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Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Sat Aug 22, 2009 8:48 am


I've never fully been able to grasp the significance of it. Obviously it effects the character's performance, but I'm not sure in what exact ways or what makes it go up and down, aside from time.

Perhaps somebody [FD] can give me a good explanation, in terms of FE. I note that normal biorhythms have three main lines, while FE only uses one.

And somebody else possibly could give a link to a place where we can figure out the biorhythms for OCs?
PostPosted: Sat Aug 22, 2009 9:41 am


No problem. I'm explaining it for FE10 though, not FE9.

As we all know, every character in RD has a biorhythm (the sine thingy). For playable characters, there are eight different patterns. that are either more erratic or subtle (Rhys and Tanith have a very subtle biorhythm in comparison with Heather and Boyd, who have a very erratic one, for example). And as we also know from what we see in-game, at any given moment, a character's point on the biorhythm is classified as one of the following:
Best
Good
Normal
Bad
Worst
(There are two biorhythm patterns which are exceptions that don't touch the extremities of Best and Worst)

So what does biorhythm do? It impacts a good number of things, actually. Biorhythm affects your hit stat, avoid stat, skill activiation rate, and even a character's chance of finding hidden items.

When a character's biorhythm reads "good," their hit, avoid, and skill activation rates increase by 5 while their chances of obtaining hidden items if they're standing on them increase by 10%. When a character's biorhythm reads "best," the effects are doubled (so the boosts are 10 and 20 respectively). Bad and Worst have the inverse effects of Good and Best, lowering the stats affected, and when it reads normal, their is neither a boost or a deduction to anything.

I wouldn't know how to determine an OC's biorhythm, but I can link you the different biorhythm patterns that characters have:
http://serenesforest.net/fe10/biorhythm.html





For those interested in abusing biorhythms:
--------------------------------------------------------------------------------------
Although a biorhythm usually can't be controlled unless you're willing to use a heron's Bliss ability (and forgo giving a unit another turn), for characters you've set up to specialize in getting kills through skill activation there might actually be some merit in using Bliss every so many turns instead of simply refreshing units to move again (it's very situational, however). To get the most out of Bliss, it's best to use it on the characters who have the biorhythm pattern that have the longest "best" and "worst" cycles on their biorhythm (which would be the following: Volug, Rhys, Astrid, Tanith, Brom, Zihark, Aran, Micaiah, Makalov, Leanne).
If you're using any of these characters in conjuction with a combination of skills intended to kill enemies through sheer activation rates, using Bliss will provide the 10% boost to their skill activation rates for more consecutive turns then for other characters.

I'll use Tanith as a Seraphknight for an example:
Let us assume Tanith just promoted to Seraphknight (with no bexp abuse). Her Skill and Speed stats would be at 26 and 26.6 on average respectively (so we'll use 26 and 27 for calculating purposes). As far as Mastery Skills go, Seraphknights have one of the best because Stun's activation rate is the unit's Skill stat (rather than Skill/2, which is what most beorc units have) and it only takes up 25 points of their capacity. Canto takes another 10 points of capacity leaving her with 25 points of capacity for skills left (IIRC) so we'll give her Adept (takes 15 points) and Vantage (the final 10). Both have an activation rate of whatever the speed of their user is (so 27).

If we use Bliss on Tanith, she'll have a 36% chance of activating Stun per attack and a 37% chance for Adept and Cancel. With this setup, if Tanith goes up against something she doubles but 3-shots, she'll still have a very good chance of killing the opponent (or at least because between her two attacks, the chances of either Stun or Adept activating become more and more impressive (and whenever Adept activates, there's another oppurtunity for Stun to activate). I'm not going to bother to calculate the exact odds, but I'd assume they're at least well above 50%. And whenever something attacks her, there's the chance she'll activate Vantage AND Stun or Adept (and then Stun after the Adept activates) to give her the potential to OHKO anything that attacks her. This is as a level 1 Seraphknight. Once she caps Skl and Spd, the odds of anything activating all increase by 10% and between all of her skills and bliss boosts every so many turns, she'll be able to consistently activate one of her skills for easy kills that normally wouldn't be attainable for her.

Yeah, biorhythm has it's uses and abuses.

Manic Martini


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Sat Aug 22, 2009 3:08 pm


I knew I could count on you to look in here.
PostPosted: Sat Aug 22, 2009 7:04 pm


Here's a question. After seeing FD's statistical rant, I have to ask: By endgame, would biorhythm even matter? Because it's very likely that your units are gonna be 1- or 2-shotting all generics, and they're likely not going to get hit that late, anyway, save by the endgame bosses. So, is it more of a start-of-game thing to keep in mind, or is it still worth looking at when it comes to those crucial, life-or-death attacks?

