|
|
|
|
|
|
Posted: Sun Sep 27, 2009 12:43 am
“Curse that troublesome guild.” Loki cursed as he drummed his fingers onto the armchair. Váli, his familiar was nibbling his food on the desk. It had been over three months since he had caused chaos in Eyris. However, thanked to the guild FEFers, with the help of the Watch, they had not only foiled his plan but also weakened his power. Cursed them to the depth of abyss! If those foolish Heroes didn’t give them the blessed weapons, he could have destroyed them for good instead of hiding in Mordache recuperating.
If only there was a way to get back. Something he needed to mock them for his “defeat”. Something he wanted to use where they would never expect from him. But what?
Unsure what to think, Loki got up and went over to his full-length mirror. With a wave of his hand, the Chaos God leaned over to look. Instead of his image reflecting back, it was an image of Fargasse, Mordache’s capital. Although he had little power and he couldn’t spread his power further to see Eyris, this would do for now. He needed to build up his strength more when the time came. Fargasse was still the same as ever. People were working. Thieves stole stuffs and murderers killed people in part of the poor area. The guards were either guarded or tolerated the beggars. And as usual, his beloved servant Baroness Charolais continued to rule and did his biddings. So where was the excitement going? What happened to the chaos? Where were his screams of pain and anguish that would make the country feared? Where were the river of blood and the land of corpses? How could he build up his strength if he didn’t have his source of power?
Before he could turn it off like a television, he saw something that caught his attention. Outside the gate of Fargasse were four wagons carrying eight different species of monsters in cages. Standing in front of the gate was the baroness’ servant Pietro de Janus. Wondering what was going on, Loki waved his hand to listen to the conversation.
“Oh, I see you’ve finally brought some pets for the baroness’ festival,” the jester gleefully cheered as he looked at the monsters.
The drivers were leaning away from the cages, fearing of being snatched from behind. Surrounding each wagon were four to six soldiers, carrying long spears. The monsters roared in anger more than pain when being “poked” by the spears. One of the soldiers saluted to the jester.
“We’ve captured these monsters the baroness had ordered from the swamp. Though barely injured, we’ve kept them alive as requested. However, we’ve lost twenty men while capturing them.” The soldier reported.
“Mhm. Good, good. Very strong indeed.” Pietro ignored the soldier’s report as he looked at the Gwyllgi with interest. The dog creature growled and snarled at the jester. Annoyed by the jester’s behavior, the soldier decided to let go. Who would dare mess with the jester who was the captain of the assassination guild, the Devil’s Advocate?
“Sir, why do we need these monsters in the baroness’ festival?” Another soldier asked. This caught the jester’s attention.
“Hmm? Oh, that’s quite simple.” Pietro replied smiling. “She wants those pets to be part of the haunted house. She says they will make lovely special effects and add realistic to the audience.”
Silence loomed over the soldiers, despite the angry roars from the monsters. As much as they wished that Cheshire face of the jester was a joke, they knew deep down that Pietro meant it seriously. Darn that jester’s face. It was hard to tell Pietro’s expression.
“Well then,” Pietro announced as he turned around and the gate before him opened. “Make sure you secure the chains on these animals. Baroness Charolais will not be pleased if she finds these pets running loose in the city.”
When the jester entered the city, there was groaning heard behind him. In addition, there was also a cry too. A cry of not wanting to do the job. Somehow, seeing this had given Loki an idea.
A smirk appeared on his face as Loki waved his hand to erase the image from the mirror. This was what he needed. This was what inspired him. Sure, it would not create chaos and destruction that he needed. However, it was his way of getting back onto the FEFers… Well, few of them.
“Oh, Margarette.” Loki called as he went to his desk. Váli, sensing his master’s movement, stopped what he was doing and went to get the quill. The familiar scurried across the desk and held it up to Loki. The Chaos God thanked his pet as he began to write down his plan. “I’m in need of your assistant, Margarette. I have a plan that will cause a bit of mischief to those rapscallion members.”
It was Halloween night and all was well in Eyris. The streets were decorated with pumpkins and lanterns. There were booths everywhere, filled of games and foods. In some of the street corners were performers, giving their acts to the audience. In the center of the quad, the fountain was filled with apples for any challengers to bob them. Many children, including some adults, were wearing their costumes as they went around gathering candy or having fun.
While everyone was having fun, a fortune teller was looking for specify group. The woman was dressed as a fortune teller. She wore a turban over her long, curly blond hair. Huge ruby earrings were hung by her ears as they matched the color of her eyes, despite the heavy makeup over it. Somehow, that woman’s eyes looked awfully familiar. But who?
She then spotted that caught her attention. Walking down the street were six pairs of FEF members. One was the captain of the guild, who dressed as a princess. The other was the vice captain, who somehow dressed as Leander. Why was he dressed as Leanarian ancient king? No one knew. The third was the tallest among the group. Despite his appearance of what looked like a rogue samurai, his wings were folded neatly. Next to the tallest was a woman. She was dressed in leather skirt with a sword, chakram, and a whip. Another was a brunette Tactician. She was dressed as a cat laguz. Along with her was another brunette. Though he dressed as a pirate, this fellow was carrying a sword. Followed by was the third brunette, who was also a Tactician. He was dressed as a zombie. He was talking to his wife who was dressed as one of Madriana’s morphs. Why did she choose one of the morphs? That was what the tactician liked to know. After the bizarre pairing was the bard and the dragon. They both dressed in black and white suits with opposite wings of an angel and the devil. Behind the pairing was a Bishop who dressed as Rhysman. Last but not least was a woman, who dressed as an elf and had her arms wrapped around the Rhysman’s arm.
The fortune teller let out a sly grinned as she approached to them. She informed them of the contest she’s hosting at the haunted house. To win, they all must enter the house as a pairing, each carrying a colored orb. Whoever came back with the matching colored orbs would be the winners. Thinking that it would be fun to play, they all agreed.
Each pairing grabbed their colored orbs, each matching together. Once everyone had his or her crystal orb, they all marched into the haunted house.
When they entered, the fortune teller let out a sinister smile. She pulled the turban and the blond hair to reveal another long, straight white hair. Margarette let out a sinister chuckled.
“The master will be pleased to hear this.”
Meanwhile in Mordache, the soldiers standing outside the haunted house were confused. It was their job to host the place to the people. However, people came in and exited out in less than ten seconds. They heard the people either complaining or laughing about not being scary and too small.
What were these people talking about? These soldiers thought. They had been working on the haunted house for months. They prepared it for this holiday. They even brought the monsters in it too! And as for their hard work was nothing but mockery. This would not please the baroness of Mordache.
The soldiers could go in to investigate what the people talked about. However, both soldiers didn’t want to leave their post. Both soldiers were too scared to enter and faced the monsters they had captured.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Sep 27, 2009 12:51 am
STOP!!!Okay… Before you read any further, you need to know how to play this. The object of this game is to read the following story and deduct the pairings. That’s it. It will only be your memory and deduction to win the game. ((Think of yourself playing a game of Clue or reading one of those Nancy Drew or Hardy Boys books.))
