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Posted: Thu Oct 22, 2009 10:19 pm
1st Job Training: 13-17 Slimes Slime Tree • Exp: 10/10 • Money: 9/10 • Crowds: Moderate
16-22 Ribbon Pigs, Pigs Pig Beach • Exp: 9/10 • Money: 10/10 • Crowds: High
18-25 White Rabbit, Dark Rabbit Tent of Entertainers • Exp: 10/10 • Money: 9/10 • Crowds: High
23-30 Horned Mushroom, Zomby Mushroom Ant Tunnel • Exp: 10/10 • Money: 9/10 • Crowds: High
23-26 Horned Mushroom Horned Mushroom Tree • Exp: 8/10 • Money: 8/10 • Crowds: Low
24-30 Wild Boar, Dark Axe Stump Land of the Wild Boar • Exp: 10/10 • Money: 8.5/10, During Anniversary: 100000000/10 • Crowds: High
24-30 Octopus, Blue mushroom • Exp: 10/10 • Money: 8/10 • Crowds: High
1st Job PQs
11+ HPQ • Entrance Difficulty: 9/10 • Money: 0/10 unless bonus stage is done
21-30 KPQ • Entrance Difficulty: 8/10 • Money: 7/10
21-30 ACPQ • Entrance: 0/10 • Money: 9/10
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Posted: Thu Oct 22, 2009 10:20 pm
2nd Job Training: 30-35 Teddies Terrace Hall At terrace hall they are pretty much everywhere. Don't use your new skills unless you have to because they won't do you too much good. Just use straight out magic claw. You can freeze, then use magic claw or your can mob and use magic claw. • Exp: 9/10 • Money: 8/10 • Crowds: Moderate
30-35 Jack-in-the-box Credit Thirdout and Thiefzer0 Haunted House Pretty easy and good xp. A straight map and it’s the same idea as voodoos/hoodoos and nightmares. • Exp: 9/10 • Money: 7/10 • Crowds: Low
30-40 Crows Crow Forest Basically stand and zap away with lightning. Quick and easy kills and if you¡¦re an ice first, you can still do it(you just won’t get xp as quick) • Exp: 9/10 • Money: 7.5/10 • Crowds: Low
35-40 Fire Boars Burning Land Now your skills come into use. Ice will do perfectly in Burnt Land. Lightning MAY work here too. Just fight your way through this part. • Exp: 10/10 • Money: 9/10 • Crowds: Moderate
40-47 Kitties Garden of Red/Yellow You should be fighting at kitties at this point. If you are ice, fight at cellions or lioners. If you are light, fight at cellions or grupins. • Exp: 10/10 • Money: 8/10 • Crowds: High
40-50 Sakuras Amoria (map to the right) An alternative for kitties. Same thing and same exp but this place is more crowded. If you're not funded I recommend here because of the 350-400 mesos per kill. • Exp: 10/10 • Money: 10/10 • Crowds: Very High
40-50 Retz Helios Tower This is a really good place to train. Just spam your lightning on one screw. If you're an ice build you may have a tougher time here. • Exp: 10/10 • Money: 7.5/10 • Crowds: Low
40-52 Lorangs Lorang Lorang Lorang Weak to lightning but a pot burner. Still pretty good xp in the lower levels. This place can start getting boring though. • Exp: 8/10 • Money: 8/10 • Crowds: Low
47-67 Trucks Singapore (Map unidentified ) Nice quick map. You basically keep switching between the trucks and keep zappin them up. It will pot burn but it’s very quick xp. • Exp: 9/10 • Money: 7/10 • Crowds: Low
48-55 Extra D Credit Can0fSoup Parking Lot Nice training here and in these levels you can get .05% per kill. That is incredibly awesome xp but just watch that you have magic guard on. • Exp: 9/10 • Money: 10/10 • Crowds: Low
50-55 Chronos/Platoons Ludi Clock Tower Now you can go to chronos if you like. Grinding will become slower here but there is many other alternatives. • Exp: 9/10 • Money: 9/10 • Crowds: Moderate
50-60 Nightmare Horse Haunted House (Room near voodoos/hoodoos) Well this is one of the best places to train I have ever seen. It is in the Haunted House and it spawns in 3s. VERY similar to hoodoos/voodoos. In the lower levels you should be able to get at least 20~30% an hour. Also, put in one point in MP Eater before you come here. Then you won’t have to use MP pots since every time you use MP eater you regain tons of MP. Definitely recommended. • Exp: 10/10 • Money: 10/10 • Crowds: Moderate
50-65 Cellion/Lioners Garden of Red/Yellow 2 The bigger version of kitties. Now I recommend you use ice and mob them with lightning. Now that both ice and lightning can be maxed, I suggest you go to cellions because they aren’t too good against both. Lioners have better drops. • Exp: 8.5/10 • Money: 8.5/10 • Crowds: Moderate
55-62 Red Slimes Secret Spa Great training and everything is weak to ice. Just watch other for the poison geysers. They get pretty annoying. • Exp: 9/10 • Money: 8/10 • Crowds: Moderate
55-65 Wraiths Kerning Subway Just basic training. Xp is really good in lower levels but again, it may get slow. You can just teleport and zap them up everywhere. Also, there is a pretty nice chance of a red whip which can sell good on MTS. • Exp: 9/10 • Money: 9/10 • Crowds: High
55-65 Paper Lantern Night At the Forest Awesome training. Just mob em all up and you can use ice. Both lightning and ice do very good in this map. • Exp: 10/10 • Money: 9/10 • Crowds: High
