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Tags: digital, drawing, draw, arts, artistic 

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Crimple

PostPosted: Wed Sep 30, 2009 10:56 am


Hello lovely people, share your perspective with me?
Please? ... Before I give this one final tweak

Gosh! It is a looong list? But don't feel the need to answer every single question. These are the questions I'll be asking myself too~~

Focused mainly on colour, composition and balance.

Is the composition itself interesting?
Is the pose fluid, dynamic, believable?
Are colours used effectively

Things to keep in mind for next time?
And what do you think I need to work on most? Backgrounds, anatomy, dynamic poses, colour theory etc etc~~

... since I'm never one to turn down a chance to improve on anatomy, if you see something funny there, please shout it out ;D

Hott off photoshop, but already more issues!
> Should I refine it further? In particular the hands, kid in bg and cleavage?
> Are the colours too saturated? Are they clashing? Do they disrupt the piece? Panning out, I find the blue bow distracting. Stands out far too much. Should I mute it?
> She's missing the bit that connects knee-cap to shin
> Pant legs looks to be made of different material
> Gahh~ legs seem to be made of different material too TAT

Haha! Part rambling and part self-reflection. Thank you for bearing with me! heart heart

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Final question:
Am I thinking too much? Or are there really this much stuff and more that goes into a simple drawing?
(haah~ that's 2 questions D8 )
PostPosted: Wed Sep 30, 2009 5:29 pm


I think that there are many nice things going on in this piece and overall I love your work.

The main problem that I see is an overall problem, not necessarily a specific one, like the many points that you bring up. All of the details look fine. Overall the piece is very even. Colors and values are distributed fairly evenly througout the piece.

The first thing that I would do is make BIG differences between places. Differences can be anything Up/Down Light/Dark Colorful/Grey Masculine/Feminine, but whatever they are, there need to be big differences across the composition. As an example, the background could be very dark and gloomy, almost black except for a few details, and the figure could have a light source making her glow with bright colors and hope. Really you need to make the difference, but 'same' is an enemy. In a perfect drawing I think that different brushes, colors, textures, and ideas would be pushing into different compositional spaces to create a journey that your audience can take when they engage your piece.

The second issue, and this is more nit-picky is with the composition. It's a good composition and color scheme, but almost anything can get better.

The 'tension' in the composition is between her face and hands, and her foot.

However, there are several things that relieve this tension, rather then build it up. Her foot is bending back towards her rather then pointing obliquely towrds the edge of the picture plane. I thing that making her foot bend rather then / would increase the tension between her and her foot and help to activate the left edge of the picture plane.

Also the string/fabric itself relives some of the tension by connecting the objects illicitly, rather then implicitly. Take your wonderful sig as an example. There is visual tension between the two figures. They come in from opposing sides and the ?dog? looks at her. It's sight-line is the tension. If you drew in lines from it's eyes to her face, there would not be tension anymore. You sig is also neat in that the ?dog? is looking at her, but she (defys our expectations) and isn't looking back, but is looking at the cake instead. I feel that (the child being put to sleep by a creature) is detached compositionally from the foreground. This might be fixed by attacking the big gray edge around the piece with some pathways of lights and darks.

Anyway, just my 2c. I'm a fan of your work.

Final question: I think that there is much more that goes into a drawing. You haven't even considered the implications implicit in the medium, the forum in which your work will be displayed, conveying the reason that you made this piece to your audience, how it will be changed by it's final context. Art is hard.

Sorry I don't have time to write a shorter post, but I figured better long then nothing.

<3 -GaiA

Good as in Awesome


Crimple

PostPosted: Wed Sep 30, 2009 8:52 pm


Hi GaiA! So happy to see you! I was praying you would drop in heart

I think I do "fine" pretty darn well too 8D And I agree that you my art is missing that certain WoW! factor spilling from your work, and Goshujin's and Gilded Pixel's. You know, that thing that separates a craftsperson from an artist? So its great to hear how you would go about using different techniques to create interest and contrast.

This time I really tried to highlight the figure with vibrant colors, higher contrast and more details. Are you saying I need to push it further still? And dim down the background and introduce different textures? For me the background is already very dark without being pure black. Would that mean reducing the glow orange and blue glow? I'm also picturing your suggestion. She will be in the process to stretchin out, the glowy string/hair will be taunt and she'll be slightly off balance. It does sound a lot more exciting!

Iknorite?! Art is hard gonk Once I started digging, there seems to be no end to it. And I'm only just scratching the surface. But some people make it look and sound so easy.

Thank you so much! Your 2 cents were priceless. No post is too long if every sentence was this helpful.
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