F = Fighter
P = Page
S = Spearman
$ = For profit and decent exp
* = Recommended

1st Job:
Level 1-6: Snail Hunting Ground 1 - Snails
Level 2-8: Snail Hunting Ground 2 & 3 - Snails
Level 5-10: Split Road -Snails
Level 8-10: Dangerous Forest
Level 10-18: The Tree that Grew/Rose 1 - Slimes
Level 10-18: Dungeon Southern Forest 1 * - Slimes
Level 10-18: Henesys Hunting Ground 1 (2nd Lowest Platform) - Snails-
Level 10-19: Henesys Party Quest -
Level 12-20: Henesys Hunting Ground 1 (2nd Highest Platform) - Orange Mushrooms
Level 15-25: Pig Beach $ - Pigs
Level 15-25: Pig Mini Dungeon ***This area is available for a limited time during event times. (Pigs)
Level 18-25: Henesys Hunting Ground 1 (Top Platform) - Green Mushrooms/Slimes
Level 18-25: Dungeon Southern Forest 2-4 (4 = *) - Green Mushrooms
Level 20-30: Orbis Tower Floor 18-20 $ - Jr.Sentinels
Level 22-30: Ant Tunnel 1-4 - Zombie/Horned Mushrooms
Level 25-30: Land of the Wild Boar 1 & 2 - Wild Boars
Level 25-30: Excavation Site 3 $* - Stone/Wooden Masks

2nd Job:
F/P/S: Level 30-35: Ant Tunnel 1-4 -Zombie/Horned Mush
F/P/S: Level 30-35: Land of the Wild Boar 1 & 2 -Wild Boars
F/P/S: Level 30-35: Excavation Site 3 $* -Stone/Rocky Masks
F/P/S: Level 30-35: Orbis Tower Floor 18-20 $ -Jr Sentinels
F/P/S: Level 32-40: Evil Eye Cave 1-4 * - Evil Eyes
F/P/S: Level 33-40: Terrace Hall - Teddy Bears
F/P/S: Level 33-40: Eos Tower Floor 99 & 100 - Ratz
F/P/S: Level 35-40: Eos Tower Floor 41
F/P/S: Level 35-42: The Road to Garden of 3 Colors, Garden of Red 1, Garden of Green 1, Garden of Yellow 1, Purple Plains $ -Jr. Kitties
F/P/S: Level 35-42: Purple Plains 1-2 $ - Sakura Cellions
F/P/S: Level 35-42: Secret Factory* - Trojans
F/P/S: Level 38-42: The Path of time, Lost Time 1 $ - Platoon Chronos
F/P/S: Level 38-50: CPQ (Carnival PQ) - Various Ludibrium stuff
F/P/S: Level 40-55: Eos Tower Floor 8 * - Block Golems
F/P/S: Level 42-55: Hidden Tower -Block Golems
F/P/S: Level 44-60: Practice Field: Easy Level* - Straw Target Dummies
F/P/S: Level 45-60: Practice Field: Normal Level* -Straw Target/Wooden Dummies
F/P/S: Level 46-60: Practice Field: Advanced Level* - Wooden Dummies
F/P/S: Level 45-60: A Night in the Forest (Flat map + slash blast from side to side) -Paper Lanterns + Dark Cloud Fox
F/P/S: Level 48-52: The Path of Time & Lost Time 2 $ - Master/Platoon Chronos
F/P/S: Level 48-58: Someone Else's House -Iron Hogs
F/P/S: Level 48-58: Defeat Monsters - Mecateon
F/P/S: Level 50-55: Mountain Slopes - Electrophants/I.AM.ROBOT.
F/P/S: Level 50-58: Watch out for Icy Path 1 & 2 -Jr. Yetis
F/P/S: Level 50-65: Mountain Cliffs - Gryphons
F/P/S: Level 51-70: Maze Party Quest - Various Stuff
F/P/S: Level 52-60: Suburban Area 2 (Truckers)
F/P/S: Level 54-65: Cold Field 1 * - Hectors & White Pangs
F/P/S: Level 57-65: Forest of the Dead Trees 1-4 - Coolie Zombies
F/P/S: Level 60-70: The Forest of Golem *$ - Stone/Dark Stone Golems
F/P/S: Level 60-70: Orbis Party Quest - Various
F/P/S: Level 60-70: Voodos/Hoodos (Too many map names to put up, find the map with decent spawn, you can go earlier, but be prepared for war)
F/P: Level 60-70: Ice Valley 1 - Jr.Yetis/ Yetis / Transformed Jr.Yetis
F/P: Level 60-70: Top of Black Mountain - Blins
F/P/S: Level 60-70: Mysterious Path 3 (Various ghost monsters)
F/P/S: Level 60-70: Ghost Ship 1, 2 (Slimys, Green Ghosts and etc)