55-70 Red Drakes Burning Land 2 Well this used to be the main I/L spot. Now it really isn’t as a result of new spots. Not generally recommended. • Exp: 7.5/10 • Money: 10/10 • Crowds: Low
55-75 Pac Pinkies Ghost Ship 1 The ghost ship has really become a hard hitter for the I/Ls as well as the clerics. In the lower levels of training here it will be a mega pot burner. As you progress it’ll get better and better. • Exp: 9/10 • Money: 8/10 • Crowds: Moderate
60-85 Slimys Ghost Ship 2 This is great training. Just teleing around the map and zapping everything and you don’t have to think twice. The spawn here is so fast that you only have to worry about MP pots. Your money will slowly decrease but only by 1k a repot if you loot. The good drops will help you back up. It a WIN. • Exp: 9/10 • Money: 8/10 • Crowds: Moderate
60-77 Jr. Selkies, Slimys Mysterious Path 3 Now this is what I call heaven. The spawn is fast and the monsters come in big mobs. The 3 platforms should be easy for you to take. Also, you’ll be getting 2-3 equips an hour and perhaps steelys. • Exp: 10/10 • Money: 10/10 • Crowds: Extremely High
60-70 Water Goblins Vanished Village Fast little goblins in Zipangu. This is one of the fastest training places for an I/L in these levels, however, it’s by far the biggest pot burner in I/L training. Monsters spawn extremely fast and it’s easy to thunderbolt them but they are constantly hitting 200-300 damage. Keep a finger on the MP button at all times! • Exp: 10/10 • Money: 3/10 (Good drops but u’ll be losin a lot of money for pots) • Crowds: High
60-75 Coolie Zombies Map before Dead Mine Really good training but it may be hard to get here without a dead mine scroll. Partying with a priest or cleric can really help the effort pay off. Now since Nexon lowered the spawn rate, it’s not always worth the effort. • Exp: 7.5/10 (since reduced spawn) • Money: 8/10 • Crowds: Low to moderate
60-75 STDs (Straw Target Dummies) Practice Field You’ll really get accustomed to this place. A straight map where you can mob up all the STDs. Great xp but a pot burner in the earlier levels. Once you hit about 68, it might become a pot saver. You can train here a little earlier or later but I don’t recommend it. • Exp: 10/10 • Money: 8.5/10 • Crowds: Extremely High
64-75 Hoodoos/Voodoos Haunted House Vanity Room In the Haunted House these give great xp. Only problem is that they’re very highly populated. With or without 2x, it’s still a great place to train. Just watch out for ksers. Also, all you have to do is stand in the middle of the room and mob them up. Not too hard. • Exp: 10/10 • Money: 9/10 • Crowds: Extreme to the Extremest High
65-75 Gryphons Mountain Cliffs These monsters fly everywhere but they are easily mobable and they give awesome xp. Just watch out because you might fall into a danger zone and get teled all the way to another map. These pot burn. • Exp: 10/10 • Money: 8/10 • Crowds: High
65-75 Mix Golems Forest of Golems The spawn in FoG is extremely thick and it is a populated area but don’t be fooled. You can do really well here because you can freeze up these massive things . • Exp: 8.5/10 • Money: 8.5/10 • Crowds: Extremely High
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Posted: Thu Oct 22, 2009 10:21 pm
2nd Job PQs
35-50 LPQ You can party here but now no one is here. It can be hard to find a party and people in this PQ may be really big jerks(not to offend anyone) • Entrance Difficulty: 2/10 • Money: 8/10
35-50 CPQ Now this is a PQ worth doing. Incredible xp and you can trade your points for a spiegleman necklace which can be sold for a ton. • Entrance Difficulty: 5/10 • Money: 10/10
51-70 OPQ Not too good anymore since glitch pq is patched. Even if it is unpatched I do not recommend it because it is bannable (it also doesn’t provide mesos). Orbis Rush pq is another option but once again, it’s not too good. • Entrance Difficulty: 0/10 • Money: 7/10
51-70 LMPQ Probably the best PQ in the entire ms. You get about 10k xp each round and rounds are done in 1-2 minutes. This can be godly as long as you have a good leader. If you are a lead (like me) then you should be even better off. The rewards (like pots) can be NPC¡¦d and sold for easy money. • Entrance Difficulty: 9/10 • Money: 10/10
55-100 PPQ A pirate PQ. Most people think that pirate pq stinks. But if you add up the exp its really good! You’ll be even with money because the drops from lord pirate NPC for fairly high. At level 55 you should get about 5% per pq. If you can do 4 in an hour that’s a good 20% an hour. When lmpq starts getting bad, this is a good option • Entrance Difficulty: 0/10 • Money: 0/10
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Posted: Thu Oct 22, 2009 10:22 pm
3rd Job Training