There are six pairings in the story. All will enter, but only one true pairing will come out. And to add a little twist, each person carries a colored crystal orb. This means that you have to deduct the colored crystal orbs too. ((I don’t care which pairing you claim is the OTP, you have to figure out the color to win too. =P))
Below is the chart of the six pairings with the colored orbs. This will help you out as a starting point. As each scene is displayed, I will reveal one identity of the player. The other will remain mysterious. However, I will give you hint(s) of the mysterious player. Be very careful. Some of the scene will trick you into thinking of what has happened, whether it is the identity of the mysterious player or the exchange of the orbs. Nils/Fire Dragon = Nino/Rath = Amelia/Rhys = Blossom/Aidan = Arya/Tibarn = Alihi/Abel = There are two contests in this game. Here are the contests. Who’s who? As I stated before, you will be given a scene of the story. There are 18 scenes within the story. In each story, you have to deduct the identity of the mysterious player. I will give you the hint(s) in the story, but I will not tell you what the hint(s) can be. As a detective, it is your job to figure out. If you figure out the identity of the mysterious player, write down in your post in this form:
The number of the scene (aka: scene 1) The mysterious player’s name Your reason of why you think that is the player’s identity
Sorry, but I do not accept “I guess” as the reason. It means that you are being lazy of figuring out. In addition, it’s a “first comes, first serve” contest. The person who gets the answer correctly first will get the prize.
However, you do not need to worry about the crystal orbs (and please don’t add it in your post if you figure out the mysterious player’s identity.) As the name of this contest states, it is to figure out the person’s identity, not who has what now. In addition, it will ruin the other contest if you do add the colored orbs. If I find out that you add the orb in your answer, you will not claim the prize.The Power of LoveSimilar to the contest of Who’s who, you have to figure out the six pairings at the very end of the story. You have the chart as the starting point from the beginning. Now it is time for you to figure out the results of what has happened throughout the story ((Yes, all 18 scenes!)). As I said, all will enter, but one will come out as a true pairing. However, unlike the other contest, you have to figure out the colored orb that each person is carrying. After all, things have happened throughout the story.
If you figure out the result, PM me under the title “Power of Love” and give me the result of all six pairings of the same colored orbs (example confused ??/??? = red). You don’t need to give me your deduction as to why these people are paired up like this.
In addition, you're not allowed to give me your "re-edit" version of the result. I don't mind if you give me half of the result. But if you change your results, then no. If I have the results that have the same answer, I may do the “first comes, first serves” rule to give out the prize.
Here are the rules to this thread:
1.) Follow the ToS and the contest rules. 2.) Respect to others and don’t be a sore loser. 3.) No bumping. This is not a bumping contest. 4.) You can discuss with your fellow detectives of what’s happening in the story. 5.) No begging for more hints from me or changing the Power of Love‘s result. This means that you’re not reading the rules carefully. You can ask for help from your fellow detectives, but not from me.
So now that you know the rules and how to play, good luck on solving these mysterious my fellow detectives.Q&AHow do I play this game? You read the evidence and think. That is what you do when solving a mystery.
I’ve figured out the identity of the player and the color of the orb, can I post it? You can post the player’s identity along with the scene number and your deduction. However, you are not allowed to add the color of the orb in your answer. This will ruin the other contest if you do. You may have a conversation with the detectives, but do not add the color of the orb in the answer. Adding the orb’s color in your answer results no prize for you.
You may discuss with your detectives of whether the orbs are switched. Just as long as I don’t see it in your answer of Who’s who.
Will it be okay if I add one pairing instead of six pairings of the Power of Love in the PM? Yes, you may. You can PM me the number of pairings and PM the rest later. However, do not PM me your newer version of the pairings if you've changed your mind.
If my answer is the same as others’ on the Power of Love, do I have to share the prize? Read the rules of the Power of Love. I may or may not apply the “first comes, first serves” rule if the results are the same.
Does the discussion have to be the deduction of the story? To be honest, no. You can discuss anything you want. Whether the conversation be related to this thread or not. However, please follow rule number 3 through 5.
It's TOO long!! Do I have to read the WHOLE story?! D: If you're doing the Who's Who contest, then no. In fact, you can pick one of the scenes and be done with it.
If doing the Power of Love contest, then yes, you have to. However, since this event lasts a month, you can take a break as much as possible while trying to solve this case. Although, I suggest have some sort of notepad or something to write of where you've left off. You don't want to forget and start all over again. Do we? sweatdrop
I don’t see my favorite pairing. Why isn’t my favorite pairing not up? Due to the number of the dice's sizes (aka: 6-sized die), the author is limited to six pairings. In addition, this is how the author pairs people up in each scene. ._.;
You’ve made my character OOC. WTF? Then I apologize for making your character OOC. I’ve tried my best to stay in character, but I don’t know how your character reacts. ._.;
I'm confused!! Can you give me more hints? I've already given hints inside the story. Besides, read Rule number 5. :/ However, if you want the story to be more detail, then click the link below. The link below holds the longer version of this game. That's right, what you're reading is the SHORTER version. Be thankful, I didn't post the longer version here. And be warned reading the longer version. I suggest taking some breaks if you're planning on reading the longer version.Haunted Mystery Game the Longer VersionIf you have a question and it’s not up, you can ask me in this thread or PM me.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 27, 2009 1:04 am
The group entered through the haunted house, each carrying the crystal ball in his or her hand. There were eight entrances in front of them and beyond each entrance was a long hallway. The area was very dim-lighted, but they could see well if they focused their sight sharply. It must be because this was supposed to be a haunted house. However, they felt that they were entering a maze. How could this place be created like this? No one knew.
Rhys was the first to speak. “Ahem… Well, I guess we each go our separate ways, look around, and come back.”
It would be more common sense to just turn around and go back where they came from. However, coming back after a minute would show that they quit.
Decided not to stand around and do nothing, Rhys took one of the entrances. Behind him, he could hear Amelia’s footsteps following him as the other footsteps moved in different directions. It seemed everyone was following Rhys’ approached and explored the place with the partner. After all, this was a pairing contest.
The Bishop turned around to see Amelia with a warm smile. Before Rhys could move in closer to his wife, a wall suddenly fell in front of Amelia.
“Amelia!” Rhys yelled as he ran forward and slammed his hand against the wall. It made a loud band against the wall. Somehow, this wall was made of metal. “Amelia, are you okay?”
“Yeah,” Amelia answered. “And you, Rhys?”
“I’m okay.” Rhys answered as he moved his hands around, looking for a switch or button to deactivate the wall. He knew the wall would be too heavy to be lifted. Why else would the wall be made of metal?
This was not making sense to him. How could this be a haunted house when it looked more of a maze? Why would a person hosting a haunted house have a pairing contest? Not to mention what with the wall too. Somehow, he felt like he and everyone had fell through the enemy’s trap. Well, at least there were no dangers… yet. Right now, he had to get out of this maze. Not to mention, finding Amelia too.
“Amelia, listen carefully.” Rhys spoke loudly but calm. “If we want to get out of this maze, we had to go through a simple procedure. Place your hand on the wall and walk along. It will take forever of going through the maze, but it will lead to the exit. It’s the only way to get out without going around aimlessly and get lost.”
“Okay,” Amelia replied. “I’ll wait for you outside once I get out. In the meantime, please be careful. I don’t want you to get lost.”
“Don’t worry, I won’t.” Rhys announced as he looked back at the hallway. He knew Amelia was close to the exit, so it won’t take long for her to get out. Now, if only he could get out easily like Amelia. Not planning to get lost, Rhys placed his hand on the wall and began to walk. He hoped that the other pairings didn’t end up the same situation as he and Amelia were.
Scene 1 Alihi walked down the hall with her hand against the wall. She had no idea where her partner had gone or where the exit went. All she knew was that she was alone in this maze. As she wandered, she came across an odd hall. Unlike the hall she had passed, this one was circular. It was weird to see an odd shaped hall, but she entered. Alihi continued walking until there was no light in the tunnel. Should she go back or continue walking? Suddenly, she heard footsteps in the hall. Was that Abel? “Abel, is that you?” Alihi cried. “Alihi?” A voice called out. No. It wasn’t Abel. Before she could reply, Alihi felt the floor moving beneath her feet. She felt and then began to tumble. In addition, she had dropped her orb too. She also heard a yelp from the person who was with her. Something wasn’t right. Alihi tried to get up, but she tumbled again. She tried to steady herself against the wall or the floor, but they were moving. It dawned on her. This hall wasn’t moving. It was spinning. The female Tactician had to get out. However, no matter what she did, she continued tumbling. Suddenly, she heard the person shouting at her. This person was giving her instruction of how to escape the hall. But would it work? She had to try. Alihi positioned herself on all fours and waited. As she was half-way up, she began to run. She stumbled to the ground. Although she disliked being tumbled around, at least the person’s strategy helped her to move. Alihi continued followed the same procedure. When she got out, she sat down and took deep breath. The spinning hall had tired her out. Never would she enter again. Before she could get up, she heard a tapping noise. It came from the spinning hall. Suddenly, an orb fell onto her laps. Alihi blinked at it. She had nearly forgotten about her orb. But the orb she had right now was not hers. It belonged to the person. Alihi wished to go back to find the person, but she didn’t want to enter the spinning hallway again. Decided to move along and hoped to run into that person again, Alihi got up and walked down a hall.
Scene 2 Blossom wandered in the forest. She was confused of how she ended up in the forest. She knew that she had entered the haunted house. But how did she came to the forest was unknown to her. She wondered if Aidan was okay after they were being separated. She knew that Aidan would find a way. After all, he was the son of the greatest Tactician. As she walked, she suddenly heard a noise. What was it? Was this a prank of the haunted house? Blossom placed her hand over the sword’s hilt. Even though it could be a haunted house, she felt much safer when she had the sword with her. Blossom went to the location where she heard the noise. It came from behind the bush. As she tried to look, something scary and horrifying popped out. She screamed as she moved backward, but she tripped over. In addition, her orb fell out of her hand. When she looked back, she saw it was a Gwyllgi. The monster let out a snarled and jumped toward her. Unable to draw her sword or to escape, Blossom raised her arm to protect herself from the monster. However, it didn't came to her. No pain. No bite. Nothing. Before she could see what happened, she felt something grabbed her and pulled her back. When she looked back, she saw it was someone she recognized. Blossom thanked the person but the person didn't reply but stared at the creature in front. Remembering the Gwyllgi, Blossom turned to face it and drew her sword. The creature growled, but it couldn't come after her and her partner. It was then she heard her partner spoke. "... That Gwyllgi is chained up." Confused, Blossom looked. Her partner was right. On the right back leg of the Gwyllgi was a chain. She then heard her partner spoke to her. Something about an orb. Blossom looked at her partner her orb. She thanked her partner. It would be shameful if she lost it. It would mean that she and Aidan would be disqualified. But when she looked up at her partner, her companion was gone. All alone again, Blossom walked away from the creature and looked for the exit of the forest.
Scene 3 Alihi continued walking down the hall. Ever since that spinning hall, she decided to stay cautious. However, she did not know what this place had in stored for her. As the Tactician continued walking, she came into a room. The room looked more like a mad alchemist’s lab. Alihi entered the room and explored. There was nothing unusual except the crackling of the lightning surging through the wires and crystallized gems. It wasn’t long until something sparked out in front of her. Not wanted to get hurt, she tried to move backward when she felt a force behind her. Alihi screamed as she tumbled down, dropping her orb. It was then she heard a voice. “Alihi? Oh, you’re safe!” A person cried out. “For a moment, I thought you were in danger.” Alihi tried to reassure her partner that she was safe, but her partner didn’t hear her. Instead, her partner tried to take her out of the room. “Wait!” Alihi protested. “My orb! I’ve dropped it!” “What? You’ve dropped it?” “Yes.” “Okay, let’s look for it. I have my- …. Darn it! I’ve dropped mine too! Guess we have to look for ours then.” Alihi agreed. Both she and her partner looked around the room. While they searched, she heard her partner found a pile of orbs. Alihi found a pile and searched for the orb she was looking for. There was none in the first pile. She moved on to the next. After looking carefully, she found orbs. Alihi tried to tell her partner when a spark blew up near her. She screamed. Her partner went up to her to see if the Tactician was okay. Then her partner noticed that she had the orbs and took one. Satisfied, her partner dragged her out of the room. As they got out, a wall sprung up between them. Alihi tried to talk to her partner, but her partner informed her to wait and ran off. Knowing well that her partner would get lost again, Alihi continued to look for the exit.
Scene 4 Amelia walked down the maze, following what Rhys had told her. She wondered why she wasn’t out since she was near the exit. Was there something odd about this maze that she didn’t know? As Amelia walked, she wondered how was everyone was doing. In addition, she wondered what the fortune teller’s motive was either. It was odd for the woman to host a contest in a haunted house. It was then that the General noticed that the hall was now dark. How long had she walked in darkness? She did not know. However, she knew she shouldn’t continue walking. The General turned around. But before she could leave, she heard something. It sounded like footsteps. It seemed that someone was coming. Before she could call out, a great force hit her. Amelia fell down and accidentally dropped her orb. She then felt a weight fell on top of her. What was it that knocked her? “Ow, damnit! What did I hit?” A voice cried out. That voice? She recognized that voice. It was she realized what position she and the person was. If the hall wasn’t in complete darkness, the flush color on her cheeks would have shown. After they both got up, she heard her partner informing her that she dropped her orb. She thanked her partner as she took her orb. She then wondered how her partner found her orb. It was too dark to see. She asked her companion. The answer she received was that her partner had sharper eyes and could see the dimmed hallway up ahead. Amelia was amazed. They both walked to the path where the hall was dimmed. As they approached, Amelia went ahead of her partner to see what was up ahead. Her partner was right. She could see the dimmed hall ahead. Amelia turned around to thank her partner. However, before she could speak, a wall fell in between. A loud curse was heard from behind the wall followed by a banging. “Are you okay?” Amelia asked. The partner was okay and told the General to continue going while the person looked for another way out. Amelia nodded and continued headed to the dimmed hall.
