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Posted: Thu Aug 20, 2009 12:53 pm
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Posted: Thu Aug 20, 2009 2:01 pm
CHARACTER PROFILES ----------------------------------------------------------------------------- User: The Spork Wizard Name: Vairn Sayeld Race: Human Age: 47 Abilities: Vairn is a wizard of no small power, though his focus is much more of an outlying specialization than the more common magical occupations. Vairn has many spells, but almost all of them are used either to create new objects or alter existing ones, and the few spells that don't fit into those categories are either very weak or very limited in their use. Vairn prefers to be known for his talents as an artificer - someone who infuses items with magical abilities, for various reasons.
A more 'mundane' skill Vairn possesses is his talent as an alchemist, mixing various substances to create something that he can find a use for. More often than not, he combines this with his magic to create more powerful alchemy. Weapons: Vairn has a considerable repertoire of weapons, ranging anywhere from flasks of explosive liquids to acidic stones (special gloves needed) to items of the magical variety. However, his main weapon is the walking stick he always carries around with him - he was quick to enchant it, and many of its strikes can hit just as hard as any sword. Personality: Vairn was often in trouble at the magical academy he attended, not because of any crimes but because he was a bad student - the combination of absent-mindedness and arrogance that he had as a nineteen year old is still with him as a forty-seven year old. He often doesn't even realize that he is looking down on others, but everyone around him seems acutely aware of it - something that irritates him to no end. His absent-mindedness seems to have gotten worse as he aged, and now he will often work on a project only to lose interest halfway through, then switch to another one that suddenly seizes all his time. After working on this new one furiously for several days, he will leave it as he comes up with a new idea - he rarely gets things finished.
However, Vairn does have good qualities. He is both kind and friendly, and he often seems like just another senile, but humorous, old man. He enjoys new experiences above anything other than his work, and seeks to find inspiration for some new device in everything he sees. Vairn also believes that all societies should be built so that the weakest of the community can be elevated to the height of the strongest - people can only survive and live fruitful lives if they band together. He isn't afraid to defend this viewpoint either, and though he is generally accepting of other peoples ways (it's not his business, after all), he can't easily stand the sight of one person causing harm to another... Or not without good cause. More than once, he has negotiated with the local community and used criminals that would have been put to death as test subjects for his experiments - "If someone can't live peacefully within society, then they can at least aid the effort and help society move forward." Appearance: Vairn looks much older than he actually is - his theory is that it has something to do with the expenditure of energy necessary in the creation of magical items. He stands about average in height, with completely white hair that hangs down to shoulder lengths (a bit longer in the back) and sports a neatly trimmed beard and mustache. His skin is a little weathered, though his blue eyes still flick about with the inquisitiveness of a child. He wears a white tunic and leggings over a blue vest and a cloak of the same color fastened to his breast by a golden pin.
He always wears long sleeves despite the weather to better conceal the blackened husk of a thing that was once his right arm... Now it looks more like the arm of someone who has been burned nearly to ash, but with four metal rods lying parallel to his forearm sticking up out of the skin. His leg looks much the same way, and he carries a walking stick with him to help get him around. Biography: Vairn was born to a thoroughly magical family; his mother a priest of Ilman, God of Literature, and his father a powerful mage of no small renown. From an early age, Vairn and his twin Eraeh were taught about the power -and consequences- of magic. They were taught that the worst thing they could do was to cause unwilling hardship on another human being, if it wasn't strictly in order to prevent something else.
Eraeh, consumed with bookishness, was brought under the wing of Ilman and has spent most of his adult life as an adventurer, attempting to spread the word about his faith and help those who need it. Vairn was thus left to study wizardly magic under the tutelage of his father, and he advanced quickly through the lessons. At the age of eighteen he was sent to an academy to refine and continue his training, and Vairn came back six years later, the better for it.
