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[Q] Sailor Merope, Senshi of Rogue Waves [RL-SLOT]

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Marushii

Enduring Loiterer

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PostPosted: Fri Oct 23, 2009 5:06 pm


Note:
Rogue Waves are basically tidal waves that occur out at sea.
Back-up Sphere: Tidal Waves.
Back-up of the Back-up: Currents

The Schoolkid:


Name: Carter Martin

Nicknames: N/A

Age: 16

Birthday: January 27th

Sign: Aquarius

Blood Type: B+

Fav. Food: Alfredo Pasta

Hated Food: Peaches and peach flavored anything.

School: Meadowview

Hobbies:

Beneath the Big Top: Well, not really. Even though Carter's given up the idea of running away and joining the circus (who wants to clean up after an Elephant anyway?), he still likes the shows they do. From juggling to acrobatics, Carter likes to watch videos of these and try them out himself, just because they look cool and are fun to do. Except the tight-rope -- the neighbors keep screaming and calling 911 when he tries to practice that.

Monkey See, Monkey Do: If someone does something that catches Carter's eye, they have his full attention. After observing, Carter can be seem trying to replicate the actions until he has it down perfectly. He's managed to pick up a couple tricks from street performers and dancers this way, which are often incorporated into his own skating tricks with little to some success.

Skateboarding: Denied the option of getting a car, too cheap for the bus, and tired of having his bike stolen again and again has resulted in Carter investing in a skateboard. It’s eco-friendly, free, and it’s easy to pop out a few tricks to impress people! Besides, it makes him look cool. Sometimes. Striking a pose and showing off only to run into a mailbox that suddenly popped out in front of him isn’t as fun as seeing someone else suffer the same fate.

Studying: The least favorite way for Carter to past the time, it's a necessary evil. Carter spends an extra one to two hours a day after school with a tutor (a teacher with extra time to kill or with another student wanting to get some extra credit) going over his notes for the day, organizing and compiling them in a way that makes sense to Carter. 'Just writing it down' doesn't help the boy. He needs examples, either from pictures or links to videos on YouTube. If possible, he'll even ask for his tutor to surprise him with pop quizzes and practice exams! Thankfully, he isn't dyslexic to the point of being unable to read. Reading is just fine and dandy -- it's all about understanding exactly WHAT he's reading that gives him trouble.

I Wanna Be the Guy: No, not the painful indie video game. Rather, Carter works to perfect his street-side tricks and antics to get noticed. He knows that he's not good at math or reading, placing him at a distinct disadvantage when it comes to finding a job that can eventually lead into a career. Instead, Carter wants his actions to prove his worth rather than a resume with words that amount to nothing. He aspires to be an acrobat one day, performing live in front of hundreds, no, thousands of people on a stage! To do that, though, he needs to develop THE trick to get HIS name out there, to get noticed.
So grab the skateboard and go out in public -- the world's a stage, and it's just a matter of time before Carter finds his spotlight!
...Also, keep in mind that the word "acrobat" here is used to describe a member of the Cirque du Soleil troupe, a sort of circus that doesn't include animals but instead really amazing feats of strength, bravery, and use of fishing wires. =D

Gemstone: Amethyst (Zodiac Sign), Garnet (January Stone)

Virtues:

Adaptable: Is the sun shining? Awesome. Rain? Great. Raining meatballs? Give him a second to go find a bowl to put them in. Carter's lax attitude towards life allows him to shrug off life's little sudden surprises and move on as if nothing has happened. While he may still be shocked and startled by the unexpected, he recovers quickly.

Determined: When in doubt, try and try again. Once a challenge is set before him, Carter refuses to yield or give up until he has accomplished what he intends to do. Even if he has to change his goal bit by bit to accomplish it, he likes to believe that "can't" is a word that doesn't exist.

Getting His Hands Dirty: Carter learns best by going out and doing it, rather than reading about it. He can also pick up skills by watching someone else, but if and only if he too has an opportunity to mimic the actions. With this, he can re-enact movie scenes in a snap -- just be sure to give him some help with those pesky lines.
In school, Carter is the first to volunteer in gym to show off how to jump (or fail) the high jump, mix this chemical with that, or even be the first one to peek into this hole here that looks into the girl's locker room.

