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A guild for literate roleplayers that love Oblivion. 

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XcoldhandsX

6,900 Points
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PostPosted: Mon Nov 02, 2009 7:56 pm


Post you're characters here.

[Also be sure to post your character profile in the quest tracker thread you create in this subforum.
PostPosted: Fri Nov 06, 2009 4:35 pm


Username: Confused Insanity

Character Name: Yaanamora

Race: Bosmer (Wood Elf)

Birthsign: Mage

Class and Skills: Healer/scout
xx - Journeyman Marksman
xx - Journeyman Restoration (major)
xx - Apprentice Alchemy
xx - Apprentice Sneak
xx - Apprentice Mercantile
xx - Apprentice Athletics
xx - Novice Illusion (minor)

Age: 26

Gender: Female

Gender Preference: Heterosexual

Guild Affiliation(s): Mage’s Guild Apprentice

Character Armor: Rough Leather
xx- Boots
xx- Cuirass
xx- Gauntlets

Character Weapon(s):
xx- Rusty Iron Dagger
xx- Iron Bow
xx- Steel Arrows

Character Bio: Born and raised away from the Bosmer homelands in the Imperial city, Mora grew up as the middle child of three in a well-to-do family that had broken away from the odd and often feared ways of the Bosmers. Mora and her family were often considered to be disgraceful by the others of their kind, but that was fine by them, since everyone else seemed to be just fine with their more ‘normal’ lifestyle.

She studied at the mage’s guild university that was close to her dwelling. Her greatest passion was the art of healing, and she did well in this field. She didn’t pay attention to much else, unfortunately, so her abilities in all the other classes are pathetic. Being a Bosmer, she was used by the Guild as a scout and sometimes even a spy, since she was naturally good at it anyway. She found that she enjoyed traveling across the lands surrounding the Imperial City, and is now beginning to take other quests that have nothing to do with mages guild so she can get out even more.

Appearance: She has a medium build for a Bosmer woman, and stands around five feet, six inches tall. Her hair is long, dark, and thick, reaching to approximately the middle of her back. It’s usually pulled away from her face by a delicately embroidered headband. Her features are fair and beautiful, as are most people of her race.

Confused Insanity


Millenium Joker

Hilarious Lunatic

PostPosted: Sat Nov 14, 2009 3:24 pm


Username: Millenium Joker

Character Name: Reh'Zheel (NPC)

Race: Argonian

Age: 24

Gender: Male

Gender Preference (just to keep RPs from being awkward): Heterosexual

Class: Adventurer (Marksman, Light Armor, Sneak, Blade, Mercantile, Acrobatics, Armorer)

Birthsign: Thief

Guild Affiliation(s): Dark Brotherhood, Fighter's Guild, Arena, Thieves Guild

Character Armor: Magically Enhanced Glass Armor suit (Full outfit), Black Hand robes, assorted clothes.

Character Weapon(s): Elven Dagger (Enchanted- name: Updraft), Daedric Longsword (Enchanted- Name: Rage of the Valkynaz), Ebony Bow, assorted arrows.

Character Bio: Reh'Zheel was born in the southeastern province known as Blackmarsh. Raised in the inhospitable wasteland of his native Argonia, the Thief shined upon him at birth- he was a natural troublemaker, but he had always managed to get away.

He lived a relatively happy life, getting into his fair share of trouble (as hatchlings are wont to do), struggling with his family to make ends meet. Stories of the ancient Argonian heroes and monsters of old led the boy to seek a life of adventure.

Reh'Zheel's grandfather, Jectum-Zect, was always a secretive one, even around the family. It was he who taught the young Argonian to fight with a blade and bow, his magical Elven Dagger, Updraft, serving as fuel for the boy's ambitions. Over the years, Reh'Zheel turned out to be a decent young lad... but an even better mischief maker. With his grandfather's training and his own natural tenacity and knack for being stealthy, Reh'Zheel soon learned the ways of the Thief.

It started off as small things at first- a few Septims here, a necklace there, the kind of minuscule things nobody would miss and he could help his family with. But with time, as all thieves were prone to do, he moved up, puling off bigger and more valuable heists- all without help of the Thieves guild.

Things continued this way until he was about 16, the young nubile lizard having stolen many valuable gems and treasures one couldn't normally find in a place as bleak and desolate as Black marsh. It was then, when 'business' started to dwindle, that Reh'Zheel set his sights on a larger prize.....

To the northern provinces of Black Marsh, Imperials had been trying to make roads ans supply lines for years. While not very common, occasionally a Noble would set up a homestead near one of these supposed roads. Reh'Zheel had gotten wind that a middle-level Dunmer lord, possibly from house Hlaalu was holding something quite valuable within- a gem so brilliant it could help his family stay afloat for months, maybe even years if he could find the right buyer!

He made his way to the northern reaches of the Argonian homeland, sneaking onto coaches and catching rides from whatever travelers he could. When he was there, it was more of a joke than anything resembling a challenge for Reh'Zheel to break into the lords house.

Under the cover of night, he sneaked in, making his way past the Lord's bodyguard and to the lord's bed. The Dark Elf fool was actually complacent enough in his pitiful security to sleep with the key secured only by a string on his belt! Carefully, the young Argonian undid the loop, taking the key with him so he could find the vault.

He searched high and low, behind book cases and paintings to no avail. It was just when he had given up hope that the Thief had shined her love upon him once more. Reh'Zheel noticed a small wooden..... thing, a border of some sort poking out from underneath the foot of the lord's bed.

Oh, the Dunmer was just making this TOO easy.

Sneaking under the bed, Reh'Zheel used the corresponding key to open the trapdoor, slipping in without a sound. Sealing the door behind (above?) him, the Lizard made his way through the dark stone catacombs underneath the house, eventually setting on a heavy wooden door with steel bolts.

He had no key.... except...... wow, this was getting to be a sorry example of a joke. Using the Lord's key, the lizard opened the vault and stepped in quietly. He was greeted to a vast amount of treasure- more than he ever thought possible! Typical of those greedy Hlaalu elves....

As quickly as he could, he filled his coin purse and pockets with as much gold as he could carry. The gem that he was looking for though, the real prize, was on a far wall, guarded by a heavy steel portcullis.

Try as he might, he couldn't find a way to open the gate- no magical filter, no switch..... but there was a most peculiar keyhole, one that seemed as if it were crafted for a key no larger than a human finger.

This was the first real snag of the night, but it wasn't one Reh'Zheel would worry about too much. Deciding that if anybody had the key the Lord would, Reh'Zheel made his way back up the trap door..... only to be greeted by an angry Dunmer lord and an even angrier-looking bodyguard.

There was no time to think, only flee. The way forward was blocked. Only possible path was back through the catacombs.

"Stay here" the lord barked at the armored guard, lowering himself into the trapdoor with a decidedly evil-looking blade of Ebony at his hip.

He chased the young lizard until there was nowhere left to run. His back against the mound of gold, Reh'Zheel drew the one weapon he thought to bring himself- Updraft, a keepsake from his Grandfather, entrusted to him shortly after Jectum-Zect had passed.

The noble lord thrusted at Reh'Zheel, the young argonian matching his savage blows with equally defensive strikes. The two were locked in struggle, but just when Reh'Zheel felt like he couldn't go on, he saw an opening in the lord's swing. Seeing his chance, Reh'Zheel struck the lord, the Elven Blade not only piercing his left lung but the dagger's enchantment causing the Dunmer to be filled with the Icy chill of magicka.

The lord dropped dead at the lizard's feet, his ebony blade clanging against the golden heap as his body hit the stone.

Thinking quickly, Reh'Zheel did the most logical choice any thief would make- he stole the lord's blade for himself, looted the body, and took his clothing.

Stowing the rest of the clothes into his pack, Reh'Zheel kept his new sword at his side as he turned to the portcullis. Using the small, finger-shaped key he had found on the lord's body, the portcullis opened with a clang.

The gem was his, and his family would be happy and free soon!

Stashing the lord's body away in a corner, the lizard waited until daybreak. The guards, having not heard from their master in quite some time, decided to ignore orders and head down into the catacombs, as Reh'Zheel knew they would.

It was a simple matter, hiding behind the door and waiting for them, sinking Updraft into the first one's throat from behind and using the body as human cover as he fled.

When the lizard had safely left the household and surrounding lands, he blended into the swamp as easily as a drop of water in a stream.

Days later, Reh'Zheel was home. Telling his parents of what had happened..... ad proved to be a bad idea. They actually had a conscience between the two of them. Without mercy, they reported their young son to the Imperial Guard the next day.

As legion soldiers pounded on the front door of their family home, Reh'Zheel held noting in his heart but fury and the desire for revenge against the parents who betrayed him- he, their only son, who had risked his life to get them money and riches!

Taking the few things he would allow himself- a set of common clothes, the spoils of his time at the Hlaalu lord's house, a few provisions, and Updraft, he snuck out unbeknownst to the guards.

He ran and ran and ran for days, getting lost in the forests and swamps of Black Marsh.

Soon, he was out of energy. His food had long-since ran out, he was a wanted fugitive with nobody to call family, and he had no clue where he was going. When he collapsed near a tree on the border of Cyrodiil and Argonia (Black Marsh), it was through hazy vision that he saw the face of a kind yet evil-looking High Elf.

Days later, Reh'Zheel awoke in a strange bed, in a place that looked nothing like his native Argonia. Looking around, he saw one other figure nearby- the man who had rescued him.

The Altmer introduced himself as Ungolim, Listener of the Black Hand, the Dark Brotherhood's secret elite unit. Ungolim offered him a chance at survival- train with the Dark Brotherhood and become the ultimate assassination tool, or die for nothign, forgotten and naked in an unknown land. The choice was simple.

When Reh'Zheel was 18, he came to the Imperial City. In just 2 years he had risen through the ranks of the Dark Brotherhood, eventually landing himself as a Speaker in the Black Hand- one of the fastest members to be indoctrinated in their ranks ever.

Tragically..... there was an incident. Not to go into details, but a traitor was flushed out. But before he was slain, the traitor had managed to kill most of the Black Hand itself.... landing Reh'Zheel in his new position as the Listener, a position he gladly and readily accepted.

It has been 6 ears since that fateful day, many events coming and going and more murders than Reh'Zheel could remember. In his time as Listener, already the Night Mother loves him as if he were her true chosen son.

Reh'Zheel has seen much in his days in Cyrodiil- the destruction of Kvatch, the seige of Bruma.... the lizard was even in the Talos Plaza district at the time of the battle between Martin Septim the Great Dragon, and Mehrunes Dagon.

Time has passed since then, the world at large trying to heal from the scars Mehrunes Dagon and his daedra have left upon the land. But that is a story for another time. For now.... the story of Reh'Zheel is still unfolding.

Appearance: Argonians tend to be a regular template- scales, gills, and other reptilian features. Reh'zheel's scales are a nice red in color- not too glaringly obvious, but not too brown. Fins on the sides, each fin being pierced with several gold rings and other little charms and trinkets. The Lizard has a long, white scar running down his right eye- the eye functions, but poorly compared to the other (which is why he closes the scarred eye when using his bow.) His eyes are actually a deep purple, not green or yellow as Argonian eyes tend to be. Apart from that, he is just your average Argonian adventurer. Tattoos include the Crossed Swords over a shield tattooed on his right arm (Fighter's Guild), a blade being thrust into a heart with a nightshade flower growing from the right ventricle (His own Dark Brotherhood tattoo) on his right collarbone, and a Horned Helmet being crushed with a hammer on his left pectoral muscle (His personal callsign in the Arena- Helmsplitter)

Basic, unedited Argonian- take the edits I've made in my description and apply them to the base.
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