After the academy, Vairn opened up a small shop within the city and lived in comfort for as long as the building was open. However, a year and a half after he had bought it, Vairn was caught in a small but powerful explosion caused by a poorly made enchantment upon a volatile alchemical substance, and a good portion of his right side was burned in the accident. He lost most of the use of his arm and his leg became weak enough that he couldn't stay standing too long without rest. However, Vairn diligently began to research new spells and enchantments, and after two more years and many, many painful (emotional and physical) failures, he was able to create an item, infused into his very skin, that gave him back the movement of his right arm. Soon after, he decided that his magic wasn't advancing at all sitting in a shop, and so he set out -like his twin- as an adventurer, to explore the world and learn more about his craft as he went.
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User: The Spork Wizard Name: Jeid Liano the Younger Race: Elven - Half sylvan elf, half high elf Age: Somewhere around the two-hundred mark. A young adult by elven standards. Abilities: Jeid's main ability is his talent as an illusionist. By making music (normally on his instrument, though singing and dancing works in a pinch), he can alter how a person sees reality - though the extent of his illusions depends on the number of people he wants to see it. Illusions that everyone in the area can see are normally about half the size of a person, while illusions that only one person can see could change nearly everything about their surroundings.
Aside from that, Jeid's only real "ability" is his speed. Years spent hopping about in trees simply for something to do has left him with strong legs and a good sense of acrobatics - something he's perfectly willing to take advantage of. Weapons: Jeid carries an ornate looking rapier at his hip, though he's only average at best with the thing. He keeps it mainly as an ornamentation, though he has used it from time to time. Personality: Jeid is in the grey area between outright mad and simply eccentric (albeit to the extreme). He is almost always happy and laughing and dancing, often when he shouldn't be - which lands him in trouble more often than not. He loves to see and experience new things, even if those things are absurd, impossible, dangerous, or all of the above combined. Though he isn't more likely to jump off a bridge as walk across it, the chances are about 50/50 either way. He also can't understand when people seem to not have a sense of humor, especially so when they fail to join in the laughing at one of his most recent pranks.
Of course, even Jeid gets serious some of the time. The loss of his parents affected him deeply, and though he hides it extremely well, he still feels guilty for leaving his father on less than friendly terms. The site or mention of a necromancer is the best way to take Jeid out of his normal mood. Appearance: Jeid is an odd looking one, by any standards. The elf stands at a mere 4' 7", though his shoulders are considerably more broad than what would normally be thought of in an elf. His skin is tanned deeply, contrasting with his toothy grin and bright blue eyes. Black hair hangs around his face in dreadlocks, and have the nastiest habit of falling into his eyes when he doesn't want them to. His current theory is that his hair is actually a communal gathering of many black, furry snakes that have taken up residence on his head, and they like to play pranks on him.
His dress is even stranger. A bright blue sleeveless vest is all that he wears across his chest, accenting the wiry muscles on his arms. His leggings are made of cream colored deer skin, and he has wrapped dark-green colored strips of leather about his shins. He wears simple moccasins around his feet, though he does keep a pair of sturdier shoes in his pack, just in case. A cloak the same color as his shin-wrappings falls about his shoulders and are pinned to his breast with a golden broach.
A belt at his waist holds the sheathe for his rapier as well as a few miscellanious pouches, and slung across his back is a case in which he keeps (among other things), his instrument and another set of clothes for wintry climes. Finally, to complete the outfit, Jeid always wears a wide brimmed hat of dark blue with a red feather perched upon the top, trailing down to about shoulder height. Biography: Jeid was born the son of a druid lord and taught the ways of the woodland folk from a very young age. He was shown healing techniques, hiding techniques, ways to move across the trees, and taught to revere nature with his entire being. When it was time for him to come of age, however, he announced in front of the Druidic Council that their life wasn't his, and he was on the move by the next day - not entirely his decision, as his father hadn't been too happy with him. Leaving, he ventured out into the world and before long, became apprenticed to a bard that showed him how to play and the best methods of traveling.
