Welcome to Gaia! ::

Reply MK: Roleplaying
Artifacts of Haveem Character Sheets

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Se-vens
Crew

PostPosted: Sun Sep 06, 2009 4:53 pm


You guys, an possibly important NPC's. depending on how bored I get.
PostPosted: Sun Sep 06, 2009 5:14 pm


Numui
Female Catfolk Wizard 5
Chaotic Good
Representing Baka

Strength 16 (+3)
Dexterity 18 (+4)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 17 (+3)
Charisma 17 (+3)

Size: Medium
Height: 4' 7"
Weight: 85 lb
Skin: Pale
Eyes: Violet
Hair: Black; Straight

Total Hit Points: 22

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +7 = 4 [base] +3 [wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (unarmed): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]


Languages: Common Draconic Catfolk Gnoll Halfling Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]



Feats:

Spell Focus (Abjuration)
Scribe Scroll [free to wizard]
Empower Spell
Silent Spell

Traits:


Appraise Int 4 = +4
Balance Dex* 5 = +4 +1
Bluff Cha 3 = +3
Climb Str* 4 = +3 +1
Concentration Con 6 = +2 +4
Craft_1 Int 4 = +4
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Decipher Script Int 6 = +4 +2
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 4 = +4
Forgery Int 4 = +4
Gather Information Cha 3 = +3
Heal Wis 3 = +3
Hide Dex* 5 = +4 +1
Intimidate Cha 5 = +3 +2
Jump Str* 3.5 = +3 +0.5
Knowledge (arcana) Int 6 = +4 +2
Knowledge (architecture) Int 5 = +4 +1
Knowledge (geography) Int 5 = +4 +1
Knowledge (history) Int 5 = +4 +1
Knowledge (nature) Int 5 = +4 +1
Knowledge (nobility) Int 5 = +3 +1
Listen Wis 5.5 = +3 +0.5 +2 [catfolk]
Move Silently Dex* 7 = +4 +1 +2 [catfolk]
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Profession Wis 4 = +3 +1
Ride Dex 5.5 = +4 +1.5
Search Int 4 = +4
Sense Motive Wis 3.5 = +3 +0.5
Spellcraft Int 10 = +4 +6
Spot Wis 3 = +3
Survival Wis 3 = +3
Swim Str** 4 = +3 +1
Use Magic Device Cha 4 = +3 +1
Use Rope Dex 4 = +4


* = check penalty for wearing armor

Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.

Zero-level Wizard spells: 4 per day

First-level Wizard spells: 4 (3+1) per day

Second-level Wizard spells: 3 (2+1) per day

Third-level Wizard spells: 2 (1+1) per day

Catfolk:

* Cat-headed humanoids.
* +4 dexterity, +2 charisma have been added already.
* Level adjustment +1.
* Low-light vision.
* +2 racial bonus on listen and move silently.


# WizardFamiliar / Alertness, etc.
# Bonus Feats (already included)
# High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4
Level 2: Wizard 1
Level 3: Wizard 1
Level 4: Wizard 3 +1 to intelligence
Level 5: Wizard 3


Numui's Equipment:

Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Rations (1 day) x4
Signal whistle
Signet ring
Spade / shovel
Spell component pouch
Spellbook x1

Se-vens
Crew


Se-vens
Crew

PostPosted: Sun Sep 06, 2009 5:29 pm


Hana*
Female Half-Elf Cleric 5
Neutral Good
Pelor
Representing Hana

Strength 11 (+0)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 18 (+4)
Charisma 16 (+3)

Size: Medium
Height: 5' 6"
Weight: 125 lb
Skin: Light
Eyes: Green
Hair: Light Brown; Wavy

Domains: Healing Mind

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 35

Speed: 20 feet [armor]

Armor Class: 18 = 10 +5 [chainmail] +1 [light steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 16

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +7 = 4 [base] +3 [wisdom]
Attack (handheld): +3 = 3 [base]
Attack (unarmed): +3 = 3 [base]
Attack (missile): +5 = 3 [base] +2 [dexterity]
Grapple check: +3 = 3 [base]

Languages: Common Lupin Dwarven Elven Giant Orc

Mace

Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Improved Turning
Negotiator

Traits:

Skill Name

Appraise Int 3
Balance Dex* 2 3
Bluff Cha 3 3
Climb Str* 1.53
Concentration Con 7 3
Craft_1 Int 3
Craft_2 Int 3
Craft_3 Int 3
Diplomacy Cha 15
Disguise Cha 3
Escape Artist Dex* 2
Forgery Int 3
Gather Information Cha 6.5
Heal Wis 12
Hide Dex* 2
Intimidate Cha 3
Jump Str* -6
Knowledge (religion) Int 8
Listen Wis 6.5
Move Silently Dex* 2
Perform_1 Cha 3
Perform_2 Cha 3
Perform_3 Cha 3
Perform_4 Cha 3
Perform_5 Cha 3
Ride Dex 3.5
Search Int 4
Sense Motive Wis 9
Spot Wis 5
Survival Wis 4
Swim Str** 2
Use Rope Dex 2

* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Zero-level Cleric spells: 5 per day

First-level Cleric spells: 4 (3+1) per day +1 from a domain:

Second-level Cleric spells: 3 (2+1) per day +1 from a domain:

Third-level Cleric spells: 2 (1+1) per day +1 from a domain:

Fourth Level Cleric Spells: 1

Half-Elf:

* Immune to magical sleep
* +2 racial bonus on saves vs. enchantments
* Low-light vision (darkvision if half-drow)
* +1 racial bonus on listen, search, and spot checks
* +2 racial bonus on diplomacy and gather information checks

Cleric:

* Alignment Aura
* Turn Undead (6x/day)
* High wisdom gains bonus spells daily
* Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 4
Level 3: Cleric 6
Level 4: Cleric 2 +1 to wisdom
Level 5: Cleric 5


Hana's Equipment:
Weapons / Armor / Shield (from above)
Backpack
Blanket, winter x1
Flint and steel
Ink vial
Ink pen
Paper sheets x10
Parchment sheets x5
Rations (1 day) x10
Sealing wax
Sewing needle
Soap
Waterskins x1
Healer kit
Hourglass
Spell component pouch
PostPosted: Sun Sep 06, 2009 5:36 pm


Larcenus Thinbeard

Male Human Rogue 5
Neutral Good
Representing Mooo

Strength 11 (+0)
Dexterity 18 (+4)
Constitution 15 (+2)
Intelligence 15 (+2)
Wisdom 12 (+1)
Charisma 16 (+3)

Size: Medium
Height: 5' 9"
Weight: 165 lb
Skin: Light
Eyes: Light Brown
Hair: Gray; Wavy; Light Beard

Total Hit Points: 29

Speed: 30 feet

Armor Class: 16 = 10 +2 [leather] +4 [dexterity]

Touch AC: 14
Flat-footed: 16 [uncanny dodge]

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +3 = 3 [base]
Attack (unarmed): +3 = 3 [base]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +3 = 3 [base]


Languages: Common Illithid (Mind Flayer) Dark_Elf_Silent

Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Alertness
Investigator
Negotiator

Traits:

Appraise Int 3 = +2 +1
Balance Dex* 6 = +4 +2
Bluff Cha 5 = +3 +2
Climb Str* 4 = +0 +4
Concentration Con 3 = +2 +1
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Decipher Script Int 3 = +2 +1
Diplomacy Cha 7 = +3 +2 +2 [negotiator]
Disable Device Int 3 = +2 +1
Disguise Cha 5 = +3 +2
Escape Artist Dex* 9 = +4 +5
Forgery Int 8 = +2 +6
Gather Information Cha 8 = +3 +3 +2 [investigator]
Heal Wis 1 = +1
Hide Dex* 12 = +4 +8
Intimidate Cha 7 = +3 +4
Jump Str* 5 = +0 +5
Knowledge (architecture) Int 3 = +2 +1
Knowledge (dungeoneering) Int 2.5 = +2 +0.5
Knowledge (geography) Int 2.5 = +2 +0.5
Knowledge (history) Int 2.5 = +2 +0.5
Knowledge (local) Int 3 = +2 +1
Knowledge (nature) Int 2.5 = +2 +0.5
Knowledge (nobility) Int 3.5 = +2 +1.5
Knowledge (religion) Int 2.5 = +2 +0.5
Listen Wis 8 = +1 +5 +2 [alertness]
Move Silently Dex* 9 = +4 +5
Open Lock Dex 12 = +4 +8
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 4 = +4
Search Int 9 = +2 +5 +2 [investigator]
Sense Motive Wis 5 = +1 +2 +2 [negotiator]
Sleight of Hand Dex* 5 = +4 +1
Spot Wis 3 = +1 +2 [alertness]
Survival Wis 1 = +1
Swim Str** 0 = +0
Use Rope Dex 7 = +4 +3

