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Deil Grist
Crew

PostPosted: Tue Aug 25, 2009 8:01 pm


[If you do not approve of this topic, the delete it captain.] I posted this topic because I am sure people have ideas for custom taijutsu as do I.
PostPosted: Tue Aug 25, 2009 8:02 pm


8 Inner Gates Style- some are original, some from the show.
Must be taught the 8 gates release to use the gate taijutsus, go to forbidden section to see. However, anyone can learn first to stages of this style.

Stage 1

Without Gates Opened

Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.

Stage 2

Name: Drunken Fist
Rank: none
Description: The user must be intoxicated. All of the following techniques can only be used with drunken fist, and you exit drunken fist if you open a gate. Also, no first stage jutsu may be used in this stage. Speed and power are increased in this stage.

Name: Uncanny Dodges
Rank: C
Description: The user is drunk and dodging is more efficient but unpredictable for 5 posts. The user has a good chance of tripping if he tries to run full speed.

Name: Loose Attacks
Rank: C
Description: The user's taijutsu attacks come in at wild angles and easily change direction. Not really solid full force hits, but it forces the opponent onto the defense.

Name: Drunken Rage
Rank: C
Description: When the user is up close and has been injured in the last 3 posts, he gets pissed and does a high powered headbutt that can knock both people unconscious. To avoid blacking out, the user must open a gate after this is used. This ends the drunken fist style because the chakra rids the body of the alcohol.

Stage 3

1st Gate Techniques

Name: Forward Lotus
Rank: A
Description: The user may unravel something to bind the opponent, and then launches them into the air. They use dancing leaf shadow to teleport behind the opponent, and wrap them up or grapple to keep them immobile. The ninja then rotates at super high velocities and drives the opponent into the ground, leaping away at the last second. Using any taijutsu from this style that comes before the first lotus will now cost 2X the chakra because of injuries sustained from using the lotus.

Name: Lotus Kickback
Rank: B
Description: The user is being attacked by the forward lotus. After the dancing leaf shadow technique, the user teleports on top of the opponent. This and the next move in this post cannot be dodged.

Name: Full Body Sling
Rank: A
Description: The user uses an intense burst of speed to get right next to the opponent. He/she grabs the target’s ankle with both hands, and then jumps straight up into the air. He then uses all his strength to spin forward 3 times, confusing the opponent, and then throws them at maximum velocity to the ground or a wall. Does massive damage, and cannot be stopped after the ankle is grabbed.

2nd Gate

Name: Instant Teleport
Rank: B
Description: Since this gate is opened in order to refresh the user, this technique allows the user to get away from the opponent, or set up for the next attack.

3rd Gate

Name: Catastrophic Kai Punch
Rank: B
Description: Will dispel and destroy any barrier A rank or lower without damaging the user with this punch and his body is sent into mach speed to hit the barrier full force. The thrust will also hit the target ninja if it is directly behind the barrier, dealing massive damage. This is a set up for the next gate or a finishing blow to the opponent. Can only be used once per day.

4th Gate

Name: Ultimate Release
Rank: A
Description: The user’s chakra release is so great from releasing this gate that they can release any genjutsu except mangekyo sharingan and Karuno's personal genjutsu. Will also cure mild poisons.

5th Gate

Reverse Lotus
Rank: S
Description: the user moves too fast for the eye to see. The user launches the target into the air with a kick, and then bounces the opponent back and forth and propelling himself behind the opponent as to keep doing it. These attacks do a ton a damage, and the user finishes it by hitting the opponent, bringing them back up with something wrapped around the opponent, and then delivers a final blow that launches the opponent into the ground with great force.


6th Gate Techniques
Name: Morning Peacock
Rank: S, requires katon
Description: The user launches the target into the air, and then jumps to the same level. The user’s attacks are coated in fire, and the user continues to launch the target into the air, completely stunning the opponent throughout the technique. The user then punches the target dozens of times until it catches on fire, and then delivers a final blow that launches the opponent into the ground.

