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Posted: Mon Sep 14, 2009 4:02 pm
OK, seeing as I'm new to the whole RP thing and I'm really not sure of the approved procedure here, I'll just wing it.
I'm looking for a tutor (which is pretty obvious by now), but one that doesn't focus on grammar, literacy, character designs, or the like. I'm an artist and creative writer, so that part shouldn't be a problem for me. (Although if, in the course of tutoring, you can point out things I may be guilty of, I'm not adverse to good advice.)
I'm looking for an in-depth explanation of the etiquette surrounding RPing. Something that goes beyond the basics. (And by "basics," I mean the standard "don't try to control other people's characters" or "you aren't the most power personal out there, fallen god of destruction waiting to unleash your powers upon the world") I also would appreciate help with general RP set-up.
In addition, I'm looking for someone who can help me take the universe I have created, and modify it to make RPing in it easier. Right now, I think I have everything pretty well adjusted, but since I have not RPed very much, I might miss things that would pose huge problems in an RP. As of the moment, it is more in the realm of a literary and creative exercise than RP conducive.
Anyways, if there’s someone out there who’s a) able to help and b) willing to help; I would greatly appreciate it.
Thanks so much! biggrin
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Posted: Mon Sep 14, 2009 10:11 pm
I can do what I can to help you, though be forwarned, my forte lies within the military realm of styles and thinking. While I'm a dedicated semi-lit RPer, i'm not the greatest one around, but I do try my best.
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Posted: Tue Sep 15, 2009 10:22 am
Thanks so much! I tend to lean towards medieval fantasy/sci-fi myself, usually in some combination. I'm very weak on combat, but pretty strong in storytelling.
So, what is the basic procedure from this point on? Consider me an almost completely blank canvas when it comes to RP processes. smile
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Posted: Tue Sep 15, 2009 11:38 am
Well, most people usually tend towards the standards of RPing, the types you listed. Myself, I try not to force someone else's character into something for my posts, I leave them open for other's to determine what happens, but there are some times when you do have to have a small amount of control of another's character.
now as for making an idea into an RP element, it actually depends on the quality and detailing your looking for. So, maybe if I knew a bit more about the idea itself, would actually help me tell you what, if any, changes need to be made. I've actually put up some RPs of my own, but find that it's all in how you put the idea out that determines how easily it is to get people.
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Posted: Tue Sep 15, 2009 1:50 pm
Okay, so we're talking basic courtesy here, which is completely understandable. I know it's a touchy subject to some, but how much controlling someone's character is "too much"? Also, do GMs have more authority, and the right to control someone's character in order to move an RP along the accepted path of the story?
In regards to the second thing, I basically designed an entire universe, originally for the purpose of fiction. A lot of it is still in the revision and tweaking process, and much of it requires more details on paper instead of my brain. But, since it is (at least in my opinion) an interesting spin on things; a couple of friends and I thought it would be fun to RP in the world.
It's hard to describe, since I have the history mapped out from prehistoric to futuristic. I guess the best way to put it is this:
At the point of time in this world that everyone wants to RP in, (using "standard" labels) it's a cross between medieval fantasy and steampunk. In reality, it's a mix of different cultures, with the prevalent focus on that there is no race that is inherently "good" or "evil" but that free will and a person's decisions determine what "path" their life takes. Some cultures are more technologically advanced (about the level of the Industrial Revolution through the very early 1940s) others are more skilled in crafts and the arts (like during the Renaissance) some focus on magic, etc.
Interestingly enough, humans are not the dominant species at this point in time. There is a lot of room for growth in the world, since very few things are set in stone. Most of it is under constant revision, usually as I'm woken up in the dead of night by an idea.
I don't know if you want me to cut and paste everything I have here so you can review it, or if you would rather get a guild invite so you can browse through the documents in the order you want. Or if you'd rather not touch it.
Right now, I'm basically creating mini-essays based on my notes regarding things like creation myths. how magic works, or acceptable races, that sort of thing.
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Posted: Tue Sep 15, 2009 4:21 pm
Yea, see hte level of control that is considered 'too much' is HEAVILY dependent on whose character's your needing to control. The only people who are considered to have total control of the RP is in fact hte GM, but usually, the good GM's just leave things be until it gets out of hand, or falls too far behind.
If you have it in guild format, then invite, if not, well, whatever you feel is important (aka major facts/info/etc) will do, since I'm not looking to review, but more of get an idea, since some of the RPs i'm in are running a bit of slow.
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Posted: Tue Sep 15, 2009 4:28 pm
I'll send an invite. The guild is called "Abra" and all of the documents pertaining to the world is in the "Official Information" subforum. Most of it is just overview pertaining to the world, with no written plot yet.
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Posted: Tue Sep 15, 2009 5:14 pm
Well, it is an interesting concept.
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Posted: Tue Sep 15, 2009 5:20 pm
Thanks. smile Not sure if "interesting" is good, bad, or just interesting. wink We're finalizing the maps, timeline, and pantheon; and then should be ready to start RPing. If you had time to glance over everything, is there anything glaringly obvious that may cause problems while RPing?
Odd question - in this case, the creator of the world (myself) knows almost nothing about RPs (besides what I've gleaned from various guides). Should I get someone else to GM any RPS we start, or should I attempt it since I'm the most familiar with the world, with the exception of my co-creator?
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Posted: Tue Sep 15, 2009 5:30 pm
So far, i've seen no glaringly obvious problems with it other then WHY HASN'T IT STARTED YET?!!?
Now, for running an RP, think of it as being both a publisher and a co-writer in a book. The publisher aspect in being you have to decide what is too much or what needs to be cut. The co-writer part comes from that your writing a story alongside other people, and you have to respect that aspect of RPing, because really, that's all RPing is, is being a co-writer for an interactive book.
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Posted: Tue Sep 15, 2009 5:46 pm
It started once before any of the documentation was done, and there was some disagrement as to who was in charge, and what abilities people had. So now I'm a little paranoid. sweatdrop I'm not particularly fond of OOC arguments that won't get resolved. It's one of the reasons the guild is hidden right now, until we're ready to meet the challenge.
Now that I actually know a little more about RPing, we'll probably start it up soon. Maybe within the next two weeks, it depends on how long my cartographer takes. I do want to have at least the basic map up, so that we know where we are and where we're headed. Or am I being too OCD about it?
Makes sense. As a publisher/editor you have to make sure all the rules for the world are being followed, and that things don't go too far off track; but as a co-author, still allow for the creative license of each individual. I better practice my tight-rope walking skills. wink
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Posted: Tue Sep 15, 2009 5:55 pm
Ok, and while there is a limit of being OCD, sometimes, it's a needed fact to get something right. I say get that map up, some more info on the level of tech in the offical info, then you should be green light to go.
And yes, tight-rope walking is a must when leading an RP
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Posted: Tue Sep 15, 2009 6:04 pm
I can't tell you how much happier that makes me. Just knowing I'm not completely insane is a wonderful thing. smile
Ah, yes, the tech. The one thing I'm never too fond of. It requires more reseach than anything else, since tech isn't something you can BS your way through. And because I'm a goof and decided I wanted a Vernian style of tech level, instead of just taking normal tech and inserting it, I get to play engineer. rolleyes I've got the basics down at least . . .
You wouldn't happen to know anyone who is good at spotting issues with made-up technology, would you? I'm a big stickler for everything having at least some level of plausibility.
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Posted: Tue Sep 15, 2009 7:31 pm
Yea, I know JUST the guy! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Guess what, your talking to him. I have been busy building a universe of my own that requires I look at what the future of tech will be, and yet keep it grounded enough in reality that people are able to relate to it.
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Posted: Wed Sep 16, 2009 6:41 am
rofl PERFECT!!!!! xd
Abra has your basic variation of tech levels . . . everything from bows and arrows to some things we still currently don't have. Magic and tech merged together in most cases, so it's going to be fun.
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