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lnvention

Wheezing Smoker

PostPosted: Mon Sep 28, 2009 1:26 pm


1-hit-KO moves banned? , also moves that boost evasion..?

I seriously think that is the whole point of ever inventing the moves in the first place, as in those moves are there for a reason and should be used.
You might as well ban boosting other stats seemingly cause it makes them stronger rolleyes

When a opponent is dramatically increasing there stat's, A one hit KO move should be optional to kill the opponent pokemon in no time.

I understand why 1-hit-KO hits seem like a ban, but it has a 30% accuracy and will make the person now know he has that technique and must be killed immediately...

And the evasion boost is all part of a strategic plan... Ive battle people using nothing but states and kick major azz, thats why the TRAINERS must think of a situation of that event ever coming to appear.. It makes the fight more interesting and heart throbbing when you have to think of what the next attack or movement to do...

Discuss:
Unfair/Fair
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PostPosted: Mon Sep 28, 2009 2:39 pm


I don't have much time to comment on the subject right now, but this thread is being moved to the main forum for more exposure; such things usually help ignite the debates. 3nodding

Kyrenx
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lnvention

Wheezing Smoker

PostPosted: Mon Sep 28, 2009 2:59 pm


Kyrenx
I don't have much time to comment on the subject right now, but this thread is being moved to the main forum for more exposure; such things usually help ignite the debates. 3nodding


Im not the best debater, I just claim to know what is right from what is wrong... Or that what seems to be discuss for I could have a better agreement instead of debating with myself xp
PostPosted: Mon Sep 28, 2009 3:10 pm


*cracks knuckles*
One reason: Metagame.
The in-game battling has its own free-for-all system. You can use those strategies there very effectively. (I went into the Battle Tower in-game and one time got whooped by an Absol that used Double Team x50 and then Swords Dance x50. mad D)

Some of these strategies, though, rely on luck. Therefore, both have been deemed unfair.

OHKO: You set up some great defenses and have the great potential of walling someone to death. Then someone OHKOs you. This renders your strategy useless due to luck. (This is also why some items, like Focus Band and Quick Claw, are banned because they are items that involve luck and give great effects.) If this was permitted, metagame battling would be reduced to seeing who can be more accurate with OHKOs. Certain berries and items increase accuracy too, so 30% can be increased. Yes, it's still inaccurate, but the probability of getting an OHKO in two or three chances is very high.

Evasion boosting moves: You battle someone's wall, and they use Double Team like crazy. Not only are you inaccurate, but sure-to-hit moves barely scratch a wall and can be healed. Also, the Pokemon could sweep easily. Plus, if Baton Pass is a possible move, you could have a Pokemon with Uber Attack and weak Defenses come out on ya with no fear. Therefore, the underhanded trick of lowering accuracy is banned. Planning movesets for the metagame is hard enough without accuracy to consider.

Nitrox Dragon
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Luther Olathes

PostPosted: Mon Sep 28, 2009 3:51 pm


I don't feel like debating right now, but I agree with Nitrox.

One-Hit KO moves can also be boosted to make sure they hit, and it is possible for someone to abuse that usage with very little skill. On top of that, Critical hits completely ignore defense boost, and those tend to be more reliable than a OHKO, not to mention they're more fair since it's all part of the game. Criticals will happen regardless.

With Evasion boost, they can make walls even more difficult. Like Nitrox said, if a wall uses Double Team just as much as it uses Curse, for say, it would not matter what your pokemon knew, the wall would be, almost litterally, invincible. It would take more skill to take it down than it would to set it up. Which makes it unfair as well. Best solution is to remove Evasion boosters.
PostPosted: Mon Sep 28, 2009 3:55 pm


Nitrox Dragon
*cracks knuckles*
One reason: Metagame.
The in-game battling has its own free-for-all system. You can use those strategies there very effectively. (I went into the Battle Tower in-game and one time got whooped by an Absol that used Double Team x50 and then Swords Dance x50. mad D)

Some of these strategies, though, rely on luck. Therefore, both have been deemed unfair.

OHKO: You set up some great defenses and have the great potential of walling someone to death. Then someone OHKOs you. This renders your strategy useless due to luck. (This is also why some items, like Focus Band and Quick Claw, are banned because they are items that involve luck and give great effects.) If this was permitted, metagame battling would be reduced to seeing who can be more accurate with OHKOs. Certain berries and items increase accuracy too, so 30% can be increased. Yes, it's still inaccurate, but the probability of getting an OHKO in two or three chances is very high.

