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Reply Another day in the life (Emily Marneth)
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Emily Marneth

Captain

PostPosted: Fri Sep 11, 2009 8:38 pm


We're gonna do something new. I'm only going to list the things that are DIFFERENT in the below posts. You guys know how to make a character, and if you don't, the information is most easily accessed in the DBZ RP. I just get tired of copying these posts over and over again XD

Here is the profile sheet that you will use for your character. The various headings in the sheet will be explained in later posts! It is provided in code form for convenience!

Most credit goes to the wonderful folks at Way of the Ninja for their amazing system and breakdown of their system.

You guys are amazing. mrgreen

[b]User-name:[/b]
[b]Posting:[/b]
[b]Time zone:[/b]

[align=center][b]~Character Data~[/b][/align]

[b]Name:[/b]
[b]Class/Race:[/b]
[b]Home Town:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Title:[/b]
[b]Infection numbers:[/b]

[align=center][b]~Appearance~[/b] [/align]

[b]Height:[/b]
[b]Weight:[/b]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Physical Description:[/b]
[b]Clothing:[/b]
[b]Background:[/b]
[b]Personality:[/b]
[b]Other:[/b]

[b]Missions/achievements: [/b]

S:
A:
B:
C:
D:

[u][b]Techniques:[/b][/u]

[u][b]Firearm Techniques-[/b][/u]

[u][b]Melee Techniques-[/b][/u]

[u][b]Movement Techniques-[/b][/u]

[align=center][b]~Stats~[/b][/align]
[b]LVL. [/b]
[b]Experience:[/b]
[b]Hp:[/b]
[b]Ap:[/b]

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

[b]Strength:[/b] | mod =
[b]Dexterity:[/b] | mod =
[b]Constitution:[/b] | mod =
[b]Intelligence:[/b] | mod =
[b]Wisdom:[/b] | mod =
[b]Charisma:[/b] | mod =
[b]Dodge Bonus:[/b]

[b]Base Attack Bonus:[/b]
[b]Attack Melee:[/b]
[b]Attack Ranged:[/b]

[b]Base Save Bonus:[/b]
[b]Fort:[/b]
[b]Rex:[/b]
[b]Will:[/b]

[b]Damage: [/b]

Martial damage:

[any other weapon you use]

[align=center][b]~Skills~[/b][/align]

Swim: (Str)

Piloting: (Int)
Driving: (Wis)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Use Technology: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Firearm techniques: (Dex)
Martial techniques: (Str)
Movement techniques:
Heart Control: (Int)
Weapons:
Sneak Attack:

[align=center][b]~Possessions~[/b][/align]

[b]Money:[/b]

Cigarettes:
20's of beer:
40's of scotch:


[b]Equipment:[/b]


[b]Valuables[/b]
 
PostPosted: Sat Sep 12, 2009 9:43 am


Step One: "Thinking of a Character"

The first thing to do is brainstorming what kind of character you want to create. Create a small model in your head and slowly dress it: give it a personality, background and a life. Also keep in mind that a good character is not a strong one but a flavored one. So giving details to your character might make it more entertaining when role-playing it. A one-dimensional character is no fun in the RP. Also keep in mind that your character must be your own, not some bad imitation of a character you saw on a show or a movie. Please try to keep it not cliched; we don't like Sasuke Uchiiha/Eli ripoffs.
 


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Sun Sep 05, 2010 5:08 pm


Step Two: Contact the mod:

Once you have the idea of what your character is going to be like, please send a PM to the person that is the leader of the forum you are joining. This PM is a request for the permission to join.
PostPosted: Sun Sep 05, 2010 5:18 pm


Step Three: Starting the Profile.

If you have received the say-so, or even if you haven't and just want to start the profile, we'll now introduce the various headings here!

First is the personal information:

User-name: Self explanatory

Posting: How often do you post?

Time Zone: This is to make it easier for your leader to put you with other people in the same time zone, when assigning teams or missions.
b


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Wed Sep 08, 2010 2:57 pm


Step Four: Character Data.

~Character Data~


Next is basic character information:

Name: Self explanatory. Make sure to indicate which is the surname!

Class/Race: If your class/race has special bonuses, put them here! Of course, if you have a made-up class of your own you will have to get it approved in the approvals subforum.

Home Town: Where did your character come from?

Age: Again, self-explanatory. Don't worry, there will be opportunities to increase your age, so don't stress about starting young.

Gender: Male, Female, or any other classification (intersex, pseudohermaphrodite, asexual, etc.)

Title: Titles are additional names that can be awarded by other players or by a moderator (or the person themselves) But some titles given by moderators may possess tangible benefits. You can only wear one of these powerful titles at a time. The others? Who cares?

Infection Numbers: These are the numbers that, should the disease mutate to, your character will become infected. Only a few people are completely immune to the Disease, and to find out if you are one, you roll a 1d20 on the post that you create your profile. This number decides how many forms of the virus you are susceptible to. You are susceptible to one more form of the virus for every number you are below twenty. These are arbitrarily decided by you, so pick wisely. They must be between 1 and 1000. Oh, and if you change one, you're automatically infected. However, should you roll a one, your character will begin the game Already Bitten, and will have to report to the 'So you're Infected' thread.

Every day, someone needs to post a random roll between 1 and 1000 in the 'are you infected?' thread. It might be me, if you're the first to log in, do it yourself. If one of your numbers is rolled, you'll be infected, and proceed to the 'So you're Infected' thread.
 
PostPosted: Wed Sep 08, 2010 3:18 pm


Step Five: Character Appearance.

~Appearance~


Now we're really going to flesh out your character:

Height: Please keep this reasonable. (If you're a human, you're not going to be 14 feet tall without a good excuse. If you get permission, more power to ya.)

Weight: This should be kept believable too! And it should match with the height, unless you want to be obese or terribly thin.

Hair: Describe your character's hair. Hair colour and length is a must. Also, is it straight, curly or wavy? Does your character have a mohawk or is the hair unevenly chopped, or is it layered? Is it dyed and is it healthy?

Eyes: Your character's eyes. Unless you are super good, this obviously won't be too long, but don't miss out on the essentials like colour, size and expression. You could even comment on the length of the eyelashes, and makeup your character wears if any!

Physical Description: Body type, skin and well a general description of how he looks goes here. Is your character fat, stocky or thin? If your character works out and is physically strong he should have large muscles. And you could even comment on breast size for females. Is your character pale from studying all day indoors or has the outdoor training given him a tan? Also note any scars, tattoos, seals, piercings and birthmarks. You should also describe your character's face and general looks! For example, does he have perfect teeth, and what about his nose?

Clothing: Obviously describe your character's clothes! Remember to keep them practical for their style of fighting/existing.

Background: Your character's past. How did he end up where he is? Has he had a (gasp), horrible past, or has relatively nothing happened to him? Please try to keep it not cliched. No bad "My brother killed my clan I hate everyone ahhh I m a psico woe !"

Personality: How your character will act. Is he always happy and what really ticks him off?

Other: Miscellaneous things that don't really fit anywhere else.
 


Emily Marneth

Captain



Emily Marneth

Captain

PostPosted: Wed Sep 08, 2010 3:20 pm


Step six: Jutsus and Missions.

Missions/Achievements: Keep these blank for now, but add to them once you finish missions or just to keep a record of your character's history.

Techniques: In here keep a record of what techniques your character knows.
 
PostPosted: Wed Sep 08, 2010 3:45 pm


Step Seven: Stats

Now for the stats! This bit really gets people confused so read carefully! This is just a run-through introduction of the stats, so for a more detailed guide on the Abilities please check the 'Abilities' thread.

~Stats~: These are the obvious stats of your characters think of them like characteristics. If your character is more of the hit first, ask questions later kind of person then of course more points would be put on Strength than in Intelligence. To try to even out your character when your character is obviously not an all around person would seem unrealistic.

Level: Most people start at level one. If you start at a higher level, check the table below.

Experience: This is how much experience you have. When you reach the end of the bar (100/100 for level 1) you will Level Up. (Refer to the 'Training and Levels' thread)

Hp, Ap: Your hit points and Adrenaline points. These can only be filled in after you do your stats.

Your starting Hp is [10 + constitution modifier] x level and

your starting Ap is [3 + 1/2 Con mod + 1/2 Wis mod] x level.

To read about modifiers, please check the 'What is d20?' thread. When you level up you have to recalculate your Hp and Ap.

As a level 2, you start with 8 in all your stats (base points) and have 36 points to distribute amongst them. Please don't forget to fill in the modifiers.

If you are starting at a level higher than one, remember that you might want to keep your character intelligently built, and that the stat cap is 100.

Strength: This measures your raw power and well strength.
Dexterity: This measures how agile you are, as well as your coordination skills. It also affects your dodge bonus.
Constitution: This is how hardy you are; how much you can endure. This also plays a role in your heart's strength, and thus the amount of Adrenaline you can have.
Intelligence: This is how smart you are in terms of knowledge.
Wisdom: This measures your instinct, as well as your aptitude to the wild. It also affects your dodge bonus and your willpower, increasing your instinct and the amount of adrenaline you can access.
Charisma: This is how good your social skills are.

Dodge Bonus: How hard it is to hit you. Attacking and dodging is explained in another thread so I won't go into detail, but in order to figure this out all you need to do is 10 + your wisdom modifier + your dexterity modifier.
 


Emily Marneth

Captain

Reply
Another day in the life (Emily Marneth)

 
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