70-85 Birks The Crossroad Well these are the hell levels and there is a lot of controversy of where to train. During these levels you can train anywhere above in the 2nd job spots or you can train at this new place, Birks. They are weak to ice and give a lot of good xp. Just watch out for Dual Birks who aren’t weak to ice. • Exp: 10/10 • Money: 7.5/10 • Crowds: Moderate
75-80 Mr. Anchor Ghost Ship 7 The exp rate is about the same as voodoos/hoodoos which you might not like, HOWEVER, the spawn is faster. Also, more of them spawn at once and you can hit both platforms with ice strike. You should be able to 5-6 hit them and that makes training there extremely fast. • Exp: 8.5/10 • Money: 8/10 • Crowds: Moderate
75-85 Kru/Captain Red Nose Pirate Den This is a pretty nice place to train. There are also a few good sniping spots so you can just stand there and spam ice strike. Try to use ice strike instead of thunder because if you don’t freeze them, they can do good damage. • Exp: 9/10 • Money: 8/10 • Crowds: High
75-90 Death Teddies Forgotten Path of Time We are finally here. The death teddies! These monsters have very good hits doing more than 1k damage. The good thing is that they give about 1.3k xp per kill. You should use better potions here. Depending on your style, it may not be efficient until level 78ish. • Exp: 9/10 • Money: 8/10 • Crowds: High
75-90 Lucidas Stairway to the Sky, Hall of Mushroom Good place to train and good spawn of lucidas. They are everywhere so make good use of ice strike. There is some controversy about training here so make sure you get your facts straight. • Exp: 8/10 • Money: 8/10 • Crowds: Low
75-90 Wolf Spiders Wolf Spider Cavern These tough monsters are everywhere but they have amazing drops and xp. They hit high but you should be able to use ice strike. Just watch out and you’ll be fine. Depending on your style, it may not be efficient til 78ish. • Exp: 10/10 • Money: 9/10 • Crowds: Very High
78-100 Red Kentaurus Area of the Red Kentaurus These kents are all weak to ice but there are no sniping spots. They give proficient xp but they can all attack you at once. Be careful while you train here because when they all gang up on you, you probably will die. There are also mole holes that can stun you for 3 seconds. • Exp: 8.5/10 • Money: 9/10 • Crowds: Moderate
80-90 Firebrands Forgotten Path These monsters are pretty nice. They’re the only ones worth visiting in CwK. They have 2 forms, however, the xp to hp ratio is good. IT may take some time to get used to training here. • Exp: 8/10 • Money: 10/10 (You can get the badges and turn them in for a gawdly exchange quest) • Crowds: Low
80+ Blood Hafs Sky Nest Basically just ice striking. The xp is not as good as your used to but the health isn’t either. For some people this place is good while for others, not so much. • Exp: 8/10 • Money: 8/10 • Crowds: High
83-92 Bains WanWan Spa of Hell Credit lukas23 These big bull dogs are pretty nice. They give pretty good xp and they are weak to ice. This place will get boring though after a couple hours of grinding. • Exp: 8/10 • Money: 7.5/10 • Crowds: Low
85+ Squids/Lethal Squids Dangerous Sea Gorge These squids are supposed to be ice striked. Having thunder spear won’t make the effort any easier. This place gives really good xp and you can share it all with a squid party. • Exp: 9/10 • Money: 8.5/10 • Crowds: High
85+ Goby, Skeleton Fish Deep Sea Gorge Well these fast fish are great xp. They come in little goby houses that explode with a trillion of them. Just ice strike them all to death. Seal will help here once you get it. • Exp: 9.5/10 • Money: 8/10 • Crowds: Very High
90+ Vikings/Gigantic Vikings Warped Path of Time Most guides say to train here at level 85 but I don’t recommend it because you will have a tough time. There are SOME viking parties so make good use of them. • Exp: 8/10 • Money: 8/10 • Crowds: Moderate
90+ Red Wyverns Red Wyverns Nest All weak to ice.Can’t say too much more • Exp: 8.5/10 • Money: 8.5/10 • Crowds: Very High
102+ Himes Encounter With Buddha For all people who don’t know, this is dreamy ghosts. A lot of pros train here and it is basically a straight map. You can mob and freeze them. WATCH OUT FOR BLACK CROW. THERE IS NO CHANCE YOU WILL BE ABLE TO KILL HIM! • Exp: 10/10 • Money: 8/10 • Crowds: Extremely High
102+ Jr. Newties Destroyed Dragon Nest It’s good to party here. This place will help you train when you hit 4th job as well. • Exp: 9/10 • Money: 8/10 • Crowds: Extremely High
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Posted: Thu Oct 22, 2009 10:23 pm
4th Job Training
You have some of the same options as late 3rd job. There’s skeles, jr newties, wyverns, red kents, and blood hafs. The difference is that you have blizzard .
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Posted: Tue Oct 27, 2009 1:22 am
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Posted: Tue Dec 22, 2009 11:06 pm
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Posted: Tue Dec 22, 2009 11:13 pm
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