After he left his master (if he could be called that), Jeid met with an illusionist, and the two traveled for quite some time. In that time, Jeid was able to pick up his skills with illusion magic, empowering it through the use of song and dance. Since then, Jeid has traveled all across the world, looking for new things to experience and occasionally running from a great organization lead by a man known as only "The Croak of The Toad".
------------------------------------------------------------------------------ User: Sir Snack PackName: Jaric Malakar Race: Human Age: 37 Abilities: Jaric is a practiced warlock, having received his talents from a great demon. it is easily apparent that his talent would be great. He has the ability to not only enhance his innate magical attack with essences and shapes that greatly increase the effectiveness of his attack, he also has the ability to weave those same essences into the arcane spells he casts, however few he may have access to. Referring back to the arcane spells, Jaric is also schooled in the ways of a wizard, also, like most he has his own specialization in the arts of evocation. Able to enhance his magical attacks with his demonic essences - Jaric is a force to be reckoned with in battle. Especially against other casters who only have a limited supply of magic at their disposal, Jaric can endure the difficulty of casting spells for a noticeably longer time than most other arcane spell wielders. Weapons: Jaric, being the spell reliant warlock he is, doesn't really have much in the way of weaponry. Save except his staves that allow him to better harness his demonic, eldritch abilities. Personality: Jaric has never been the "social" type, however, he has always been known to be a little manipulative at times. He often utilizes this diplomatic talent of his to coerce others to his side of an argument, in order to further his own personal goals. Also, being the power hungry man that he is, he is often blinded by his thirst for supremacy. This can lead to bold and sometimes irrational decisions. However, when he isn't driven mad by his lust for power, he is generally a decisive thinker who carefully analyzes situations and thinks cautiously about the outcomes of his, and other actions. If they aren't to his liking - he'll try and stop the problem from occurring (obviously, this leads to many people not enjoying Jaric's company for his reluctance to act). In short, his policy is; "Think before you act, and if possible, just sit down, shut up, and let the smart people handle it." Likewise, on the other end of the spectrum; Jaric can be a "cheerful" person. At his best he is capable of small talk with those he deems smart enough to understand half of what he's saying. Appearance: Jaric was a fairly built man, however, with his demonic infusion from Rakyr ((mentioned later in the Biography section)); his skin has taken on a pale almost sickly tone. Not to mention the irregular deterioration of his muscle mass. This leads to him often walking slowly or with a limp, as not to cause too much harm to his physical self. Another imperfection on his already ravaged body; his hand was long ago struck by a crippling magic blow, leaving nothing but a scarred stump where his hand used to be. All the remains on his right arm is a stump, and glowing blue "crack" like marks flowing up him forearm to his elbow. It is not uncommon for people to look at Jaric and get a look of disgust on their faces due to almost unnatural frontal appearance of his body. He tends to conceal much of it under his clothing, attempting to draw attention away from himself. He does this by wearing thick leather padding in order to make him look like he's bigger than he his, and covers it all with a deep black cloak with a bright red trim. To hide his face - he typically wears the cloak's hood up, to the point where it conceals much of his face in an almost intimidating shadow. Biography: Jaric had grown up in a religious family, his father being a priest of Daera at the local temple, and his brother following in his father's career path. Jaric did not see any point in devoting his life to something as menial as religion, and from a combination of his life long power hunger, and his desperate need to escape the pressures of his family pushing religion on him, he made a decision that would change his life forever. Jaric sold his soul, and in turn his freedom to a powerful demon named Rakyr in order to gain power. Now that Jaric has that power, he is still hungry for more, and desperate to gain it. The only reason he even consorts with others anymore is that he knows that without help, he will be unable to fulfill this goal. Ever since that pact was forged, Jaric has been forever bound to Rakyr for the dark blessing which he so graciously received. Along with his desire for power, is also a need to further the plans of Rakyr, for which he is still oblivious. He only knows as much as Rakyr is willing to tell. He now follows out of need and desperation, where ever it may take him. Jaric is willing to sacrifice anything to do his masters bidding, as well as become a stronger Warlock. During his eternal service to Rakyr, Jaric has been requested to do many deeds for his master. One of the most prevalent within Jaric's conscious memory is the request for Jaric to go and capture a thorn in Rakyr's side; a powerful mage named Bairn. It was he who struck Jaric with the crippling magic that cost him his hand; and it was he who was then captured and tortured by Rakyr's demonic servants. However, Bairn quickly escaped his dreadful imprisonment, and is currently Jaric's primary target.