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Rogue:

* Sneak Attack +3d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level cool
* Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 6
Level 3: Rogue 3
Level 4: Rogue 1 +1 to strength
Level 5: Rogue 3


Larcenus Thinbeard's Equipment:

Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x10
Backpack
Caltrops
Candle
Grappling hook
Rations (1 day) x4
Rope (50', hempen) x2
Rope (50', silk) x1
Sacks x2
Spyglass
Waterskins x1
Whetstone
Scale, merchant's
Thieves' tools

Total

Se-vens
Crew


Se-vens
Crew

PostPosted: Sun Sep 06, 2009 5:41 pm


Yuan

Female Human Monk 5
Lawful Good
Representing Migy

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 9 (-1)

Size: Medium
Height: 5' 2"
Weight: 140 lb
Skin: Tan
Eyes: Dark Brown
Hair: None

Total Hit Points: 33

Speed: 40 feet [monk]

Armor Class: 17 = 10 +2 [dexterity] +4 [wisdom] +1 [monk level]

Touch AC: 17
Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +6 = 4 [base] +2 [dexterity]
Will save: +8 = 4 [base] +4 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Flurry of Blows: +3/+3 [includes strength modifier]
Attack (missile): +5 = 3 [base] +2 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]


Languages: Common Catfolk Elven

Unarmed Damage: 1d8 +1 [strength]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Kama [1d6, crit x2, 2 lb., light, slashing]

Feats:

Blind-fight
Combat Reflexes [monk]
Dodge
Mobility
Improved Unarmed Strike [monk]
Improved Grapple [monk]

Traits:


Appraise Int 2
Balance Dex* 6
Bluff Cha -1
Climb Str* 5
Concentration Con 5
Craft_1 Int 2
Craft_2 Int 2
Craft_3 Int 2
Diplomacy Cha 1
Disguise Cha -1
Escape Artist Dex* 2
Forgery Int 2
Gather Information Cha -1
Heal Wis 4
Hide Dex* 10
Intimidate Cha -1
Jump Str* 9
Listen Wis 12
Move Silently Dex* 10
Perform_1 Cha -1
Perform_2 Cha -1
Perform_3 Cha -1
Perform_4 Cha -1
Perform_5 Cha -1
Ride Dex 2
Search Int 2
Sense Motive Wis 12
Spot Wis 12 =
Survival Wis 4
Swim Str** 1
Use Rope Dex 2


* = check penalty for wearing armor

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Monk:

* AC Bonus for Wisdom
* AC Bonus for level (begins level 5)
* Flurry of Blows
* Unarmed Strike
* Fast Movement (already included)
* Bonus Feats (levels 1 2 & 6)
Evasion (level 2)
* Fast Movement (level 3)
* Still Mind level 3)
* Ki Strike (level 4)
* Slow Fall (level 4)
* Purity of Body (level 5)
-
* Wholeness of Body (level 7)
* Improved Evasion (level 9)
* Diamond Body (level 11)
* Quivering Palm (level 15)
* Timeless Body (level 17)
* Tongue of Sun and Moon (level 17)
* Empty Body (level 19)
* Perfect Self (level 20)

Class HP rolled
Level 1: Monk 8
Level 2: Monk 8
Level 3: Monk 2
Level 4: Monk 8 +1 to strength
Level 5: Monk 2


Yuan's Equipment:
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Caltrops
Fishhook
Flint and steel
Grappling hook
Rations (1 day) x5
Rope (50', hempen) x2
Sewing needle
Signal whistle
Soap
Tent
Waterskins x3
Whetstone
Climber's kit
PostPosted: Sun Sep 06, 2009 5:51 pm


Drothal Vonhad

Male Dwarf Fighter 5
Neutral Good
Representing Joe Bob

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 17 (+3)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 12 (+1)

Size: Medium
Height: 4' 2"
Weight: 160 lb
Skin: Tan
Eyes: Dark Brown
Hair: Gray; Straight; Thick Beard / Hirsute

Total Hit Points: 56

Speed: 20 feet

Armor Class: 18 = 10 +5 [breastplate] +1 [light steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 16