Phith Leico


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Sat Aug 22, 2009 7:09 pm


...It's obviously just an extra thing for gameplay Rei. It doesn't affect anything too great.
PostPosted: Sat Aug 22, 2009 7:26 pm


Exactly! Its so annoyingly useless! Just another reason FE 10 is blasphamy.

Rough Patch

Unsealed Reveler


Thunder God Kayne

Clean Spotter

PostPosted: Sat Aug 22, 2009 8:15 pm


I don't see how it's useless if you can abuse it.

Hardmode Endgame, I can see how it would have it's uses. And it doesn't really affect you much unless you're actually paying attention to it. Even though it's apart of a game, it's a mental thing.
PostPosted: Sat Aug 22, 2009 8:37 pm


askem2
Exactly! Its so annoyingly useless! Just another reason FE 10 is blasphamy.


....

Are you serious? FD just gave a full explanation on it and its benefits.

Nomad Rath
Vice Captain

Dedicated Guildsman


Rough Patch

Unsealed Reveler

PostPosted: Sat Aug 22, 2009 9:23 pm


Nomad Rath
askem2
Exactly! Its so annoyingly useless! Just another reason FE 10 is blasphamy.


....

Are you serious? FD just gave a full explanation on it and its benefits.


I still find it annoying beacuse when you have a unit surrounded by enemies and then their biorythm is at worst you get all the negitive effects (Which i still dont think it bugs enough cause near the end you have Ike at his best and other units become worthless lol)

Its just something the devolpers threw in to say "HA We Took out the support system and replaced it with biorythm! AHAHAAHA look how clever we are LAWL blaugh "
PostPosted: Sun Aug 23, 2009 9:17 am


I seriously doubt the logical foundations of your claims.

Nomad Rath
Vice Captain

Dedicated Guildsman


Black Wyverness

PostPosted: Sun Aug 23, 2009 9:30 am


Hey. You. Person who says FE10 is blasphemy because of biorhythm.

FE9 has biorhythm too.

Good day to you.

As for the Fire Dragon, he has the right of it. In terms of Radiant Dawn there are several forms of biorhythm, based upon the character's personality and such and such. They range from massive shifts in performance at erratic rates to virtually no biorhythm whatsoever (about three characters have this, one being Ashera).

Path of Radiance, everyone has the same biorhythm rate.
PostPosted: Sun Aug 23, 2009 9:37 am


Oh no thats not the only reason FE 10 is blasphamey. the Main reason is no support system and Ike being so broken.

Basically I think they only put the biorythm in as a test like "Hey this is a cool idea lets try it"

Personally it annoys me. *Shrug* but maybe thats just me

Rough Patch

Unsealed Reveler


Thunder God Kayne

Clean Spotter

PostPosted: Sun Aug 23, 2009 9:45 am


This isn't a thread about weather or not you like FE10, it's about biorhythm.

And it does have a support system, just not a personal one. In some ways, it's actually more realistic. They have the ability to support with anyone. The conversations are short and impersonal, but on the battlefield, there really isn't alot of time for talk. So saying something like "I got your back" is WAAAAAY better than telling someone your life story.
PostPosted: Sun Aug 23, 2009 1:45 pm


Not Kamina
This isn't a thread about weather or not you like FE10, it's about biorhythm.

And it does have a support system, just not a personal one. In some ways, it's actually more realistic. They have the ability to support with anyone. The conversations are short and impersonal, but on the battlefield, there really isn't alot of time for talk. So saying something like "I got your back" is WAAAAAY better than telling someone your life story.


Until you get a generic convo like (I actually got this once)

"Ive got your back!"

"Stay behind me and keep close......"

(and i started saying i didnt like FE 9 + 10 because of the biorythm I just added the support system failure because this way it wouldnt seem like it was the only reason i didnt like 10)

Also just to clarify me im not anti-biorythm It just annoys me and if they had a choice they shouldve kept the support system (THE GOOD ONE)

Rough Patch

Unsealed Reveler


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Sun Aug 23, 2009 2:12 pm


As much as supports are loved in the previous games, the things you give to dishonor FE 9 and 10 are small insignificant things that have no crucial affect on how you play the game, or the story itself.

I can think of no logical reason to dislike biorhythm. It introduces a slightly more realistic aspect to each unit in battle, and was improved upon in FE10, giving individuality. It can't hurt you too much, or make things very inconvenient, so really there's no reason to dislike it.

Also, going upon the assumption on whether they chose between biorhythm and supports is irrational. There are reasons why they took out all the long conversations, one of them being that FE9 characters in fact already did get theirs.
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