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Posted: Thu Aug 20, 2009 5:01 pm
Gartom pushed the stone from the exit and climbed up out of the dank cavern. "Alas, the sun sets again." he muttered as the dying rays cut into his retina. Lugging the treasure-bag behind him, he set out on the old road to Brixton. A lonesome crow took flight from the high wall ahead, and the silhouette of yesterweek's acquaintance Vairn made a mark against the white bricks of the arch-gate. The blue trees of the Hinderconti were blooming in flourished splendor on the eve of the summer grogfest, and Gartom brushed them away as he shook the blackened hand (which Gartom delighted in) of Vairn, Artificer, explorer, adventurer, and purveyor of honest, fun magick. Gartom gesticulated to the region of the ground that held his happy little napsack full of gold and silver with a knowing grin. Their subsequent conversation soon turned to the raids that had carried on recently, up in the Northern part of the region. "Hell, that world is cold and hard. My estranged brother lives up in Bourgium, and the raiders took his shop, and they left him nothing but the sand and some extra biscuits, which he has had to sustain himself on ere the arrival of the Force. Anyway, the dungeon over yonder is filled to the brim with those nasty rock-men, just as thou had previously spoken of, on Saturday, when we happened to meet. I'm always eager for opportunities to get into bad situations. Adventuring is weird business, eh? Hast thou caught the rumor that the duke of Klockrock wishes to meander over to the headquarters of the Force and steal their Kingly Medals? They covet them terribly, those arrogant, sad keepers of justice, in lands that are rank with antijustice and won't have them, mostly. Wouldst thou like to join with me, and take his money to go and quest? I would be pleased to have a crippled companion, such as thyself, if thou would be willing to carry the burden of the sad psyche in the midst of the dark, desolate deserts we will undoubtedly cross over on our journey there." He gave an inquisitive and cheerful look, wringing out his hand simultaneously. Long, thin tongues extended from the seat of his right palm and shivered for a few seconds. His eyes flashed.
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Posted: Thu Aug 20, 2009 5:32 pm
((Hmm... The problem I have with actually attempting to RP in normal middle-english is that I then try to actually learn the language... I suppose I can give the thee/thou/thy/thine a try at least.
Also, might be helpful, for me at least, if you put up a profile... Or at least part of one.))
Vairn stood just in front of the arch-gate, waiting patiently for the man he knew would come - he didn't have to wait long before he could see Gartom, a newly made acquaintance, walking up the road burdened by a large bag. The artificer was silent as the man drew near, but then shook his hand warmly ((no pun intended)) with his charred hand, the metal just below the skin of his palm scraping slightly with the other man's, a smile appearing on his weathered features. His bushy white eyebrows rose in surprise at the size of the treasure-bag displayed before him, and he easily returned the grin flashed his way before speaking.
"The Force had best reach the northern-land soon, else they shall find naught but ashes and enemies to greet them; I fear the battle would be swift indeed, if such a thing came to pass." He muttered. The man's face screwed up in confusion at the sound of the duke, a surprised look on his face. "I haven't heard such a tale! I had always thought the duke ill-suited to his seat, but to stoop to the level of a thief? Truly, it seems the Force has enemies on all sides!" The news was disturbing, Vairn knowing several people in the Duke's lands, and in that moment he feared for them.
However, his grin returned when the conversation went again to lighter things. "I would indeed, if thou could spare a night for me to prepare. Though I warn thee, the cripple may yet outmatch the whole!" He exclaimed, laughing.