7th Gate
Name: Energy Blast Domination
Rank: SS
Description: The user’s body is coated in chakra that renders any ninjutsu below SS useless. The user does something along the lines of the great Kai punch, but the blast flies put of the user's fist and hits the opponent, causing chakra burns and fries the opponents chakra network temporarily. It is the last step before the 8th gate is opened, however the 8th gate move cannot be used if the reversed lotus and this move are used in the same day.

8th Gate

Name: Beautiful Lotus Ragnarok
Rank: Infinite
Description: This technique can launch multiple enemies, but can only kill one directly. The user can move as fast as teleportation techniques, and has ungodly strength. The user has so much chakra that it eats away at his internal organs. His attacks break any physical barrier that is not a fuuinjutsu, no matter what. He can only be stopped by being obliterated, put under a genjutsu after the opening of the gate, or possessed. He/she launches the opponent into the air, and hits him so many times with such force that nothing will remain. When the user finishes, he has 1 post to say his final words to those around him. Fuuinjutsu and Genjutsu are the only viable defense against this.

Deil Grist
Crew


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Wed Sep 02, 2009 8:28 pm



This is from HV, and I don't feel comfortable approving this.
PostPosted: Wed Sep 02, 2009 8:37 pm


well....its also from NUR, Shinobi Yonchi, a few other guilds....like Naruto: The New Generation...want a different version instead?

Shruikan Tenshi
Vice Captain


Shruikan Tenshi
Vice Captain

PostPosted: Fri Sep 04, 2009 2:29 pm


The Denkou Kikku-Kentou (Lightning Kickboxing)
Powerful, Lethal, Lightning-fast


User Image


Style Basis: Hand to Hand

Training Method
This method works best for those who are taijutsu specialists. This is a style where it is based on leg techniques primarily, although the usage of hands is also used as well, making the two go hand in hand. The upper body focuses on defensive maneuvers. Used as transitions to offensive techniques. While the opponent is subdued by destructive kicks and swift punches. The attacks are swift and powerful, which is how it earned its name "Lightning" Kickboxing. The punches are not what is powerful though, but the kicks are devestating. One is only allowed to learn this after mastering many other disciplines. It is thus considered one of the highest style of hand to hand combat.
(must post at least 12 times to master each stage)

Movement: The movement is not very readable, but it is known that shinobi in this style have incredible balance


Stage One
The first stage is learning basic balance and kicking strikes as well as deflecting with one's arm or hand. This will be key so later stages can be usable without harming one's self. Throughout this style of taijutsu balance is needed.

Technique:
Rank: D
Deflection Skill - The user must be attacked for this to work. Whenever the foe comes at the user with a sword, knife, fist the user uses the back of his hand and knocks it off course, leaving the target breifly open to an attack.

Rank: C
Drop Axe Kick - The user takes advantage of their flexibility and thier balance, they drop onto their hands and twist their body to first sweep out the legs from beneath the opponent, and the second leg comes down by twisting the body once more and drops an axe kick on their body. This can caused cracked ribs.


Stage Two
The next stage requires more balanced and is the stepping stone where the kicks are faster. small rapid successions are expected from one in this stage

Technique:
Rank: D
Deflect Kick - When the user is attacked by being punched, or stabbed at with a kunai or sword, the user knocks it aside with the side of their hand and aims a kick at the side that was used to attack, making it very difficult to defend against.

Rank: C
Double Kick - If an opponent is running at the target, the user leaps slightly in the air, kicking into them twice. The first kick hits the enemy in the stomach which would make them double over, which the second kick connects with their chin, stunning them and sending them flipping backwards. The user would land on one foot, balanced and capable of countering if needed


Stage Three
In this stage the user has a great balanced, but not quite mastered yet. A method of learning great balanced is usually to stand on the point of a tall tall beam, on one foot, and not moving for long periods of time. The strength of a strike is enough to fracture bones, flexibility and speed are higher from here on out.

Rank: C
Bullet Kick - The user uses their arm to knock an oncoming punch or stabbed at and leaps onto one foot and launches a volley of powerful kicks into the opponent, up to ten kicks. The speed of the kicks are quite remarkable, though not astonishing.

