Monster Profile
Player-
Name: CTY
Age: CTY
Nationality: CTY
Level: (Abomination, Mutant, or Robot, then numeric level)
Exp: CD
Hp: 10 + con * (1/2 level) =
Gender: Female
Appearance: CTY
Attributes- (1; see below)
Strength: CD
Dexterity: CD
Wisdom: CD
Constitution: CD
Defenses- (10 +1/2 level + stat modifier + Class Bonus + Size if appliable)
Fortitude (str): 10 + L + M + B=
Reflex (dex): 10 + L + M + B + S=
Will (wis): 10 + L + M + B=
Toughness (con): 10 + L + M + B=
Attack- (Base attack bonus + stat modifier + Size if applicable)
Melee (str): BAB + M + S=
Ranged (dex): BAB + M + S=
Special (wis): BAB + M =
Damage- ( [Die type * Number] + 1/2 level rounded down - Size if applicable)
Melee (str): [n * dx] + L - S
Ranged (dex): [n * dx] + L
Special (wis): [n * dx] + L
Talents-
Origins- CTY
Name: CTY
Age: CTY
Nationality: CTY
Level: (Abomination, Mutant, or Robot, then numeric level)
Exp: CD
Hp: 10 + con * (1/2 level) =
Gender: Female
Appearance: CTY
Attributes- (1; see below)
Strength: CD
Dexterity: CD
Wisdom: CD
Constitution: CD
Defenses- (10 +1/2 level + stat modifier + Class Bonus + Size if appliable)
Fortitude (str): 10 + L + M + B=
Reflex (dex): 10 + L + M + B + S=
Will (wis): 10 + L + M + B=
Toughness (con): 10 + L + M + B=
Attack- (Base attack bonus + stat modifier + Size if applicable)
Melee (str): BAB + M + S=
Ranged (dex): BAB + M + S=
Special (wis): BAB + M =
Damage- ( [Die type * Number] + 1/2 level rounded down - Size if applicable)
Melee (str): [n * dx] + L - S
Ranged (dex): [n * dx] + L
Special (wis): [n * dx] + L
Talents-
Origins- CTY
Abbreviations-
CTY = Create this yourself, meaning it's up to you.
CD = Campaign dependent; Different values equal different strengths.
Subnotes-
1) Each person starts off with 45 'points', to put into any four categories. To notice various details, this is best served by putting 10 points into each, and splitting five however you choose along the rest. However, your scores will generate various results. See tables section for more information.