((Well, you've now got me looking up Nominative, Accusative and Dative cases to see whether it's "Thee" or "Thou" that I should be using. In some ways, I just studied for my german test tomorrow.))
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Posted: Thu Aug 20, 2009 6:22 pm
((Ha-ha, you needn't learn it. It was just a flirting with an aesthetic. I think I shall stop, for regularity's sake. I am also bad at doing a subjective narrative...I am learning. I assume that time should maybe go slower than I'm making it, or, in other words, more linear))
Gotem nodded, scratching his chin, while the two men walked through the gates of the gradually-darkening city. "Aye, the Force is surrounded on many sides by lesser men. Never in my long years have I chanced upon the rumor of a more valiant group of individuals. I would love to meet them, if it be only for a short while, and in, perhaps, deceit. I suspect that they must warm their hearts with ale and delusion if they are to muster the courage to ride around everywhere, protecting the public and propagating their valor, although courage is a curious thing; its motives are strange, its methods stranger. I was never terribly good at it. The main problem with the Force is that nobody likes them, at least in the meantime. The duke, who, I suppose, we'll start on the road to visiting tomorrow, has little in the way of faithful followers, and it has crossed my mind that if one such as yourself, meaning one who delights in making people cross who have dark intentions, should desire to waylay the designs of one such person, meaning, of course, the duke, he would do well to accept such an offer as this; one that promises the chance for...situational irony to take place. Then, of course, we could drop in with the Force and help them defeat the duke. We are, of course, the best adventurers in the wide Earth. The smell of Good at nightfall is a pleasure to the senses. As to your crippledness, I find that it enriches my walking if there is somebody to deregularize my pace." Gartem laughed, and then smiled in thought, and didn't talk much for the rest of that time.
After spending most of the night at the warm local pub, Gartom and Vairn parted ways, agreeing to meet outside the city at sunrise the following day. Gartom lived outside the town, in a tent next to a near blue tree, but didn't sleep. He played the lute to his tree all through the night, delighting in its reactions, and whistling out of tune to the moongrass's flashing.
((Vairn, upon encountering Gartom, noticed most of all his strange facial expression, which was hideously vague, yet somewhat silly as well. Gartom wears dark leather garments and has a balding head of hair that reaches to his shoulders. He is sporadic yet not prone to real emotion. He regards emotion as a fun game. He is actually a madman, who ran away from home at the age of 19 to become an apprentice shoemaker. When his master died, he decided to, instead, become an adventurer, and so he consolidated his master's wealth and bought a large pair of magic whips. He met Vairn a week ago at a market, where Vairn was, in his spare time, selling things like magic pots and alchemist's fire, and Gartem was looking for potatoes.))
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Posted: Thu Aug 20, 2009 6:53 pm
((That all works, although I will say one thing - your forum-roleplay habits closely match those of your live-roleplay habits... You assume things. I'm not mad, but please note that in a true RP, people don't take too kindly for you making decisions for them. For instance:
"Where Vairn was, in his spare time, selling things like magic pots and alchemists fire" or "...Gartom and Vairn parted ways, agreeing to meet outside the city at sunrise the following day" or even "...yesterweek's acquaintance Vairn...", and so on. I know that very rarely will people actually be upset about what their character is doing, but it's still taking away freedoms and such. Often the time it takes to RP any amount of IC time is directly proportionate to that kind of thing, so you'll be killing two birds with one stone. However, you can easily PM someone if you need/want to associate one of their characters reactions into your post, but it's always best to seek permission - a character is intellectual property.))
