

Great Forest is the woodland region forming a C-shape north, west, and south of the region Heartlands, the border being roughly formed by the Red Ring Road. Jerall Mountains borders on the north, Colovian Highlands on the west, and West Weald on the south. It also shares a short border with Nibenay Basin on the east and Nibenay Valley on the south. The Orange Road slices across the northern portion of the region, with The Silver Road going up through the north, The Black Road going across the west, and both The Green Road and The Gold Road going down through the south.
Within the Great Forest, the city of Chorrol is situated on the western edge.
The forest is home to a host of different plants. One of the densest concentrations of Bergamot plants is here, along with Summer Bolete mushrooms, Viper's Bugloss and Monkshood. Other plants include Clouded Funnel, Fly Amanita and Green Stain mushrooms, Motherwort, Primroses, Somnalius ferns and St. Jahn's Wort. Lastly, Steel Blue Entoloma grows almost nowhere else.
Major Cities
* Chorrol — The main city in the Great Forest, lying on the border to the Colovian Highlands, to the west of Cyrodiil, dedicated to Stendarr. (map)
Villages, Farms, and Settlements
* Bleaker's Way — A village with an inn between the Imperial City and Bruma.
* Brindle Home — A village between Skingrad and Chorrol.
* Gottlesfont Priory — A chapel and farmhouse between Skingrad and Chorrol.
* Hackdirt — A village with an inn between Chorrol and Skingrad.
* Harm's Folly — A farmhouse between Bruma and Cheydinhal.
* Melus Petilius' House — A small house in the woods north of Skingrad.
* Odiil Farm — A farmhouse southeast of Chorrol.
* Weatherleah — A house between Skingrad and Chorrol.
* Weynon Priory — A chapel and house southeast of Chorrol.
Inns
* Inn of Ill Omen — An inn on the Green Road between the Imperial City and Bravil.
* Faregyl Inn — An inn off the Green Road, between the Imperial City and Bravil.
* Roxey Inn — An inn on the Red Ring Road, northeast of the Imperial City.
Landmarks
* Shadeleaf Copse — A pond northeast of Skingrad.
* Harcane Grove — A grove between the Imperial City and Bravil containing minotaurs and a unicorn.
Roads
* The Black Road — Main road from the Imperial City to Chorrol.
* The Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.
* The Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
* The Orange Road — Main road from Chorrol to Bruma.
* The Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
* The Silver Road — Main road from the Imperial City to Bruma.
Bodies of Water
* Lake Rumare — A large lake surrounding the Imperial City.
Daedric Shrines
* Clavicus Vile's Shrine — The daedric shrine to Clavicus Vile, located between the Imperial City and Skingrad.
* Hircine's Shrine — The daedric shrine to Hircine, located south of the Imperial City.
* Mephala's Shrine — The daedric shrine to Mephala, located northeast of the Imperial City.
* Molag Bal's Shrine — The daedric shrine to Molag Bal, located between Chorrol and Skingrad.
Ayleid Ruins
* Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs.
* Ceyatatar — A medium Ayleid ruin between the Imperial City and Skingrad containing conjurers.
* Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers.
* Hrotanda Vale — A medium Ayleid ruin north of Chorrol containing bandits.
* Lindai — A medium Ayleid ruin east of Chorrol containing undead.
* Moranda — A medium Ayleid ruin between Chorrol and Bruma containing monsters.
* Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters.
* Nenyond Twyll — A medium Ayleid ruin south of the Imperial City containing necromancers.
* Piukanda — A medium Ayleid ruin between the Imperial City and Bruma containing undead.
* Sardavar Leed — A medium Ayleid ruin south of the Imperial City containing conjurers.
* Vindasel — A small Ayleid ruin southwest of the Imperial City containing rats and one NPC.
* Wendir — A medium Ayleid ruin between Chorrol and Skingrad containing undead.
* Wenyandawik — A medium Ayleid ruin northwest of Bravil containing undead.
Forts
* Fort Ash — A medium fort between the Imperial City and Chorrol containing goblins.
* Fort Carmala — A small fort between Chorrol and Skingrad containing vampires.
* Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters.
* Fort Roebeck — A medium fort south of the Imperial City containing conjurers.
* Fort Wooden Hand — A medium fort between Chorrol and Skingrad containing marauders.
Mines
* Crumbling Mine — A small mine southeast of Chorrol containing bandits.
* Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins.
Caves
* Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters.
* Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits.
* Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits.
* Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers.
* Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals.
* Glademist Cave — A small cave between Chorrol and Bruma containing monsters.
* Goblin Jim's Cave — A medium cave north of Skingrad containing goblins.
* Grayrock Cave — A medium cave northeast of Skingrad containing monsters.
* Greenmead Cave — A medium cave northeast of Skingrad containing monsters.
* Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters and animals.
* Horn Cave — A medium cave south of Imperial City containing bandits and monsters.
* Mingo Cave — A small cave between the Imperial City and Bravil containing monsters.
* Moss Rock Cavern — A small cave north of the Imperial City containing necromancers.
* Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits.
* Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers.
* Red Ruby Cave — A medium cave southeast of Bruma containing monsters.
* Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres.
* Robber's Glen Cave — A small cave northwest of Bravil containing monsters.
* Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters.
* Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters.
* The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters.
* Toadstool Hollow — A medium cave south of Bruma containing undead.
* Underpall Cave — A large cave between Bruma and Chorrol containing necromancers.
* Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters.
* Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers.
Campsites
* Sweetwater Camp — A campsite south of the Imperial City containing bandits.