Evasion boosting moves: You battle someone's wall, and they use Double Team like crazy. Not only are you inaccurate, but sure-to-hit moves barely scratch a wall and can be healed. Also, the Pokemon could sweep easily. Plus, if Baton Pass is a possible move, you could have a Pokemon with Uber Attack and weak Defenses come out on ya with no fear. Therefore, the underhanded trick of lowering accuracy is banned. Planning movesets for the metagame is hard enough without accuracy to consider.


OHKO Reply: Well with all the extensive double team or stat boost, you seem to know that doing these techniques will grant you safty...Now I will use the KO move as a last resort, as if I cant hit him at all, this KO hit will make the person feel like all his planning and boosting went to waste... Last time he will ever boost up his stat then xD

Evasion boosting reply: So the pokemon Ninjask, and Yanmega are banned? Cause IT IS possible to fight pokemon that increase there stat and still get a guarantee win.. It depends on what the trainer has to use to stop it... Such as Haze, I think its the trainer problem if he forgot how to deal with other trainers when they using stat boosting.

lnvention

Wheezing Smoker


da burner123

PostPosted: Mon Sep 28, 2009 4:10 pm


Well, KyrenX look what you have unleashed. The infamous debater on politics has returned. Though I'm tired right now and frankly do not have much more to say that Nitrox has not already mentioned.

OHKOs- I never really liked them in the first place. They leave to much up to chance. And then when they do hit and you have a great set up going you have nothing to say but "Well there goes ten minuets I'll never see again". I think they have their place just not meta-gaming.

Evasion- Why Nintendo thought of this is beyond me. When I'm out and about in the In-Game and run across a trainer who I can not hit due to evasion use it just makes me aggravated and does not really allow for that fair of a fight. Or a fun one if both opponents are using Minimize and neither can hit each other than that battle goes on and on and on.
PostPosted: Mon Sep 28, 2009 4:18 pm


Those are major clauses in battling. If one were to take those out, why not remove all the clauses?

Mighty Maxz's argument can be for almost an clause. But when one thinks about all the clauses together that is where the problem comes in.

What if Zetshimaru put every pokemon to sleep while Zetshimaru is raising Zetshimaru's pokemon Evasion and accuracy while Zetshimaru's foe is asleep.

Now Zetshimaru will start spamming one hit knock out moves.

There are more then a few pokemon that could do this or similar tactics. There is not much one can do to stop this other then have a pokemon with insomnia as an ability. Even then, the trainer may just switch to a pokemon that uses this plan with paralyze instead. Or a pokemon with sturdy, but as walls these pokemon are not the best attacks and can easily be taken out with the right pokemon. Which the trainer is most likely to have to counter the one weakness.

----

Again different combos of clauses are needed some one could easily spam both the species and uber clauses.

----

Now all these moves are in the game true. And there are ways to counter each and every one. But what would happen to battling? There would be major changes that take away from more pokemon then it would give to others. As the game is now, there are pokemon that are not very good true, but with the clauses much more pokemon are "able" to battle. The clauses make it more fair then taking away from the game.

Many different things also have similar effects. Like right now Zetshimaru has been reading Marvel Comics. One could view the character matching (who fights who) to being limited like clauses. But how boring would it be to see Spider-Man (a street level super hero) battle the Wrecking Crew (A group of 4 humans given god powers that battle Thor, God of Thunder)? Or even the other way around, with out balance (the clauses) things get really boring, really quickly.

And now to hope this doesn't sound like rambling.

Zetshimaru
Crew


lnvention

Wheezing Smoker

PostPosted: Mon Sep 28, 2009 4:53 pm


Zetshimaru
Those are major clauses in battling. If one were to take those out, why not remove all the clauses?

Mighty Maxz's argument can be for almost an clause. But when one thinks about all the clauses together that is where the problem comes in.

What if Zetshimaru put every pokemon to sleep while Zetshimaru is raising Zetshimaru's pokemon Evasion and accuracy while Zetshimaru's foe is asleep.

Now Zetshimaru will start spamming one hit knock out moves.

There are more then a few pokemon that could do this or similar tactics. There is not much one can do to stop this other then have a pokemon with insomnia as an ability. Even then, the trainer may just switch to a pokemon that uses this plan with paralyze instead. Or a pokemon with sturdy, but as walls these pokemon are not the best attacks and can easily be taken out with the right pokemon. Which the trainer is most likely to have to counter the one weakness.

----

Again different combos of clauses are needed some one could easily spam both the species and uber clauses.