Rank: C
Volleying Kick - When the user is around an object such as a large boulder or a tree, they kick it from the base straight up into the air and jumps spinning around and kicks it, launching the object at high speed. This can be useful for a surprise and a follow up combo


Stage Four
In stage four the user would have amazing balance, but now they start working more in speed and combination skills. In this area is where the real offensive and some counter strikes come into play, showing deadly aim, speed and accuracy.

This stage has no actual technique, but a method of training instead to improve skills. The user has roughly five bags filled with rocks or sand, each weighing up to a total of 300 pounds. For several days straight the user trains in the previous stages wearing these bags, one on each leg, arm and one on the chest. The results are very satisfying for once you remove the bags after several days or weeks straight out of training the speed of the individual is greatly enhanced. With this in mind the user is also able to put together combinations of kicks and punches that can not only disarm an opponent but strike them hard almost instantanously.


Stage Five
In this stage, the user's reflex is tested and enhanced. Speed isn't changed while this stage is being learned but counter attacks play their role. This way one can react efficently and counter with the correct technique. A blow from someone in this stage is capable of breaking bones (not like kaguya or so) and shatter stone.

Rank: B
Requirements: A rank strength
Jaw Smash - When the opponent rushes in with an arm extend or so the user weaves their hand under their arm and drops to one hand and foot, the other hand pulling the opponent down slightly and drives their other foot straight up into their jaw, delivering a devestating blow. With enough force this could break the opponent's jaw or even neck.

Rank: B
Requirements: A rank strength, A rank speed
Wheels of Hell - If the opponent is close enough or when they go to strike, the user gets behind them and grabs their arms, and wraps their legs around the ankles of their opponent locking their legs so they cannot move. Then the user forces, with the opponent, them into a kartwheel, which upon where their heads were to touch the ground the user smashes it into the ground, but using the momentum presses off the ground using the opponent's head as a stand and in midair does another kartwheel and landing smashing the opponent's head once more into the ground, and again using the momentum to launch into the air higher and the user lets go by twisting themselves around and pushes off the opponent, then slams their foot into their back and drives them into the ground. This technique is brutal and one who is caught in this will most likely suffer greatly and possibly with their life


Stage Six
This stage is when one has truely mastered balancing, and here is where they master the speed and flexibility of their kicks and punches. This stage is the mark where most taijutsu specialists look like nothing in comparison, with the exception of a few. The impact from a hit in this stage is enough to splinter a tree in half. This is where the kicks become as "fast" as lightning.

Rank: A
Requirements: Speed of A Rank
Bullet Barrage - When the user is attacked by the opponent with their hands, the user parrs thier hand off from the inside and launch a fast yet strong jab into their stomach in an upper cut like motion, then quickly follows up with a palm thrust up their chin smashing it and knocking the opponent in the air, but its not over. The user then appears above them aiming a light tap of a kick on their head enough to flip them to where their back is facing them in midair then launches a powerful kick into their back.

Rank: S
Requirements: S rank speed, A rank strength
Chaotic Strike - The user gets into a stance similar to rock lee's. When the user and opponent is close enough, the user sends a kick into their stomach at blinding speed. If the kick connects, the opponent is stunned for a split second, but is launched into a devestating series of kicks and punches through out the body. The power of them is only strong enough to cause bruising, but if consecutative hits land it can become very lethal. The flexibility in this move is very astonishing, as combo hits range from 10 to 200 strikes. After the first blow the user rolls a dice with numbers between 1-6. If the result is even, the user launches anywhere between 10 to 15 kicks and punches at the opponent. If the result is odd, the user lands one blow only which is enough to send the opponent back away from them. The barrage continues to go until 200 is met or the dice shows odd.


Stage Seven
This is the final stage where the user has fully mastered the other six stages. Their speed, balance, flexibility and power is incredible for the continuous and rigorous training the person had to go through. Here is where the speed is said to be so fast and powerful its how the style gotten the name "lightning" kickboxing. A strike from someone who has mastered this stage is enough to cause a small crator in the ground easily.

Rank: S
Requirements: S Rank Speed, S rank Strength
Lightning Stance Kick - The user stands in a stance waiting for the opponent to come at them. Once the opponent attacks with their fist the user counters with their hand deflecting it to the side and at incredible speed kicks them in the stomach three times with such a force it sounds like lightning hitting the ground upon the final blow.

Rank: S
Requirements: S rank Speed, S rank Strength, A rank chakra
Aura Lightning Kickboxing - The user creates a small sphere of heavily concentrated chakra (if you have raiton then its added) and drops it towards the ground. Just before it hits the ground the user kicks it towards the opponent with such force and speed the ball appears to be a blur and upon impact explodes with deafening force, sounding like a clash of lightning in a savage thunderstorm. Being hit by this is said to be like a death sentence. If the user has raiton chakra the ball is a yellowish gold color, and upon impact large sparks fire out of the explosion shocking anyone near it. In close range if this hits the ball will tear right through the body melting the area around where it struck. The sphere is no bigger then a softball.

Master: Raiden Kaguya (Shruikan Tenshi)

Students:


 
PostPosted: Fri Sep 04, 2009 5:10 pm


The Erai Kame Gaikaku
(The Great Turtle's Shell)
Sturdy, Encased, Heavy


User Image
Style Type: Weaponry (Heavy) and Hand-to-hand
Weapon Type(s): Halberd or Poleaxe
Other Equipment: Heavy Armor


Information:
Legions of warriors that used this style were sent into battle, conquering everyone in their path. The combatants were known for their heavy armor and long-handled weaponry, which resulted in them destroying half of the the great shinobi nations. Virtually nothing could defeat these masters of the Erai Kame Gaikaku because of their heavy armor and powerful, long-reaching weaponry... Providing the perfect defense.

Training Method(s):
The method is focused mainly on the physical strength of the user, so lifting weights and overall physical exercise with a good diet are essential for increasing stages. You must have atleast 15 posts in training in order to master the stages.


Stage One:
The user's strength reading isn't that high, as in the E-D range. Users of The Erai Kame Gaikaku at this stage can only wear light armor such as a thin leather vests and the like.

Name: Blunt Strike
Rank: D
Range: Melee
Description: The user lunges forward, swinging one arm to try and hit the opponent with their forearm. Blunt Strike works better as the user gains better, more hard armor.

Name: Upwards Slice
Rank: C
Range: Melee (Weapon)
Description: The user minister's an upwards strike with their halberd or poleaxe. Slice marks will usually end up on the chin, groin, and torso in mildly lethal lacerations.


Stage Two:
The learner of this style is starting to get the hang of things concerning heavy armor. At this point, they have a thin, iron plate that covers the left breast and a gauntlet covering everything from their fingers to the mid-forearm on the dominant hand. The armor may be pierced by kunai that are stabbed into the armor, but not ones that are thrown. The armor also protects from lower-level taijutsu attacks as a whole as well as adding to the power of the 'Blunt Strike.'

Name: Counter and Kick
Rank: C
Range: Counter
Description: As a person is charging the user of this jutsu with a knife, kunai, sword, or any other bladed weapon, the user swings the halberd or poleaxe. This action swats the blade away, leaving the opponent open for an attack. By using the momentum of the wing, the user swings around to kick the target in the torso. This technique gets stronger as they get heavier armor on their feet.

Name: Downwards Strike
Rank: C
Range: Melee (Weapon)
Description: The user raises their halberd or poleaxe, and brings it down on the victim's head in a death-blow like fashion. Shinobi and Kunoichi administering this technique may jump to add more power, focus chakra into the blade, or both at the same time. This technique is easily countered for the concept of countering, but it requires much physical strength to fully counter it. If the victim is not physically strong, and must use chakra, they will use much chakra.


Stage Three:
Ninja at this level of learning this style are getting more adept to their heavy armor. The armor slightly lowers the user's speed, and is now usually kept withing a large scroll on their back's mid-section. They now have shoulder plates and a full breast plate, rendering most chuunin-level taijutsu attacks useless. Studs are sometimes put within the shoulders to strengthen some types of attacks.