Chivalric: Once upon a time, Carter wanted to be a knight when he grew up. As he grew up, he realized that armor is pretty heavy and, well, not exactly as fun as he imagined it. Thank you, History Channel.
He really liked the code of chivalry, though. It may not be as epic as the Bro Code, but it's just a way he acts in order to try and separate himself from the rest of the crowd -- as well as to try and stay away from becoming a transfer to Hillworth!
Carter doesn't remember the exact nitty-gritty details of the chivalric code, so he follows his own variation based off of the seven virtues:
- Courage: Take on and attempt all challenges presented! Just don't kill yourself in the process.
- Justice: What comes around goes around. Stick to the rules and you can avoid karma's retribution.
- Mercy: There's no victory in a 'final' battle. You need your opponents to constantly push you to your limits -- break their limits again and again, and never quit because it's over. You never know when it'll start up again!
- Generosity: Don't be a greedy pig, man. Glory hounding is fine once in awhile, but you'll lose rivals if you hog too much of the limelight. Hog too much, then... well, where's the sense in victory if there's no one to witness it?
- Faith: Keep your word. It impresses the ladies.
- Nobility: DON'T DO DRUGS KIDS! STAY IN SCHOOL even though it bites.
- Hope: Get knocked down? Pick yo'self up again. Bruises and scrapes build character.

Flaws:

Daredevil: "Push the limits!" just happens to be the motto Carter lives his life by. When a new physical challenge arises, he's among the first to check it out and consider taking it on. Just don't ask him to do something like a Monster Cookie Pinwheel. While Carter loves the thrill of challenges, he does have common sense. What's the point of doing an awesome trick only to end up getting killed or seriously injured? His idea of success is to complete a trick in a way that he can walk away from it. Getting injured is an automatic failure. You can't skateboard with a broken leg!

Kinesthetic Learner: If asked to sit down and read a book, Carter will take his time, often flipping forward in the book and taking a look at the pictures before trying to tackle the walls of text. If asked to listen to an audio tape, Carter would either break the tape due to rewinding again and again to listen to it multiple times, or fall asleep. Carter learns best by hands-on, resulting in barely-passing grades and lots of after-school tutoring.

Show off: Carter likes attention. Whizzing down the street on a skateboard isn’t anything new, but skateboarding down the street while doing a handstand? How about doing that AND trying to balance on one hand! YEEEEEAH! Sounds awesome, right? Well, that idiot that just tried doing exactly that just ended up crashing into that café table over there. Please excuse Carter while he goes to pick up his dignity and hide around the street corner.

Chivalric: As much as his code guides him, it also hinders him.
- Courage: Taking on and attempting all challenges presented often lead to taking on more than he can handle.
- Justice: Follow the rules, even if skateboarding in that old construction site -would- lead to some kickass moves... but if you get dared, do you back off and wimp out or do you man up and do it? The latter would happen, since the rules he follows happen to be the ones that apply to the current situation, ie use a crosswalk when there's cars and other people, but jaywalk if there's no cars or witnesses. It's faster!
- Mercy: As tempting as it is to land the final blow, too many kung-fu movies made Carter believe that real strength is in restraint and letting your opponent live, rather than finishing them off. As impressive to some, it's infuriating to others and Carter has often been attacked from behind after trying to walk away from a scuffle.
- Generosity: Carter will not share his money with bums on the street. He got jumped by a mob of them once, and lost his entire allowance and lunch to them.
- Faith: The promises he has had to keep... Carter has lost some of his friends due to keeping secrets and promises he shouldn't have kept. Like telling his friend that those cookies contained peanuts when he promised another to never ever EVER tell someone else the secret ingredient. He lost his allowance in apology balloons in that particular incident.
- Nobility: Putting on airs means that the other skaters make fun of him for being too good to spray paint with the rest of them.
- Hope: When in doubt, fake optimism helps!

Physical Description:

I wish for Natsu to design him, please. <3 My only request is that for his Meadowview/schoolkid template form is for a band-aid to be present somewhere on him.

