Name: Azrael
Age: 30
Race: Old Gods (Technical sense)
Faction: Mercenary
Profession: Hunter
Appearance:

Bio: Azrael used to be under the classification of the 'Old Gods' but he was destroyed in a battle against the King of Darkness. He didn't die, as such, as he was one of the persona's of Death, but he lost most of his power, and became a technical 'mortal' even though he can control most of the aspects of the mortal's body. He is in every generation, and passes knowledge down each generation. He stays a hunter and is a mercenary, mainly because he doesn't know what else to do.
Powers/Other: Technically he has no power, although he can't die, except of old age. He can be utterly destroyed, but he will reform near the person that destroyed him. He's immune to any potion, enchantment, curse, or poison. He is a phenomenal fighter with almost any weapon. He can transfer knowledge from each generation before him. He has mixed results from healing magics. They don't always work with him, and more often then not, cause more pain to him then good, unless he's already in good condition or he's got all his wounds already set. He carries a ridiculous number of weapons, but seems to be unaffected by their weight. If he's gone under too much stress in too short of a time, his body will start animating itself and fight anyone that get's too close. He can direct it only if his soul is inside of it.
Name: Barkeep (only name he ever goes by)
Age: unknown
Race: unknown
Faction: none/all
Profession: barkeeper/ contact
Appearance:

Bio: Not much is really known about him. He likes to keep it that way. He wishes to stay anonymous. He works for everyone, as long as he gets paid and they don't start a fight in his bar. He knows things that nobody is supposed to know. The more classified the knowledge, the more it's going to cost you. He also provides things that are unattainable, illegal, or nonexistent. No one knows how he does it, and it will stay that way. As far as anyone can tell, he never leaves his bar.
He runs a 'tight shift' in the bar. There's never a speck of dust out of place. He hires two splatters (like bouncers, but they use more force) that are nulls and practically indestructible. The splatters are too stupid to live on their own. No magic happens in his bar unless he allows it, or it's just a trick. The splatters will personally take care of any rabble rousers.
Powers/Other: Other then knowing everything and being able to attain anything and being untouchable, nothing much. He doesn't really know everything, but he usually knows enough and has this incredible ability to predict things so well, that he can make many people think that he does.
His two Nulls, Mungo and Jungo, are virtually indestructible, cancel the ability to use magic within 25 yards of them, and have various other uses. Mungo has an ability to pull people into his mind, though because it's empty, it will look just like the area he's in. Inside his mind, he's completely indestructible and unbelievably strong. Jungo has an ability to sap natural strength and agility of those around him, if they cause trouble, and also to sap their energy.
Name: Reaper
Age: Exact age unknown. Known to be over 500. Looks maybe 23.
Race: Human
Faction: none yet.
Profession: Swordsman, marksman.
Appearance:Roughly 6 foot tall with a moderate tan. His hair is raven black, medium-short length, and unkempt. He always wears black leather boots. He has well toned muscles. His eyes are a vivid blue. He usually has on a black short sleeve tunic (shirt), and pants. His face is clean shaven, although he doesn't shave. He wears his buster sword at waist level on his back at a thirty degree angle. His sword is four and a half feet long and five inches long and completely black. There's a single edge on it and it rounds to a point. He wears an onyx stud in his right ear lobe.
Bio: Most of his history is unknown. He woke up on a beach with no memory of who he might be, where he was, how he had gotten there, or even what he was. All he had was a ratty set of clothes and his buster sword made of Stygian steel that he wields like it should be made of air. He has no real sense of right and wrong, as long as there is some sort of rationalism behind it. He won't accept, "because I want to," as a rationalism.
Powers/Other: Abnormal strength, quick healing, tough as he needs to be, and the occasional burst of power over darkness. He is nearly impossible to kill, and it's a very bad idea to kill him, but he can be defeated. He has great balance, and the skills acquired from being in a crow's nest (The little spot on top of a ship's main mast). He is a phenomenal swordsman, but he doesn't really know where it came from. He's not too bright. He usually follows his captain.
Name: Sye Blackheart
Age: 300 (Looks 20)
Race: Elf
Faction: Royals
Profession: Champion (of the Royals and the gods of elementals)
Appearance:
Bio: Most of his past is exactly that. The past. He doesn't talk about it much, but when he does, the story is never the same twice. He likes keeping the his past a mystery. He has things there that he's never been real proud of, and would rather not relive. The only thing in his past that he reveals and is always the same is how he met Draco, his dragon. He found Draco, badly wounded after having an encounter with dragon slayers. Sye had recently been ambushed by some bandits and had been badly wounded. They had entered into a pact, a powerful binding magic, and that healed them. They are never far from one another, and they have been together for so long that they work nearly in sync with one another.
Powers/Other: Control over wind and Draco. He's a dual swordsmen, using two broadswords. When in contact with energy from all the big main elements, he starts absorbing energy from the elements and then thrusts it all back out at once, creating an enormous explosion. He doesn't like to use it, and it does extreme damage to himself as well. He hates the use of necromancy around him, though he doesn't mind necromancers in general. He has a very short and fiery temper.
Username: Ragereaper
RPC Name: Commander Sye or Commander Blackheart
RPC Rank: Champion of the Royals
RPC Pic:

