Welcome to Gaia! ::

The Game Creators Guild

Back to Guilds

Admit it. You've always thought it would be cool to make your own game. So why not try it? 

Tags: Game Creation, RPG Maker, Eclipse, Game Maker, Game Development 

Reply Projects
/:/Tri-Fletched/:/ 9th Age of the Goddess /:/ 8th Age of War

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Redforest
Crew

7,700 Points
  • Money Never Sleeps 200
  • Elocutionist 200
  • Wall Street 200
PostPosted: Sat Aug 22, 2009 2:14 pm


The following will be past ledger from previous threads and conversation:


The Worlds of men have entered their ninth cycle of fall and rebirth, as the end of an empirical expansion into the deep reaches of space collapses to a merchantalistic power, where money rules the land and where chaos dictates who leads over the worlds.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

This would play out as a Massive Multi player Online Role Playing Game,
several world servers would be operating (to avoid crashes), 4-10 set races will be provided, a quest system would be integrated along side a free play style for a maximum of player freedom.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

Races- (current)
- Rasseno [descendants of humans] { base race, not too good at anything in particular
- Calines [bestial beings characteristically after cats/dogs/otters] { light and agile skills pref
- Teh'tasoras [reptilian, lookalikes to draconians] { heavy hitters, not too smart
- Lith'ellen [L elven/alien race] { smart, strong, but not aggressive
- Dun'kirk [orc/minotaur race] { Mele! but not too thick headed
- Dru'elleid {D elven/alien race] { smart, but likes to stand at a distance from the bloody messes.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

Planetary set up-
- Tutorial -
This would take place on a moon circling the first planet the player will enter,
Here npcs would teach them how to operate the game functions,
they would get to test pilot a basic mech [much like you see on any giant machine games]
Pick out their first job class.
You would also get to fight your first few monsters and pick up random scraps of robotic gears, but you get to keep nothing except your basic equipment and a little bit in funds.
[this would be explained as a weight limit per passenger, so you would need to sell off all your junk.]

I may include a short cut where you would enter in a key word that would let you skip ahead and shuttle down to the first planet or something, permitting you to skip much (if not all) of the tutorial.

- Entry
The first planet you arrive at... sits under the moon and is about a medium sized terra, it has a rounded map so that you could walk in a strait line in any direction and return to your starting point. Junk heaps, desert sands and small wooded areas cover much of the land, not much water is found away from the city, I might have them bring along a bottle of water to leave the city or something...
- Higher levels
These would be other worlds, accessible by space ship and warp portals.
there would be a level req. to travel here and possibly an expansion pack for new items and other things.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

Guild Wars!
this would happen on space platforms that would hover above the worlds, owners of these platforms could impose taxes upon all NPCs and shops, they would also get discounts from the local stores.
only substantial guilds will be able to do much once they have a space port, development points will be needed to improve and develop guild skills such as guild shuttles, guild weapons and guild repair bays.. along with other things
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

I was thinking a while back, implementing a pet system would be good, but I am not sure whether to use wild creatures or whether to buy them off an npc or obtain them through a quest, or even build or conjure pets...
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

more on the pet system,
I think I'll implement all of them.

A few npc shops would sell traps along with pets that are either robotic or an actual existing being.
the traps will be sold at an ok price, and the pets will be really expensive, except for the commons, and players can sell off their pets to other players and to the npcs who will then sell them to players themselves.

traps-
-baited box trap (small)- lure passive animals under the box with different baits, pull the stick out to capture and use a control collar to bend them to your *will. can be set up anywhere

-noose trap (small to medium)- lure passive and low agro animals into the noose, snap the line to capture and use a control collar to bend them to your will. needs to be set up by a sapling tree.

-net trap (small to large)- lure passive, low agro and even small knots of animals into the net, pull the cord to ensnare, use a control collar on the one(s) you wish to capture to bend them to your will. needs to be set up by an strong tree.

-pit trap (medium to large)- lure low agro and aggressive monsters into the pit to catch, use control collars on those you wish to bend to your will. needs to be set up in an open field


* Will- a passive stat based upon job and level of your character, some equip items will increase will.

