Name: Jes Morinozuka
[pronounced: Jes (not too tough, kiddies—just a nickname for Jessica, only this is her full name…) More-in-o-zoo-kah]
Number: 1 (Primera Espada)
Tattoo Location: On her abdomen, just to the right and down a bit from her belly button
Nicknames: Jesi [pronounced Jes-ee] (-chan), Jes-chan, Mori (-chan)
[use them at your own risk]
Aliases: Queen of the Dark Court, Jes-sama, Mori-sama, Shadow Queen, Crimson Queen
Physical Description: Jes is of a bit more than middling height, standing 5’ 9”. Her build is angular and sharp with subtly-defined muscle. Her movements are abrupt but efficient and decisive. She doesn’t move unless it’s necessary. Otherwise, she has a penchant for remaining unnaturally still.
Her skin is extremely pale, almost translucent, which, strangely, brings out blue and grey tints in her short-cropped, curly, white hair [edit: She's let it grow out lately]. Jes’s face is sharp and built on pointed lines. She has high, well-pronounced cheekbones. Her eyes are a stark contrast to her skin—bright and bloody red.
Jes’s mask fragment frames the outer left corner of her face. It extends from her hairline to her eye, where it curves around the outside of the eye, sloping down to trace her left cheekbone in a sharp point.
She doesn’t take to the run-of-the-mill arrancar garb. The colors just wash out her complexion. She wears tight black leggings and supple slippers. Her tops are generally ornate, something a noble might wear. She likes reds and crimsons best—they bring out her eyes. (Or so she says)
When Jes moves, shadows that shouldn’t be there seem to follow her around. They writhe and coil on themselves, creeping around her form. They often reach out to objects and entities around them. When Jes is still, they install themselves in cracks and corners. Sometimes they remain even when she’s gone…
Zanpaku-to (ish):
-Name- Irial [no translation]
(Jes refers to him as Iri)
-Appearance- Irial appears as a long dagger (similar to a dirk). The hilt is burnt, blackened steel with a simple silver-wire grip. The crossguard extends in two branches, both of which are shallowly, yet gracefully curved. There might be symbols scratched into the steel, but they are covered with a thick rime of shadow that doesn’t seem to want to come off. The blade itself is jet-black and has the texture of oiled glass. However, it has none of glass’s sheen. Instead of reflecting light, it absorbs it entirely.
Resurrección:
“Feed, Irial,”
Irial becomes a set of slim, pitch-black, 4-inch claws that extend from Jes’s fingertips. They are anchored to her skin by delicate black veins that twine around her fingers and across her hands before disappearing into the skin at her wrists.
The ever-present shadows billow out from Jes’s form. They descend on the battleground, saturating the earth and darkening the sky. Opponents generally can’t help breathing them in. Jes is aware of everything the shadows touch, and this allows her to feed on emotions without touching a victim. This particular maneuver is not reserved for Irial's feeding form. Jes maintains independent control of her shadows at all times and may manifest this cloud of shadows while Irial remains in his dagger form.
Jes is sustained by nightmares and “dark emotions,” including lust, rage, fear, despair, and pain. It is from these emotions that she draws her power—her strength and speed increase exponentially when she consumes them. The emotions of her victims are amplified when she begins to “drink” them. This often has the entertaining side-effect of driving weaker-minded victims insane. In addition, she has the ability to dig through a victim's memories. Lately, she has been growing quite adept at choosing the most painful ones and using those memories against her opponents. In some rare instances, Jes can consume a memory, wiping her victim's mind of all the memories she chooses to consume. She last used this power on her fraccion Sara in order to force her to forget both her past life, Rhia, and her lost love, Feiy.
You don’t want Jes to get her claws under your skin. They allow her to feed more efficiently. In addition, they install fragments of shadow that can poison the system and destroy the mind. Of course, she can choose to keep the shadows dormant until a time of her choosing.
“Darkscape,”
Merely an extension of her shadows’ power, this technique drops all combatants into a dreamscape of Jes’s choosing. They run the gamut from bizarre to horribly twisted. This is, of course, to fuel the choicest dark emotions for a better feeding. Pain tends to be Jes’s favorite =3
“Twist reality,”
A more active power than the preceding, Jes’s shadows become actual weapons, capable of striking an opponent. They can execute blunt-force attacks, or they may form sharp spines and cutting edges.
“Consume”
Jes becomes covered in black and white, form-fitting, flanged armor with crimson accents. It’s flexible and moves with her, but is extremely strong, known to turn ceros as well as blades. In this form, Jes’s hollow mask grows to line the right side of her face in a mirror design of the left. The mask itself turns black, and the sharp edges that trace her cheekbones pierce into her mouth and replace her canines with obsidian fangs.
With this form, it becomes possible for Jes to suck the soul out of a victim. The result is a totally obedient, but mindless servant. She almost never uses the ability (because it’s fatal and auto-hitting…-_-) unless she needs a great deal of power. Or if she wants to make an example of someone.
Special Accessories: Nothing notable
[unless you count the shadows]
-Shadows- Even Jes isn’t sure exactly what the shadows are. They’re tied to her blade, Irial, but Irial itself (himself) seems to be a completely different entity who speaks to her, offering (unnecessary) opinions and advice. Jes has come to believe that Irial is the shadows, though their (his?) origin is still unknown. It is through these Shadows that she is able to gain access to a victim's psyche and feed upon their emotions like an energy source. Shadow fragments may be inhaled or taken in through any orifice or open wound. A favored method of transfer is a kiss (French XD) through which she literally breathes shadows into another's body. A high or concentrated dose of shadows can render someone "shadow-drunk," a drug-like state that inhibits reason and motor function. In this state, Jes can both feed and induce emotion, often taking pleasure in inducing lust or fear or extreme physical or physiological pain. Regardless of the dangers inherent in the Shadow's power, they are highly addictive. Many arrancar in her Dark Court are addicted to the power and its effects and use it frequently.
Shadows linger in the body unless somehow purged or purified. This allows Jes a certain amount of control over the host's body and mind (though this is really only a power if the victim consents to this bond). She only shares this bond with a few people as it requires significant effort to bring someone under her control as it necessitates a large dose of powerful Shadows. Once this bond is created, Jes had free access to the host's thoughts, feelings, memories, etc... Depending on the dosage of Shadows, she can visit their mind in dreams or in the waking hours, speaking with them, inducing certain actions or feelings, or issuing commands.
Abilities Due to her propensity to feed on emotion, she can taste them in the air. Each emotion has a unique flavor, and she has preferences. Happy emotions are sickeningly sweet, while her favorites have complex flavors. When she describes the taste of an emotion, it sounds as though she’s commenting on a fine wine.
Personality: Though prone to mood swings, Jes generally deviates between cold amusement (she has a very twisted sense of humor) and distracted boredom, interspersed with fits of rage that leave even Jes herself breathless. She lashes out at anyone who displeases her, regardless of rank. Jes is single-minded in her goals, and one of her favorite games is revenge. She shows very little true affection towards anyone, except, perhaps Irial. Lately, she has been noticing odd emotions welling up in her, including-- most surprisingly-- love. Her love is directed quite openly towards her fraccion Sara, the reincarnation of her sister. In private, she has had intimate relations with her fraccion Hagane with whom, she is loath to admit, she is quite possibly in love.
Biography: One of many in a long line of arrancar created by Aizen with the Hogyoku, Jes can’t pinpoint a single past that is actually hers. She is a conglomerate of half-consumed souls, all of whom offered themselves to her appetites.
They’re all quiet in her mind except one soul that refuses to fade. It’s a little girl who had become a shockingly deadly hollow. Jes remembers consuming her somewhere in India. She had promised freedom from pain, and the terrifying child-hollow had agreed. That was many hundreds of years ago. Jes still hears the little girl screaming in the back of her head. She almost always screams, but sometimes she makes quiet demands that are much harder to disregard. Though generally ignored, the little girl finds ways to undermine Jes’s mental defenses and plant her own longings and desires in Jes’s mind. This irritating talent is where, Jes assumes, her strange desires for a certain shinigami stem. Jes tries her best to ignore the feelings, but they only grow and twist to become deeply rooted in her psyche.
The Dark Court:
Jes’s suite of rooms within Las Noches has been converted into dark chambers or carved obsidian. They're dimly lit with odd blue lights. Jes's rooms are filled with her servants, hollow guards, arrancar followers, and mortal toys. She calls them her Dark Court, and she rules them like a queen (hence titles of Lady, Queen, or the –sama honorific).
When Jes holds court, her chambers become a club of sorts. The lighting swirls in a dizzying array of colors (usually shades of blue) whose source is unknown. Music pulses through the floors, but, again, with no recognizable source. The rhythm is something inhuman. Intoxicating in the strangest way. It pounds out a rhythm in the listener's blood that makes them looser and freer (like a drug ^^). There's always dancing at court, but other less savory things happen in the back rooms.
This is where and when Jes feeds.
When she’s feeling peckish, she sends her arrancar to the mortal world to steal a parcel of humans (and maybe a hapless shinigami or two) that no one will miss. Jes holds court as long as the victims endure. It generally ends when all the humans are broken beyond repair and her servants have to clean the blood from the floors. The shinigami are a bit hardier, but she tires of them quickly and often kills them for sport.
Jes has the ability to share tastes of the emotions she feeds on with her Court. It's a bit addicting, so she's built herself rather large following (all NPCs at this point). However, she doesn't use this particular ability very often.
Other arrancar (yes, that means everyone in Las Noches) are welcome at court. They're free to indulge themselves, here, and there are a wide variety of refreshments and diversions for everyone.
Powers: (standard arrancar toys)-- I'll explicate soonish
Bala
Cero
Garganta
Sonido
Pesquisa- Jes uses the same link to taste distant emotions
[pronounced: Jes (not too tough, kiddies—just a nickname for Jessica, only this is her full name…) More-in-o-zoo-kah]
Number: 1 (Primera Espada)
Tattoo Location: On her abdomen, just to the right and down a bit from her belly button
Nicknames: Jesi [pronounced Jes-ee] (-chan), Jes-chan, Mori (-chan)
[use them at your own risk]
Aliases: Queen of the Dark Court, Jes-sama, Mori-sama, Shadow Queen, Crimson Queen
Physical Description: Jes is of a bit more than middling height, standing 5’ 9”. Her build is angular and sharp with subtly-defined muscle. Her movements are abrupt but efficient and decisive. She doesn’t move unless it’s necessary. Otherwise, she has a penchant for remaining unnaturally still.
Her skin is extremely pale, almost translucent, which, strangely, brings out blue and grey tints in her short-cropped, curly, white hair [edit: She's let it grow out lately]. Jes’s face is sharp and built on pointed lines. She has high, well-pronounced cheekbones. Her eyes are a stark contrast to her skin—bright and bloody red.
Jes’s mask fragment frames the outer left corner of her face. It extends from her hairline to her eye, where it curves around the outside of the eye, sloping down to trace her left cheekbone in a sharp point.
She doesn’t take to the run-of-the-mill arrancar garb. The colors just wash out her complexion. She wears tight black leggings and supple slippers. Her tops are generally ornate, something a noble might wear. She likes reds and crimsons best—they bring out her eyes. (Or so she says)
When Jes moves, shadows that shouldn’t be there seem to follow her around. They writhe and coil on themselves, creeping around her form. They often reach out to objects and entities around them. When Jes is still, they install themselves in cracks and corners. Sometimes they remain even when she’s gone…
Zanpaku-to (ish):
-Name- Irial [no translation]
(Jes refers to him as Iri)
-Appearance- Irial appears as a long dagger (similar to a dirk). The hilt is burnt, blackened steel with a simple silver-wire grip. The crossguard extends in two branches, both of which are shallowly, yet gracefully curved. There might be symbols scratched into the steel, but they are covered with a thick rime of shadow that doesn’t seem to want to come off. The blade itself is jet-black and has the texture of oiled glass. However, it has none of glass’s sheen. Instead of reflecting light, it absorbs it entirely.
