List of Sigils
This is a comprehensive list of the Sigils that the Adam-team is in possession of. With each Sigil is the ability it grants. In the next post, I'll cover the general Sigil-user abilities.
Images may be added as I remember to get them.
1. Fire
Gives fire abilities. Not that complicated.
2. Water
Gives water abilities. Not that complicated.
3. Air
Gives air abilities. Not that complicated.
4. Earth
Gives earth abilities. Not that complicated.
5. Light
Gives light manipulation abilities. Allows things like revealing hidden objects and blinding flashes. As opposed to Shadow, it's almost useless for concealing things. Light production is its primary ability.
6. Shadow
Allows concealment and other such things to happen. As demonstrated by The Thief, it may be possible to manipulate other shadows later on.
7. Nature
Allows manipulation/summoning of plant and/or animal life (and later further control over both).
8. Machine
Allows manipulation/summoning of machines or similar things. An unusual one, but useful if used creatively.
9. Health
Health has little function beyond healing - or so it might seem at first glance. When powers are developed, their antithesis on some plane is generally developed as well - see Adela (Isa-sama's Eve) for reference on this ability.
10. Sickness
Sickness can also be used for healing, but is nowhere near as efficient - it's more useful for poison-generating or things like that. Especially useful in operating in tandem with the Host's virus...
11. Speed
Increases speed beyond normal Sigil-improvement. Later may allow velocity to be manipulated.
12. Strength
Increases strength beyond normal Sigil-improvement. Later may allow momentum to be manipulated.
21. Time
Allows time dilation, on a limited scale. May be used to substitute for/supplement speed.
22. Space
Allows space manipulation, on a limited scale. Used by the Adams and Eves for teleportation. The Thief's use is... less conventional.