* only five animals can be controlled at a time, but the stronger the monster the more will it takes to control (if you try to control five of low leveled monsters when you don't have much will, you will loose control)
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Personal looks, functional vs beautiful... well in this game, i think both should work.

For fabric, you can have them dyed somewhere, all you need to do is provide the coin and possibly some colored plant or crushed pulp that is the color you want.

For metals, costume spray paint jobs, the basic ones will be low cost, but decals, you will need to provide the template (as in you can draw it yourself, or someone else can) and a bit more coin to do it.

slotting of equipped items will be interesting, so I'm going to wok on that next.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---

more on that stead bit... I was wondering if i should implement motorized hover craft... sort of shaped like motorcycles or something... it would either be that or an animal.

well, i am going to go with the motor cycle bit... it would only be available to a few of the classes though... and there would be a driving course bit, basically asks you where you can ride and weather you need to stay on the road to use your bike, it is an easy test, just to explain the use of the bike to the user.

more on the bike...

Everything needs a power source, and this bike is no exception, so I am going to create an infinite energy crystal that powers the bike by light, with an alternative fuel source of crude oil of course!

So.. in the day time, free ranged riding, at night, good luck!, but there is a nice thing about the fact that it uses light energy, with a modification and at a slight sacrifice of it's power, (10%) it can run a UV lamp and become self propelled, running of light in the dark!
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Ah yess.. classes, that needs to get hammered down.

_Noble-
/Male/ {- Barron -[ Lord /Female/ {- Baroness -[ Lady
{{Aka super novice class}}

_Acolyte -
{- Priest -[ High Priest
{- Cleric -[ Demigog

_Page-
{- Swordsman -[ Knight
{- Crusader -[ Paladin

_Infantry-
{- Marksman -[ Ranger
{- Soldier -[ Berserker

_Tinkerer-
{- Mechanic -[ Engineer
{- Alchemist -[ Creator

_Thief-
{- Assassin -[ Assailant
{- Swindler -[ Merchant

_Rogue-
{- Mercenary -[ Assassin
{- Wanderer -[ Stalker

_Scholar-
{- Magician -[ High Magician
{- Summoner -[ Necromancer


?(for fun class)?
_Showman-
{- Juggler -[ Jester
{- Gambler -[ Ring Master

-------------------------------------------
?_Barbarian-
{- Tamer -[ Beast Master
{- Woodsman -[

?_Musician-
{- Bard / Gypsy -[ Conductor
{- -[ Piper
_Noble-{{Aka super novice class}}
A class that has no direction to go in, an assumed affluence, they pick up random skills as they go along.

/Male/ {- Barron
A step up in class, they take a more powerful approach to life and are known for being more physical in their skills

-[ Lord
The top class of Nobles, they are a jack of all trades, able to do much and little very well, they are still to be feared as their power is indeterminable.

/Female/ {- Baroness
A step up in class, they take a more powerful approach to life and are known for being more spiritual in their skills.

-[ Lady
The top class of Nobles, they are a jack of all trades, able to do much and little very well, they are still to be feared as their power is indeterminable.


_Acolyte -
A devout follower in the holy powers, they heal, buff and cure as best they can for their limited powers

{- Priest
Powerful professors of faith, they have a great ability in the arcane holy arts.
-[ High Priest
The highest level of the holy arts, they walk as if they are gods amongst other lesser beings, and their powers almost make them so, healing, protecting, damming, and creating a safe haven for those allied with him/her.

{- Cleric

-[ Demigog
strange and powerful cultist, known for their powerful attacks on the mind and body, they can easily bend their opponents to their will.


_Page-
{- Swordsman -[ Knight
{- Crusader -[ Paladin

_Infantry-
{- Marksman -[ Ranger
{- Soldier -[ Berserker

_Tinkerer-
{- Mechanic -[ Engineer
{- Alchemist -[ Creator

_Thief-
{- Assassin -[ Assailant
{- Swindler -[ Merchant

_Rogue-
{- Mercenary -[ Assassin
{- Wanderer -[ Stalker

_Scholar-
{- Magician -[ High Magician
{- Summoner -[ Necromancer
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
In a few games, there are party systems, some more permanent, some less so..