Fashion: He likes to wear two shirts at once – a long-sleeved shirt of a solid color beneath a colorful t-shirt with a slogan or popular band on it. Add in some baggy jeans, a wallet chain, and some worn sneakers with traction, and top if off with a knit beanie cap and that’s Carter’s outfit. His clothes are usually dusty and dirty from repeated tumbles into the dirt after some attempt or another at trying to perform a trick.
While wearing his school uniform, Carter does not wear his knitted beanie. His spikey hair is bright enough to place him in the back of the classroom in order to let the students behind him see, and to prevent the rest of the class from staring at it. Carter's legs also have at least one band-aid present at all times, either to cover up an injury or just for show.
PostPosted: Fri Oct 23, 2009 5:07 pm


The Senshi:


Senshi: Sailor Merope, Senshi of Rogue Waves

Name: Carter Martin

Age: 16

Virtues:

Adaptable: Is the sun shining? Awesome. Rain? Great. Raining meatballs? Give him a second to go find a bowl to put them in. Carter's lax attitude towards life allows him to shrug off life's little sudden surprises and move on as if nothing has happened. While he may still be shocked and startled by the unexpected, he recovers quickly.
In a battle situation: After experiencing an attack, Carter can quickly prepare and ready himself for a counter-attack of his own -- or prepare for the next incoming attack.

Determined: When in doubt, try and try again. Once a challenge is set before him, Carter refuses to yield or give up until he has accomplished what he intends to do. Even if he has to change his goal bit by bit to accomplish it, he likes to believe that "can't" is a word that doesn't exist.
In a battle situation: If he is defeated by an opponent, you can be sure that he'll challenge them again and again until he wins. Or runs away.

Getting His Hands Dirty: Carter learns best by going out and doing it, rather than reading about it. He can also pick up skills by watching someone else, but if and only if he too has an opportunity to mimic the actions. With this, he can re-enact movie scenes in a snap -- just be sure to give him some help with those pesky lines.
In school, Carter is the first to volunteer in gym to show off how to jump (or fail) the high jump, mix this chemical with that, or even be the first one to peek into this hole here that looks into the girl's locker room.
In a battle situation: While copying Senshi attacks is impossible, he can study their movement and attempt to identify when they're launching an attack. If they have more than one attack, their movements will tell him which one is coming (provided he's experienced both attacks). If the Senshi uses the same pose for two different attacks... crud. Get ready!

Chivalric: Once upon a time, Carter wanted to be a knight when he grew up. As he grew up, he realized that armor is pretty heavy and, well, not exactly as fun as he imagined it. Thank you, History Channel.
He really liked the code of chivalry, though. It may not be as epic as the Bro Code, but it's just a way he acts in order to try and separate himself from the rest of the crowd -- as well as to try and stay away from becoming a transfer to Hillworth!
Carter doesn't remember the exact nitty-gritty details of the chivalric code, so he follows his own variation based off of the seven virtues:
- Courage: Take on and attempt all challenges presented! Just don't kill yourself in the process.
- Justice: What comes around goes around. Stick to the rules and you can avoid karma's retribution.
- Mercy: There's no victory in a 'final' battle. You need your opponents to constantly push you to your limits -- break their limits again and again, and never quit because it's over. You never know when it'll start up again!
- Generosity: Don't be a greedy pig, man. Glory hounding is fine once in awhile, but you'll lose rivals if you hog too much of the limelight. Hog too much, then... well, where's the sense in victory if there's no one to witness it?
- Faith: Keep your word. It impresses the ladies.
- Nobility: DON'T DO DRUGS KIDS! STAY IN SCHOOL even though it bites.
- Hope: Get knocked down? Pick yo'self up again. Bruises and scrapes build character.
In a battle situation: You need someone to lead the attack? Sailor Merope's your man! Reliable and determined to try and restore the peace, Merope will give it everything he's got.

Flaws:
Daredevil: "Push the limits!" just happens to be the motto Carter lives his life by. When a new physical challenge arises, he's among the first to check it out and consider taking it on. Just don't ask him to do something like a Monster Cookie Pinwheel. While Carter loves the thrill of challenges, he does have common sense. What's the point of doing an awesome trick only to end up getting killed or seriously injured? His idea of success is to complete a trick in a way that he can walk away from it. Getting injured is an automatic failure. You can't skateboard with a broken leg!
In a battle situation: New Youma in town? Carter will track it down just to take it on! YEEEHAW!

