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Puppet_Of_Getsu

PostPosted: Tue Oct 27, 2009 2:48 pm


No Image For Now

Ronoshi Hotake

Age
14

Height
4'03"

Weight
110 lbs

Eye Color
Light Brown

Hair Color
Brown

Village
Getsugakure

Clan
Hotake

Village Rank
Gennin

Other Titles
Gears

Appearance Description
Brown hair that barely peaks out under the cowl he wears around his head. Very small in both stature and incredibly light, the boy is rather diminutive in appearance. Has a monkey puppet strapped to his back and a bird puppet on his shoulder.

UPDATE 12/22/09: Has a bandage covering his left eye and wrapped around his right hand.


Personality
Meek and timid, this Ronoshi hardly ever speaks for himself, preferring his puppets interacting with the world in his stead.

History
Born in Getsugakure, Ronoshi has always been facinated by Sunagakure culture and against his families wishes began making puppets at the age of 10. His was always somewhat of a weakling and after a particularly large skirmish with another annoyed Academy Student, Ronoshi all but gave up speaking, preferring to devote all of his energies to his puppets.



_________________________________



Primary Element
Wind

Secondary Element
Element




_________________________________




Jutsu and Skills

Stats
Ninjutsu: 3/7
Genjutsu: 1/7
Taijutsu: 1/7

Total Jutsu Learned/Learnable
Genin Justu-1/4:: Chuunin Jutsu-_/1:: Jounin Jutsu-0/0:: Kage Justsu-0/0::

Ninjutsu

Ghost Pull
Level: Gennin
Type: Ninjutsu
By touching the tips of the fingers to a desired 'socket' on a puppet, the user is able to connect chakra strings to the puppet. The physical touching of the puppet is a self-taught limitation by some younger puppeteers in order to avoid mis-connecting with a puppet and damaging the structure.


Taijutsu

Genjutsu

Chakra Control

Kekkei Genkai (Clan Specialty)



_________________________________


Equipment, Items, Other

Weapons

None

Armor

None

Accessories

Username: Puppet_of_Getsu
Character Name: Ronoshi Hotake
Puppet Name: B101 V.0
Puppet Type: Tactical
Complexity: Complex
Size: 1 inches x 1 inches x 2 inches
Shape: Shaped and painted to resemble a hummingbird, this puppet rests on Ronoshi's shoulder.
Function 1: Head movement - The neck of B101 nods or shakes it's head in order to say 'yes' or 'no'. Due to Ronoshi's dislike of talking, this serves as his primary means of communication.
Function 2: Snap Shot - Hidden behind the eyes of the bird is top of the line camera that can take stop motion shots. The film must be manually removed from the puppet to be observed.
Image: http://www.wrightartgallery.com/artists paintings/greg garman paintings/hummingbird-carving.gif

Username: Puppet_of_Getsu
Character Name: Ronoshi Hotake
Puppet Name: B101 V.0 S-1
Puppet Type: Tactical
Complexity: Complex
Size: 1 inches x 1 inches x 2 inches
Shape: Shaped and painted to resemble a hummingbird, this puppet rests on Ronoshi's shoulder.
Function 1: Head movement - The neck of B101 nods or shakes it's head in order to say 'yes' or 'no'. Due to Ronoshi's dislike of talking, this serves as his primary means of communication.
Function 2: Live Feed - A change that must be made prior to going on a mission, Ronoshi exchanges the typical snap shot camera for a single live feed video recording device that will display all visual feed on a 2 inch x2 inch with a range up to 10 miles.
Image: http://www.wrightartgallery.com/artists paintings/greg garman paintings/hummingbird-carving.gif

Username: Puppet_of_Getsu
Character Name: Ronoshi Hotake
Puppet Name: M101 V.0
Puppet Type: Defensive
Complexity: Complex
Size: 1 foot x 1 foot x 2 feet
Shape: Shaped and painted to resemble a monkey, this puppet is normally strapped onto the users back, but can be removed for use in battle.
Function 1: Wall - M101 expands into a 2 foot x .5 foot x 2 foot wall that acts as a physical barrier. The wall is suspended over the ground with the center aligned approximately with the users chest.
Function 2: Transformation - The puppet dis-assembles and re-assembles into M102, the gear that used to maintain the wall function is shifted in position to maintain the trigger function.