I think I'll call my "Party System" Linking...
the phrase "link me!" works well, and links are easily broken, and there is never an absence of a leader, if the leader leaves, the next invited becomes leader.
Links can choose to share spoils or not, and even set up gradients on exp sharing so that they can quickly level up their non attacking members and also sell off their gains as expert leaches.
To evade corruption, I will impose tax if there is a level difference of 5-10+, so level 60's cannot leach a lvl 10 too quickly, but they will be able to share, the taxing only applies downward, and there is nothing gained for the higher level character that would be considered extra.

In Links, other members down the chain can be permitted to invite others, these new invites would still link up at the bottom, but it would permit more recruiting easier, and only the leader can boot people off.

Links will be limited, 10-20 people per Links.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Branching off that topic, I think marriage might be ok to implement...

Weddings would be expensive, but you would get nice skills to accompany it.

Ex:
- heal loved (2% hp 2% sp; cost to restore loved one's hp by 5%)
- restore loved (50% hp cost to restore loved one's hp by 25% and revive them)
- motivate loved (2% hp 2% sp; cost to restore loved one's sp by 5%)
- Summon loved one (10% sp; cost to summon loved one to a non blocked map location)

Also, you can adopt "children"
and they get some skills too!, but cost and actual methods of implication are not yet set.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Now towards larger groupings. THE GUILDS

Guilds are designed to be power houses amongst the worlds, so needless to say, it costs something awful to make one, but that isn't to say it isn't worth it.
the leader of a guild needs to be at level 40 or so and have at least four other people willing to join him (totaling a level of 80+ themselves)
It would cost about 1million in addition, to supply them with the "Guild Basics"
-Things like
their own shuttle, their own armor coloring ability (sort of like personal uniforms), Guild Wars access, Guild Flag ability, Guild Fort ability, and guild member boost abilities that they would need to build up by contributing experience to.

After a guild is established, taxes can be imposed on members for their experience and wealth, though it is not recommended to tax too high, under threat of having them leave the guild.
Guilds can have their own store of coin and weapons (weapon/armor storage access is only open to ranked members in a guild, these items that are withdrawn will be returned to the guild upon that person's leaving unless it was they who deposited it.)

guild funds and collected exp goes towards the guild's level and skills along with equipment. money is needed to upgrade weapon powers and armor ratings but exp is needed to boost level and skills of the guild.


Guild Repair Bays-
In any game, when your stuff brakes, either you discard it, bring it to a npc that can fix it or to a user, With a guild repair bay, it reduces the cost needed to repair the item and only requires the materials to fix.
If a guild manages to capture a "Platform" (a space station that hovers a planet or more specifically a city) then they are able to impose taxes upon the npc businesses and provide discounts to their members and allies, along with tariffs against their enemies.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
World Creation / Destruction

It is something random, that i might just do for dramatics, I could temporarily create a new world, making sure it was filled with vast deposits of rare and beautiful things, armor, energy, weapons; and after a little while, smash the entire world with a meteor, destroying everything on the planet, including any players that might be there. It would sort of be like an event system, possibly creating areas by having a world capture a meteor and creating a moon out of it. Players will be warned, 1-.5 minutes in advance to vacate the moon, and if they don't they loose everything they gained on the trip.

Simple, eh? not so, well maybe it is...

An NPC called a fortune seeker would shuttle players to these captured moons, then the player would need to travel a distance to get to the lucrative areas, a 1 minute trip or so, then, the more that person picks up, the slower he/she will walk, so it might take them 1.5 minutes just to walk back to the ship! Of course, if people bring large groups or if they remember to bring in their hover cycles then they should be fine, both those unfortunate souls that are over a minute away when the call goes out, will be killed.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Currency... I need a name for the currency, because i cannot continue to say Coin.
Currency name?
automatically rejected: gold, zeny, dollar, euro, paso, *insert name of known country's currency here.*

Tenge (tengee), tiyn (tiyin or tijn)

phrase check:
"Give me some tenge" "can i borrow a lill tiyn"
"Iz poor, give me tenge" "500 tiyin for this blade"
... phrase check done... Phail

Searching for currency name...