Kinesthetic Learner: If asked to sit down and read a book, Carter will take his time, often flipping forward in the book and taking a look at the pictures before trying to tackle the walls of text. If asked to listen to an audio tape, Carter would either break the tape due to rewinding again and again to listen to it multiple times, or fall asleep. Carter learns best by hands-on, resulting in barely-passing grades and lots of after-school tutoring.
In a battle situation: If his team has prepared a memo for the upcoming fight, Carter won't read it. Or he would read it, not get it, and then try to make a paper airplane out of it. Unless his team is willing to stop and draw out a map and use sticks and stones to illustrate their plan, Carter just might accidentally screw it up.

Show off: Carter likes attention. Whizzing down the street on a skateboard isn’t anything new, but skateboarding down the street while doing a handstand? Yep, that idiot that just tried doing that and ended up crashing into a café table was Carter. Please excuse him while he goes to pick up his dignity and hide around the street corner.
In a battle situation: HEY GUYS LOOKIT ME CHECK THIS OUT ISN'T THIS COOL? HEY HEY YOUMA WHERE ARE YOU GOIN YOU SHOULD COME SEE THIS I CALL IT FIST TO THE FACE!

Chivalric: As much as his code guides him, it also hinders him.
- Courage: Taking on and attempting all challenges presented often lead to taking on more than he can handle.
- Justice: Follow the rules, even if skateboarding in that old construction site -would- lead to some kickass moves... but if you get dared, do you back off and wimp out or do you man up and do it? The latter would happen, since the rules he follows happen to be the ones that apply to the current situation, ie use a crosswalk when there's cars and other people, but jaywalk if there's no cars or witnesses. It's faster!
- Mercy: As tempting as it is to land the final blow, too many kung-fu movies made Carter believe that real strength is in restraint and letting your opponent live, rather than finishing them off. As impressive to some, it's infuriating to others and Carter has often been attacked from behind after trying to walk away from a scuffle. This rule is void when youma are involved.
- Generosity: Carter will not share his money with bums on the street. He got jumped by a mob of them once, and lost his entire allowance and lunch to them.
- Faith: The promises he has had to keep... Carter has lost some of his friends due to keeping secrets and promises he shouldn't have kept. Like telling his friend that those cookies contained peanuts when he promised another to never ever EVER tell someone else the secret ingredient. He lost his allowance in apology balloons in that particular incident.
- Nobility: Putting on airs means that the other skaters make fun of him for being too good to spray paint with the rest of them.
- Hope: When in doubt, fake optimism helps!
In a battle situation: Honestly? Sailor Merope struggles with remembering these "guidelines" of his in a battle situation. Normal chivalric acts include not throwing the first punch, not attacking ladies, and not outnumbering an opponent.
But Sailor Merope doesn't follow the "normal" and time-honored code.
When it comes to battling or patrolling at night, Sailor Merope isn't one to stand back and observe a battle, or to do recon. When there's a threat, it's his duty to take care of it, no matter what the cost.

Challenge: You're about to wipeout!

PHYSICAL DESCRIPTION

Concept: Please go nuts. I would like him to lean more towards a "pirate" theme than "sailor" theme in terms of a fuku. 83


Attacks:

Attack #1: Wave Fist! A short-ranged attack that summons a wave. The crest of the wave is at his fist, and the wave itself "fans out" from that point like a shield. The idea of this is to give him a short-ranged powerful punch that doubles as a shield -- not to absorb, but to knock away/diffuse attacks. Unless it's an electric attack -- then it'd absorbed and powered up to be painful! Of course, it also leaves Sailor Merope soaked with salt water... as well as whatever he punches.

Technical Details: One shout, one punch. Leaves him soaked and each thing he punches is also wet. HORRAY!

Attack #1a: Crashing Wave Fist! A powered-up version of the previous attack. The fist-punch hits harder and the wave moves faster. Attacks are more diffused with this, though electricity-based attacks hurt more. Still leaves things soaked, except this time the water's colder, more powerful, and much more salty. Arrr.