Username: Puppet_of_Getsu
Character Name: Ronoshi Hotake
Puppet Name: M102 V.0
Puppet Type: Offensive
Complexity: Complex
Size: 1 foot x 1 foot x 2 feet
Shape: Shaped and painted to resemble a monkey, this puppet is normally strapped onto the users back in it's M101 form.
Function 1: Trigger - The chest cavity of the puppet opens and a line of Kunai are fired from within, the cavity then closes back up and the line of Kunai are replaced by a loading machine within the puppet. Each line contains 5 Kunai and the lines can be replace a maximum of 4 times before running out of Kunai.
Function 2: Transformation - The puppet dis-assembles and re-assembles into M101, the gear that used to maintain the trigger function is shifted in position to maintain the wall function.

Miscellaneous

Kunai - 10 Kunai set up as 'lines' of 5 Kunai that can be loaded into M102.

Grease Can - A can of grease that can be applied directly to the gears in the puppets if they grow rusty.

Basic Repair Kit - A kit with essentials such as bolts, nuts, screws and gears as well as hammers, screwdrivers, sandpaper, a cloth rag and a carving knife.
PostPosted: Tue Oct 27, 2009 3:14 pm


The only problems I see here are below:

1. Put the number "1" in the Genin section of the Total Jutsu Learned.

2. Mark down all of your weapons, armor, and equipment. These would include any puppets your character has at his disposal, I'd assume.

The Crossed Fox


Puppet_Of_Getsu

PostPosted: Tue Oct 27, 2009 3:29 pm


The Crossed Fox
The only problems I see here are below:

1. Put the number "1" in the Genin section of the Total Jutsu Learned.

2. Mark down all of your weapons, armor, and equipment. These would include any puppets your character has at his disposal, I'd assume.
You realize the WIP tag I had at the top stood for Work In Progress correct? I was not finished creating the profile yet.
PostPosted: Tue Oct 27, 2009 3:50 pm


No, I did not realize.
No need to be rude now, it was just a simple mistake mate.

The Crossed Fox


The Third Tsukikage
Vice Captain

PostPosted: Tue Oct 27, 2009 4:01 pm


If all of the edits are complete, I certainly approve.

Anyone disagree?
PostPosted: Tue Oct 27, 2009 4:08 pm


He didn't put in the armor and weapons.

Ocramol

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The Third Tsukikage
Vice Captain

PostPosted: Tue Oct 27, 2009 4:30 pm


I'm leaving for work in like, two seconds.

I just wanted it to be made known that as long as the armor and weapons are reasonable, then I approve.

Settle down, Marco.
PostPosted: Tue Oct 27, 2009 5:01 pm


The Third Tsukikage
I'm leaving for work in like, two seconds.

I just wanted it to be made known that as long as the armor and weapons are reasonable, then I approve.

Settle down, Marco.


No you shut up!

I would accept it too if the armor and weapons are reasonable too, but there is nothing.

Ocramol

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Desert_Wave
Vice Captain

PostPosted: Tue Oct 27, 2009 5:11 pm


Well, I see no issue with this profile. Accepted, by me at the least...
PostPosted: Wed Oct 28, 2009 12:27 am


Basic puppet user, not gunna need armor or weapons, that's what the puppets are for.

Puppet_Of_Getsu


Ocramol

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PostPosted: Wed Oct 28, 2009 12:29 am


Then put none.
PostPosted: Wed Oct 28, 2009 7:18 am


*shrug* Shouldn't puppets be a "Weapon" and not an accessory? Course when I think Accessory years of RPGs comes back to mind and I think things like "Gold Hairpin", "Ribbon", "Ruby Armlet", etc.

Anyway, something else to consider perhaps: Does your character actually have any equipment to maintain and field repair a damaged puppet? That might be something to list under Miscellaneous. It seems kinda... odd, to think that your ninja will have to go back to your village anytime you strip a gear or need to grease up an axle, etc.

