Battle System
the works:
System: diceroll battle - six-sided dice
| - .:: = " " | - ::: = " " |
| - ::: = " " | - :.: = " " |
| - .:: = " " | - ::: = " " |
~Before turn...
Action die
|1| skip turn OR flee* (lose exp)
|2| attack*
|3| attack*
|4| special*
|5| sheild**
|6| sheild**
*If you choose not to proceed with action, you ship your turn
**skip turn - action performed when opponent(s) attack(s)
OR
Restoration die
*SPECIAL- evolution die- stats change once you level up.
|00-10|10-20|20-30|30-40|40-50|50-60|<-lvl
|1| +05 | +05 | +05 | +05 | +10 | +10 |
|2| +05 | +05 | +05 | +10 | +10 | +10 |
|3| +05 | +10 | +10 | +10 | +10 | +15 |
|4| +10 | +10 | +10 | +10 | +15 | +15 |
|5| +10 | +10 | +10 | +15 | +15 | +15 |
|6| +10 | +10 | +15 | +15 | +15 | +15 |
~ During turn...
~ six colored dice
- four used for attack
- one is used for special
- one is used for random
Attack - colors and number:damage ratio
|*|Yellow|Orange|Red|Purple||
|1|*10*|*10*|*10*|*10*||
|2|*10*|*10*|*10*|*20*||
|3|*10*|*10*|*10*|*20*||
|4|*10*|*10*|*20*|*20*||
|5|*10*|*20*|*20*|*20*||
|6|*20*|*20*|*20*|*30*||
Special and random dice - number:action
Blue - random action
|1| stun
|2| skip turn
|3| 20
|4| sheild
|5| stun
|6| special
Green - special
|1| skip turn
|2| special
|3| skip turn
|4|skip turn
|5|special
|6|skip turn
~After battle (if won)...
Chest die
|1| " " Terrs (currency) (10t-30t each*)
|2| " " Terrs (currency) (20t-50t each*)
|3| obtain " " (must be an item) (distributed by party leader*)
|4| obtain " " (must be an item) (distributed by party leader*)
|5| obtain " " (must be equipable) (distributed by party leader*)
|6| obtain " " (must be equipable) (distributed by party leader*)
*only if there are party members present and they participated in battle
**party not necessary to battle
So...
1. Action die is rolled by player/party leader
2. Damage di(c)e 3. Special die* 4. Random Action*
3. conclusion of battle, if won, Chest die
*optional: may not be used
max dice availabel in combat: 6
min dice available in combat: 3
one ten-sided die is available in Almanast...
Battle die
|01| skip turn
|02| sheild
|03| attack
|04| attack
|05| special
|06| special
|07| stun - opponent skips turn
|08| steal - obtain " " from opponent
|09| buff - increase ONE attribute of choice by 5
|10| flee
BONUS:
increases atk/def by five
increases health by ten
increases earning obtained
*Only ONE battle die per person
*replaces Random Action/Special dice
*available only in tournaments/boss battles
*May act as an HP restoration, if Hp is at 0, with the result being loss of battle die
*Battle die is a sellable item, because it must be obtained manually and is not a quest/locked item
the works:
System: diceroll battle - six-sided dice
| - .:: = " " | - ::: = " " |
| - ::: = " " | - :.: = " " |
| - .:: = " " | - ::: = " " |
~Before turn...
Action die
|1| skip turn OR flee* (lose exp)
|2| attack*
|3| attack*
|4| special*
|5| sheild**
|6| sheild**
*If you choose not to proceed with action, you ship your turn
**skip turn - action performed when opponent(s) attack(s)
OR
Restoration die
*SPECIAL- evolution die- stats change once you level up.
|00-10|10-20|20-30|30-40|40-50|50-60|<-lvl
|1| +05 | +05 | +05 | +05 | +10 | +10 |
|2| +05 | +05 | +05 | +10 | +10 | +10 |
|3| +05 | +10 | +10 | +10 | +10 | +15 |
|4| +10 | +10 | +10 | +10 | +15 | +15 |
|5| +10 | +10 | +10 | +15 | +15 | +15 |
|6| +10 | +10 | +15 | +15 | +15 | +15 |
~ During turn...
~ six colored dice
- four used for attack
- one is used for special
- one is used for random
Attack - colors and number:damage ratio
|*|Yellow|Orange|Red|Purple||
|1|*10*|*10*|*10*|*10*||
|2|*10*|*10*|*10*|*20*||
|3|*10*|*10*|*10*|*20*||
|4|*10*|*10*|*20*|*20*||
|5|*10*|*20*|*20*|*20*||
|6|*20*|*20*|*20*|*30*||
Special and random dice - number:action
Blue - random action
|1| stun
|2| skip turn
|3| 20
|4| sheild
|5| stun
|6| special
Green - special
|1| skip turn
|2| special
|3| skip turn
|4|skip turn
|5|special
|6|skip turn
~After battle (if won)...
Chest die
|1| " " Terrs (currency) (10t-30t each*)
|2| " " Terrs (currency) (20t-50t each*)
|3| obtain " " (must be an item) (distributed by party leader*)
|4| obtain " " (must be an item) (distributed by party leader*)
|5| obtain " " (must be equipable) (distributed by party leader*)
|6| obtain " " (must be equipable) (distributed by party leader*)
*only if there are party members present and they participated in battle
**party not necessary to battle
So...
1. Action die is rolled by player/party leader
2. Damage di(c)e 3. Special die* 4. Random Action*
3. conclusion of battle, if won, Chest die
*optional: may not be used
max dice availabel in combat: 6
min dice available in combat: 3
one ten-sided die is available in Almanast...
Battle die
|01| skip turn
|02| sheild
|03| attack
|04| attack
|05| special
|06| special
|07| stun - opponent skips turn
|08| steal - obtain " " from opponent
|09| buff - increase ONE attribute of choice by 5
|10| flee
BONUS:
increases atk/def by five
increases health by ten
increases earning obtained
*Only ONE battle die per person
*replaces Random Action/Special dice
*available only in tournaments/boss battles
*May act as an HP restoration, if Hp is at 0, with the result being loss of battle die
*Battle die is a sellable item, because it must be obtained manually and is not a quest/locked item