3rd Job-4th Job:

-Crusader/Hero:
Level 70-78: Mysterious Path 3 (Various ghost monsters)
Level 70-78: Ghost Ship 1, 2, 5 (Slimys, Green Ghosts and etc)
Level 70-75: Ice Valley 1 Jr.Yetis/Yetis/Transformed Jr.Yetis
Level 70-75 : Voodos/Hoodos *$
Level 70-75: Top of Black Mountain - Blins
Level 70-80: Mountain Cliffs - Gryphons
Level 70-85: The Forest of Golem *$ - Stone/Dark Stone Golems
Level 75-80: Red Nosed-Pirate Den 2 - Kruz / Captains (Party formation should be best exp gain)
Level 75-82: Ghost Ship 6: (Anchorman)
Level 77-120: Wolf Spider Cavern * - Wolf Spiders ****(Once you have 5 Orbs and 1 Coma, you can go here if you're heavily funded; if not, stay away)
Level 78-85: Ice Valley 2 - Yeti & Pepes / Yetis/ White Pangs / Jr.Yetis / Transformed Jr. Yetis
Level 80-92: Warped Path of Time 3 - Ghost Pirates
Level 80-90: Forgotten Path of Time 3 - Death Teddies (Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 82-90: Lost Time - Master Death Teddies (Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 84-120: Unbalanced Time *$ - Dual Ghost Pirates
Level 93-120: Warped Path of Time 4 - Spirit Vikings
Level 94-120: Dangerous Sea Gorge 2 * - Lethal/Rissel Squids
Level 95-120: Deep Sea Gorge 2 * - Goby / Bone Fish (Recommended a Priest follow party formation if before level 100)
Level 100-120: Forbidden Time - Grim Phantom Watches
Level 100-125: Encounter with Buddha - Himes
Level 100-125: Red Wyvern's Nest *- Red Wyverns (Recommended party formation for best exp in the 100's, get an I/L AM and/or Bishop too)
Level 110-115+: Armory - Bains + Boss
Level 110-123: Dragon Forest III - Brextons and Dark Cornians ***(Big mobs, just gather, and mob away)
Level 110-130+: Blue Wyvern's Nest: Blue Wyverns ***(Suggested going with a Bishop and/or ArchMage as that will greatly boost exp rate)
Level 125-130+: Destroyed Dragon Nest: Jr. Newties/Newt Golems (Party formations or solo, as long as you have Brandish at a decent level)
Level 125-130+: The Dragon Nest Left Behind * - Skelegons/Skelesaurus (Recommended Party formation or with a Priest/Bishop)
Level 125-130+: Peak of the Big Nest * - Skelegons/Skelesaurus/Newt Golems (Recommended Party Formation)