Resurrección:
“Feed, Irial,”
Irial becomes a set of slim, pitch-black, 4-inch claws that extend from Jes’s fingertips. They are anchored to her skin by delicate black veins that twine around her fingers and across her hands before disappearing into the skin at her wrists.
The ever-present shadows billow out from Jes’s form. They descend on the battleground, saturating the earth and darkening the sky. Opponents generally can’t help breathing them in. Jes is aware of everything the shadows touch, and this allows her to feed on emotions without touching a victim. This particular maneuver is not reserved for Irial's feeding form. Jes maintains independent control of her shadows at all times and may manifest this cloud of shadows while Irial remains in his dagger form.
Jes is sustained by nightmares and “dark emotions,” including lust, rage, fear, despair, and pain. It is from these emotions that she draws her power—her strength and speed increase exponentially when she consumes them. The emotions of her victims are amplified when she begins to “drink” them. This often has the entertaining side-effect of driving weaker-minded victims insane. In addition, she has the ability to dig through a victim's memories. Lately, she has been growing quite adept at choosing the most painful ones and using those memories against her opponents. In some rare instances, Jes can consume a memory, wiping her victim's mind of all the memories she chooses to consume. She last used this power on her fraccion Sara in order to force her to forget both her past life, Rhia, and her lost love, Feiy.
You don’t want Jes to get her claws under your skin. They allow her to feed more efficiently. In addition, they install fragments of shadow that can poison the system and destroy the mind. Of course, she can choose to keep the shadows dormant until a time of her choosing.
“Darkscape,”
Merely an extension of her shadows’ power, this technique drops all combatants into a dreamscape of Jes’s choosing. They run the gamut from bizarre to horribly twisted. This is, of course, to fuel the choicest dark emotions for a better feeding. Pain tends to be Jes’s favorite =3
“Twist reality,”
A more active power than the preceding, Jes’s shadows become actual weapons, capable of striking an opponent. They can execute blunt-force attacks, or they may form sharp spines and cutting edges.
“Consume”
Jes becomes covered in black and white, form-fitting, flanged armor with crimson accents. It’s flexible and moves with her, but is extremely strong, known to turn ceros as well as blades. In this form, Jes’s hollow mask grows to line the right side of her face in a mirror design of the left. The mask itself turns black, and the sharp edges that trace her cheekbones pierce into her mouth and replace her canines with obsidian fangs.
With this form, it becomes possible for Jes to suck the soul out of a victim. The result is a totally obedient, but mindless servant. She almost never uses the ability (because it’s fatal and auto-hitting…-_-) unless she needs a great deal of power. Or if she wants to make an example of someone.
Special Accessories: Nothing notable
[unless you count the shadows]
-Shadows- Even Jes isn’t sure exactly what the shadows are. They’re tied to her blade, Irial, but Irial itself (himself) seems to be a completely different entity who speaks to her, offering (unnecessary) opinions and advice. Jes has come to believe that Irial is the shadows, though their (his?) origin is still unknown. It is through these Shadows that she is able to gain access to a victim's psyche and feed upon their emotions like an energy source. Shadow fragments may be inhaled or taken in through any orifice or open wound. A favored method of transfer is a kiss (French XD) through which she literally breathes shadows into another's body. A high or concentrated dose of shadows can render someone "shadow-drunk," a drug-like state that inhibits reason and motor function. In this state, Jes can both feed and induce emotion, often taking pleasure in inducing lust or fear or extreme physical or physiological pain. Regardless of the dangers inherent in the Shadow's power, they are highly addictive. Many arrancar in her Dark Court are addicted to the power and its effects and use it frequently.
Shadows linger in the body unless somehow purged or purified. This allows Jes a certain amount of control over the host's body and mind (though this is really only a power if the victim consents to this bond). She only shares this bond with a few people as it requires significant effort to bring someone under her control as it necessitates a large dose of powerful Shadows. Once this bond is created, Jes had free access to the host's thoughts, feelings, memories, etc... Depending on the dosage of Shadows, she can visit their mind in dreams or in the waking hours, speaking with them, inducing certain actions or feelings, or issuing commands.
Abilities Due to her propensity to feed on emotion, she can taste them in the air. Each emotion has a unique flavor, and she has preferences. Happy emotions are sickeningly sweet, while her favorites have complex flavors. When she describes the taste of an emotion, it sounds as though she’s commenting on a fine wine.
Personality: Though prone to mood swings, Jes generally deviates between cold amusement (she has a very twisted sense of humor) and distracted boredom, interspersed with fits of rage that leave even Jes herself breathless. She lashes out at anyone who displeases her, regardless of rank. Jes is single-minded in her goals, and one of her favorite games is revenge. She shows very little true affection towards anyone, except, perhaps Irial. Lately, she has been noticing odd emotions welling up in her, including-- most surprisingly-- love. Her love is directed quite openly towards her fraccion Sara, the reincarnation of her sister. In private, she has had intimate relations with her fraccion Hagane with whom, she is loath to admit, she is quite possibly in love.
Biography: One of many in a long line of arrancar created by Aizen with the Hogyoku, Jes can’t pinpoint a single past that is actually hers. She is a conglomerate of half-consumed souls, all of whom offered themselves to her appetites.
They’re all quiet in her mind except one soul that refuses to fade. It’s a little girl who had become a shockingly deadly hollow. Jes remembers consuming her somewhere in India. She had promised freedom from pain, and the terrifying child-hollow had agreed. That was many hundreds of years ago. Jes still hears the little girl screaming in the back of her head. She almost always screams, but sometimes she makes quiet demands that are much harder to disregard. Though generally ignored, the little girl finds ways to undermine Jes’s mental defenses and plant her own longings and desires in Jes’s mind. This irritating talent is where, Jes assumes, her strange desires for a certain shinigami stem. Jes tries her best to ignore the feelings, but they only grow and twist to become deeply rooted in her psyche.
The Dark Court:
Jes’s suite of rooms within Las Noches has been converted into dark chambers or carved obsidian. They're dimly lit with odd blue lights. Jes's rooms are filled with her servants, hollow guards, arrancar followers, and mortal toys. She calls them her Dark Court, and she rules them like a queen (hence titles of Lady, Queen, or the –sama honorific).
When Jes holds court, her chambers become a club of sorts. The lighting swirls in a dizzying array of colors (usually shades of blue) whose source is unknown. Music pulses through the floors, but, again, with no recognizable source. The rhythm is something inhuman. Intoxicating in the strangest way. It pounds out a rhythm in the listener's blood that makes them looser and freer (like a drug ^^). There's always dancing at court, but other less savory things happen in the back rooms.
This is where and when Jes feeds.
When she’s feeling peckish, she sends her arrancar to the mortal world to steal a parcel of humans (and maybe a hapless shinigami or two) that no one will miss. Jes holds court as long as the victims endure. It generally ends when all the humans are broken beyond repair and her servants have to clean the blood from the floors. The shinigami are a bit hardier, but she tires of them quickly and often kills them for sport.
Jes has the ability to share tastes of the emotions she feeds on with her Court. It's a bit addicting, so she's built herself rather large following (all NPCs at this point). However, she doesn't use this particular ability very often.
Other arrancar (yes, that means everyone in Las Noches) are welcome at court. They're free to indulge themselves, here, and there are a wide variety of refreshments and diversions for everyone.
Powers: (standard arrancar toys)-- I'll explicate soonish
Bala
Cero
Garganta
Sonido
Pesquisa- Jes uses the same link to taste distant emotions