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Posted: Thu Dec 01, 2005 8:12 pm
I will post all of your Ideas in my second post so that we can keep track of them. I will try tyo get these wepons in with the staff, but i'm not sure I can. Minemolth, would you be so kind as to make this a sticky?
Code: Armor Name: Defence: Fire Res: Ice Res: Energy Res: Dark Res: Light Res: Poison Res: Wind Res:
Code: Weapon Name: Type of Wep: Element: Damadge: Special:
Just copy and paste the code for any weapon/armor you want.
Armours Name: Elegant Mage's Robe Defense: +5 Fire Res: +20 Water Res: +20 Wind Res: +20 Earth Res: +20 Light Res: +10 Dark Res: +10 Other: -10% chance of being inflicted by a status ailment
Name: Red Robe Defense: +9 Fire Res: +25 Water Res: +25 Wind Res: +25 Earth Res: +25 Light Res: +15 Dark Res: +15 Other: Teaches Red Mage S-Ability: Magic POW+
Name: White Robe Defense: +9 Fire Res: +35 Water Res: +35 Wind Res: +35 Earth Res: +35 Light Res: +20 Dark Res: +20 Other: Teaches White Mage S-Ability: Magic RES+
Name: Black Robe Defense: +9 Fire Res: +25 Water Res: +25 Wind Res: +25 Earth Res: +25 Light Res: +20 Dark Res: +20 Other: Teaches Black Mage S-Ability: Geomancy
Name: Green Robe Defense: +9 Fire Res: +35 Water Res: +35 Wind Res: +35 Earth Res: +35 Light Res: +10 Dark Res: +10 Other: Teaches Green Mage S-Ability: Jinx
Name: Blue Robe Defense: +14 Fire Res: +25 Water Res: +25 Wind Res: +25 Earth Res: +25 Light Res: +10 Dark Res: +10 Other: Teaches Blue Mage S-Ability: Immunity
Name: Archer half armor Defence: 6 Fire Res: -6 Ice Res: 2 Energy Res:1 Dark Res: -10 Light Res: 10 Poison Res: 2 Wind Res: 18
Name: Thicker Skin Defence: 3 Fire Res: 1 Ice Res: 1 Energy Res: 1 Dark Res: 0 Light Res: 0 Poison Res: -2 Wind Res: 3
Name: Golden Plated Body Armor Defence: 18 Fire Res: 0 Ice Res: -3 Energy Res: -10 Dark Res: 0 Light Res: +3 Poison Res: 0 Wind Res: -1
Name: [Light/Dark] Elemental Cloak of Mastery Defense: 6 Fire Res: +9 Ice Res: +9 Energy Res: Absorbs Dark Res: Absorbs or -10 Light Res: Absorbs or -10 Poison Res: +9 Wind Res: +9
[There would be Light and Dark varieties, the one that it is, obviously being the power it absorbs] Name biggrin ragon Plate Cuirass Defence:+5 Fire Res:+20 Ice Res:-10 Energy Res:10 Dark Res:10 Light Res:10 Poison Res:0 Wind Res:10
Name: Armored Elegant Dress Defence: 5 Fire Res: -10 Ice Res: +2 Energy Res: -5 Dark Res:0 Light Res: 0 Poison Res: 0 Wind Res: -1
Name: Guekin Defence: 20 Fire Res: 50% Ice Res: 50% Energy Res: 20% Dark Res: 0% Light Res: 0% Poison Res: 60% Wind Res: 10%
Name: Armor of Fire and Ice Dragon Defence: +7 Fire Power: able to use fire and weaken ice Ice Power: able to use ice and weaken fire Energy It Takes: 10
Weapons
Name biggrin ragon Sword Type of Wep:Long Blade Element: fire Damadge:20-50 +30 minimum damage when near fire. Special: The user turns into a mighty dragon for your turn, doubling your minimum and maximum damages! Plus, you get to hit again!
Name: Suiken Attack: 10 Power: two hits in one strike Energy It Takes: 25 Damadge: 5 per hit. 10 alltogether
Name: Damsel's Needle Type of Wep: A giant needle, similar to a spear. Element: Wind Damage: -10-25 (depending on your skill with the thing, it could end up hitting you instead of the enemy) Special: You spin the giant needle rapidly to create an enormous amount of wind that can whip (or blow away) enemies. The incredibly pointy tip is also good for piercing. The needle is light and easy to carry. Originally designed for females, although it is still available to males.
Name: Basilisk Fangs Type of Wep: Twin Daggers Element: Dark Damadge: 10-15 per hit Special: The poison that comes out of the daggers are very potent and will make the enemy lose 10 hp as time goes pass
Name: Pointy Roses Type of Wep: Twin Daggers Element: Earth Damadge: 12-18 (hits twice, doing 6-9 damage each hit) Special: The roses grow twice as long, and, likewise, they do twice the damage.
