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[Knights of the Rose Line]


Established, by the strange youngest daughter of the high king, this group of rebels seeks to preserve the freedom of magic users. Together these warriors, trained both in martial and magical combat will defend their lands and if possible defeat the kings Order of light so that all magic users may live in freedom. Many of their members are expert martial combatants, skilled enough to take on any member of the Order in fair combat. Others of their members are expert mages, priests, or shamans and use their magic to level the playing field against their enemies. The classes most common to the Knights are listed below.

Knights - Heavily armored foot soldiers specializing in swords, and lances. Upon reaching 10 victories against enemy combatants, they can choose to receive one of two promotions, General another melee combatant gaining the use of axes but relatively slow, in exchange for their high defense and attack. Or Weapon masters, choosing to completely forgo the use of armor, but gaining master proficiency in one weapon class, These warriors have a high speed and attack but low defense due to the lack of armor.

Soldier- Lightly armored infantry, specializing in lances or sword, these soldiers are like the Orders shock troops. They can choose after being successful in 10 enemy engagements to take one of two promotions. Sword Sage, Specializing in a single weapon Sword Sages use their immense training with their weapon to fall into an almost Zen like state, this state gives them access to powers other martial classes could only imagine, such as being in tune with a single element and being able to call on a single element to reinforce their martial strikes. The second promotion available to a Soldier is the ranger core, elite soldiers trained in archery, they retain the use of their martial weapon and gain access to the ranged weapons.

Archer- Wearing only leather armor or cloth, these troops are trained in engaging their enemies at the most range possible. There are several paths available to an archer, the first and most common of these paths is the path into the sniper core, equipped with highly accurate great bows, these archers are trained to apply these weapons both at range and when necessary as a bow staff or to use their archery at point blank. The second available path, gives the archer a melee weapon and light armor, and trains them in increased speed and agility, this promotion leads into the scout corps. The final promotion class leads to either a sword or lance as a melee weapon and a mount as these elite archers are promoted into the ranger corps.

Mage- Gifted with the use of anima, magic these warriors for the Knights, are adept at using magic on the battle field summoning from the elemental energies of the world to create unique spells. As they successfully defend themselves against other enemies, their powers grow offering them new powers to access. The first path they gain access to, is training in the arts of an Anima Sage, these gifted mages combine the powers, of Anima and Light to create brand new spell types from both powers, they also gain access to staves and wands to augment their spell casting. The second path available to Mages is the Anima Knight, like the first step in this class they use no weapons, however immense training has taught these Warriors about the importance of Armor in combat, after immense training these lightly armored mages take the field against their opponents with a unique element of surprise. The final path that Mages gain access to combines the power of the unique anima scource, and the deeper magic of shadows, this path is called, the path of the Dark Sage they gain the ability to augment their abilities with special crystals, similar in nature to a sages staff..

Priest - Unique wielders of light magic, these priests are also adept healers and gain early on the ability to use staves. As they combat their enemies these priests gain access to several new paths upon reaching a certain level of skill. The first of these paths, combines their inate light magic, and anima magic, leading them down the path of the Anima Sage. Like their mage counter parts many choose to study the art of casting in armor so take the path of the Bishop, lightly armor light users who specialize in attack magic and healing. The final path that some bishops choose combines their innate gifts of light with some unique talents concerning darkness, this leads them down the path of the dark priest, specialists with dark power crystals and staves they weave spells of balance between light and dark.

Shaman- specialists in dark magic, these unique mages are able to use special crystals while casting even the most basic of spells using dark energy to help augment their abilities. Shaman's who are especially dedicated and talented find that after defeating a certain number of opponents, their gifts unfold revealing new paths for them to take. The first of these paths leads to a unique combination of anima and shadow magic, this path is called, the path of the Dark Sage they gain the ability to augment their abilities with special crystals, similar in nature to a sages staff. The second of these unique classes, turns out to lead into armored training. This specialized magic casting unit is called the dark scout combining dark magic for stealth and armor for defense. The final path available to the shaman mixes dark magic and light magic, this leads them down the path of the dark priest, specialists with dark power crystals and staves they weave spells of balance between light and dark.