Attack #2: Return of the Rogue!. Carter draws his arm back like a punch, but doesn't deliver. Instead, the hand is raised up in a beckoning motion. From behind him, semi-transparent water forms. The water rises up nine stories and crashes down, becoming physical upon impact with the ground.

This attack floods the entire area, causing everyone not behind a barrier of some sort to be caught in the resulting current and moved "downstream" as it were.

The water disappears a minute after it appears, leaving behind salt. It also leaves everyone caught up in the attack soaked and smelling as if they just took a dip in the sea.







Why Senshi?!
HIS STAR SEED DID IT.
I feel that Carter can become either a Sailor Senshi or a Negaverse Lieutenant. In fact, either pathway is open to him -- just because I'm questing for his Senshi form doesn't mean he HAS to become a senshi. It's just what I feel would be best as, even though a Lt. with a cutlass and skateboard would be pretty cool. :3
So really... there's no reason, aside to explore the concept of "rogue waves" some more.

Why Merope?!
Merope is the youngest of the Pleiades of Greek mythology -- daughters of Atlas (a Titan) and Pleione (an Oceanid nymph). There are seven of them altogether. The Pleiades were considered to be Artemis' companions.

There are several myths regarding Merope, many of which say that Orion's pursuit of them resulted in them being turned into stars for their safety. Of the sisters, however, Merope is the faintest. Many believe this is because she married a mortal, and because of that lost some of her power. It is because of this that I picked Merope specifically to be male. Since she's the faintest, she struck me as being the "odd sister out." What better way to translate her oddity of marrying a mortal into Destiny City by turning the senshi male?

Why Rogue Waves?!
The Pleiades are the daughters of a titan and Oceanid nymph. Some sources claim that they are water nymphs, while other sources label them simply as "nymphs."
Merope is also considered the "Lost Pleiade" because astrologists did not record her star at first.
Rogue Waves are a phenomena of huge waves that occur out at sea. They are not like tsunami waves which are caused by earthquakes and build in power the closer they come to land. Rogue waves can reach a height of an eight or nine-story tall building, but a deep "trench" occurs before the wave strikes. You know those gigantic waves in movies that suddenly capsize a ship? That's a rogue wave. Currents and wind speeds are factors in creating them.
I picked Rogue Waves because tsunami seemed too destructive for Carter. If he knew that a certain building was destroyed because of him, he'd never be able to live it down.
http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=14446734

ROGUE WAVES: Wut?
In a nutshell? A tsunami that occurs out at sea. They can reach a height of 8-9 stories tall, and can be best described as the sort of freak wave that capsizes ships in an epic plot twist.
A tsunami is created by underground earthquakes.
A rogue wave is created by wind and water currents.
Before a rogue wave hits, a deep "trench" occurs. Then the water smacks down. biggrin

Marushii

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Sat Oct 24, 2009 5:04 pm


Ready to be checked out by staff! =D heart
PostPosted: Sat Oct 24, 2009 9:03 pm


Bumping this up since Carter has a slot ffffffff ILUD00D!

[Edit]
To clarify, a friend of mine has added me to their slot. They're one of the "contact later" types, so if needbe I can remove the RL-SLOT tag. :3

Marushii

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100


The Space Cauldron

Captain

PostPosted: Sat Oct 24, 2009 9:39 pm


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I'm not sure why you're using "Rogue Waves" when you could have just used "Waves" sad
PostPosted: Sat Oct 24, 2009 9:43 pm


*cough* I was told to actually become more specific than just "waves." ^////^

Should I change it back or...? ;;;


Confusion cleared! All fixed now. 83

Marushii

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Tue Nov 03, 2009 12:30 am


Updated Carter's "chivalry" flaws/virtues. I changed it in order to suit Carter better, to the point of sitting back and thinking exactly how a 16-year-old boy that skateboards would use the codes and follow them.

The old conventions would have seriously put a downer on his skateboarding hobby by restricting where he could partake in this activity. Under these new ones, he can go ahead and break the no trespassing law in order to go have some fun and try to get more attention. =D
PostPosted: Sun Jan 24, 2010 9:17 pm


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Yes from me <3

kalindara


natsu
Artist

Princess Paradox

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PostPosted: Tue Jan 26, 2010 6:53 pm


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All good from my end!
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