argent, assets, bankroll, bequest, bill, blunt, bonus, boodle, booty, brass, bread, bribe, capital, cash, cent, change, chattel, chips, clink, coin,coinage, currency, cush, dinero, dough, dump, finances, funds, gelt, gilt, gold, gratuity, greenbacks, green stuff, grig, handsel, hansel, hard cash, income, jack, jake, kale, legacy, legal tender, legaltender, lettuce, livre, long green, loot, lour, lucre, mammon, mazuma, medium, mina, moola, moolah, moss, oof, ooftish, pelf, proceeds, profit, property, purse, rebate, reimbursement, resources, revenue, rhino, riches, rocks, scratch, specie, spondulics (slang), sterling, stipend, swag, tender, tin, wad, wampum, wealth, wherewithal, windfall ...

Give me some kale.
Give me some gelt.

they both sound good...

since kale is easier to remember, the unit of money is going to be the kale (a word referring to cabbage, or green leafs,)
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
"Medai2100"
Wow, man!
Obviously you have all the idea clear!
That idea remembers me to Ogame, Runescape, Second Life and Gundam Wing!
I like the idea of the Space landscape.
I think you can put a form to have an "house" or something to personalize!
What do you think?


Houses, well i too thought about having your own personal area, but tha twould be hard, near as hard as providing enough areas for enough guilds to settle into, and the massiveness it would take to create all those houses... it would just be too much, for now, I might end up following rune scape and have member areas... i don't like the idea, but i might as well, but it would have to be something just to have and non essential to the game.
"Medai2100"
But I think the logo doesn't fill with the plot of the game


I hear you, this is not a thread sole on the creation of this one game, it is for all the games i will be creating... so the title fits like a company logo, not the game's title.

Originally I was going to have giant mechs, but that was when i only had about 4 classes... now that i have 8-9 with very different skills and things, I'm not sure if giant mechs are practical.

so... I will instead only have a few classes that can drive mechs.

Squires
Nobles
Engineers
... along with some other higher level mechanically oriented groups can use mechs. All others will be without, but they can use some things that they can't.
"Medai2100"
Yeah, I think the "mega-mechs" aren't much practical, too, in a "cassical roaming"...
Maybe in a battle the giant mech can be like a flag mech, so, the principal objective can be, destroy the enemy mech...

I guess i could create a flag ship, or capture the flag scenario game... and i guess i could downsize the mech suits to about a human and a half tall or something, but i will still want to limit them to only a few classes.

Off of the custom coloring
redforest: i sort of want to use something like over grown june beetles as pack mules
[] medai2100: hmmmm... yeah it's cool
[] redforest: the beetles or the fluffy birds?
[] medai2100: for mules: the beetles.
[] redforest: yeah
[] medai2100: for pets:the fluffy bird
[] medai2100: hehe...
[] redforest: and the hover bikes are sooo goona rock
[] medai2100: yeah, man
[] redforest: the spray paint cusome is gonna be funny
[] redforest: i'll have to impose a tos
[] redforest: case someone goes for a lude image
[] medai2100: spray paint? COOL!
[] redforest: yeah!
[] redforest: flame decal? in ice blue! it is gonna rock
[] medai2100: yeah
[] redforest: along with custom colors for guilds!
[] medai2100: Cool adversiting idea!
[] redforest: ()the ability to color your armor and things to a sirtin style
[] medai2100: yeah
[] redforest: and i am guessing you could do some minor boosts for different ranks
[] medai2100: Maybe you can put different fauna in different planets
[] redforest: will do
[] medai2100: minor boosts...
[] medai2100: hmmm...
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
More stuff...
well, pets need to be managed by something, so I am going to limit them, but not the amount you have, just the amount you have on you.

Steed: this slot can be filled by a Hovercycle or a Rocabo or filled over by your mech (whichever applies)

Aggro pet: this is for the pet that will fight with you, you can only keep one or two of these at a time. Cannot have them about while in a mech.

Show pet: can always keep it around, but only one, because they get jealous (exceptions being if you are trying to get them to mate.) they stay hidden while riding a mech.
- show pets can also randomly bring you items, so check on them often.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
I want to work on a weapons vault.

stock it full of all the known weapons that would work for this game.

there would be style rankings:

1Salvaged

2Military issue

3New

4Created

5Upgraded

6Godly
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Ah yes the main story...