Name: Shoulder Charge
Rank: B
Range: Melee
Desciption: The user lowers their shoulder, and rams into the opponent's torso and knocking them down. This taijutsu technique is commonly used right before the 'Downwards Strike' technique to ensure an accurate deathblow. Studs are sometimes placed on the shoulder plates to strengthen the hit.

Name: Bladed Punch
Rank: B (Also requires A-rank strength)
Range: Melee (Weapon)
Description: By grabbing the handle of the weapon closely to the bladed segment, the user creates a make-shift bladed knuckle that can cut and pierce the opponent. Also, the handle can hit the target too.


Stage Four:
Along with the armor already gained, the ser of this style also gains iron boots that are set knee-high. The armor slows the user down even more, and is even more encouraged to put the armor in a scroll until needed. The breast plate and gaunlets conceal the arms and entire torso, and is much thicker. The vulnrable the areas are the thighs.

Name: Hal-quake
Rank: A (Also requires S-rank strength and A-rank chakra control)
Range: 20 meters, every direction
Description: The user raises their halberd or poleaxe high above their head, focusing a large amount of chakra into the blade. Then by swinging the blade into the ground, the chakra transfers into ground and creates an earth-quake. The quake can make enemies in range stumble and fall, creating an opening for an attack. If someone were to get in the way of the weapon, they would be cleaved completely in half.

Name: Bone Splitter
Rank: A (Also requires S-rank strength)
Range: Melee (Weapon)
Description: The user attacks with a full out assault with their weapon. It's known for splitting bones and breaking even the most strong of barriers. This is the Kaguya's demise.


Stage Five:
The user is fully encased in an inch-thick, steel armor. Most taijutsu attacks are repelled by the armor, which fully covers the person save for the face. Due to the heaviness of the armor, the armor leaves the person at 20% speed. When the armor is not in use, most ninja keep the armor within a scroll due to it's weight and bulkiness.

Name: Flying Blades
Rank: A (Also requires S-rank chakra control and no armor on)
Range: Supplementary
Description: After jumping up into the air, the user spins the halberd above their head at highspeeds by focusing chakra into their forearms, hands, and their weapon. This creates a mild 'lift' effect and allows the user to fly for a short time. (Two Posts)

Name: Halberd Rotation
Rank: S (Also requires S-rank chakra control and S-rank strength)
Range: 30 meters, all directions
Description: The user focuses a large amount of chakra into the bladed part of the halberd or poleaxe. By swinging the halberd or poleaxe in a full 360 degree rotation, it releases a large blast of pure chakra. It is very useful for counter attacks and getting many enemies out at one time.


Stage Six:
Stage Six is the final stage of the Erai Kame Gaikaku taijutsu style. Spikes have been added to the shoulder plates of the wearer. The armor must now be put into a scroll for storage, as when wearing it, the users mobility speed is only 15%. A more positive outlook on the stage is that the user has become so adept at weilding halberds is that they can now weild two at the same time. The halberds are usually identical, as different designs interfere with combat.

Name: Halberd Gun
Rank: S (Also requires S-rank Chakra control)
Range: 60meters
Description: The user aims the top end of the halbered at the target, focusing a large amount of chakra into the tip. Then by fully releasing it from the halberd, will shoot out a bullet of chakra capable of peircing flesh.

------------------------------------------------------------------------------------------

Users of this style:
1.
2.
3.
4.
5.

Aqua Fall 12
Crew


Aqua Fall 12
Crew

PostPosted: Fri Sep 04, 2009 7:35 pm


Look at it!
PostPosted: Fri Sep 04, 2009 9:02 pm


OMG that is awesome! Now that I think about it I am going to add some restrictions to mine....but yours is approved!

Shruikan Tenshi
Vice Captain


Aqua Fall 12
Crew

PostPosted: Fri Sep 04, 2009 9:15 pm


Yippies/
PostPosted: Fri Sep 04, 2009 9:17 pm


Shruikan Tenshi
OMG that is awesome! Now that I think about it I am going to add some restrictions to mine....but yours is approved!