Scene 5 Abel wandered through the maze, wondering where he was right now. It was bad enough that he sometimes lost his way, but getting lost inside the maze was even worse. If only he had Alihi or someone to help him. As he walked, he stumbled into a strange room. Although there were boxes and coffins everywhere, it looked more like a storage room. The Hero walked around when he heard a sneeze. Abel placed his hand on the sword, but didn’t draw out. He didn’t know who was in the same room as him. He walked around until he heard a whistle. The whistle gave a familiar melody and it was louder too. Abel looked around the corner and saw a pair of eyes staring back at him. Screams were heard as Abel dropped his orb and drew his sword to strike it. However, someone yelled at him. Abel stopped. He recognized that voice. The Hero sighed as he placed his sword away, telling his partner that he got scared. The partner replied the same expression. Abel apologized. His partner then informed that he dropped an orb. Abel took it. With nothing around, Abel and his partner decided to leave. But while they walked, his partner heard something. It made a creaking noise. Abel drew his sword and went to the source. It came from a coffin with its lid opened. The Hero peaked in. Suddenly, a zombie popped out, making the Hero and his partner screamed. Abel swung his sword and chopped the zombie’s head. The head rolled, but didn’t make a sound. It took a moment for the Hero and his partner to realize it was a dummy. But when they tried to leave again, a decayed hand sprung in front of Abel. There were screams in the room as much as popping zombies and dead parts. In fact, Abel drew his sword to hack the body parts. After five minutes in the room, Abel got out of the room. He panted and looked around. His partner wasn’t there. Could his partner be in another room? The Hero didn’t hear any screaming in the room. As much as he wanted to know what had happened to his partner, he didn’t want to go back in the room with popping zombies in there. Abel tried to place his sword back, but it wouldn’t go in the scabbard. Wondering what was wrong, Abel looked down to see a decayed body at the end of his sword. Abel let out a disgusting cry as he swung his sword. The body flew out. The Hero panted. “That’s it! I’m getting out of here!” Abel shouted in frustration as he walked off. The sword was still in his hand. He would not dare put his sword away if someone planned to annoy him again.
Scene 6 Aidan wandered into a room of what appeared to be a mixture of lounge and library. Looking around, he happened to come across a candlestick. That would help him see well in the dimmed halls. Just then, he heard someone calling his name. The Tactician turned around and was happy to see his partner. He then informed his partner about the candlestick he found. Now, he and his partner needed to find the exit of the haunted house. Aidan grabbed the candlestick. However, he couldn’t lift it. Aidan pulled it harder and the candlestick wouldn’t budge. He pulled harder. It refused to move. Four hands pulled. It was still unable to move. While the Tactician tried to figure out, his partner went to the piano. His partner pressed the key. Suddenly, the entrance was closed and the room began to spin around. Both he and his partner fell, dropping their orbs along the way. Aidan slid over to the wall due to the gravity force. He looked around and noticed that the furniture didn’t crash to the wall, but being bolted to the floor. He then heard his partner screamed. Fearing for his partner’s safety, Aidan tried to crawl his way to his partner. However, he was flung back by gravity. The Tactician then pulled himself up against the wall and crawl along the wall to get to his partner. Unfortunately, something hit him in the head, causing Aidan to lean over and pulled the secret lever. The Tactician then felt his body being swung again. Before he couldn’t figure out what happened, the movement suddenly stopped. Aidan looked around and noticed that he was in the hallway. He looked to the spot where he came out. There was nothing. No moving walls. No secret door. It was nothing. He couldn’t figure out how he got it. With no choice but to wander, Aidan got up. He then felt something nearby. Looking down, he saw an orb. He picked it up and walked.
Scene 7 Fire Dragon walked down the corridor, calling out for Nils. He wondered if Nils was okay. Although the hall was dimmed, he was able to see well due to his dragon’s traits. As he turned, he saw an entrance. Peering inside, he saw that the room was empty. Yet, from what the atmosphere and the setting, it made it appeared to be a sacred ground for ritual. Beyond it, he saw a dark silhouette. Could it be Nils? Fire Dragon entered. But as soon as he entered, his back was on the ground. In addition, his body was moving on its own. Due to the sudden movement, he had also dropped his orb. It wasn’t until he hit a wall. He wasn’t sure what had happened. He heard a voice. It wasn’t Nils, but he recognized that voice. This person was asking if Fire Dragon was okay. He informed the person that he was okay as he tried to get up. However, he ended up where he was before. Having a headache from falling, Fire Dragon tried to sooth his forehead before pulling his hand away. His hand was covered in slime. Fire Dragon realized that the floor was covered in slime. Suddenly, he heard a scream. Before he could find out, he felt a force slammed into him and made him crashed into the wall again. He felt like he was in bumper carriages. He also felt something pressed against him. Wondering what it was, Fire Dragon wiped his hand and picked up what it was. It was an orb. Fire Dragon tucked it away as he told his partner not to get up. They tried to figure out how to get up without tripping. His partner was unable to help without the wind tome. And they couldn’t use fire since they didn’t know if the slime was flammable. After hearing his partner talked about suggestion, it gave him an idea. He would use his transformation to help them escape. Fire Dragon pushed himself away from the wall. As he did, he began to transform into his true form. The movement stopped. However, he barely fitted the room. He let his partner used him as a bridge. His partner climbed onto him and began to slide. Near the exit, his partner found something. It was an orb. His partner grabbed it and continued head for the exit. Fire Dragon was informed that his partner would help him. But as soon as his partner reached the exit, his partner slid off due to the slime. Now all alone, Fire Dragon had to figure out how to escape. There was none but one. He changed into his human form while holding the exit as leverage. He then catapulted himself to another exit. He made it. CRASH! He crashed into a wall. Hurt but satisfied of being able to get out, Fire Dragon turned his costume inside-out and walked off.
Scene 8 Rhys wandered in the maze, using his tactic. He was wondering of whether he would use his tome or not to light the hall. If he used it, he would be able to see but had less to use for enemies. If he didn’t, he would be wondering in the dimmed hall, but had enough to attack… He wished he had a Torch with him. As he made a turn, he saw a dark silhouette on the other side. He wondered. “Rath, is that you?” “Do I look like a nomad to you?” The voice shouted out. It wasn’t Rath. In fact, the voice was higher too. Rhys apologized and asked the person about the exit. His person rudely commented no. Rhys wondered was his partner on PMS or not. The Bishop informed that they needed a plan to get out. Whatever his partner was trying to say, Rhys did not hear it. The floor below him and his partner opened, causing both of them to fall. At the same time, they both accidentally let go of their orbs too. It was dark when they fell in. There were twists and turns too. Rhys was unsure where they were going. However, he had a feeling that he would get bruises from this sliding adventure. Suddenly, the Bishop was out of the tunnel and fell. It wasn’t long until he landed something hard, yet soft too. Rhys looked around and saw that he was in another hallway. He wondered how big was this place was. Just then, he was shoved aside. Moment later, his collar was being pulled. “What the flux gives you the right to grab my chest?” A voice shouted at him. It seemed that he had landed on his partner. The Bishop apologized, informing his partner it was an accident and he didn’t have any intention to do that. His collar became loose from the grip. However, he felt a shove against his chest. His partner informed him that he had dropped an orb. Rhys thanked his partner as he rubbed his chest. He looked around. He tried to figure out of how they would escape. While walking, he informed his partner that they needed to find the stair. As he turned around, Rhys didn’t see his partner. Where did his partner go? It wasn’t long until he felt the floor opened beneath him. Knowing what would happen; Rhys hung onto his orb as he fell in.
Scene 9 There was a look of disgust as Nils’ foot sank to the ground. The Bard somehow ended up in the swamp. He couldn’t figure out how was there a swamp in Learania. In fact, there was no swamp in Learania. However, the Bard knew how he ended up in the swamp. He was walking in the hall when the trap door opened beneath him. Now Nils had to find the exit. It was difficult for the Bard to walk. It was too muddy underneath and the water was up to his chest. As Nils continued walking, he heard a noise. The noise sounded flapping. Before he could figure out what it was, he let out a scream. He felt something was rubbing against him. Nils tried to run away, but he tripped when he foot slipped against the underwater surface. SPLASH! The Bard broke the surface of the water and coughed. He was wet with swamp water. Suddenly, he felt something clasped against his shoulder. Nils screamed. “Hey, relax! It’s me!” A voice cried out. Nils recognized the voice. He turned around and saw a familiar person. The Bard saw that his partner was stuck, having the vines wrapped around his partner. His partner asked him for help. Nils agreed and climbed on top of his partner, pulling out the knife and began to cut the vines. It wasn’t long until both he and his partner fell into the water. Now, both he and his partner were wet. When Nils looked at his partner standing, he felt a bit of jealous of not being as tall as his partner. Suddenly, his partner held out an orb, informing the Bard that his orb was floating away. Nils thanked as he took the orb. His partner then lifted Nils and placed him over the shoulders. His companion informed the Bard that it was easier to fly over it than walking through the swamp. Then his partner zoomed off, speeding across the water. Nils hung onto his partner, fearing that he would fall into the water. His partner found the exit and zoomed toward it. As they got to the exit, they noticed that the exit was small enough for a kid to fit in. His partner lifted Nils and pushed him through the exit. Nils heard his partner telling him to go forward while his companion searched for another exit. Before Nils could disagree, his partner zoomed off looking for another exit. When his partner was gone, Nils sighed and crawled through the exit.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Sep 28, 2009 2:11 pm
Scene 10 Abel cursed as he ran into another dead end. He turned around and took another path. He hated getting lost. The Hero continued walking until he came into another strange room. The room looked more like a storage room for tailor shops. There were mannequins everywhere. Fearing as to what happened before, Abel poked the mannequin. The mannequin didn’t move. He tested it again. Nothing had happened. After testing three dummies, the Hero confirmed that the mannequins were ordinary. Suddenly, he heard someone calling. Abel shouted back. He saw a dark silhouette but he couldn’t tell who. After discussing about finding the exit, they decided to leave. It was then that he heard his partner screamed. The Hero tried to figure out what happened to his partner. However, he felt a blow in the stomach. What had happened, he thought. When the pain was gone, Abel looked around. He couldn’t see any enemy due to the dimmed light. In addition, there were mannequins everywhere. He asked his partner what happened. His partner was about to inform him when suddenly, his partner was attacked. This time, the Hero saw the attacker. It was the mannequin. Somehow, the mannequin was turning its body around, as if it were a top. Before he could help, he was tripped under the mannequin’s low attack. Abel fell backward. His orb fell out. Abel tried to get his orb, but the mannequins attacked him. Annoyed by the attacks, the Hero drew out his sword. Following his instinct, Abel swung his sword and counterattacked the mannequin’s attack. He did the same with the other dummies. Somehow, it was starting to feel like he was training. Abel continued parried and blocked the mannequins’ attacked as he focused his energy to train when his partner yelled out. His partner needed his help to find the orb. Abel stopped what he was doing and resumed his previous mission: to find the orb. However, it was difficult due to the dimmed light. In addition, the mannequins were attacking. Abel informed his partner he couldn’t find it due to the dimmed area. His partner told him not to worry. The Hero heard his partner muttering. What was his partner doing? Suddenly, a burst of fire sprung up on one of the mannequins. Light began to fill the area, pushing the darkness away. Now able to see well, the Hero continued to look for the orb. However, he had forgotten about the mannequins. After receiving few blows, the Hero fell back and sat up. He was about to draw his sword when he noticed something odd. Looking down, he saw that he was holding an orb. Abel was about to call his partner when darkness descended him. There was no burning mannequin. No dummies. Not even his partner. Only complete darkness. Then he heard a giggle. Abel turned around and saw a little girl. He heard the girl saying that she wanted to give him a hug and ran toward him. The Hero was unsure what to do. When the girl jumped, there was a flash of blue. Suddenly, a dragon was coming after him. Abel screamed as he sat up. He looked around. He was back where he was. A room full of mannequins. That would mean it was a dream he had. Abel wondered if his partner was there and yelled out. There was no answer. Maybe his partner left. Annoyed, Abel got up and looked for the exit. He didn’t want to be the mannequins’ punching bag anymore.
Scene 11 Rath was walking cautiously. He didn’t like how the contest was played. He distrusted the fortune teller. He knew something would be bad and this was where he and the others were; lost in the maze with unknown traps lurking. He wasn’t sure what was the woman’s motive was or who she was working for. However, what he knew was that that woman was bad news. As soon as he got out of this place, he would arrest that woman. The nomad continued walking when he saw a dark hallway ahead. He knew that was not a good sign. But when he turned around, the wall fell down in front of him. Knowing that he had no choice, Rath turned around and walked down the dark hall. After five minutes of walking in the dark hall, he heard a different sound. He tapped his foot. It was the sound he heard. Rath bent down and examined the floor with his touch. The texture of the floor was different. It must be a trap. Not going to fall for the trap, Rath jumped over the strange texture. However, when he landed, he felt his body was sinking. In addition, he felt something was sliding up against him. Following his instinct, he grabbed onto the thing that slid up. The movement stopped. Unfortunately, the nomad was hanging. He could tell that below was a pit. However, he couldn’t tell how deep the pit was. Rath struggled to pulled himself, but couldn’t. Maybe there was a ledge nearby. He swung his legs and felt the ledge. Now he could escape it. But then he swung his legs to get over the ledge, his feet sank down as he felt the ledge beneath him. He hung still. He figured that the predicament he was in was a plank bridge supported by one rope by the center and what he was holding was the plank. He needed to figure out how to escape. He couldn’t hold onto it longer. Suddenly, he felt the movement. The planks were bouncing up and down. In addition, the nomad saw something shining at one end of the hall. Rath hung onto the plank as the movement continued shaking. The light was moving closer and the movement was shaking harder. Rath, now able to see the area, tried to swing his legs to the center of the plank. He had to escape. It was either be killed by something approaching him or to fall into the pit. But no matter how much he swung, he couldn’t reach it. The light was getting brighter and the movement was shaking harder until- “Rath, is that you?” A voice called out. The nomad stopped what he was doing. He recognized that voice. In addition, the movement had stopped. Rath turned his head around and saw a familiar person. His partner helped him by balancing the plank to the right position. In addition, his partner carried Rath while travelling through the plank bridge. Thought his partner was stepping it, his companion didn’t fell in due to the size. As they reached the end of the bridge, Rath jumped off his partner. Soon, the hall became dark. He felt his shoulder being clasped but he didn’t draw his weapon. He knew who that person was. His partner asked him to lead the way to the entrance he came. Both he and his partner walked. When they reached the area, Rath saw the wall that trapped him was gone. His partner leaned against the wall. His partner was unable to finish the sentence when the wall slid up and his partner fell in. Rath tried to grab his partner, but the wall closed up quickly. With his partner gone and knowing what was become him, Rath went back in the direction from where he came.
Scene 12 Ayra walked down the hall. She disliked the maze. She disliked being separated from her husband and friends. She wanted to skewer the person right now. As Ayra walked, she came to a strange room. It looked like a horrible design of a children playground of the inside castle. Hanging midair along the walls were the dummies of Cavaliers, Pegasus Knights, Valkyries, and Wyvern Knights. This didn’t satisfy the Swordsmaster. Suddenly, she heard something from the other side. Ayra looked and saw a dark figure entering the room. The Swordsmaster drew her sword and called out. She heard the person spoke. It was one of her friends. She placed her sword back as her companion walked. Then they heard a click. Ayra placed her hand on the hilt. What was going to happen? A yelp was heard. Ayra looked around and saw her partner was gone. Then- BANG! Ayra flew across the room. She hit against the wall and her orb fell out. She didn’t know what had happened. Did an enemy come? Ayra got up and drew her sword, looking for the enemy. Suddenly, she was flying across the room again. Her back was aching with pain. She had dropped her sword. Pissed off, the Swordsmaster got up and looked around. It was then that her partner yelled out “Duck!” Confused by her partner’s yell, Ayra looked and saw a horrible image of a crafted horse in front of her. She flew across for the third time. Though she felt the pain, Ayra knew what attacked her. It was that horrible dummy she saw. Looking around while lying, she saw the mounted dummies swinging back and forth. This made the Trueblade even angrier that she was getting beaten by a toy. Ayra got up. She saw the dummy heading toward her. The Swordsmaster drew out the chakram that was part of her costume and cut the dummy as she dodged. Ayra looked around to find her sword. The chakram was good, but she preferred her sword better. There. She saw her sword laid few feet away. Ayra heard her partner yelled at her, telling her that the dummies were two seconds apart from swinging and how to dodge the dummies by timing and staying close to the wall. The Trueblade didn’t care. She was pissed. Ayra sprinted to her sword, slicing and dodging the dummies that were heading her way. As she got to her sword and picked it up, she heard her partner yelled to duck. Ayra didn’t duck as the dummy was heading toward her. She critical attacked it as it approached, cutting it into million pieces. The Swordsmaster looked and saw her partner heading to her, clutching down to avoid the dummies. Ayra frowned. “You can’t avoid it with that stick over your back.” Ayra muttered as she ran to her companion. The Trueblade sliced and dodged the dummies. When she reached her partner, she helped her companion to stand up. She asked what her partner was doing. Her partner replied of finding the orbs. Ayra didn’t care about those. Before she could speak, she heard a grinding noise. Both she and her partner looked up to see a secret door opened to reveal a horrible image of a dragon. Suddenly, the dragon came out and headed toward them. Not wanting to be the punching bag, she grabbed her partner and ran for the exit. They passed through and her partner made them tripped. Few seconds later, a dragon’s head slid in between them. Before Ayra could say anything, a wall fell down where the dragon’s head was, separating the two. Pissed off of what happened, Ayra got up and walked off, looking for the exit. She still had the urge to kill someone.
Scene 13 “Incoming!” Rhys yelled as he dove to the right. Few seconds later from the spot Rhys was before, a heavy chair fell down. This was insane. The Bishop had no idea what had happened. One minute, he entered a room with floating objects, furniture, and ghost dummies hanging on the ceiling. The next, he saw his companion in the same room when a sudden click noise was heard. And now, he and his partner were trying to dodge the objects falling onto them. It was raining furniture and both he and his partner needed to get out. Rhys saw an object was about to crash his partner. He ran, jumped, and pushed his partner away as the counter dresser fell. “Are you okay,” Rhys asked. “Don’t let the alcove fall! Don’t let the alcove fall! Don’t let the alcove fall!” His companion repeated the same sentence. This was no good. His partner was traumatized as to what happened in the part. He had to get his partner out ASAP! Rhys grabbed his partner’s wrist and dragged the said person. As he ran, he looked up to dodge the furniture that was falling. It was not easy for him to get to the exit and watched the falling objects at the same time. He looked for the exit. Where could it be? The Bishop pushed his partner when he saw the love seat was about to crash them. Rhys tried to get up, but he felt something rolling underneath him. He looked down. Underneath his hand was an orb. He had nearly forgotten about it. Earlier, when trying to dodge the falling objects, he and his partner accidentally bumped into each others. Maybe crashing into each other had caused them to drop their orbs. Well, now that he found one, what happened to the other one? He tucked the orb in and gave his partner a piggyback ride. He would have to find the other orb later when it wasn’t raining furniture. It was too dangerous to look for it now. Where could the exit be? Rhys saw the exit. Finally, he and his partner could- CRASH! A couch crashed two feet in front of them. His heart was jumping ten times faster than it was previously. “Gottogetout! Gottogetout! Gottogetout!” The Bishop chanted as he went around the couch and headed for the exit. He struggled to run as he headed toward the exit. As he came closer, he saw something small, round, and shiny in front of the exit. It was an orb. Good! Now he didn’t have to worry about finding it in this crazy room. Suddenly, something horror came to him. Above the exit, he saw the grand organ began to drop. That thing would block that exit! “Oh, Goddess!” He yelled as he quickly rushed. There was no way he was going to stay in this contraption. The organ continued to drop in midair. At the same time, he quickly jumped, clutching tightly on his partner’s arms. There was a loud crash as well as the smoke. When the smoke was gone, Rhys was lying on the floor, clutching his partner’s arm. The Bishop looked around and saw that they had escaped. Relief flooded down on him. Good, now he needed to know how well his partner was. Before he could ask his partner, he heard a grinding noise above him. Rhys looked up and saw something was falling on top of him again. The Bishop rolled over just in time as the wall slammed down between him and his partner. He looked at the spot where he previously was. He then let out an unsatisfied groan. This was not his best Halloween ever.
Scene 14 Nino wondered down the corridor. She was not having fun with this contest. She wondered how everyone who came with her was. Were they okay? Did they get out of the haunted house? As she walked, she noticed the hall had changed. There were less wall and more bars. It seemed that Nino had entered the dungeon hall. Nino muttered a spell and created a fireball to light up the room. As she walked, she heard footsteps. The Archsage called out. Someone answer her. It wasn’t Rath, but she recognized who it was. Nino was glad that she wasn’t alone. Her partner informed her that her companion was keeping track of the said person’s path. Then her partner demonstrated by drawing an arrow pointing at Nino. Her partner informed that it would help them know if they were going in circles or not. Nino nodded. Now they needed to esca- Nino felt an eerie presence. She looked around. There was no one but themselves, but she still felt the presence. Focusing her energy, she informed her partner that the presence came from one of the cells. They looked inside. There was nothing. They looked at each other and laughed. It must be their imagination. But when they looked back, they saw an eyeball looking back at them. Screams were heard in the hall as Nino thrust her fireball at the eyeball. Both she and her partner ran. That was the presence Nino felt. It was that strange eyeball. The Archsage looked back. What she saw was a Mogall and it brought its friends with it. This was not good. Her partner asked her if she brought a Fimbulvetr. Nino replied that she didn’t have it. Her partner thought for another plan. Nino asked her partner to hurry. There was no time to think if there were monsters after them. Her partner was about to say something, but couldn’t finish it. Nino heard her partner screamed. The Archsage stopped running and looked. She saw the trap door closed up. Her partner had fallen into it. Now she was all alone. Nino casted another spell before she ran. There were too many of them for her to handle. She needed to escape. She needed a plan. She needed- She heard something sliding and made a slam noise. Nino turned around and saw a wall behind her. Nino sighed in relief. Never would she think the wall would come to her rescue. Now that the path was closed, she had to find another path. Besides, she would not stay and wait for the wall to open. There were Mogalls on the other side.
Scene 15 Aidan pondered how he ended up here as he walked through the cemetery. He knew full well that he was inside the haunted house. However, the Tactician was confused about the setting he was in. He looked inside the opened grave to find it empty. He figured that he would run into zombies and monsters, but it was just a cemetery full of tombstones and empty graves. As he walked he heard a happy tune. He wondered. “Hello,” Aidan cried out. Someone answered his call. The person came and the Tactician saw who the person was. Glad to see the person, the Tactician walked forward. Then he heard a click. A bed feeling swam inside his stomach as he knew this was not a good sign. Suddenly, he felt the floor shook underneath him, causing him to fall and dropped his orb. The Tactician tried to get up and grabbed his orb, but the ground continued to move up and down. Aidan stumbled and fell into the opened grave. It was a good thing that the Tactician was 5’6” tall to pull himself out of the grave. But when he pulled himself up, he saw a pair of red eyes staring at him. Screams were heard as Aidan fell back into the grave again. He wondered was that a zombie or a monster he saw. Suddenly, he heard a yelp. It was his partner. Aidan pulled himself out of the grave again. The ground continued to shake as Aidan lied down. He felt like he was on a roller coaster. Aidan heard his partner called for help. The Tactician told his partner what to do: lie down and crawl. He had no idea where his partner was or where the exit was. Aidan called his partner again until the movement was going to quick that he fell into the grave again. The Tactician moaned in pain as he rubbed his head. Then he felt something underneath him. Aidan sat up and looked. Lying behind him was an orb. He picked up the orb and examined. Before he could speak, the floor beneath him opened and Aidan screamed as he fell in.
Scene 16 Amelia wandered, looking for the exit. She was unsure how long she was in the haunted house as well as how many had left. She also wondered how Rhys was doing. The General was still doing the same tactic Rhys had informed her, As she wandered, she came across a room. In the middle of the room was a dark silhouette. However, the silhouette was moving oddly and slowly. Could it be a Bonewalker? Not letting the monster to get her, Amelia drew her weapon and charged. But when she entered the room, she noticed her foot was sinking in. Not wanted to sink any further, she slipped her weapon around and stabbed it into the floor. At the same time, she heard someone yell her not to. It was too late. As soon as she stabbed, water sprung out. Amelia tried to get away from the water, but the floor was moving oddly, causing her to fall. The General wondered what had happened. She looked around and saw a figure approached toward her. When the figure moved closer, she recognized who the person was. The person spoke. “… Walk slowly. This floor is filled with water with leather as the surface.” That was the most stupid idea she had heard. Water as the floor surface? Either it was someone’s stupid joke or it was the lack of funding to build this place. Her partner informed that they had to walk slowly and exited the room. The General agreed as she got up. She tried to get up but fell against her partner, causing both to fell. Amelia felt her orb slipped out. The General got up again and went to search for the orb. Walking was difficult for her to find her orb. So she did what a little kid would do. She jumped as if she was in the bouncing castle. As she bounced, she found an orb. Amelia picked up her orb. But when she tried to bounce back, she noticed that she was sinking deeper with each step she took. The water was gushing out of the hole quickly. The General struggled to move but it was becoming difficult. She was going to be trapped. Suddenly, she felt someone grabbing her arm. She turned around and saw her partner. Before Amelia could say anything, she saw her partner stabbed a weapon at the floor. Her partner informed her of the plan. They needed to create as many holes as possible to flood it so they could swim out. Amelia nodded as helped her partner with the plan. With each stab she made, water gushing out. The sink they were in was becoming deeper with water. As they filled the sink with enough water, they swam to the exit. They walked a bit further from the room. When they reached the intersection, Amelia heard her partner asking about the orb. The General replied that she had the orb. She could see that her partner was about to speak when a wall fell in between them. Amelia called out her partner behind the wall. There was no answer until later on, there was a replied. Her partner informed her to find the exit. Amelia nodded and looked for the exit. She hoped she didn’t get sick from being drenched in water.
Scene 17 Tibarn cursed as he walked down the corridor, looking for the exit. He knew that the walls were changing its form in the maze along with trap doors. If he was unable to find it, he would create his own exit to get out. He came to an intersection and let out a frown. In the center of the intersection was an arrow pointing at him. He had gone in circle. The Hawk King cursed at his bad luck. Now he had to figure out which path to take. Then he heard footsteps. The Hawk King looked over to his left and saw someone heading in his direction. He waited for the person to come. He knew the person was a beorc since his sight was sharper to see. When the person came, Tibarn asked did the person find the exit. The person replied no. They decided which path to go. Tibarn suggested the right path since it was the only path he thought he didn’t took. Both he and his partner went in. Five minutes passed and nothing had happened to them. It was also becoming dark too that his partner cast a fireball to light it. Maybe the person who created the place had forgotten this hall. Maybe it was an ordinary hall. “Ouch!” Tibarn yelped as he rubbed his head. “Are you okay?” His partner asked. “Yeah… I’m fine.” He replied. Was it just him or did the ceiling seem to be closer than what it appeared to be? Tibarn shrugged it off. It must be his imagination. They continued walking down the path. But further they went, the more they realized that the space was becoming less. This made Tibarn feel uncomfortable. Having a panic attack from the closed space, Tibarn turned around and ran, leaving his partner behind. He continued to ran. He heard a grinding noise, but didn't respond to the noise. He needed opened air. When he reached the intersection, relief calmed him. The Hawk King then noticed that his partner wasn't there. He also realized that the grinding noise was a wall that fell when he ran passed. Unable to help his partner and not wanting to go back into the hall, Tibarn took down another path. He hoped that it wasn't a tricky hall that he took previously. He had a feeling that whoever made it was a racist to the bird laguz.
Scene 18 Nils called out for anyone as he walked. He had no idea how long he was in the haunted house and feared that everyone had left. He didn’t want Fire Dragon to worry about him. He needed to find the exit fast. The Bard continued to walk until he came upon a strange room. The room was full of strange arts. The arts were all twisted and had multiple arms with small openings in the end. He never saw those type of arts before. Suddenly, he heard footsteps. He called out. Someone answered him. He recognized that voice. The Bard wasn’t sure where the person was, but he moved forward. Then he heard a click. Nils stopped where he was going. He knew this would be trouble. Nils heard a hissing sound, but he wasn’t sure where it came from. When he looked over to the left, something splashed him in the face. It tasted like wet clay as he spat out. Where did that come from? Then, he heard his partner screamed. “Where are you, A-” Nils was interrupted when another splashed him again. He spat out. What was it that splashed him? Suddenly, there was a burst of fire exploding, causing the Bard to move away and slipped. When he fell, his orb fell out. He could feel the wet clay spraying onto him. Nils now knew that the clays were coming from the art pieces. The Bard tried to get out. While he tried to get up, he saw a figure approaching him. The person slipped and fell. Nils asked the partner was okay. His companion flipped around and went on fours due to the long weapon behind the back. His partner informed of being okay. That satisfied the Bard. They planned their next strategy when suddenly Nils heard another odd noise. Suddenly, both he and his partner were splashed. The arts were moving as if they were sprinklers. Both he and his partner received splashes more than the blow of the arts’ arms. This was bad. They had to get out fast. Nils looked around to find the exit. There it was. The exit that they needed. Nils informed his partner about the exit and headed toward it. His partner yelled at him about couldn’t move well with sandals. As he moved, he felt a swift blow below his feet, causing him to fell forward. He was sliding down the floor of the wet clay. Sometimes, he got splashed. And others, he felt the blows of the arms. The Bard felt something light hit against his shoulder. Before he could figure out what it was, Nils received a spray of clay in his face. He couldn’t see it. He continued to slide until- CRASH! He crashed into a wall. The Bard was out of the room. When he looked down, he saw it was a clay-covered orb. Nils picked it up and slowly got up. He saw his partner came. His partner informed him that his companion had the orb too. Satisfied that they had escaped from the room, both he and his partner walked away. ____________________________________________________________ After getting lost, having surprised attacks, and sometimes being scared, the six pairings had finally found the exit. Despite the area being so dimmed, they have found the exit where they could hear the laughter and cheering. In addition, there was a light at the end of their tunnel too. Not wanting to stay in this crazy haunted house any longer, they all charged toward the exit.
Outside, Margarette was filing her nails. As much as she wanted to see what was going on inside the haunted house (she sometimes heard screaming inside), she knew it would be foolish of her to go inside and get lost. In addition, she knew that Loki was watching from Mordache with his magic. How did he do it? Only he would know. The Archdruid hoped that the Chaos God would show her flashbacks of what had happened inside the haunted house. It would be amusing to see their expressions while eating the strange food called popcorn.
Suddenly, she heard the pounding of the feet from inside the tent. It must be the pairings and they had found the exit. Quickly, Margarette placed her wig over her head and covered what was sticking out. She then moved away from the exit as the pairings came out one after another. Margarette looked at the pairing and let out a sly smirk.
Despite the panting and feeling tired, Margarette could see that the group had annoying expressions on their faces. Some of the group had their clothes and hair being ruffled. Others were covered in bruises. And two people were covered in mud and slime.
Trying not to laugh at them, Margarette asked the group to show her their orbs. The group, though still angered and annoyed, showed her their orbs. After looking at the orbs and memorizing of which pairings had entered, she spoke.
“Well, well, well. It seems we have one pair of winners.”
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 28, 2009 3:42 pm
Winners Who's who Scene 1 = Ayra_____________Scene 2 = Blossom Scene 3 = Amelia_____________Scene 4 = Roy Scene 5 = Rei_____________Scene 6 = Amelia Scene 7 = Melethia_____________Scene 8 = Melethia Scene 9 = Melethia_____________Scene 10 = Melethia Scene 11 = Roy_____________Scene 12 = Blossom Scene 13 = Blossom_____________Scene 14 = Roy Scene 15 = Blossom_____________Scene 16 = Melethia Scene 17 = Melethia_____________Scene 18 = Blossom Power of Love Results Red = Blossom and Rath Black = Nils and Fire Dragon Yellow = Aidan and Abel Green = Rhys and Alihi Blue = Arya and Nino White = Tibarn and Amelia
Winners Melethia = 2 Rei = 1 Rath = 2 Costumes In case, you're curious of what costumes the characters are wearing. Nino = Princess, Rath = Leander, Tibarn = Kenpachi, Ayra = Xena, Alihi = Cat Laguz, Abel = Pirate, Nils = Devil in white suit, FD = Angel in black suit, Aidan = Zombie, Blossom = One of Madriana's morphs, Rhys = Rhysman, Amelia = Elf, Magarette = Fortune Teller Turban WomanAlthough this is the first mystery-solving game in the event, it may also be the last too due to the intensive work. Even if this contest may be a failure, at least I know that we won't have to pull this type of contest again. ^^;
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 06, 2009 9:05 am
Scene 8 has been solved by Melethia. Here is her evidence of solving the case: Queen Melethia Dagon The number of the scene: Scene 8 The mysterious player’s name: Ayra Your reason of why you think that is the player’s identity: 1. The person would have to be female because of the reaction to Rhys touching thier chest. 2. They would have to have the strengh to push Rhys around like they did. 3. Who else in that group but Ayra would be PMSing? RE-EDIT: Too lazy to post everyone's answers. Here's the answers to Who's who. Who's who
Scene 1 = Aidan Scene 2 = Rath Scene 3 = Abel Scene 4 = Tibarn (Although Roy answers correctly, Amelia has her consolation prize for pointing the error.) Scene 5 = Nils Scene 6 = Blossom Scene 7 = Nino Scene 8 = Ayra Scene 9 = Tibarn Scene 10 = Nino Scene 11 = FD Scene 12 = Aidan Scene 13 = Blossom Scene 14 = Alihi Scene 15 = Nils Scene 16 = Rath Scene 17 = Nino Scene 18 = Amelia
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 06, 2009 9:36 am
The number of the scene: Scene 17 The mysterious player’s name: Nino Your reason of why you think that is the player’s identity: "It was also becoming dark too that his partner cast a fireball to light it." Nino is only Anima Magic user in the group
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 07, 2009 3:46 pm
I figure this is a "Duh" answer. But each person will be in more than one scene, right? So if we send in two answers with the same unidentified partner, we could still be right both times. XD
Just making sure...!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 23, 2009 10:46 am
For those who want to enter the Power of Love, please give me your result immediately. I will announce the result to the Power of Love and the people participating when other contests announce their winners too.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Nov 02, 2009 1:48 pm
Power of Love results and winners are in the Winner Post. So far, none have gotten the OTP, but have done well on trying to solve it.
I will send in the prizes later on.
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|