Vairn nodded in agreement - he had always admired the Force as men who gladly took up the same kind of philosophy as his fathers, and -to a lesser degree- his own. "Courage is indeed a strange thing, but it is not something which can be brought upon one with the use of such simple methods as ale and delusion!" He said, knowing from experience that the brewing of potions capable of triggering emotion was a complicated business. "But to those who have gained true, lasting courage, the number of enemies matters little - it is the fight, the fact that they resist, that truly counts." Again, an image of his father, 'The Living Martyr', came into the artificer's head. "Ah, the beauty of such an offer. Simplistic in its presentation, but oh-so complex in its implications!" Vairn said, thinking about the man's offer at finding the Duke. "Though did you not just say that you weren't good at courage? To so waylay the Duke would be a dangerous thing, for he is no coward, and I have heard that he was once an adventurer like us." He made no comment about his ability to change a man's pace, but the lack of comments showed that he had taken no offense by it.
After leaving the pub, Vairn walked outside and turned a corner into an alley where the dust and grime lay especially thick. Taking care to keep his shoes out of the worst of the stuff, he quietly sketched a circular pattern into the ground with the butt of his walking stick, then began chanting. After a minute or so of this, he waved his hand over the circle and then stepped into it, disappearing.
The artificer reappeared a moment later in his own home, a place that could only be traveled to through magical means like the transportation spell he had just used. Looking around, he saw that all was in order - or at least, all was as he had left it. Alembics and flasks and phials were strewn over tables that stood all about the room and surrounding hallways, creating a literal maze for the man to walk through. As he moved, he gave each project a quick survey to make sure that it was at a point where he could, when he regained interest, resume where he had left off. After several minutes and only about twenty feet of actual distance moved, he came to a door leading into his room. In stark contrast to the other rooms of the house, this one was spotless, though lined on all sides with books and parchments and scrolls on shelves. He then set to work on a bit of research on a new spell, followed by resuming the work on a new brew he was attempting to create; Liquid Courage (he had regained interest after that night's conversation), and then moved on to several other projects of his. Late that night, he fell asleep atop the mess left over from a completed batch of "Singe Stones".
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Posted: Thu Aug 20, 2009 7:30 pm
((Indeed, I understand, and I apologize for that. I am grateful for this opportunity to learn to prepare for such things in an rp setting with one such as yourself, who is honest about such stuff. It is interesting to note the character traits that carry over from player to character - for instance, you tend to manifest more high-resolution reactions to dialog than I do in RL, i.e. you appear to take note of things more often, while I am highly prone to raving bluntly, then absorbing information in a fashion that doesn't devote energy to acknowledging things until that segment of text is finished being spoken.))
Gartem watched the sun slowly rise in the East, and smiled. He began the short walk to the city at a brisk pace, and as various newts crossed his path, he attempted to step on them each in turn, and each escaped him. He did not know why they did it so effortlessly - it was he who was letting them pass, not them. But, of course, they were probably imaginary. As he neared the city wall, its shadow engulfed his, and it immediately became cooler. He pushed his finger on the wall, and then followed a nearby crack on its continual winding path towards the ground, finally sitting.
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Posted: Thu Aug 20, 2009 7:59 pm
((And thus do you discover roleplaying styles - both in how people assimilate information and how they order their posts.))
Vairn slept on, not knowing that at that moment in time his friend had just sat down outside the city wall, so far away that no physical journey could ever get him there. His nose twitched in irritation as it caught a new scent, partially waking up and mumbling something about "fire". A moment later, the artificer's eyes snapped open. "Fire!" He yelled, fully realizing that the irritating smell was the smell of burned hair (something he had become intimately familiar with as an alchemist). He stood up abruptly, stumbled, fumbled for his walking stick and then with a tap-thump-thump-tap-thump-thump, limped as quickly as he could across the room to a suspended barrel of water with a rope cord hanging down from it. He pulled the rope and water gushed all over him in a sudden torrent as the barrel above him lost it's bottom. Looking about the room wildly, the artificer reached into a pocket and produced the necessary spell components to send a similar flood of water from his hand, then stopped. There was no fire in the room. In fact, it seemed considerably cooler than the room ought to be... Oh, he thought, realizing how wet he was that would explain the chill. After a quick spell to dry himself off, Vairn discovered the source of the smell - he had fallen asleep on the remnants of a project he had just finished last night: his Singe Stones. Apparently somewhere in the project he had spilled a bit of the solution on the table, and his hair had stuck in it during the night... It wasn't powerful without enchantments obviously cast later, so it had taken several hours before it finally began to burn. Glancing at his shoulders, he saw that one lock of hair that had fallen near his chest was considerably shorter than it had been the night before. Grumbling, the wizard debated going back to sleep before remembering his previous engagement and hurriedly exiting the house (after collecting his things, of course).