If mine is approved, yours obviously is too. biggrin

Aqua Fall 12
Crew


Shruikan Tenshi
Vice Captain

PostPosted: Fri Sep 04, 2009 9:26 pm


biggrin

time to add it with the others XD
PostPosted: Mon Sep 07, 2009 9:33 am


User Image

Staff Fighting


Description: Before bladed weapons came into play, staffs were the ultimate form of weaponry. You can easily attack and defend at the same time, fight off multiple enemies, and duel in close to mid-range. Wielding a staff properly takes time though. utilizing it in battle takes even longer. Staff masters have been known to also power their moves with chakra, causing for an even deadlier skill.

Stage One
At this stage, the user is beginning to hold their staff properly, and learning balance. The user is learning how to attack and defend in different scenarios

Staff Twist - The user will twist their staff in a circular motion, able to block projectiles, and weapons.
Rank - D

Pole Thrust - The user will thrust their staff into the chest of the opponent. Depending on the strength used, the opponent can be knocked back.
Rank - C

Staff Slam - The user will jump and spin downwards once. Using the momentum of the swing, they will bring their staff down onto an opponent. If hit properly, the opponent can suffer from broken bones.
Rank - C

Stage Two
At this stage, the user is feeling more comfortable with a staff, being more used to the balance that is necessary.

Staff Parry - The user must first be attacked in order for this to work properly. The user will extend their pole, rather than block, and make contact with the opponent's weapon. They will then spin the staff, which will knock the opponent's weapon out of their hand.
Rank - C

Staff Uppercut - The user will swing their staff upwards, striking the opponent usually under the chin. This can have obvious amounts of damage, as well as cause some head trauma
Rank - C

Stage Three
The user has become moderately balanced, and is gaining speed and power for their attacks.

Staff Sweep - The user will sweep their staff in hopes to knock the enemy off their feet. In some cases, this maneuver is known to break ankles and legs.
Rank - C

Pole Vault - The user will use their staff as a fulcrum, launching themselves out of harms way, or opening for another attack.
Rank - C

Stage Four
The user has mastered the balance piece of staff fighting, and now focuses on adding chakra to attacks.

Power Slam - The user will charge chakra to their staff, and then slam it into the ground, causing pure chakra to shoot out all around them. The chakra can push back enemies with such force, it can even cause broken bones.
Rank - C

Power Thrust - The user will charge chakra to their staff, and then thrust it forward, shooting out a blast of chakra in a straight line. It will hit the opponent with blunt force.
Rank - C

Stage Five
The user has mastered the power piece of staff fighting, and is now working on speed.

Muscle Stimulant: Speed Thrusts - The user will stimulate their muscles with chakra, causing them to be very loose, making the user able to thrust extremely fast in rapid succesion. The user can hold this move for 3 posts before their muscles cramp. A 4 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.
Rank - B

Muscle Stimulant: Speed Slash - The user will stimulate their muscles with chakra, cuasing them to be very loose, making the user able to slash their staff in an extremely fast rapid succession. The user can hold this move for 4 posts before their muscles cramp. A 5 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.

Stage Six
The user has become one with their staff. They are able to combine speed and power with their moves, proving to be a tough opponent. This is the final stage of Staff Fighting.

Berserk: Chakra Slashes - The users muscles will relax and become loose, providing easier fluid movements. Chakra will be stored inside their staff, and they will release a power held within. The will continuously slash at their opponent, shooting blasts of chakra in the process. The blasts are similar to slices of a blade.The user can hold this move for 5 posts before they wear out. a 10 Post cool down is necessary.
Rank - B

Berserk: Killing Counter - The user must first charge chakra to their staff, giving it a short and sharp point made of pure chakra. They must then be attacked, and they shall counter the opponent. If done correctly, the user will thrust their pole towards the opponent. While usually hitting with blunt force, the chakra point will dig into the opponent, and then the user will unleash the chakra they have stored directly into the opponent. This move has been known to explode people, depending on how much chakra is inserted. The user must not use any other chakra powered attack after this move for 6 posts, or death is sure to come.
Rank - A

_____________________________________________________

Users of this Style:
1. Sakura Hanaya {x-Jewlz-x} - Master
2.
3.
4.
5.


 

A faint smile
Vice Captain

Dedicated Friend


Aqua Fall 12
Crew

PostPosted: Mon Sep 07, 2009 11:04 am


Approved
PostPosted: Mon Sep 07, 2009 6:42 pm


Furuure Ppuri
Quick, Precise, Graceful

User Image
Style Type: Weaponry, Some Hand-to-hand
Weapon Types: Rapiers/Fencing Foils
Other Equipment: Very light armor (Optional)

Information:
Fencing had been a large part of the world for an incredibly long time, from the ancient times of Egypt and Rome, to the Dark Ages, to the Rennassiance, up to the modern, increasingly popular fencing of today. Fencing has always been regarded as more than a sport; it is an art form, an ancient symbol of power and glory, and a deeply personal, individual form of expression. Fencing is and always has been an intrinsic part of life, from the dueling and battle of yore to the widely captivating movies and facets of popular culture such as Zorro and The Princess Bride.

Training Methods:
By practicing precision of the thin blade, the user will become more adept in the ways of fencing. Grace, swiftness, and precision are essential for mastering this style of taijutsu. Appropriate exercises are: Concentration, running, and precision. Those who master this style are a force to be reckoned with.


Stage One:
At this stage, the user has their thrusts and parrying down to the most basic decree.

Name: Basic Thrust
Rank: D
Range: Melee (Weapon)
Description: The user thrusts their rapier into the target, possibly piercing flesh but not armor. The blade can be put through ribs so the technique may be more deadly than before.

Name: Parry
Rank: C
Range: Counter
Description: If the target charges with a bladed weapon, the user will swat the weapon away and leave the opponent open for an attack.


Stage Two:
The student is far more adept at thrusting and parrying, and has moved on to swiftness and dodging.

Name: Side-and-Stab
Rank: C
Range: Counter
Description: The user sidesteps to avoid a vertical attack by the opponent. While the user sidesteps, they will stab the opponent in the gut. This counter is hard for attackers to avoid.

Name: Distraction
Rank: B
Range: Melee
Description: The user swings their rapier around, causing a mild distraction. After the opponent has been fully distracted, the user will administer a punch to the torso or face.


Stage Three:
The user is fairly dangerous when it comes to thrusting and parrying, concentration and precision are being worked on, and have actually been working on adding chakra to their attacks.

Name: Lunge
Rank: B
Range: Melee (Weapon)
Description: The user focuses chakra into their heels and toes, then lunges at the opponent, and attempts to skewer them in the torso with their rapier. Thanks to the chakra, this attack is far more deadly and fast than 'Basic Thrust.'

Name: Blind
Rank: C
Range: Supplementary
Description: The user slashes their blade at the ground, scraping it with the tip. This kicks up dust and makes for a good distraction, getaway, or counter.


Stage Four:
The user is adept in all areas of the fencing combat, as well as chakra focusing. Now they must work on precision, which they are already good at.

Name: Shove
Rank: A
Range: Melee (Weapon)
Desciption: The user focuses a ball of chakra to the tip of the rapier, and basically just pokes the opponent with it. The ball of chakra explodes, sending the target flying backwards.

Name: Barrage
Rank: A (Also Requires A-rank speed)
Range: Melee (Weapon)
Description: The user focuses chakra into the hilt of the rapier and their entire arm and lunges at the opponent multiple times. The speed is so great that the opponent thinks that they have only been attacked once, but in actuality have been attacked 10-15 times.


Stage Five:
The user is totally in-synch with their style, and have mastered every aspect of it. They are much quicker, precise, and agile than before, which will aid greatly should they ever decide to change styles.

Name: Precision
Rank: S (Also requires S-rank stamina)
Range: Melee (Weapon)
Description: The user focuses on one area of the opponent. This deep concentration almost ensures that the attack will hit that area. However, this induces severe tunnel vision and should only be used in a life-or-death situation.
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Users of this style:
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3.
4.
5.

Aqua Fall 12
Crew

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