Well the back log would be the leading years up to and the actual years of the epic wars which would span about 50 years, or 80... not sure yet, in any case, about two generations. After this it would be about the fall out of the military drive and the abandonment and shattered remnants of the armies. Then it would plop you down onto a desolate moon and the story would vary but hopefully end up with the player learning the truths set up in the game; Friends are priceless, money is corrupt and life is dependent on corrupt systems for it's continuation.
---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---~---
Lets see... Higher classes will gain a "Shimmer" effect, basically a close aurora that reflects the class with a sparkling effect, its nice...

most of the outskirts buildings will be a metallic gray with a slightly red hue to give it a rustic look.
Dom towers and tin styled roofs will dominate the architecture style, creating a mostly Japanese but futuristic feel to the land.

I will try to code for a continuous map, to avoid those load zone problems, except when going into/out of a city/building or entering specialized sections of the map where party only might be in effect.

Weapon's elements:

Fire
created by either by magic or combustion effect

Volt
created by either by magic or electronic charge

Wind
created by either by magic or expansive air foil

Poison
created by magic or herb

None
no effect added, like a plain blade.

water seemed to be non applicable... considered a precious resource and wouldn't be much of a damage creator in most/all climates when implemented into a striking weapon.

Magic Classes-

Weather-
( wind
( thunder
( fire
( water
( earth

Mind-
( confusion
( psychokinesis
( clarity

Body-
( heal
( curse
( demolish
( restore

mind and body can work in conjunction but not weather often.
weather can work on higher levels, but tends to defer from working along side mind or body.


Inventory Mock up.
User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sat Aug 22, 2009 2:17 pm


-- Continued:

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Sintaru_Brovarin"
I've been reading and it seems like a good idea.

With the mechs idea, I think you should limit it to the engineer classes, If you think about most rp games, many classes have their own class specific perks at certain levels (take WoW for instance, Druids have their animal forms, Hunters have pets that can attack, Paladins and Warlocks get horse mounts) So say at level 20, engineer classes get themselves a small, run-down looking mech. Then at a higher level they get a much more polished looking and larger mech. This could be a way of attacking or a mount. Unlike bought mounts, these could be slower but with unlimited energy. Or faster but require much more maintenance. (with wow, it is simply used as a cheaper mount for that class, I figure it's because They couldn't think of much else to do for the class).

Say Barons and Baronesses could get something such as a peasant to help them fight.

You don't have a class after woodsman, why not have Druid? That way people have a class that can transform into animals. Lots of people enjoy being able to play a class that can become animals.

Instead of druid (as it is set in the future), you could name it Naturalist (in real life a naturalist believes in the science of nature and is usually an expert in Botany or zoology. They could simply be seen as feral people by the other classes, but are in tune with their animal spirit and thus can morph at will.)

I do have more ideas, but it's your game and I'd rather I didn't drone on.

--------------
I want the mechs open to classes such as the warriors and I want to create interdependence in a few cases to keep some classes from becoming over powered.
============================================
"Sintaru_Brovarin"

with the houses and whatnot that the other guy was talking about. You could have inns or likewise in different player friendly zones, and a VR room so that they can access their house from any one of those inns.

I used to play EQ2 a while back, and I know how fun it can be to stop fighting for a bit and to spend some of the in-game money on personalising a bit of space.

With guild houses or whatnot, you could simply have it so that the guild has their own cruiser, and players can walk inside of the cruiser, having the people with permission in the guild spending what money they want on decorating. The higher in level the guild ship is, the more rooms and bigger rooms it has.

Ship rooms could be:

:- Meeting hall
:- Guild Tavern (that way players always have access to the housing system if you implement it, and they are in the guild.)
:- Storage room (can be decorated with defence robots and such, can have safes of varying sizes for items and/or money that guild members wish to donate.
:- Random rooms (so that guild members can have a little play around)

It may be a crap load of coding and whatnot, but the more fun a game is the more likely people are to play it.
----------------------------------------------
I love this idea!

people could buy rooms from a few different "Hotel Acomadations" like a basement room or twin or lux sweet. They would enter any same hotel in any town and be provided with the same room.