Name: Dragon Fangs Type of Wep: Twin Daggers Element: Fire Damadge: 20-30 (Hits twice, doing 10-15 damage each hit) Special: You put the two daggers together forming an X and, from the middle of the X, two parrelel fire balls hit at the same time doing 30-50 damage... Each.
Name:Twin Kurai Type of Wep: Twin Daggers Element: Metal Damadge: 10-20 (Hits twice, doing 5-10 damage each) Special: You throw the daggrs and thay act like boomerangs, resulting in four hits of 5-10 damage.
Name: Rusty and bent Twin Kurai Type of Wep: Twin Daggers Element: Metal Damadge: 2-4 (hits twice, doing 1-2 damage each hit.) Special:Has a 20% chance of lethaly poisoning for 20 damage for 2 turns.
Name: Katana Type of Wep: Long Sword Element: metal Damadge: two hits of 10-30 Special: Attacks twice! Most other long swords cant do that!
Name: Russian Roulette Type of Wep: One hand Firearm Element: metal Damadge: (-60)-60 Special: It can immensly hurt you, but it can immensly hurt your opponent, as well.
Name: Dual Firecrackers Type of Wep: Twin One hand firearms Element: metal Damadge: two shots of 15-20 damage. Special: Does an extra shot.
Name: Flame Thrower Type of Wep: Two hand firearm Element: Fire Damadge: 30-40 Special: After three shots, you can only hit people with the butt of the gun doing 10-10 damage.
Name: Cloud Cleaver Type of Wep: One Handed Magic Sword Element: Wind Damadge: 1-7 Special: A bunch of clouds cover your opponent and you slice through them, doing 5-15 damadge.
Name: Domo-kun Whip Type of Wep: Whip Element: none Damage: 5-6 Special: You flick the whip, and a group of Domos mauls and tramples your opponent. domokun domokun domokun
Name: Wolfbane Gun Type of Wep: One handed firearm Element:none Damadge: 1-9 Special: Shhots three times doing 6-9 damadge.
Name: Twin Staff Type of Wep: Staff Element: Neutral ATK: +12 Fire Pow: +10 Water Pow: +10 Wind Pow: +10 Earth Pow: +10 Light Pow: +20 Dark Pow: +20 Special: Teaches Red Mage A-Ability: Doublecast
Name: Reinflenche Type of Wep: short bow Element: wind Damadge: 12 to 20 Special: bowmans heart: energy fills around the archer's arrow, causing damage to both, the archer and enemy.
Name: Angel Staff Type of Wep: Staff Element: Light ATK: +10 Fire Pow: +10 Water Pow: +10 Wind Pow: +10 Earth Pow: +10 Light Pow: +35 Dark Pow: +5 Special: Teaches White Mage A-Ability: Full Life
Name: Lycans Obsidian Type of Wep: two handed sword or axe for humans Element: Dark Damadge: -2-6 Special: Moon comes out and you turn into a beast who can use the full extant of the swords/axes power, 12-18 damage I guess...
Name: Viper Bow Type of Wep: short bow Element: poison Damadge: 3-15 Special: 40% chance of poison, dealing 1-5 damage every turn.
Name: Greater Viper Bow Type of Wep: long bow Element: poison Damadge: 5-20 Special: 65% chance of poison, dealing 1-5 damage every turn.
Name: Blade gauntlets Type of Wep: gauntlet Element: metal Damadge: 3-7 per hit Special: Jabs enemy twice w/ blades on gauntlet knuckles
Name: Dark Rod Type of Wep: Rod Element: Dark ATK: +17 Fire Pow: +20 Water Pow: +20 Wind Pow: +20 Earth Pow: +20 Light Pow: +5 Dark Pow: +35 Special: Teaches Black Mage A-Ability: Darkaga
Name: Stinger of the Wasp Type of Wep: Enchanted sniper rifle Element: death/poison, fire Damage: (normal: 34-80) (against ice: 43-70) (against nature: 65-120) Special: Poison shot (roll D10; poison hit on a 9 or better; 4-10 poison damage for 6 turns on a successful roll); Burning shot (roll D10; burn hit on an 8 or better; 5-9 burn damage for 4 turns on a successful roll); Head shot (roll D20; instant kill on an 18 or higher) Required Lvl: 28 Required Class: Marksman; Ranger; Assassin; Ninja; Hitman
Name: Pyrokind Type of Wep: sword Element: fire Damadge: 1-15 Special: when attacking, shoots fireballs
Name: Dragon Fists Type of Wep: Monk Knuckles Element: Fire Damage: I don't care Special: You make an X with your arms and then slide it apart and as your arms slide past a dragon shoots from the sparks on the weapon, attacking the enemy in front of you(This ability should be extremely strong and take alot of Power to use for instance if you us Power points and a normal ability uses about 50 then this should use 90)
Name: Blue Saber Type of Wep: Saber Element: Neutral ATK: +20 Fire Pow: +10 Water Pow: +10 Wind Pow: +10 Earth Pow: +10 Light Pow: +10 Dark Pow: +10 Special: Teaches Blue Mage R-Ability: Learning
Name: Supreme Sword Type of Wep: Non-elemenal magic sword Element: metal Damadge: 5-30 Special: The sword lights up in many colors and you attack with an explosive strike.
Name: Jinx Rod Type of Wep: Rod Element: Neutral ATK: +11 Fire Pow: +10 Water Pow: +10 Wind Pow: +10 Earth Pow: +10 Light Pow: +10 Dark Pow: +10 Special: Teaches Green Mage A-Ability: Blind
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Posted: Thu Dec 01, 2005 8:30 pm
Name: Armored Elegant Dress Defence: 5 Fire Res: -10 Ice Res: +2 Energy Res: -5 Dark Res:0 Light Res: 0 Poison Res: 0 Wind Res: -1
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Posted: Thu Dec 01, 2005 10:03 pm
Name: Wolfbane Gun Type of Wep: One handed firearm Element:none Damadge: 1-9 Special: Shhots three times doing 6-9 damadge.
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Posted: Fri Dec 02, 2005 7:55 pm
i just hope they have some earth elemnt stuff...and magic!! xp
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Posted: Tue Dec 06, 2005 8:00 am
I just thought of something:
Name: Domo-kun Whip Type of Wep: Whip Element: none Damage: 5-6 Special: You flick the whip, and a group of Domos mauls and tramples your opponent. domokun
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Posted: Tue Dec 06, 2005 8:07 am
Name: [Light/Dark] Elemental Cloak of Mastery Defense: 6 Fire Res: +9 Ice Res: +9 Energy Res: Absorbs Dark Res: Absorbs or -10 Light Res: Absorbs or -10 Poison Res: +9 Wind Res: +9
[There would be Light and Dark varieties, the one that it is, obviously being the power it absorbs]
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Posted: Thu Dec 08, 2005 5:17 am
Code: Armor Name:dragon amor Defence:+5 Fire Res:i youse fire Ice Res:-10 Energy Res:10 Dark Res:10 Light Res:10 Poison Res:10 Wind Res:10
Code: Weapon Name:dragon sord Type of Wep:anicent Element fire Damadge:5 +5 in fire Special: i turn in to a dragon
imunne to magic
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Posted: Thu Dec 08, 2005 9:12 am
Code: Armor Name: Armor of Fire and Ice Dragon Defence: +7 Fire Power: able to use fire and weaken ice Ice Power: able to use ice and weaken fire Energy It Takes: 10
Code: Weapon Name: Suiken Attack: 10 Power: two hits in one strike Energy It Takes: 25 Damadge: 5 per hit. 10 alltogether
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Posted: Thu Dec 08, 2005 7:52 pm
Name: Stinger of the Wasp Type of Wep: Enchanted sniper rifle Element: death/poison, fire Damage: (normal: 34-80) (against ice: 43-70) (against nature: 65-120) Special: Poison shot (roll D10; poison hit on a 9 or better; 4-10 poison damage for 6 turns on a successful roll); Burning shot (roll D10; burn hit on an 8 or better; 5-9 burn damage for 4 turns on a successful roll); Head shot (roll D20; instant kill on an 18 or higher) Required Lvl: 28 Required Class: Marksman; Ranger; Assassin; Ninja; Hitman
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Posted: Thu Dec 08, 2005 8:31 pm
Name: Pyrokind Type of Wep: sword Element: fire Damadge: 1-15 Special: when attacking, shoots fireballs
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Posted: Thu Dec 08, 2005 8:33 pm
Name: Guekin Defence: 20 Fire Res: 50% Ice Res: 50% Energy Res: 20% Dark Res: 0% Light Res: 0% Poison Res: 60% Wind Res: 10%
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Posted: Sat Dec 10, 2005 4:26 pm
Weapon Name: Dragon Fists Type of Wep: Monk Knuckles Element: Fire Damage: I don't care Special: You make an X with your arms and then slide it apart and as your arms slide past a dragon shoots from the sparks on the weapon, attacking the enemy in front of you(This ability should be extremely strong and take alot of Power to use for instance if you us Power points and a normal ability uses about 50 then this should use 90)
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