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Posted: Thu Oct 01, 2009 10:52 am
Name: Avery Age: 20 Sex: Female Sexual Orientation: Homosexual Craft: Beastcraft; Runner Handling Rank: Apprentice / Candidate
History: Born at Katz Field Hold, Avery is the youngest of three children and the only girl. While both of her older brothers are now journeyman beastcrafters, as is their mother who traveled from High Telgar Hold to Katz Field Hold for Runnercraft, Avery remains a daddy's girl.
As a young child, she was oft left in his care while he attended the races at Katz Field, his job as a bet-taker leading him to teach his daughter how to charm and show-boat. Ave showed exceptional potential, and was quickly trusted to being accepting her own bets in her father's name, her advice often helping others win plenty of marks, a percentage of which went to her father, which in turn trickled down to herself.
A fair man, he taught her that you only get what you earn or take, giving the girl her own income once she began to rightfully earn it. The importance of caring for the source of your income [the runnerbeasts] was instilled by her mother, who insisted that she, as well, learn beastcraft.
However, her prosperous young career was slowed when she turned sixteen and was searched by a blue and his rider. Having long ago learned to take opportunities when they came her way, Avery agreed, relocating to Ista Weyr with the idea she could simply start her own betting pool while there.
At the Weyr, she found herself sharing quarters with a younger candidate named Kesslan, now the greenrider, K'lan. The two began a relationship, which was mutually terminated as the girls drifted apart [a drift actually forced by another Candidate] Avery swapping quarters to make things simpler. The two remain on good terms, though K'lan doesn't always approve of the lengths Avery is willing to go to get what she wants.
The brunette then spent her free time running betting pools and card games for weyrbrats, apprentices, and candidates and was in regular contact with her father to get racer results from back home.
That regular contact resulted in a visit home for more than a fortnight, during which he convinced his daughter, a Candidate of four turns, to travel to High Reaches Weyr to stand at their large clutch. This was, of course, influenced by the presence of her mother's family in the area and his desire to take advantage of their acceptance of traders in the local hold. The thought was that if Avery didn't impress, she could further the family business in the area.
Reluctant to leave the Weyr she'd been calling home, Avery was further influenced by the enthusiasm of a fellow Istan Candidate, Uuni, and agreed to go. Not exactly liking the cold, Avery's found dubious company in the form of her cousins and is determined to make the best of the new Weyr, including to wriggling her way into the local gambling scene.
Standing, she watched as Uuni Impressed, as well as another Istan transfer, Kyllae, and felt sad, with self-doubt, and a bit of bitterness. However, the girl is bouncing back and moving on.
Appearance: Avery's most eye-catching feature is, without a doubt, her chocolate-brown hair which curls to frame her face without shame in a gorgeous mane, the ends of which touch her mid-back when wet, but dry tighten up to her shoulders. Closely following are her eyes, a pale hazel-green that stands out against her sun-tanned skin [a lighter, caramel color]. With high-cheekbones, a full mouth and delicate features, the exotic girl is generally considered attractive, but not quite beautiful, though the imperfections on her lightly freckled face are hard to notice in the presence of her strong personality.
Average in height, Avery's not built or bulky, her toned muscles,[hard and small instead from years of running, fighting, climbing and doing chores], balanced by wide hips, an ample bottom, and noticeable bust. With quite a bit of her own income, the curly-haired young woman tends to wear expensive, high-quality clothing as brightly colored as possible, her favorite tones being golden yellows, bright blues, and vibrant reds.
Personality: Bold and strong of will and language, Avery appears every bit as wild as her curls and can be more than 'a bit of a b***h'. Playful, sometimes charming, and generally known to be quite witty, her wicked sense of humor is frequently more than slightly abrasive, and often crosses the line into subtly demeaning.
Often going from coy to blunt in a matter of minutes, Ave constantly catches her companions off guard, to their chagrin and occasional delight, something that provides her with a daily source of entertainment. The former [and current, though games are much smaller in the Weyr, and much less profitable] bet-taker is willing to speak to everyone and to work with anyone, as she believes in results over method, even to the point of using physical force to back up her point, if she believes that will be the most effective course of action. If Avery decides upon something, the stubborn girl will defend it almost anyway that doesn't cross her own moral code.
Avery considers people her highest priority, and instinctively communicates a willingness to become involved in others problems and successes. Outgoing, and extremely expressive, Avery loves language, especially when communicating in speech, face to face. She rarely hesitates to speak out and let her feelings be known, in most social situations. Extremely flamboyent, she voices her passions with dramatic flourish, and despite frequent hyperbole, and is considered by some to be a very persuasive speaker [Her methods of persuasion often involve intimidation, though much of that is unintentional and viewed by herself to be talent].
This verbal ability and confidence often gives Avery a good deal of influence in her peer group, though its not necessarily a postive one. Viewing life as almost a stage, she enjoys directing others. She, to be frank, often thinks she knows what's best for others, and doles out advice, even orders based on that premise. Often, she is astute in her perceptions of others, however she sometimes fails to think too deeply on the lives of others past the point where they involve her and can miss the mark.
She likes things settled and organized, and will schedule her work hours and social engagements well ahead of time, if at all possible, and can be reliably counted upon to be where she says she will be, when she says she will be. This is born out of her father's teachings of 'professionalism' as well as self-respect. Avery expects others to be mindful of her time, in return, and has a low level of patience for tardiness or sloppy demeanor.