Several minutes later, Vairn walked out the arch-gate to find Gartom at the wall. Wincing as he glanced up to see how far the sun had risen above the horizon, he approached the man. "Well then, shall we be off?" He said, not mentioning his tardiness and hoping that it wouldn't be held against him.
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Posted: Fri Aug 21, 2009 12:36 pm
"Indeed, comrade!" proclaimed Gartem merrily as he gradually rose to his feet. He had been sitting there for quite a while, and consequentially he was rendered a touch dizzy. He steadied himself with one hand against the wall, and his face was aglow with the anticipation of a fun day of walking. Vairn's tardiness hadn't affected him, for the passage of time tends to be mostly imperceptible to Gartem in situations such as this, and so he pointed to the sun and said "Alas! That crooked sun has overtaken us!" in all honestly, and then continued to explain, while drawing out and chewing on a bit of dried meat from his hip-pack (which he had salvaged from the dark encampments of the rock-men during his cave-expedition the day before), that this sort of thing used to happen more frequently to him in his youth. "I'm sure it'll be back tomorrow after it has gone, in any case," spoke he, and added that he had neglected to bring his hat. "I'll go over and fetch it when we walk past" he said, and, grasping the nimble walking-stick that he kept in his knapsack, led the way on the northwesterly dirt-path. "How goes your magickal studies?" he asked, being amused by the seriousness of countenance in discussion that often possessed those who had the luck to wield the power of making silly things happen to the world.
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Posted: Fri Aug 21, 2009 12:43 pm
Of course, I should have guessed. Vairn thought, smiling as his friend explained the crookedness of the sun, and thus his own tardiness. He nodded at all the right times, but he honestly didn't pay attention... Instead, he was thinking over one of his newest creations, special explosives he had developed to go off only when submerged. The project had started when the artificer stumbled upon a curious substance that burned when it was touched by water, and shaping it into a vessel to contain explosive powder seemed only the natural thing to do.
"They go well - perhaps too much so." He said, thinking about the clutter of his home. It wasn't that he so much minded it, but he knew that general society looked down on those who couldn't keep an organized home. However, he simply couldn't help the fact that there were so many ideas out there, he simply didn't have the time to work on all his projects.
Time... Crooked suns... An idea began to shape in the artificer's mind, one of creating a special room wherein the orbit of planets would shift. Planar technology? He mused, one hand absently scratching at his bearded chin. If he could find a way to create an extradimensional pocket within his own extradimensional home, perhaps he could discover the secret to slow time down! Oh, he could spend days working on projects, and but a second could pass!
((Edited))
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Posted: Fri Aug 21, 2009 1:38 pm
"Lovely, lovely" said Gartem in response, feeling at ease that the immediate world was largely at ease. He sniffed a nearby tree to be sure, but it didn't smell unusual, so he continued. There was an indefinitely queer quality to Vairns hair today, and, although Gartem had been bouncing the prospect around in his head (that perhaps he had been chanced with a strange daydream concerning Vairn the night before, in which his hair didn't look at all like it did now, (although it didn't seem likely that he would have had a daydream that he'd forgotten about, or, for that matter, that Gartem had had a daydream at all, seeing as the only period in which he had seen Vairn before then was the night, and the twilight, before. He had been wondering if twilight constituted 'day', but decided not), and concluded that he must've had a nightmare about Vairn that morning, while he was sitting, it suddenly interested him so much that he inquired about it, although after a brief pause he realized that Vairn might have not heard him, so he took the chance to get his hat, as they had reached that point in their travels. Gartem ran over to his diminutive encampment and fetched his hat. As he walked back, he noticed that Vairn seemed wrapped in though, similarly to how he had left him. Gartem thought this was silly, so he suddenly decided that it would be fun idea to jar the man out of his preoccupation, and perhaps see what he would do, being surprised, for Gartem had never before seen Vairn in any menacing sorts of situations. He was sure that Vairn would be unoffended, so he stealthily crept up behind him, letting his 1.5' hat cast a shadow over his body as he crouched, and then, when he drew near enough, leapt towards the old man.
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Posted: Fri Aug 21, 2009 1:52 pm
The artificer muttered something at the mention of his hair, not even realizing Gartem had spoken. The implications of such a thing! To bend time so that one could work more efficiently - it could, it would, revolutionize the world! Men could work as many jobs as they needed to pay for their needs, then go home to their family, having only been away a few seconds! And if he could discover the way to make time faster in the room than outside, could he not do the reverse? Scholars could enter the chamber for a few days, then return to their world thousands of years later! No longer would archaelogists be needed, because the scholars of yesteryears would be at the beck and call of the newest generation! Vairn could travel the breadth of the world throughout time!
A shadow distracted the artificer, an uneasy feeling creeping along his spine. Suddenly he felt something strike him in the back and he was falling, managing to catch himself on the hook of his walking stick and on his good arm, kneeling in the dust. Shaken from his thoughts, he looked around to realize that he and Gartem had walked a considerable way by that time, and found that it was his friend who had so pounced on him. "A sneak in my midst!" He cried, feigning anger as he propped his arm against the walking stick and levered himself back to his feet. Dusting himself off, he glared at the man with all the mock severity he could muster, though it didn't hold for long before he flashed his normal grin - a grin that would have been considered 'toothy', had it not been for the mustache that obscured his upper lip.
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Posted: Fri Aug 21, 2009 2:01 pm
Gartem roughly took out his longsword and, with pronounced menace, put it to the Vairns neck, saying "I am, in all actuality, NOT the man whom many call Gartem! I am really the high goddess of necromancy, frying pans, and bed-wetting, who has possessed the man Gartem and temporarily taken human form! Now you must tell me what you've been thinking about, or I'll cut off your head and eat your spleen from the inside out!!"
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Posted: Fri Aug 21, 2009 2:21 pm
Vairn's grin never wavered as the sword was put at his throat, but instead he simply brought his wrist up so that his walking stick was in line with Gartem's stomach. The artificer held faith that his magical garments had enough shielding magic to protect him for long enough to drive the enchanted pole into the man's gut - which wouldn't be pleasant, considering the kinds of enchantments placed on that particular item.
"I see!" He said, deciding to play along with the charade, more for the fun of it than through necessity. "Well, I was thinking of a way to create a room within my house that would alter time so that it flowed slower while inside, thus allowing me to work on my projects without having to worry about the time outside!" The man was obviously excited as he began to explain the room and the implications it could have on the rest of the world, and it didn't look like anything short of a blatant interruption would make him stop anytime soon.
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Sir Snack Pack Vice Captain
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Posted: Fri Aug 21, 2009 3:48 pm
As Jaric was walking aimlessly down the street browsing the shops of the local town for anything interesting, he over heard what he thought to be a confrontation; out of curiosity, he followed the noise and happened upon two men bickering over something he was currently unaware of. At first glance, it seemed to be a rather awkward confrontation, primarily due to the fact that one man had a sword to the others throat, and the "other" merely held a staff at the other abdomen.
This is indeed an awkward sight, however, it obviously doesn't involve me; so I have no need to intervene. thought Jaric to himself. And so he continued walking along. He soon paused, and wheeled his head back towards the two men However, it may help me to know what they're arguing about, and perhaps one of them may know Bairn. Following a cold trail is getting me no where fast Jaric then turns himself, and walks up to the two men.
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