And the guild Cruiser would play well into the whole space platform system i was going to have for guild bases, setting the docking areas and causing logical tactics and providing room for people's stuff, like a guild storage bay, could be very useful.

some random rooms could be like a decorated room for the holidays, a game room, with pinball... and even a show room where people can "park their stuff" like their hover bikes or pets for others to see.
=============================================
"Sintaru_Brovarin"
Oh I like the showing off of vehicles, As you would have a "hanger of some sort". Would it have different areas for different mounts though? As you could make both your hover bikes and have biological mounts (horses are a little obvious so it could be a made up alien species).

If guilds have the battles you mentioned, then the rooms could have a change to show that people are in battle. Maybe have bits on fire, or a red alert light or bits sealed off to prevent injury.
-------------------------------------------------------
If you were to read back a little into the pet section, I have pets into three classes, Show, Battle and Steed (or mount as you say.)
i would guess that they would have different areas for each, and it could just be an area, with a listing on a clip board if you don't think that rooms would work to well with coding.

as for battle, yes, i think we will dim and turn on red lights inside the ships, as far as sealing off the cruisers, I was planning on having the battles take place outside the ships on space platforms, but raiding other guild ships sounds like some fun! but i would have to zone some areas to where this can and cannot happen, cause otherwise some guilds would become space pirates!
=============================================
"Sintaru_Brovarin"
It's up to you with the rooms idea, you could have a clipboard, or maybe spaces for people to place their vehicles/pets so you can see them. It's you coding and whoever else has the skill to help out, so it's essentially what you can do.

Well if guilds have their fights, you could also organise ship raids. Say if one guild loses the platform battle then the other can have the option of raiding their ship (ofc all guilds will be warned about this beforehand so that no one can moan about guild funds being nicked).

But to make it fair on the ones being raided, the inside of the ship would have defences, such as auto turrets or hidden traps etc. (the turrets can be destroyed and the traps ((Unless specifically designed otherwise)) would only work once. ((then once the fight is over, the invaded ship can set up new traps and repair/set up turrets if they have the funds)). I know I'm getting a bit ott again, but these are just suggestions so you can dismiss them.)
----------------------------------------------------------------------------------------
no, no, its fine. But i am not one for big financial losses, so instead of the raids being all pirate like, lets make them only half pirate like,

in a ship raid, you seek to gain some wealth, but also for status.
the ship's control room would be the farthest in room and would contain some object of value, perhaps a chest, this chest would be filled with 10% of the guilds' current funds and by ceasing this chest, the raiding crew would gain terror points or something like that to show that they have true merit.
Raids could only happen in the 30 minutes between raid attempts on the space platforms, and there would be a set area for allies, one for the current people in control and a slightly larger area for the antagonists, but only the antagonist's ships would be raid-able during the 30 minutes.

some of the ship's traps could be:

- pungi floor falls. [sharp metal spikes set in a fall trap, lots of dmg and slows speed of attacker.](hidden till triggered, but can still damage if you get shoved into it.)

- wall rail guns [has a low damage rate but moderate health]

- air locks [can only block areas that are not essential to the raid and can only be used once](instant KO to anyone who walks into the room, activate-able from a remote location by the captain or ranking defense coordinator.)
==============================================

Redforest
Crew

7,700 Points
  • Money Never Sleeps 200
  • Elocutionist 200
  • Wall Street 200

Aedalia

Questionable Conversationalist

7,000 Points
  • Forum Dabbler 200
  • Inquisitor 200
  • Forum Sophomore 300
PostPosted: Sat Aug 22, 2009 8:23 pm


I'm not sure if I missed it while I was reading, but what language are you going to use for this? If you've even thought about that, that is. whee
PostPosted: Sun Aug 23, 2009 9:47 am


[[Not the discussion forum, but I will answer this question.]]

The language that will be used will be C++ or java or any other language that both fits the needs and the abilities of those that work on this project.

Redforest
Crew

7,700 Points
  • Money Never Sleeps 200
  • Elocutionist 200
  • Wall Street 200
Reply
Projects

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum