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Flynn MacCumhaill
Captain

PostPosted: Sat Dec 03, 2005 12:48 am


[Evine]

Evine is a city covering the surface of an entire planet. If the planet itself ever had a different name, it was forgotten many centuries ago. The city is technically ancient, but has built upward on itself, so that none of the floors in use are nay more than a few decades old. The buildings themselves are great towers -- general cylindrical in shape and over a kilometre high. Only the uppermost floors are in use. (Effectively the section in use is approximately the height of a modern high-rise.) Floors are counted from the top of the building. This means that, the buildings not having a uniform height, that "level five" on one building may not be at the same level as "level five" on the next.

There is no "street level", as there is no street. The space between the buildings drops away into a shadowed void, punctuated by frequent docking platforms and other floating slabs of plascrete for similar purposes. Beyond a certain level, no light penetrates. In fact, the natural surface of the planet has not seen sunlight for a very long time. The buildings themselves conform to a colour scheme of blue, white and silver. In the day, they glisten with breathtaking brilliance. At night, they are delineated with lights of various colours, and clubs (of all kinds, depending on the district!), restaurants, so on and so forth are marked accordingly (think Tokyo-style).

[Resources]

Evine has to import everything. At different points in its history, it has even needed to import air as the buildings reached new dizzy altitudes.

Other worlds, referred to as Primary Worlds, are treated as "supply worlds": they provide raw materials, including agricultural produce, raw materials for textiles, and minerals and other mined products.

Ex-Primary Worlds now stripped of their resources have been set up as Secondary Worlds: factory worlds, where the raw materials are treated and turned into marketable products.

Once a region has been exhausted of resources (and the Secondary Worlds are impractically distant from their Primary suppliers), they are given over for residential and trade purposes, gradually being built up like Evine itself.

[Trade]

Evine is the central port for all trade in the known universe, and everything must be registered there, even if it does not pass through.

The tax on goods passing through, though, is a stinging 15%, and it is not allowed to pass by: if possible, anything being moved between worlds must pass through Evine. For this reason, it could be expected for smuggling to be a booming industry, but there is very little evidence of it at all. This could simply indicate how good the smugglers are at their job.

[Government]

The Evinian government can be considered as a kind of autocracy: the planet is run by a Board of Directors consisting of seven individuals. In the event of a board member dying or becoming unable to fulfil his duties, a successor is selected by the Board.

Appeals are able to be made to the Board, and advisors to the Board do exist, but no-one other than the Board has any say in the running of the planet at all.

[Technology]

+{Transport}+

The nature of the city had dictatedthe nature of transport: Small out-of-atmosphere craft (the SW X-Wing would fit into this category) are common enough, but other atmospheric vehicles have been developed. The most common types are:

MPATV/Speeder: The Multiple Personnel Atmospheric Transport Vehicle is the Evinian version of a motorcar. Evine's (lack of) weather has led the normal design of these to be open-top, although there do exist some which do not conform to this. The shape essentially resembles a car without wheels and with a softly glowing repulsorlift cell array underneath. Availible in just about any color and style you can imagine.

SRAR/Racer: The Single Rider Aerial Racer is a fast, lightweight craft intended for one rider, although it is possible to double-up. To give an idea of what is looks like, consider, say, a Suzuki motorbike. Remove the wheels, and stretch it to roughly twice its original length. It is ridden with the upper body basically lying along the "saddle", creating a very streamlined profile. Like the Speeders, lift is provided by repulsorlift cells.

HovBoard(tm)/Board: Shaped essentially like a snowboard, but somewhat shorter, these things are an extremely popular new development. Using the newer repulsophibre technology, they are far more manoeuverable and thinner than their repulsorlift predecessors. Riding one is a bit like snowboarding, a bit like surfing, and a bit different again. Unlike the repulsorlift cells, repulsophibre is non-light-emitting.

+{Weaponry}+

The usual sci-fi arsenal of blasters, plasma cannons, and so on are available, along with various primitive, hybrid, and just plain weird options.

+{Computers}+

Laser, quantum, biological... you name it, and it has been tried. Currently a point has been reached where the refinement of all these different systems has brought them to more or less precisely on-par with each other, and work has been put into making them more compatible with each other. Direct interfacing has been developed, but is generally considered impractical. The most common setup is not very much of a step up from what we use now.

