to all that you hit. Your slash becomes wider and deeper at higher Rage Ranks, allowing you to hit more enemies.

Range: Enemy Only (AoE)
Duration: ---
Stamina Cost: 3-4 Stamina
Cooldown: 3 seconds
Rage: 6-7%

RR1 -> 110 Damage
RR2 -> 130 Damage
RR3 -> 160 Damage
RR4 -> 210 Damage


----------------------
 

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
PostPosted: Thu Nov 12, 2009 1:11 pm
----------------------
Ranged Attack Rings
----------------------


Reference: Extreme > Long > Medium > Short > Poor

Guns Guns Guns
When all else fails, haul out the artillery and drown your target in lead! Higher Rage Ranks create a wider spray of bullets, causing more damage in a bigger and bigger area around your target.

Range: Enemy Only (Long)
Duration: ---
Stamina Cost: 2-3 Stamina
Cooldown: 2 seconds
Rage: 4-5% question

RR1 -> 70 Damage
RR2 -> 90 Damage + AoE
RR3 -> 110 Damage + AoE
RR4 -> 150 Damage + AoE

Heavy Water Balloon
You create a giant water ballon and hurl it at your foes, causing a colossal splash in a large area, damaging those affected. Higher Rage Ranks make bigger splashes and Taunt the enemies in the area to attack you instead of your friends.

Range: Enemy Only (Long + AoE)
Duration: ---
Stamina Cost: 6-7 Stamina
Cooldown: 6 seconds
Rage: 12-13% question

RR1 -> 80 Damage + ??? Hate
RR2 -> 100 Damage + ??? Hate
RR3 -> 120 Damage + ??? Hate
RR4 -> 180 Damage + ??? Hate

Hornet's Nest
Hurl a nest of hornets at the ground, creating a swarm that attacks nearby foes. Higher Rage Ranks increase the area affected, as well as making the target sometimes panic and run away. (Fear)

Range: Enemy Only (Extreme + AoE)
Duration: 6 seconds
Stamina Cost: 6-7 Stamina
Cooldown: 6 seconds
Rage: 12-13%

RR1 -> 60 (20*3) Damage
RR2 -> 90 (30*3) Damage
RR3 -> 120 (40*3) Damage + Fear (5s)
RR4 -> 120 (40*3) Damage + Fear (7s)

Hot Foot
Set your target's feet on fire, causing it pain for several seconds after the attack occurs. While the target is on fire, it also suffers a Dodge penalty, making it easier to hit. Higher Rage Ranks make this ability affect an area around the target.

Range: Enemy Only (Medium)
Duration: 4 seconds
Stamina Cost: 3-4 Stamina
Cooldown: 3 seconds
Rage: 6-7% question

RR1 -> 80 Damage + Dodge Debuff (4s)
RR2 -> 120 Damage + AoE + Dodge Debuff (4s)
RR3 -> 120 Damage + AoE + Dodge Debuff (4s)
RR4 -> 160 Damage + AoE + Dodge Debuff (4s)

Hunter's Bow
This bow lets you fire arrows often and far, damaging your foe and slowing it down so they can't get to you easily. Higher Rage Ranks reduce the target's Footspeed.

Range: Enemy Only (Extreme)
Duration: ---
Stamina Cost: 2-3 Stamina
Cooldown: 2 seconds
Rage: 4-5%

RR1 -> 50 Damage + Speed Debuff (6s)
RR2 -> 60 Damage + Speed Debuff (8s)
RR3 -> 80 Damage + Speed Debuff (10s)
RR4 -> 110 Damage + Speed Debuff (12s)

Shark Attack
Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)

Range: Enemy Only (Poor)
Duration: ---
Stamina Cost: 5-6 Stamina
Cooldown: 5 seconds
Rage: 10-11%

RR1 -> 100 Damage + 20 DoT
RR2 -> 130 Damage + 40 DoT
RR3 -> 170 Damage + 60 DoT
RR4 -> 220 Damage + 80 DoT

Shuriken
Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.

Range: Enemy Only (Medium)
Duration: ---
Stamina Cost: 2-3 Stamina
Cooldown: 2 seconds
Rage: 4-5% question

RR1 -> 70 Damage
RR2 -> 90 Damage + Accuracy Debuff (8s)
RR3 -> 110 Damage + Accuracy Debuff (8s) + AoE
RR4 -> 150 Damage + Accuracy Debuff (8s) + AoE

Solar Rays
Focus the power of the sun into a beam that damages your foe and, at higher Rage Ranks, can knock it away from you, or even stun it to Sleep for a short time.

Range: Enemy Only (Extra Long)
Duration: ---
Stamina Cost: 3-4 Stamina
Cooldown: 3 seconds
Rage: 6-7% question

RR1 -> 80 Damage
RR2 -> 100 Damage
RR3 -> 120 Damage + Sleep (2s)
RR4 -> 150 Damage + Sleep (3s)


----------------------
 
PostPosted: Thu Nov 12, 2009 1:13 pm
----------------------
Debuff Rings
----------------------


Adrenaline
You jump up the nerves of your foe, causing them to jitter and shake, spoiling their ability to Dodge your blows for a time. Higher Rage Ranks also cause damage to your enemy.

Range: Enemy Only (Long)
Duration: 45 seconds
Stamina Cost: 6 Stamina
Cooldown: 6 seconds
Rage: ???

RR1 -> Dodge Debuff + ??? Damage
RR2 -> Dodge Debuff + ??? Damage
RR3 -> Dodge Debuff + ??? Damage
RR4 -> Dodge Debuff + ??? Damage

Gumshoe
Make the feet of your enemy sticky and slow its Footspeed substantially. Higher Rage Ranks make this ring affect increasingly-sized areas and slow the targets within even further.

Range: Enemy Only (Medium)
Duration: ---
Stamina Cost: ??? Stamina
Cooldown: ??? seconds
Rage: ???

RR1 -> Speed Debuff (?s)
RR2 -> Speed Debuff (?s)
RR3 -> Speed Debuff (?s)
RR4 -> Speed Debuff (?s)

Knife Sharpen
You draw the keen edge from a foe's G'hi and use it to sharpen your own metaphorical knives. Your foe suffers an Accuracy drain for a short time as you disrupt its lifeforce. Higher Rage Ranks also cause damage to your enemy.

Range: Enemy Only (Long?)
Duration: 45 seconds
Stamina Cost: 5-6 Stamina
Cooldown: 6 seconds
Rage: ???

RR1 -> Accuracy Debuff + 40 Damage
RR2 -> Accuracy Debuff + 50 Damage
RR3 -> Accuracy Debuff + 60 Damage
RR4 -> Accuracy Debuff + 80 Damage


----------------------
Crowd Control Rings
----------------------


Duct Tape
Wrap your target up and keep it from moving (Sleep). NOTE: Hitting a target while it is taped will weaken the tape and allow it to move again. Higher Rage Ranks start affecting foes around your original target also, as well as increasing the chance that they get bound by tape.

Range: Enemy Only (Medium)
Duration: ---
Stamina Cost: 5-6 Stamina
Cooldown: 6 seconds
Rage: ???

RR1 -> Sleep (12s)
RR2 -> Sleep (15s) + AoE
RR3 -> Sleep (16s) + AoE
RR4 -> Sleep (17s) + AoE

Quicksand
Cause the ground at an area to become mostly water and then solid mud for a short while, trapping your enemies where they stand. (Root). Higher Rage Ranks increase the area affected, as well as the chance to stick your foes in the mud.

Range: Enemy Only (Medium + AoE)
Duration: ---
Stamina Cost: 11 Stamina
Cooldown: 10 seconds
Rage: ???

RR1 -> ~75% Root (10s)
RR2 -> ~90% Root (10s)
RR3 -> ~90% Root (10s)
RR4 -> ~100% Root (10s)

Scaredy Cat
Make your foe flee from you in sheer panic! At higher Rage Ranks, this ring affects entire areas and the tendency for your foes to flee is bigger also.

Range: Enemy Only (Poor)
Duration: ---
Stamina Cost: 6? Stamina
Cooldown: ??? seconds
Rage: ???

RR1 -> Fear (?s)
RR2 -> Fear (?s)
RR3 -> Fear (?s)
RR4 -> Fear (?s)

Taunt
Sometimes, you need to pull enemies away from your friends. This ring does the trick, making foes in an area angered at you for a while. Higher Rage Ranks increase the area affected and the strength of the Taunt. The highest Rage Ranks also make your foes tremble, draining their Dodge for a time.

Range: Enemy Only (Short)
Duration: ---
Stamina Cost: 4-5 Stamina
Cooldown: 4 seconds
Rage: ???

RR1 -> ??? Hate + AoE
RR2 -> ??? Hate + AoE
RR3 -> ??? Hate + AoE
RR4 -> ??? Hate + Dodge Debuff (20s) + AoE


----------------------
 

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
PostPosted: Thu Nov 12, 2009 1:15 pm
----------------------
Healing Rings
----------------------


Bandage
Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.

Range: Self and Allies (Poor)
Duration: ---
Stamina Cost: 6-7 Stamina
Cooldown: 5 seconds
Rage: ???

RR1 -> 250 Damage Healed
RR2 -> 300 Damage Healed
RR3 -> 400 Damage Healed
RR4 -> 500 Damage Healed

Defibrillate
Use this on a Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed.

Range: Ally Only
Duration: ---
Stamina Cost: 11 Stamina
Cooldown: 60 seconds
Rage: ???

RR1 -> 2 Rings Unlocked + 300 Damage Healed + 30 Stamina
RR2 -> 3 Rings Unlocked + 400 Damage Healed + 40 Stamina
RR3 -> 4 Rings Unlocked + 650 Damage Healed + 65 Stamina
RR4 -> 5 Rings Unlocked + 1000 Damage Healed + 100 Stamina

Diagnose
You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected.

Range: Self + AoE
Duration: ---
Stamina Cost: 8-9 Stamina
Cooldown: 10 seconds
Rage: ???

RR1 -> 120 Damage Healed
RR2 -> 150 Damage Healed
RR3 -> 200 Damage Healed
RR4 -> 300 Damage Healed

Wish
Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.

Range: Allies only (Long)
Duration: ---
Stamina Cost: 4-5 Stamina
Cooldown: 4 seconds
Rage: ???

RR1 -> 170 Damage Healed
RR2 -> 220 Damage Healed + AoE
RR3 -> 270 Damage Healed + AoE
RR4 -> 380 Damage Healed + AoE


----------------------
 
PostPosted: Thu Nov 12, 2009 1:19 pm
----------------------
Buff Rings
----------------------


Coyote Spirit
Use this ring to give you or any friend a faster Footspeed. This ring also makes you able to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the Footspeed bonus, as well as providing you the Luck of the Coyote

Range: Self and Ally (Short)
Duration: 10 minutes
Stamina Cost: 5-6
Cooldown: 5 Seconds
Rage: ???

RR1 -> 48 Speed + ??? Luck
RR2 -> 58 Speed + ??? Luck
RR3 -> 67 Speed + ??? Luck
RR4 -> 77 Speed + ??? Luck

Divinity
Use this to draw lifeforce energy to you more quickly, increasing the rate at which you and your nearby friends regain Stamina, even during combat! Higher Rage Ranks let you recover Stamina even more quickly, and the highest Rage Ranks even help you find loot more easily. (Luck)

Range: Self + AoE
Duration: 5 Minutes
Stamina Cost: 11 Stamina
Cooldown: 6 Minutes 40 Seconds.
Rage: 20-21%

RR1 -> 2 Stamina Regen (Standing) + 4 Stamina Regen (Sitting)
RR2 -> 3 Stamina Regen (Standing) + 5 Stamina Regen (Sitting) + ??? Luck
RR3 -> 4 Stamina Regen (Standing) + 7 Stamina Regen (Sitting) + ??? Luck
RR4 -> 5 Stamina Regen (Standing) + 9 Stamina Regen (Sitting) + ??? Luck

Fitness
When you wear this ring, you just get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration, Stamina Regneration and even Luck are all given minor bonuses. This ring is passive and does not need to be clicked to be fully functional. Just wear it and it works!

Accuracy -> 20
Dodge -> 20
Willpower -> 30
Weight -> 25
Luck -> ???
Regeneration (HP/Stm) -> 25/2

Fleet Feet
Sometimes, you just need to get away. This makes you, and any friends around you, greatly increase your Footspeed for a brief time. Since you're probably running into or out of trouble, this also bolsters your Willpower with a modest bonus at higher Rage Ranks.

Range: Self + AoE
Duration: 30 Seconds
Stamina Cost: 11-12
Cooldown: 60 Seconds
Rage: ???

RR1 -> +96 Speed
RR2 -> +106 Speed
RR3 -> +115 Speed, +30 Will
RR4 -> +125 Speed, +50 Will

Ghost
You become slightly ethereal and matter occasionally, err, passes through you in a fairly disturbing fashion. (Dodge) Higher Rage Ranks increase the amount of Dodge bonus you receive. (Dodge bonues also decrease the chance that a monster will Critical Hit you during a fight.)

Range: Self and Ally (Medium)
Duration: 6 Minutes
Stamina Cost: 5~6
Cooldown: 5 seconds
Rage: 10%

RR1 -> 40 Dodge
RR2 -> 60 Dodge
RR3 -> 90 Dodge
RR4 -> 120 Dodge

Healing Halo
Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. (Weight)

Range: Self + AoE
Duration: 4 minutes 50 seconds
Stamina Cost: ???
Cooldown: 5 minutes 30 seconds
Rage: ???