Avery has very specific needs and wants to feel comfortable, including tidiness of her quarters and carefully organized game tables. She needs to feel 'respected', to have things just-so, and once they are, she is the wild, fun-loving, flirtatious girl most perceive her to be. Without these conditions met, the curly-haired young woman can become sullen, moody, and highly irritable. Avery is inherently selfish, though not cripplingly so, and used to getting what she wants. While she is willing to work for it, and has been taught to do so, she's also accustomed to having some things handed to her, a result of her upbringing.
Her temper is quick to flare, though it is just as quick to simmer down, and while sadness and disappointment are communicated only by her body, and held inside for fortnights, and avoidance of her regular social pursuits, her anger disapates moments after it is vocally expressed and dealt with. As calculating as she is emotive, Avery is quick to outwardly forgive a person, whether it be for cheating a card game or hurting her feelings, while inwardly logging away the action in a tallylist of social interactions.
Due to her picky nature and the 'gameface' she puts out, Avery lacks a large number of close friends, many of them being former romantic interests that have had turns to see deeper sides to her facade. In general friendship she prefers animals or males as she views them as easy to handle, while also being less prying.
One could simply say that when Avery is feeling good, it's very good, and when she's feeling bad, it's very bad. She is a girl of extremes, and the sought-out drama of her life both keeps her going and exhausts her.
Pets Avery has a very hateful green firelizard named Sparta, a sweet bronze fellow named Adorn, and his bronze offspring, Rhetoric. She's also caring for Lump, Uuni's brown firelizard as well as Verity, Adorn's green offspring and a gift to Uuni.
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Posted: Tue Oct 13, 2009 4:32 pm
submitting for re-approval:
updated: age/history/pets
expanded: personality
I marked the updated/changed sections in blue, for your convenience. <3
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Posted: Tue Oct 13, 2009 7:05 pm
Alrighty. First off, for anyone wondering, we don't need to re-approve a character every time they develop as a person. You don't have to double check with us if it's okay for them to start liking the color green more than blue. This only needs to be done with huge personality changes that make them nearly a different character.
That being said, we weren't really sure if this was one instance or the other, but we had to decide so we are going to going over Avery's changes.
Everything in history and such is still fine, but honestly, Avery is now invading sue land. From what we can read, she has basically no flaws. Not only does she have no flaws, but all her quirks are amazing and lined with words like "extraordinarily" and "uncanny", making it seem like not only is she good at everything, she's better than everyone else. She needs flaws, and preferably, to stop being so exceptionally awesome at everything.
Avery is:
- Bold and strong of will. - Able to throw people off by sort of acting bipolar, which is even said to "occasionally delight" them instead of pissing everyone off. - Willing to speak to and work with anyone. - "Warmly" outgoing - An amazing public speaker who not only has the ability to "influence" groups, but is "often" asked to lead them. - "Absolutely" trustworthy in honoring her commitments - "Extraordinarily" tolerant of others and is "usually popular" wherever she goes - Extremely empathetic to the point of understanding people better than everyone else. (Her insight into other people is described as "unparalleled" with "uncanny" accuracy.)
Now, here are the flaws we managed to find: - Stubbornness. A double-edged sword. Being stubborn can easily be made into a good as well as a bad thing, especially in the context it's given to us. (That she will stubbornly defend anything that doesn't go against her code.)
- Fist fighting. Avery is said to not be afraid to use physical force to back up her point, which was fine before, now Avery is able to jump into other peoples heads and (from what we're reading) understand them better than they understand themselves. What exactly could prompt her to swing at someone she not only understands but has sympathy for? That sort of voids the flaw entirely, and with the other one being as much a good as a bad thing, more or less makes her flawless.
So, we'll need to see a little more balance on the good-bad scale, then you're good to go.
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Posted: Tue Oct 13, 2009 8:18 pm
I suppose the reason I don't find her that way, is because I know her well, and I catagorize most of those "positives" as characteristics of a very manipulative, not so nice person.
I will, however, make those traits far more apparent, as I believe they're apparent in her actual roleplay. I'll make a note tomorrow when I've recolored everything to give it a more insightful sort of flavor.
I also don't equate "popular" with "well-liked", as I figure most of us know those don't always go well in hand. She delivers, socially, and therefore tends to find herself 'popular'.
I'm beginning to think I may need to write her personality into two parts, which would be her behavior and her perceptions of it.
Avery is, at heart, exceedingly selfish. She may understand someone's perspective, even empathize with them, but it doesn't come close to stopping her from doing whatever will help herself. When she hit Bachi, back at Ista, she felt bad for the boy, but for her own sake wanted to make him an example, to protect herself.
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Posted: Wed Oct 14, 2009 5:52 pm
I edited some paragraphs, and scrapped and wrote others. I've tried to keep some of those traits, but show how they manifest in her, rather than writing from an unintentionally complimentary POV [that's what I get for multitasking at work and updating too quickly, without reading to be sure of a cohesive whole!].
I'm open to any further changes ya'll deem necessary, but hopefully this version will be more to your liking, as I feel it's a little closer to Avery's true nature. Revisions are in red, for easy reading.
Thank you for the in-depth commentary.
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