+{Communications}+

In spite of the popular rejection of direct interfacing with computers, implanted chips serving the purpose of today's mobile phone are the norm.

A possible problem with these -- although not a concern to most people -- is that once removed, their origin is extremely easy to trace. Also, in all cases if a closed network is discovered, it is possible to trace devices attached to that network. The chips are not simple to remove, of course, which means the people associated with the network can be found more easily than if more primitive devices were being used.

[Peculiarities]

In the Evinian universe, magic is real. Different cultures draw upon it to differing degrees -- many do not use it at all. Planets where magic is a highly important element of the society are referred to as "mage worlds". Among them are the planets of Dyrwyndd and Caerwyn (one of my invention, the other not). On Caerwyn, so profuse is the use of magic that mundane technologies are prone to malfunction!

Little or no research has been done into what drives magical development on a planet.

Oddly, magic does not work on Evine. At all. Whatsoever. With no exceptions. Although this is a very well-known fact, precisely why is a mystery, which no-one of influence or importance really cares much about, so no funding has been allocated to find out.

[Residents and Immigrants]

The cost of living on Evine is very high, and most of the permanent residents are wealthy traders and princes of merchant empires.

As with any port, there is a constant through-flow of traders and associated individuals, some of which are forced to stay for several days as they wait for the passage of their goods to be cleared.

A great many young people have bought their fare, or stowed away to get to Evine, to seek their fortunes. While it is fairly easy to get to Evine as a stowaway, it is impossible to leave thus. They now make up the gangs of the shadowed Lower Levels, groups with names like "the Razor Sharks" or "the Red Shadows". (I had a player once insist on calling them all "Cyberpunks.") Life expectancy is a few years at best. Of course, no-one knows about this until they reach Evine, because the fortune-seekers have no way of getting a message off the planet. They have nothing.

[The Tower Network]

Some of these young individuals have better luck. While small criminal organisations are quickly quashed by the autocratic Evinian government, there is a single large network influencing the entire planet who have managed somehow to slip underneath the government radar -- perhaps simply by dint of being so large that they faded into the background rabble. This is the Tower network.

The Tower network try to screen all young new arrivals to the planet, wherever possible, in order to pick up individuals of certain skills -- whop would otherwise end up in the lower-levels gangs -- to bring into the organisation. This ranges from exceptional sharpshooters, abnormally skilled engineers, brilliant programmers, right through to -- when required -- good cooks.

Members of the Tower network are organised into cells of between four and six, with an alphanumeric designation selected according to the time of formation of the cell, but which does not really indicate anything. The exception to this is the Omega cells. These are specialised assassin squads, generally with only three or four members.

Tower members are almost all under 25 (or their racial equivalent), with only a small number of exceptions.

There are actually ten Towers, controlling activities in a certain sector of the planet: North, South, Equatorial North 1 through 4, and Equatorial South, 1 through 4. These sectors are not official divisions, but are instead mapped out by the Tower Network. There is a hierachy of Towers, with North set as the highest-ranking. Each Tower has a Towermaster: for North Tower, this is Caleb T'au.
PostPosted: Sat Dec 03, 2005 12:49 am


I warn, the system I am intending to use for this roleplay is a little controlling. I model it on the D&D DM concept. I will take care of any NPCs encountered. (Do feel free to introduce them, I'm just taking care of controlling them.) I will also set tasks. Many of my posts are likely to be in second person, present tense. I know full well that third person past is the accpeted mode here, but I believe that this unconventional mode may prove more effective at times.

Flynn MacCumhaill
Captain


Flynn MacCumhaill
Captain

PostPosted: Sat Dec 03, 2005 12:53 am


TheTower

Soon you will be meeting Caleb T'au (pronounced "Tor"), Towermaster of Evine North. The Towers are akin to the Thieves', Burglars', Smugglers' and Allied Traders' Guilds of traditional fantasy: a network of those who ae light-fingered for a living. With a few assassins thrown in, of course. Training is on-the-job, and you learn well and fast. The Towers are centered around actual buildings, usually in good residential districts. You will be housed in Evine North Tower. The living quarters are arranged thus: five bedrooms open onto a common room, which in turn opens onto a hallway. There are three floors of these units, with probably about a hundred units on each floor. Not all are occupied, althogh there have been times when they have been.

Your characters have been selected from the thousands of naive young immigrants to Evine to be brought into the Tower system because of special skills they possess which may be valuable to the Tower.

You will have access to vehicles and weaponry (the typical mainstream sci-fi balsters/phasers/"laser guns" (but please don't call them the latter! Pleeease!) ranging in size from somewhat smaller than a hand gun to a huge, shoulder-mounted cannon -- there are no lightsabers, though, I'm afraid, but I will happily make allowances for something like a FF gunblade) as needed.
PostPosted: Sat Dec 03, 2005 12:55 am


This post will contain details of "where we are up to now", in case this is necessary.

Flynn MacCumhaill
Captain


Flynn MacCumhaill
Captain

PostPosted: Sat Dec 03, 2005 12:56 am


This post will contain character names, organised into cells of five (*Laughs* in case we get more than that. On the whole, unlikely.) and character locations (shouldn't be necessary, but it drives me batty when you get "X turned to Y" when X is at the shop and Y is in Brazil.)

BEFORE YOU BEGIN, PLEASE POST A PROFILE HERE.

Who And Where
- Alastor (Splungent Floob) [LEFT]
- Hewitt ([Halo]) [Hangar]
- Arien (Sayuri Kirie) [Hangar?]
- Snap (Thrudd) [Hangar]
- Tomias (Yun Xorin) [Training Hall, Shooting Range 2]
PostPosted: Sat Dec 03, 2005 12:57 am


It Begins.

You have disembarked from your transport onto a dock, your meagre possessions gathered around your feet. Thronged around you are other young offworlders, come to seek their fortune. Night is creeping up fast, and you have no idea where you are going to go, or what you are going to do.

A man with a long red ponytail, wearing a loose fitting white shirt of what looks like cotton, comes up to you and adresses you by name. He directs you to a corner of the platform where a few other youths are gathered, and where a nine-seater speeder is parked. He fetches a couple of others, and indicates that you should get into the vehicle. He takes the driver's seat, starts the engine, and you race off to an unknown destination in the deepening night, with building-lights blinking on around you.

Flynn MacCumhaill
Captain


mr floob

PostPosted: Sat Dec 03, 2005 2:18 am


((Yeah, hi! xd ))

Alastor was sitting in the far back of the speeder, tapping his fingers on his knees. He had no clue where they were going, but his right hand was always stuck to his handgun stuck to his belt. He leaned forward and asked the driver, "Hey dude, where the hell are we going?"
PostPosted: Sat Dec 03, 2005 2:24 am


Orpheus, the driver, smiled. "It is probably better that you wait and see, but somewhere to sleep and a decent job. Well, a job in which you keep decent, at least, the ladies here should be pleased to know."

Flynn MacCumhaill
Captain


mr floob

PostPosted: Sat Dec 03, 2005 2:26 am


Alastor sighed and laid back in the car seat. He pulled his helemt down over his face, so it covered his eyes with the small "Glass" part that you could pull down. They worked somewhat at sunglasses, even though Evine didn't have that much sun at all. He leaned his head against the back of the chair and whistled.
PostPosted: Sat Dec 03, 2005 2:47 am


Alastor sat up once more and asked Orpheus, "How long will it be 'till we get there?" He then sat back down again and played around with the sings on his helmet.

mr floob


Flynn MacCumhaill
Captain

PostPosted: Sat Dec 03, 2005 3:31 am


((Waiting... more people...))

"Not too much longer," Orpheus said, as they entered a more subtly lit district.
PostPosted: Sat Dec 03, 2005 3:37 am


((Yup! ^^))

Alastor sighed and and laid back once more. He took his handgun out of his belt and twirled it around in his hand.

mr floob


Sayuri Kirie

PostPosted: Sat Dec 03, 2005 4:24 pm


(Yeah, hi. Posted a profile. :3 Help me. I might need tutoring.)
PostPosted: Sun Dec 04, 2005 12:33 am


(( heart heart First prize for you! >_o Your profile is excellent. I shall take it that your weapon is rare, and those knowing how to use it are rarer still. An excellent and valuable skill ^__^ . I am sure you will be fine, but do feel free to ask about anything you like. ))

Flynn MacCumhaill
Captain


Sayuri Kirie

PostPosted: Sun Dec 04, 2005 1:15 am


Arien sat near a side, eager to get this ride over with. Eager to get most of whatever was ahead, over with. She wore a red top, black pants--and of course, a gunholster, just for kicks. Even though the gun she held was far too small to fit in that holster properly.

(Yay<3)
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