----

Now all these moves are in the game true. And there are ways to counter each and every one. But what would happen to battling? There would be major changes that take away from more pokemon then it would give to others. As the game is now, there are pokemon that are not very good true, but with the clauses much more pokemon are "able" to battle. The clauses make it more fair then taking away from the game.

Many different things also have similar effects. Like right now Zetshimaru has been reading Marvel Comics. One could view the character matching (who fights who) to being limited like clauses. But how boring would it be to see Spider-Man (a street level super hero) battle the Wrecking Crew (A group of 4 humans given god powers that battle Thor, God of Thunder)? Or even the other way around, with out balance (the clauses) things get really boring, really quickly.

And now to hope this doesn't sound like rambling.


"What if Zetshimaru put every pokemon to sleep while Zetshimaru is raising Zetshimaru's pokemon Evasion and accuracy while Zetshimaru's foe is asleep.

Now Zetshimaru will start spamming one hit knock out moves. "
Reply: Well there is the rule that only two pokemon could be asleep, so if you want to debate against that, I will love to hear your thoughts why haha. I do think that making every pokemon asleep is wrong, but as you said, its that one clause that makes a problem cause you might as well ban every other increasing stat, and ban the pokemon that increase there stat w.o using a stat increasing move.

Well I put pokemon like Street Fighter, Every pokemon is different and can outmatch or be in a disadvantage, its up to the trainer to decide which pokemon he is going to choose along with the pokemon move set... The trainer should decide for his own self to anticipate the next move of the oppenent.. In street Fighter wise
Ryu uses Hadoken (( Fire ball at oppenent ))
Vega uses Super Special that penetrates through the hadoken and hurts Ryu badly
The point is, I think its the trainer fault for not thinking right or not having the right set moves of the pokemon he is fighting..

If you manage to get annoyed thats on your own part, that makes you think " Oh well, now when I fight a status user, I will use____" for the next battle when you fight against a stat user.

As for the KO, I think its excepted to happen if the person is low intelligent, but then again you would think about his next attack... there are pokemon who abilities stop 1-KO hits, there are also flying pokemon to stop fissure, Ghost pokemon to stop Horn Drill and Ice Pokemon to stop Sheer Cold... So its ALLL based on the trainer party and knowledge. (( For my opinion ))
PostPosted: Mon Sep 28, 2009 5:18 pm


Rain check: Pokemon is an PRG, not a fighting game. If you want to use both concepts at once, go with Dissidia Final Fantasy.

There are pokemon that can learn OHKO moves to cover all types. If someone were to take a pokemon like that into a double battle with Machamp, the chances of winning is very slim, specially if Machamp has Protect/Detect. Needless to mention items such as Wide Lens.

I already discussed Evasion. If you can't hit something, and it only gets stronger, there is no way you can win if when you do manage to hit, the attack doesn't do anything. It takes no skill to set such a thing up.

Seriously, dude, read my post. You're fighting a losing battle.

Luther Olathes


Zetshimaru
Crew

PostPosted: Mon Sep 28, 2009 5:20 pm


First off Zetshimaru is looking at this as a long term point of view. If just the two clauses Mighty wants removed that would have an effect on current battling. But later on more people like Mighty will show up and at some point there would be no clauses at all. There is where Zetshimaru's thinking was coming from.

And as for the Street Fighter reference. Might must think of how much more planing goes into a pokemon battle then a Street Fighter match. First pokemon have stats that different from each other more then Street Fighter characters (well Zetshimaru would think so at least). Second a Pokemon is only capable of knowing 4 moves at a time, while the Street Fighter has everything all the time. Knowing every move is much different because now less planing is needed, the player now only has to have the ability to think on their feet. A pokemon team depends on all 6 pokemon to have some kind of role. Each pokemon can have the role of being able to handle any problem. The game is not step up like that. So all one trainer would have to do is find the Hazing pokemon on the other team (whirlwind, roar) and kill it. Now what? In a Street Fighter game you could just change play styles for the time being. Street Fighter is much more flexible then pokemon. Which is why Street Fighter doesn't have clauses (as far as Zetshimaru knows). Pokemon needs some clauses more then others granted, but they all add up to trying to make the game more balanced.

Zetshimaru truly believes that the game is much more balanced with these clauses.

Edit: as for other boosting moves. They are more easily countered. If a pokemon gets to strong for a wall, one must out speed it because more then likely it has lower defenses or is dieing by the time it is ready to battle. If a pokemon is to fast there are quick attack style moves or walls that can well wall the pokemon. The major stats can be beat by two or more of the other major stats. Evasion can not. Evasion can only be beat by having more Evasion (luck) or accuracy and a move like Muddy Water would ruin any chances.

Now Haze is always an option. But again there can only be so many hazers on a team before it can not battle any more.
PostPosted: Mon Sep 28, 2009 6:59 pm


On the issue of both OHKO moves, and Self-evasion boosting moves: it simply removes competitiveness from the game and then becomes simply a game of chance. Now then, yes there is a bit of randomness factor involved, but when put to this degree the risk is outweighed by the reward.

When you raise your own evasiveness, the only way for you to stop is to carry haze. How viable is haze on a pokemon? Let's say both a special and physical sweeper carry double team, what are the chances that both your physical and special walls will carry haze?

How many bulky pokemon can actually learn haze, and viable use it?

Those moves were put in to satisfy the casual player.


Now then, you can use attacks (Flash, Sand-attack) to lower your foe's accuracy, because they can easily play around that (Switching).

Taken from Smogon: "In competitive Pokémon, there are several standard rules used in every match. These rules are called clauses, and they serve to stop some over-powerful strategies, reduce the role that luck can play in a match, and overall just make the game more enjoyable."

Hoboerik


da burner123

PostPosted: Mon Sep 28, 2009 8:00 pm


Huh, I thought it was going to be me who made multi paragraph posts here. I guess Zet has that covered though. It scares me how much you and I think alike.

Just noticed no one replied to this comment made-
Quote:
Reply: Well there is the rule that only two pokemon could be asleep, so if you want to debate against that, I will love to hear your thoughts why haha. I do think that making every pokemon asleep is wrong, but as you said, its that one clause that makes a problem cause you might as well ban every other increasing stat, and ban the pokemon that increase there stat w.o using a stat increasing move.


I'm no genius here, but if you put one Pokemon to sleep and then use a OHKO on it then you can just put the next one to sleep. Or just use Minimize or something of the like then use OHKO. Just thought to mention that.
PostPosted: Mon Sep 28, 2009 8:50 pm


Jolteon uses Double team.
You try to hit double team, you miss.
Jolteon uses double team.
You miss and are now less likely to hit him.
Repeat above steps 4 times.
Now you have a /very/ low chance of hitting jolteon and now it's using agility to get strong.
You still haven't hit it.
Jolteon uses Baton pass and switches to some overly powerful but slow pokemon.
You missed the pokemon.
Said pokemon owns your team.
You never got to hit your opponent once.

You see the problem with double team, it just puts waaay to much luck into the equation and the fact that you get less and less of a chance to hit after each boost is really unfair.

Individual boosts are different as you have a chance of KOing or protecting yourself against a pokemon while they are getting the boost.
Double team on the other hand lessens your chance with each turn.

Creating counters to these teams will also grow increasingly difficult seeing that you would have to replace things on your already really limited teams. (6 pokemon and 4 moves for each anyone?)
Considering only so many pokemon can haze or do something that can cancel out the effects of these boosts, and most of these pokemon are normally not too good (Simple(that's the ability right?) Bibarel anyone?)
Using moves that always hit would also lessen your arcenal since most always hitting moves don't do too much damage(aerial ace) and would involve replacing a far more useful and practical move(Brave Bird?) just to challenge a simple move. It would be much more fun and enjoyable if someone just banned the move from play, as it does effect the metagame waaay too much and really makes it not enjoyable.

Now the same can apply to 1hko moves, especially when you just combine them with something else, like lock on or something on those lines.
If you give your pokemon things that can counter 1hko's move, it will effect eh standard play too much and make way too many changes and the fact 1hko moves are just so cheap in general, it's really not fair, since it's so reliant on luck.

You see the problem right.

Kranicc


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PostPosted: Tue Sep 29, 2009 4:06 am


Mighty Maxz

As for the KO, I think its excepted to happen if the person is low intelligent, but then again you would think about his next attack... there are pokemon who abilities stop 1-KO hits, there are also flying pokemon to stop fissure, Ghost pokemon to stop Horn Drill and Ice Pokemon to stop Sheer Cold... So its ALLL based on the trainer party and knowledge. (( For my opinion ))


So you admit it, only people with low intelligence use
OHKO moves as you said. You are defending them so obviously you use them, enough said.

OHKO moves are the most unfair moves ever, no matter how strong and hrd you raised your pokemon, it kills it. You send out your wall, it dies because of an OHKO move. OHKO moves are incredibly cheap and just show that you are too lazy to come up real strategies.

Have you ever faced one of those trainers that spams double team in the game? I have, and it sucks! You can only hit them lik 10% of the time, that is really cheap.
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