-WK/Paladin:
Level 70-78: Mysterious Path 3 (Various ghost monsters)
Level 70-78: Ghost Ship 1, 2, 5 (Slimys, Green Ghosts and etc)
Level 70-75: Ice Valley 1 - Jr. Yetis/Yetis/Transformed Jr.Yetis
Level 70-76: Voodos/Hoodos *$
Level 70-75: The Forest of Golem *$ - Stone/Dark Stone Golems
Level 70-80: Mountain Cliffs - Gryphons
Level 70-78: Vanished Village - Water Goblins
Level 75-85: Ice Valley 2 * - Yeti and Pepes / Yetis / Jr. Yetis / White Pangs
Level 75-80: Red Nosed-Pirate Den 2 - Kruz / Captains (Party formation should be best exp gain)
Level 75-85: Warped Path of Time 3 * - Ghost Pirates
Level 75-82: Ghost Ship 6: (Anchorman)
Level 77-82: Mysterious Path 3: (Ghosts stuff)
Level 80-90: Forgotten Path of Time 3 - Death Teddies(Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 80-120: Unbalanced Time *$ - Dual Ghost Pirates
Level 80-95: The Area of Red Kentaurus *$ - Red Kentaurus (Ice Charge for money)
Level 80-95: The Area of Blue Kentaurus * - Blue Kentaurus
Level 95-120: Wolf Spider Cavern - Wolf Spiders (If 16 ice charge or higher) *$
Level 93-120: Warped Path of Time 4 - Spirit Vikings ($ with Ice/Blizzard Charge)
Level 95-120: Forbidden Time * - Grim Phantom Watches
Level 95-107: Leafre: Forest : Crossroad - Birks/Dual Birks
Level 100-120: Dangerous Sea Gorge 2 - Lethal/Rissel Squids (If 16 ice charge or higher)
Level 100-120: Red Wyvern's Nest * -Red Wyverns (Soloing with Ice works, or find a party of either 1 more attacker, 1 more attacker and a Priest)
Level 100-120: Dragon Forest III *-Brextons (Brextons + Ice = great EXP + money)
Level 100-120+: Armory - Bains + Boss
Level 110-120+: Deep Sea Gorge 2 - Goby / Bone Fish(If ice charge is maxed)
Level 110-130+: Blue Wyvern's Nest: Blue Wyverns ***(Suggested going with a Bishop and/or ArchMage as that will greatly boost exp rate)
Level 125-130+: The Dragon Nest Left Behind - Skelegons / Skelesaurus (Party formation recommended for best exp gain)
Level 125-130+: Peak of the Big Nest * - Skelegons / Skelesaurus / Newt Golems (Party formation)
Level 125+: Encounter with the Buddha - Himes (assuming you went with Holy Charge and ACB first)

-DK/Dark Knight:
Level 70-78: Mysterious Path 3 (Various ghost monsters)
Level 70-78: Ghost Ship 1, 2, 5 (Slimys, Green Ghosts and etc)
Level 75-82: Ghost Ship 6: (Anchorman)
Level 70-75: Top of Black Mountain - Blins
Level 70-75: Voodos/Hoodos *$
Level 70-90: The Forest of Golem *$ - Stone/Dark Stone Golems ***(Past 77, this area is only for mesos making)
Level 70-80: Mountain Cliffs - Gryphons
Level 75-80: Red Nosed-Pirate Den 2 - Kruz / Captains (Party formation should be best exp gain)
Level 75-82: Ghost Ship 6: (Anchorman)
Level 78-90: Forgotten Path of Time 3 -Death Teddies (Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 78-95: Lost Time * - Master Death Teddies(Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 78-90: The Area of Black Kentaurus *- Black Kentaurus(Same as DT's, try going with a Priest as they're healable)
Level 80-95: The Area of Blue Kentaurus * - Blue Kentaurus(Recommended a Priest come with you in the early levels)
Level 80-95: The Area of Red Kentaurus * - Red Kentaurus(You can probably find a Priest if you're lucky, as they also drop weapons for them)
Level 85-120: Wolf Spider Cavern *$ - Wolf Spiders
Level 85-90: Cavern of Fortitude (I would think Fury works well here, just mob them all to a corner)
Level 90-120: Forbidden Time * -Grim Phantom Watches (Do not go without a Priest following you, otherwise you will drain TOO many potions)
Level 93-120: Warped Path of Time 4 * - Spirit Vikings(recommended party formation)
Level 94-120: Dangerous Sea Gorge 2 * - Lethal / Rissel Squids
Level 95-120: Deep Sea Gorge 2 * - Goby / Bone Fish(Recommended a Priest follow party formation if before level 100)
Level 100-120: Red Wyvern's Nest -Red Wyverns (Same party formation as Dual Parties: Priest, and 1-2 other attackers)
Level 100-120: Encounter with Buddha - Himes
Level 110-120+: Armory - Bains / Boss
Level 110-123: Dragon Forest III Brextons and Dark Cornians ***(Polearm Users rejoice, the big mobs in this map will be full of fun and exp)
Level 110-120: Path of Peril : Typhons (these comes in huge mobs, just use Roar to lure them and kill them. I suggest taking touch damage as magic throws you off map)
Level 110-130+: Blue Wyvern's Nest: Blue Wyverns ***(Suggested going with a Bishop and/or ArchMage as that will greatly boost exp rate)
Level 130-140+ biggrin estroyed Dragon Nest * - Jr.Newties / Newt Golems (You can go at 120 if you want, but you'd just be leeching. 130 assuming you went Berserk first)
Level 130-140+: The Dragon Nest Left Behind * - Skelegons / Skelesasurus (You can go at 120 if you want, but you'd just be leeching. 130 assuming you went Berserk first)