RR1 -> 10 Health Regen (Standing) + 20 Health Regen (Sitting)
RR2 -> 13 Health Regen (Standing) + 26 Health Regen (Sitting)
RR3 -> 16 Health Regen (Standing) + 32 Health Regen (Sitting) + 50 Weight
RR4 -> 22 Health Regen (Standing) + 44 Health Regen (Sitting) + 100 Weight

Iron Will
When you fight a foe using Sleep, Root, Fear or other Willpower-based ability, Iron Will erects defenses around your mind (or the minds of any of your friends) to help you resist their evil influence. Higher Rage Ranks amplifies your mind still further, allowing you to Deflect occasional incoming attacks.

Range: Self and Ally (Short)
Duration: 6 minutes
Stamina Cost: 5-6
Cooldown: 5 seconds
Rage: ???

RR1 -> 80 Willpower + ??? Deflection
RR2 -> 120 Willpower + ??? Deflection
RR3 -> 170 Willpower + 5% Deflection
RR4 -> 230 Willpower + 5% Deflection

Keen Aye
Use this on you or a friend to help them spy out where a foe *will* be, letting you hit it more easily. (Accuracy) Higher Rage Ranks increase the Accuracy boost. (Accuracy bonuses also increase the chance that you will Critical Hit a monster on any particular attack.)

Range: Self and Ally (Short)
Duration: 6 Minutes
Stamina Cost: 5-6
Cooldown: 5 seconds
Rage: ???

RR1 -> 40 Accuracy
RR2 -> 60 Accuracy
RR3 -> 90 Accuracy
RR4 -> 120 Accuracy

Meat
Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased.

Range: Self Only
Duration: 10 Minutes
Stamina Cost: 11
Cooldown: 10 minutes
Rage: 20-21%

RR1 -> 400 Extra Health
RR2 -> 500 Extra Health
RR3 -> 650 Extra Health
RR4 -> 850 Extra Health

My Density
Are you getting knocked around by monsters? There's an easy way to solve that. Weigh more! Using this ring increases your Weight and sticks you to the ground. Higher Rage Ranks actually make you dense enough to resist some damage directly! (Persistent Armor)

Range: Self and Ally (Short)
Duration: ???
Stamina Cost: 5-6
Cooldown: ???
Rage: ???

RR1 -> 100 Weight + 0% Persistent Armor
RR2 -> 150 Weight + 5% Persistent Armor
RR3 -> 200 Weight + 8% Persistent Armor
RR4 -> 300 Weight + 12% Persistent Armor


----------------------
 

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
PostPosted: Thu Nov 12, 2009 1:23 pm
----------------------
Armor Rings
----------------------


Improbability Sphere
Use the Improbability Sphere to give you or a friend moderate defense (Persistent Armor), as well as to Reflect an attack back against the attacker of you or a friend! Any attack Reflected back on the attacker does the damage to the attacker instead. Higher Rage Ranks increase the amount of Armor and the…probability...that Reflection will occur.

Range: Self and Ally (Short)
Duration: 6 Minutes
Stamina Cost: 11-12
Cooldown: 15 seconds
Rage: 20%

RR1 -> 15% Persistent Armor + ??? Reflection
RR2 -> 15% Persistent Armor + ??? Reflection
RR3 -> 15% Persistent Armor + ??? Reflection
RR4 -> 15% Persistent Armor + 11% Reflection

Pot Lid
Use Pot Lid to give you or a friend moderate defense (Persistent Armor) and to sometimes Deflect an attack away from you or a friend completely. Any Deflected attack is nullified completely! Higher Rage Ranks make it more and more likely that a Deflection will occur on an attack.

Range: Self and Ally (???)
Duration: 6 Minutes
Stamina Cost: 11-12
Cooldown: 15 seconds
Rage: ???

RR1 -> 15% Persistent Armor + ??? Deflection
RR2 -> 15% Persistent Armor + ??? Deflection
RR3 -> 15% Persistent Armor + ??? Deflection
RR4 -> 15% Persistent Armor + 13% Deflection

Rock Armour
Cover each of your allies in Rock Armor giving them strong protection against incoming damage. (Armor Pool) The Rock Armor lasts for several minutes, or until it absorbs enough damage to break up. Higher Rage Ranks make stronger and stronger Armor.

Range: Ally Only (Short)
Duration: 15 Minutes
Stamina Cost: 11-12
Cooldown: 15 seconds
Rage: ???

RR1 -> 25% Armor Pool
RR2 -> 28% Armor Pool
RR3 -> 31% Armor Pool
RR4 -> 34% Armor Pool

Teflon Spray
This makes some of any incoming damage bounce away instead of hurting you or a friend (Persistent Armor). At higher Rage Ranks, it also makes your target harder to hit (Dodge) and eventually can occasionally Reflect an attack back against your foe.

Range: Self and Ally (???)
Duration: 6 Minutes
Stamina Cost: 11-12
Cooldown: 15 Seconds
Rage: 20%

RR1 -> 15% Persistent Armor
RR2 -> 15% Persistent Armor + 20 Dodge
RR3 -> 15% Persistent Armor + 30 Dodge + ??? Reflection
RR4 -> 15% Persistent Armor + 50 Dodge + 5% Reflection

Turtle
When trouble is overwhelming, the best thing to do is curl up in your shell and hope the bad things go away. This creates a protective field that can absorb an amazing amount of damage out of any incoming attack, but only lasts a short time. (Armor Pool) Higher Rage Ranks create stronger shells.

Range: Self Only
Duration: 30 Seconds
Stamina Cost: 11 Stamina
Cooldown: 2 Minutes
Rage: ???

RR1 -> 40% Armor Pool
RR2 -> 45% Armor Pool
RR3 -> 50% Armor Pool
RR4 -> 55% Armor Pool


----------------------
 
PostPosted: Thu Nov 12, 2009 1:27 pm
----------------------
Ringset Data
----------------------


Athlete
Bonus: ??? Debuff Resistance

Rings:

  • Bump
  • Taunt
  • Fitness
  • Turtle

Angel
Bonus: ??? Luck

Rings:

  • Hunter's Bow
  • Solar Rays
  • Wish
  • Healing Halo

Chef
Bonus: 70 Dodge

Rings:

  • Hack
  • Knife Sharpen
  • Pot Lid
  • Meat

Demon
Bonus: 2 Health Regeneration

Rings:

  • Fire Rain
  • Scaredy Cat
  • Teflon Spray
  • Iron Will

Medic
Bonus: 48 Speed

Rings:

  • Defibrillate
  • Bandage
  • Diagnose
  • Adrenaline

Ninja
Bonus: 30 Accuracy + 30 Dodge

Rings:

  • Mantis
  • Shuriken
  • Divinity
  • Ghost

Pirate
Bonus: 10% Persistent Armor

Rings:

  • Slash
  • Quicksand
  • Shark Attack
  • Keen Aye

Prankster
Bonus: 300 Max Health

Rings:

  • Gumshoe
  • Heavy Water Balloon
  • Hot Foot
  • Fleet Feet

Shaman
Bonus: ??? Stamina Regeneration

Rings:

  • Dervish
  • Hornet's Nest
  • Coyote Spirit
  • Rock Armor

Space Trooper
Bonus: 70 Accuracy

Rings:

  • Guns Guns Guns
  • Duct Tape
  • Improbability Sphere
  • My Density


----------------------
 

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
PostPosted: Thu Nov 12, 2009 1:28 pm
----------------------
Base Statistics
----------------------


Health: 1000 (C.L. x 100)
Stamina: 100 Static

---

Accuracy: 500 (C.L. x 50)
Dodge: 500 (C.L. x 50)
Willpower: 500 (C.L. x 50)
Speed: 192 Static
Weight: 100 Static
Regeneration: 20 (C.L. x 2)


----------------------
Ghi Boosts
----------------------


Accuracy
Minor: 20 Accuracy

Normal: 30 Accuracy

Major: 50 Accuracy

Dodge
Minor: 20 Dodge

Normal: 30 Dodge

Major: 50 Dodge

Health
Minor: 120 Health

Normal: 200 Health

Major: 300 Health

Luck
Minor: ??? Luck

Normal: ??? Luck

Major: ??? Luck

Willpower
Minor: 20 Willpower

Normal: 30 Willpower

Major: 50 Willpower


----------------------
 
PostPosted: Thu Nov 12, 2009 1:30 pm
----------------------
External Links + Affiliates.
----------------------


Tiered Ring Analysis - A discussion on what these numbers mean in Gameplay.

z!EL Ring Data Guide - Now outdated. Good for comparisons however.

---

I'd also like to take a moment to thank the following:

Contributors:
gataka
tangocat777
anbu-of-sand
Thard_Verad
OMFG Taylor
Gaidin
Creas
Judeau_the_Modest

Inspirations:
[Makata]
Lux Fortuna
Uron Teff.

----------------------
 

Valheita

Vicious Nerd

10,900 Points
  • Timid 100
  • Nerd 50
  • Battle: Mage 100
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