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Reply 06 General Archives (non-RP inactive threads)
Sigils: Eve Abilities

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SirBayer

PostPosted: Sun Aug 23, 2009 3:36 pm


List of Sigils


This is a comprehensive list of the Sigils that the Adam-team is in possession of. With each Sigil is the ability it grants. In the next post, I'll cover the general Sigil-user abilities.

Images may be added as I remember to get them.

1. Fire

Gives fire abilities. Not that complicated.

2. Water

Gives water abilities. Not that complicated.

3. Air

Gives air abilities. Not that complicated.

4. Earth

Gives earth abilities. Not that complicated.

5. Light

Gives light manipulation abilities. Allows things like revealing hidden objects and blinding flashes. As opposed to Shadow, it's almost useless for concealing things. Light production is its primary ability.

6. Shadow

Allows concealment and other such things to happen. As demonstrated by The Thief, it may be possible to manipulate other shadows later on.

7. Nature

Allows manipulation/summoning of plant and/or animal life (and later further control over both).

8. Machine

Allows manipulation/summoning of machines or similar things. An unusual one, but useful if used creatively.

9. Health

Health has little function beyond healing - or so it might seem at first glance. When powers are developed, their antithesis on some plane is generally developed as well - see Adela (Isa-sama's Eve) for reference on this ability.

10. Sickness

Sickness can also be used for healing, but is nowhere near as efficient - it's more useful for poison-generating or things like that. Especially useful in operating in tandem with the Host's virus...

11. Speed

Increases speed beyond normal Sigil-improvement. Later may allow velocity to be manipulated.

12. Strength

Increases strength beyond normal Sigil-improvement. Later may allow momentum to be manipulated.

21. Time

Allows time dilation, on a limited scale. May be used to substitute for/supplement speed.

22. Space

Allows space manipulation, on a limited scale. Used by the Adams and Eves for teleportation. The Thief's use is... less conventional.
PostPosted: Mon Aug 31, 2009 7:53 pm


General Eve Abilities

All persons influenced by Sigils gain a few basic abilities, and they go as follows.

1. Speed and Strength

The Sigils imbue the person with incredible speed, strength, and mobility, allowing them unreal jumping, incredible movement, and great feats of strength. It's nothing compared to what it can be given Speed or Strength Sigils, or almost any ability used through Sigil-powers.

2. Vision: Improved, as well as Auras

Sigil-altered persons receive an increase in sight quality to better than 20/20, even if formerly having very poor sight. (There are very few exceptions.) Night vision is improved as well, and some have even developed the ability to see infrared, ultraviolet, and even radio waves.

All Sigil-influenced people, however, can see Auras. Auras are put off by both Eves and Hosts, and are visualized as colors unrelated to anything around them, aside from the person. The colors given off by Eves are generally crisp and clean, even lively, while the colors given off by Hosts are sickly and dull. This has to do with the Aura they let off. Why the Host virus has an aura is unknown.

Sometimes, inanimate objects may gain auras through long exposure to Sigil-radiation.

3: Other Sense

All other sense are improved along with the vision - hearing, touch, taste, smell. Everything goes straight uphill.

4: Energy Well

The Sigil-powers give all persons exposed to them an energy well that they will almost certainly be required to draw off of to use their Sigil powers. It expands as you gain experience and power, and you learn to use it more efficiently.

The wells themselves will never be truly visible.

5: Energy Shifting

Sigil-users will be able to defend themselves by strengthening their flesh with pure energy. Later they'll be able to extend pure energy beyond themselves (See Elizabeth Code for an example of this).

SirBayer

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06 General Archives (non-RP inactive threads)

 
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