Also: Interconnectivity on Profiles is generally a good thing. I know I missed on it myself but try to include things like "Has a monkey on his back" in your appearance section.

Also: Considering you have no Kunai on your character how do you reload you M102? Just how much ammo is in the effective "Clip"? How many kunai are fired in a "line"? I'd like to know if this is a puppet you load on Monday and fire through to Sunday with or if I have some reasonable chance to catch you on a reload.

Also: M101's "Wall" ability. If I remember my cubic area math formulas right that means when it turns into a Wall, you actually lose volume/mass. The wall is smaller than the dimensions you list for your puppet. Where does the mass go? Or did I do it wrong in my fevery haze here?

Also: Your puppet disassembles and reforms into the other form right? However as it stands your "forms" are both physically and appearance wise exactly the same. It seems almost pointless to have a Transformation because of that. Just have one puppet which can use either ability but not at the same time (Can't fire while being a wall). So it's hard for me to understand why there is a 'Transformation' in there as the Transformation seems to do nothing at all but change what one function it has. Considering you lack weapons or offensive jutsu I somehow doubt that your "Transformations" will take up a combat round by themselves anyway. Doing so is just gimping your own character and knowing that you're going to get beat, hard, without defense or offense for a single round. So considering that logically and practically the "Transformation" are going to be a partial/free action during a post.... I come back to "Why have it?"

Arcturus Highwind
Crew


Puppet_Of_Getsu

PostPosted: Wed Oct 28, 2009 8:26 am


Arcturus Highwind
*shrug* Shouldn't puppets be a "Weapon" and not an accessory? Course when I think Accessory years of RPGs comes back to mind and I think things like "Gold Hairpin", "Ribbon", "Ruby Armlet", etc.


Didn't bother.

Arcturus Highwind
Anyway, something else to consider perhaps: Does your character actually have any equipment to maintain and field repair a damaged puppet? That might be something to list under Miscellaneous. It seems kinda... odd, to think that your ninja will have to go back to your village anytime you strip a gear or need to grease up an axle, etc.


Fixed.

Arcturus Highwind
Also: Interconnectivity on Profiles is generally a good thing. I know I missed on it myself but try to include things like "Has a monkey on his back" in your appearance section.


Fixed.

Arcturus Highwind
Also: Considering you have no Kunai on your character how do you reload you M102? Just how much ammo is in the effective "Clip"? How many kunai are fired in a "line"? I'd like to know if this is a puppet you load on Monday and fire through to Sunday with or if I have some reasonable chance to catch you on a reload.


Fixed.

Arcturus Highwind
Also: M101's "Wall" ability. If I remember my cubic area math formulas right that means when it turns into a Wall, you actually lose volume/mass. The wall is smaller than the dimensions you list for your puppet. Where does the mass go? Or did I do it wrong in my fevery haze here?


Fixed.

Arcturus Highwind
Also: Your puppet disassembles and reforms into the other form right? However as it stands your "forms" are both physically and appearance wise exactly the same. It seems almost pointless to have a Transformation because of that. Just have one puppet which can use either ability but not at the same time (Can't fire while being a wall). So it's hard for me to understand why there is a 'Transformation' in there as the Transformation seems to do nothing at all but change what one function it has. Considering you lack weapons or offensive jutsu I somehow doubt that your "Transformations" will take up a combat round by themselves anyway. Doing so is just gimping your own character and knowing that you're going to get beat, hard, without defense or offense for a single round. So considering that logically and practically the "Transformation" are going to be a partial/free action during a post.... I come back to "Why have it?"


This is only stage one of the transformation series, as time goes on and improvements are made on the model, it will make more sense why it transforms like that.
PostPosted: Wed Oct 28, 2009 10:51 am


OKay looks good.

Ocramol

Quotable Survivor

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The Third Tsukikage
Vice Captain

PostPosted: Wed Oct 28, 2009 3:49 pm


Wonderful.

As of now, I approve. If another mod disagrees, feel free to move back to the approval stage and voice your opinion.
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