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +8 = 5 [base] +3 [strength]
Attack (unarmed): +8 = 5 [base] +3 [strength]
Attack (missile): +7 = 5 [base] +2 [dexterity]
Grapple check: +8 = 5 [base] +3 [strength]


Languages: Common Dwarven Gnome

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Light Spiked Shield [1d4, crit x2, light, piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Power Attack
Cleave
Improved Shield Bash
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):

Traits:

Skill Name

Appraise Int 1
Balance Dex* 2
Bluff Cha 1
Climb Str* 5
Concentration Con 3
Craft_1 Int 1
Craft_2 Int 1
Craft_3 Int 1
Diplomacy Cha 1
Disguise Cha 1
Escape Artist Dex* 2
Forgery Int 1
Gather Information Cha 1
Hide Dex* 2
Intimidate Cha 4
Jump Str* -1
Listen Wis 2
Move Silently Dex* 4
Perform_1 Cha 1
Perform_2 Cha 1
Perform_3 Cha 1
Perform_4 Cha 1
Perform_5 Cha 1
Ride Dex 2
Search Int 3
Sense Motive Wis 0
Spot Wis 2
Survival Wis 0
Swim Str** 4
Use Rope Dex 2

* = check penalty for wearing armor

Dwarf:

* +2 constitution / -2 charisma (already included)
* Can move 20 feet even if in heavy armor
* Darkvision (see 60 feet in pitch-dark)
* Stonecunning (+2 on searching stone, intuit depth)
* +4 to avoid being bullrushed while standing on ground
* +2 racial bonus on saves vs. poison
* +2 racial bonus on saves vs. spells / spell-like abilities
* +1 racial bonus to hit orcs and goblinoids
* +4 dodge bonus on AC against giants
* +4 stability bonus to avoid being tripped/bull rushed standing on ground
* +2 racial bonus on appraise checks if stone/metal

Fighter:

* Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 9
Level 3: Fighter 7
Level 4: Fighter 10 +1 to wisdom
Level 5: Fighter 5


Drothal Vonhad's Equipment:

Weapons / Armor / Shield (from above)
Backpack
Bedroll
Bottle
Flint and steel
Grappling hook
Lantern (hooded)
Rope (50', hempen) x1
Torches x3
Waterskins x2

Total

Also...

Dwarven Waraxe +2
masterwork armor and shield

Se-vens
Crew


Se-vens
Crew

PostPosted: Sun Sep 06, 2009 5:59 pm


Reserved
PostPosted: Wed Sep 09, 2009 9:00 am


Name: Xavier Baker
Class: Beguiler 5
Race: Human
Age: 20
Sex: Male

Str: 11 +0
Dex: 16 (15+1 at fourth) +3
Con: 14 +2
Wis: 12 +1
Int: 18 +4
Cha: 14 +2

Fort: 3 (1 base + 2 Con mod)
Will: 5 (4 base + 1 Wis mod)
Reflex: 4 (1 base + 2 Dex mod)

AC: 10+3
Attack rolls:
Melee: 2
Unarmed: 2
Ranged: 5
Grapple: 2

Feats: Combat Expertise, Improved Feint, Eschew Materials, Silent Spell

Skills:
Bluff 2+8 =10
Move Silently 3+8 =11
Spot 1+8 =9
Listen 1+8 =9
Search 4+8 =12
Disable Device 4+8 =12
Sense Motive 1+8 =9
Gather Information 2+8 =10
Concentration 2+8 =10
Hide 3+8 =11
Sleight of Hand 3+8 =11

Gear:
Ring of Sustenance
Boots of the Winterlands
Heward's Handy Harversack
Studded Leather Armor +1
Masterwork Rapier
Masterwork Shortbow
Arrows x20
Everburning Tourch
Masterwork Thieves' Tools
Spell Component Pouch with focuses needed for spells
Explorer's Outfit
Noble's Outfit
Caltrops x5
Tanglefoot Bag x2
Bedroll
Winter Blanket
Flint and Steel
Waterskin x2
Trail Rations x7
Pint of Oil x9
Tent
silk rope (50 ft)
Smokestick x5
Antitoxin x2
Potion of Cure Light Wounds x6

GP remaining 232

Spells per day: 0-6, 1-7, 2-5

Spells known:
0 level:
Dancing lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic

1st level:
Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Nystul's Magic Aura (learned from class feature),
Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm

2nd level:
Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection,
See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo,
Whelming Burst

Se-vens
Crew

Reply
MK: Roleplaying

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum