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Daylight's Destiny

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Tags: Action, Roleplay, Magic, Powers, Supernatureal 

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Malix123
Captain

PostPosted: Sun Sep 13, 2009 11:25 am


As stated in the character info topic you can have more than one ability they just need to be similar. Well I am going to explain that a bit more so there is hopefully no confusion.

Every ability would fall into a category of some sort and these are Fire, Water, Wind, Earth, Energy, Light, Dark, Body, and Mind.

Examples of some powers in each are.

Fire - Fire balls, the human torch's abilities, controlling fire, making fire, and anything else having to do with fire.
Water - water control, water creation, turning into water, mist control, ice control, ice creation, turning into ice, and anything else as such.
Wind - flight, wind control, and well there is not many examples of this one.
Earth - moving rocks, creating stones and such, metal control, metal creation, and whatever else which is similar.
Energy - lightning control, lightning creation, energy blasts, energy hands, and anything else similar.
Light - light control, light creation, light blasts, invisibility, and anything similar
Dark - darkness control, darkness creation, shadow manipulation, turning into a shadow, and other similar abilities.
Body - super strength, flight, super speed, bone spikes, body size change, invisibility, transformation, and anything of that sort.
Mind- telekinesis, hypnosis, mind reading, psychic blasts, psychic barriers, mind control (minor power), projection, illusion, and anything of that sort.
Uncategorizable - gravity, magnetism, and others which cannot fit into the other categories. These do not connect to one another. You must explain this power out carefully and fully. Depending on what it is closet to is where you would find the most info on it in the library. i.e. gravity - elemental section under earth.

Those are the easiest examples I could come up with but none the less all abilities must have some sort of similarity to one of these base categories. Also a short note commonly manipulation of something goes along with creating that element as well.

One last thing I am flexible and will allow multiple skills from separate categories as long as you can give a good reason for it. So just PM me or a crew member your reason for it and as a rule you will have 2-3 chances if you don't come up with a good enough reason you will have to stick to the normal rules.
PostPosted: Wed Jan 20, 2010 7:17 pm


Ok this is an extra explanation or it isn't that important though I did think this may come into play from time to time and I think it may help having it explained.Each power falls in to one of the categories above and into a certain class based on their strait capability.

Here is a break down of each class

Rare - Powers that are found unique to the user, capable of immense power, difficult to control, and often linked to the user's emotions.
High - A power that has extensive usage and are fully capable working alone and often work best alone.
Middle - Powers that are basic by all means and can work well alone or with other powers well.
Low - Powers that have few base uses or powers that are generally considered weak though show true strength when used in conjugation with other powers.

A example of all these are:
Rare - Hikaru's illusion power and the guardian that Mimic used
High - some elemental powers and shape shifting
Middle - most basic elemental powers and psychic powers
Low - most physical abilities and thievery(stealing others powers be it for a time or permanent)

Some powers of course can be on other classes it all depends on the powers inherit ability. This is not a system which to rate which power is better but to show which powers can generally become stronger easier. For example the headmistresses only have middle and low powers but they can best each other and anyone else just fine. The strength of a power comes from skill, technique, talent, and experience for low to high. Rare powers strength can normally not be truly measured because often they are linked to emotions and there for their level of power is erratic.

Malix123
Captain


Malix123
Captain

PostPosted: Wed Aug 18, 2010 9:23 pm


Ok this will be kinda long but it is somewhat complicated so it needs to be long.

Potential - Generally when someone is young and they have a build of power it manifests into an ability. Sometimes it doesn't and that is a potential. Potential is a form of ability where a person has a extensive build up of power inside them that doesn't have an outlet. Unless it is let out this build up will reach a critical level and well explode, with enough force to level an area the size of New York City(varies from person to person). These people tend to be forced to the fringe of society for on reason or another since due to the energy build up creates a strange feeling for those around them. Often times this feeling makes normal people uncomfortable so these people push those with the power away. There area exceptions to this like every thing.

When the power manifests in a potential. It is generally very powerful, very dangerous, and can be very destructive. The biggest problem is the user has little to no conscious control of the ability when it manifests and they have to work at getting the control of it. Many times the power is used unconsciously of the user mostly in defense.

To be allowed to create a potential you must send a pm with the power description to any of the moderators. You must be detailed and explain out how the power works and how much control they can have over it consciously. As well you should note the basic unconscious reactions of the power. We will decide if it has been explained in enough detail. If we say yes I suggest you to save the information someplace as you don't need to reveal the power to the others right away. The crew will keep a list of the powers in full as well to check you and make sure you do not do to much.

These powers bypass some of the rules such as they have to be connected into one of the categories above. As long as you explain it well as to why these are together we may allow it. There are limits though potentials can have the largest range of what they are capable of compared to normal characters.

If you have any questions ask me or one of the moderators.
PostPosted: Sat Jul 13, 2013 4:15 am


an ability is not allowed if:

1) If the ability causes the player's hits to be undodgable by any forseably repeatable line of logic if both players are in an open field with no cover, and the opponent has no powers.
2) if there is a foreseeable line of logic that shows that your power can make you unhittable, unwoundable, and or, unkillable when you are standing in an open field with no cover.
3) The ability can be used foreseeably to exert more then 2 power categories or elements simultaneously from a single person, on its own power. ((note, that a power must still satisfy rule 7))
4) the ability ignores or alters newtons laws, or the law of conservation of energy.
5) the ability allows omnipotence in a space, no matter how small.
6) the ability appears to be able to cause a nuclear reaction. (even if your power is approved, you may never cause a nuclear reaction.)
7) If the power violates the "similar types" rule with another power on the same character. For example, an ice user shouldn't have wind, earth, or fire powers, because these aren't in the same power class as "ice", but it could be foreseeable to have water powers, if explained under the right set of words.
8 ) a moderator says no. (this supersedes all other laws)


(this list is going to be edited a lot during gameplay.)

Aria Di Blasfemia Eterna
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Daylight's Destiny

 
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