Name: Draco
Age: unknown
Race: Wild Dragon (can't transform into a humanoid, and can't really talk)
Faction: Loyal only to Sye
Profession: Darkness Dragon
Appearance:

Bio: He was one of the wild dragons, no real mind to speak of and much larger then any of the 'civil' dragons that transformed into humans or other things. He never stops growing. He entered into a pact bond with Sye in order to save himself. When that happened, he gained some 'civilities' in that he could start thinking clearly. He felt loyalty only to Sye. It doesn't really matter what Sye does, Draco will follow him in it.
Powers/Other: Control over darkness and an ability to act through Sye. He can lower his body temperatures and cause his scales to change color. He is largely immune to 'civil' magics, but wild magics can still effect him.
Name: Blaze Whiteflame
Age: Unknown (looks around 18.)
Race: wolf anthro
Faction: Rebel
Profession: Firemage
Appearance:

Bio: She's not entirely clear on her past. She woke up on the rim of a volcano with garbled memories. She was able to decipher enough that she could make her own bow, could use her fire magic and use shortswords. She also learned that she didn't want to remember any more then that. She traveled for years, and she never seemed to age. She found that she had a soft spot for the little guys, the under dogs, and rebels.
Powers/Other: Not the best fire mage, but can still use some serious fire magics. She is also an incredible archer and dual short swords-woman. She's very good at making items for archery that were above average quality
Name: Titan
Age: Unknown
Race: Demon/Angel
Faction: Neutral
Profession: Blacksmith
Appearance: 12 feet tall, 5 feet across, and has 2 tree trunks for arms. His skin is bronze colored and his hair is mostly gray with a few specks of black. His eyes are the colors of a flame, his hands are roughly calloused. His body is not dissimilar to a slab of granite. He's got a full beard that seems neatly trimmed, although he never does anything with it. He doesn't wear armor, or much clothes for that matter. He wears a loincloth at all times. Try not to look up.
Bio: Born of an earth demon and an angel of the forge, he is widely unique in the amount of strength he possesses. He has practiced at the forge even before he could walk and has largely perfected his skill. Although he has no magic, his weapons can easily be enchanted and hold that enchantment for an eternity, but no curse may ever touch his metal. He can be very delicate and intricate for someone of his shear size. He knows a little bit about medicine, although it's not much. He doesn't talk much and he doesn't think allot. Most of what he knows is metal and forging. He doesn't know when he was born, and neither do either of his (now deceased) parents. If you ask him his age he'll reply: "Thirty-ish." Although, he's been saying that for a few hundred years.
Powers/Other: He is as strong as the Titan Atlas, who holds up the earth. He can forge anything he wants. He is very adept at finding metal ores and minerals and doesn't care where they are, he will usually retrieve them.
Name: Erin
Age: Apparently 20 But actual is unknown.
Race: Human
Faction: Unknown
Profession: Alchemy, scientist, early psychology.
Appearance:

Bio: He lost his right arm in a battle with an unknown beast of unknown origins with unknown intents. It had ripped his arm off and left a deep gash in his arm. He replaced his missing arm with a metallic one, brought to life using science, magic, and alchemy. It was when he lost his arm that he actually started doing alchemy. He became very good at it, very quickly, even so good as that many people went so far as to call him the best that had ever lived. He had even discovered how to make gold out of just about any material that he wanted.
He had started to make a machine that could take him anywhere, including a different time. Unfortunately there was an accident with it while he was messing with the time fluctuation device. He was sent back in time to one that he didn't recognize at all. Luckily for him, time doesn't seem to affect you while you're not in your own. Everything else does though.
Powers/Other: His arm can change into a blade, among other things (compare this to Full Metal, and I will tear both of your arms off and shove them so far up your a** they will come out of your father's d**k! I hate that show.). He also has wrist darts inside a spring loaded gauntlet in his alchemical arm (This, you can compare to Prince of Persia's Hassansin). He's a little unhinged, and will kill someone that disturbs his work at a very sensitive point, no matter who you are, and enjoys cutting someone open to see how they work, healing them and then repeating it again. He has no fear of death, working with various dangerous and unstable chemicals desensitizes that kind of fear. He is very flexible. He carries around chemicals everywhere with him, that do different things. He keeps them in vials that are relatively indestructible. He's also a freaking genius.
Name: Kalasin Elda
Age: 37
Race: Vampire/Daywalker
Faction: Vampire
Profession: None
Appearance:
Vampire:
Daywalker:
Bio: She's unusual for a vampire. When she was cursed with the bite, her soul never left. It displayed a will strong enough to make it stay within her body and as a result, walk in the sun during the day. After nightfall, however, her vampire form still has reign.
She had never really been one for fighting, even though she knew how to. She would always try to get out of it if she could, by talking, running, or both. Whenever she has had to fight, however, her vampire side would come out to play. Whenever she was under extreme duress, her vampire form would come out, except when in direct sunlight. She's never really had that much of a problem with that though.
Powers/Other: Whenever she's in her Daywalker form, she has the ability to bend the minds of men to do her bidding. Only the strongest of wills could resist her for very long. She is never afraid to flaunt her assets, and can even get downright slutty with men and women alike, though she never takes it so far as to be taken into a bed.
In her vampire form, she displays incredible strength, speed, endurance, and regenerative powers. Her attitude changes completely from when she's a daywalker. She gets serious and deadly. She doesn't enjoy people that joke around too much. She has no sense of humor, and she always seems to be angry. Might that be because she was never able to take her place as the rightful holder of the body?
Name: Reyd Ferret
Age: Unknown
Race: DNA shifter
Faction: The one that has paid him for his services.
Profession: Elite Spy
Appearence: Any that he's currently taken.
Original form:

Bio:He's lost his past among the others that he has gone through. The only thing that he really remembers is his original form. And even that he questions.
He doesn't like fighting ever. His flight is much stronger then his fight. The only real fighting he does is to escape. He's no pushover whenever he is forced to fight however.
Powers/Other: He can copy everything about any creature he gets the DNA of. He can even copy their powers and memories. He even makes the forms stronger. However, he can't unlock all their powers and weaknesses and memories immediately. He usually never stays with a form long enough to unlock everything about the form. He can take up to three forms with powers and memories in his memory at once. It takes him a few moments to change from one form to another, but the sound it makes usually makes others gain weak stomachs. He can retain forms without anything else about them forever.
Name: Wesley
Age: Elder (Below ancient, but older then most. Still appears 10)
Race: Elite Vampire
Faction: Vampire
Profession: Depends upon the task that is assigned him by the vampire council
Appearance:

Bio: He was turned at an early age of both himself and mankind. He has had many qualms about him being turned at an early age, but his destruction could not be brought about by any. He survived long enough to be admitted into the council of elders and easily follows the orders of the council of ancients. He was trained very well when he was a human, and he's only gotten stronger and better since then.
He wasn't really meant to be turned. He was taken and turned by a vampire in a blood rage. He almost died, but the vampire that turned him realized what he was doing before that and turned him before he could die. The vampire was destroyed when it was found out. Wesley went into hiding for several years, as the councils had ordered his destruction. He had fought any and all that had attacked him, unfortunately having to kill a few of the ones that didn't give up. The councils eventually came after him themselves. Not many found him, but the few that did soon regretted it. Even the council of Ancients couldn't dispose of him. He was eventually decided to be made an ally, as his skill to even fight against an ancient made him a great asset in the hunt against any rogue vampires.
Powers/Other: He has incredible speed and strength. He can change into a teenager sometimes, but never for very long. He has control over a few elements, but he's mastered none of them besides temperature variations. He can walk in the sun better then most vampires, but not indefinitely, and he becomes short sighted in it. He has massive amounts of stored energy, and doesn't fatigue easily or well. Perfect night vision, and other basic vampire powers are included. He's immature and childish for his age.
Name: Thagrin (Pronounced Tagrine) Dalamine
Age: about 17
Race: Planar human
Faction: Thief
Profession: Ninja/thief/assassin
Appearance:

Bio: He was a regular orphan and lived much of his life on street, learning things here and there, learning how to stay hidden, steal from people's pockets, move quietly, among other talents. He always thought that he was a normal human until he went into a strange cathedral, intending to steal the solid gold candle sticks that were placed about the place and sell them for a profit. He got caught by the lord provost in there, and he was stabbed in the heart. Or at least, he thought he had been stabbed in the heart. He woke up later on in some place he didn't know, on a planet he didn't recognize. He checked himself and found that he had been stabbed, but he had somehow survived being dead. He had experimented this new idea on the planet and found that he was able to transfer into other planes of existence. He had used it to travel to a new planet where he could go back to what he did best.
Power/Other: He can move through dimensions, but never very quickly. He has a wakizashi and a shoto and a few other various sharp pointy objects that he can use to deter pursuers. He can move through the planes, but only when he has no contact with the ground. He can steal from a pocket when he's thirty feet away, or at least seem like it. He's good at concealing himself, and anything that might give him away. He has inhuman reflexes.
Name: Jagrin Dalamin
Age: About 18
Race: Planar Human
Faction: Thief
Profession: Brawler/Fighter/Distraction
Appearance:

Bio: He grew up on the streets, taking what he needed from people twice his size and strength. He only took what he needed to survive, and he tried to make it honest, but he failed each time. He rarely got hit where he grew up, and he was considered to be the toughest fighter on the street, causing him to have much fear and respect, though it also caused many people to come challenge him for that very position. He quickly grew tired of fighting, and would ignore challengers. He even made some good friends after a while, though he wasn't sure if they didn't become his friend just because they didn't want to be his enemy. The rest becomes cliche. He gets to watch his friends killed so he takes up fighting again, but now he actually takes pleasure in the fight.
He got himself killed and woke up on another planet. He learned how to use his powers, at least enough so that he would be able to get back off the damn thing. He met Thagrin and they found that they were brothers. Cliche.
Power/Other: He has the same abilities as Thagrin, though he doesn't have as much control. He's much more just a fighter, but he doesn't use many weapons, preferring to feel the crunch of bones under his fist then cutting through them, though he does have a cudgel and tonfa. He has some medical knowledge.
Name: Dagrin Dalamin
Age: 19
Race: Planar human
Faction: Thief
Profession: Various
Appearance:

Bio:Nobody knows his true history, but he met Jagrin and Thagrin while moving through the dimensions, looking for more knowledge.
Power/Other: He has the same powers as Jagrin and Thagrin, though he has more control over it and can advance it to other people as well. He has a unique mind that allows him to make things, but not really know how he did it, nor how they work. He also has a way of storing knowledge that he gains. He almost never forgets.
Name: Wölfe Jäger
Age: unbekannt (Unknown)
Apparent age: 42
Race: Lycan
Faction: Werwolf
Profession: Barbar/Kämpfer/Kessel (Brute/Fighter/Tank)
Appearance:
Human:

Half form:

Wolf:

Bio: He was alive back in the earlier years when men still feared wolves. He was a designated wolf hunter. He ran into the wrong wolf once. He got a bad bite and it changed his life forever. He was shunned by his tribe and driven out and hunted like the very wolves that he had hunted himself. He's come through the ages, fighting for survival. One thing that he's never really dropped though was his language. He never learned to speak in a new one, and only speaks German.
History: Er lebte wieder in den früheren Jahren, als die Menschen Angst vor Wölfen waren. Er war ein Wolf namens Jäger. Er lief in die falsche Wolf einmal. Er bekam ein schlechtes beißen und es veränderte sein Leben für immer. Er wurde von seinem Stamm gemieden und verkauft und gejagt wie Wölfe sehr, dass er gejagt hatte. Er ist durch die Zeiten kommen, kämpft ums Überleben. Eine Sache, die er nie wirklich gemocht, aber war seine Sprache. Er hat nie gelernt, in ein neues zu sprechen, und spricht nur Deutsch.
Powers/Other: He's stronger and tougher then many of his wolf brothers, being able to take more then just a little silver before needing to retreat. He has extreme speed and agility and an immunity to most poisons. He dislikes vampires with a passion as a few tried to make him a slave once. He's immune to any of the standard powers of a vampire because of their attempts.
Name: Holly
Age: 20
Race: Warrior Angel
Faction: Angel
Profession: Warrior
Appearance:

Warrior form:

Bio: She has been practicing in the ways of the warrior angel almost from the moment she was born. She had an innate ability to control light and glows in the dark intensly enough that she was unable to be harmed by shadows in any way. She is devoid of any of the sins of any type, having only had experiences in heaven. She was sent down in order to combat evil in any form that was presented against her.
Powers/Other: Has power over light and all its forms. She is practiced in the art of sword fighting. She is immune to all minor poisons, and many major ones and a resistance to all others. She is completely immune to all shadows and their attacks. She can communicate with all allies on the battlefield and anyone that's off of it. She can block many things from entering her mind if she doesn't want it to. Her blood is completely holy. Any vampire that drinks it would be destroyed instantly. She has a shield that is augmented to resist any type of damage, but only works towards the front. Her sword is made out of light, and is indestructible and can cut through almost anything.
Name:Hunter "Blade" Serr
Age: 23
Race: Human
Faction: Mercenary/rebel
Profession: Swordsman
Appearance:

Bio: He felt himself to be a normal human being. He never thought that he might have a special purpose in life. Even though he felt this, he wanted to be a world explorer. He left his home when he was young. Very young. It was more along the lines of, he ran away from home at the age of thirteen. He only had a knife and a few survival implements with him at the time. In the first town he came across, he found a tournament going on. He didn't understand most of what the fighting was, but he did find the sword fighting to be quite exhilarating. He watched it for a long time before he decided that he wanted to learn how to fight with a blade. When he expressed this desire to a soldier that came from out of the tournament, he was laughed at. But the soldier wasn't laughing at him for that, but because Hunter didn't have a sword. The soldier gave him the sword at his belt as a joke. It wasn't a good sword, but it had been well cared for. The soldier had just won himself a new sword, so he didn't need the old one anymore. The sword was far too heavy for the young Hunter, being about the same weight as he, but that didn't matter to him. He practiced with it daily, making up moves, fighting with trees, fighting with rivers, fighting with bees, fighting with the earth. He received more damage than he dealt, but he only viewed that as toughening him up. He built up the strength to use the sword diligently and well. He cared for the sword well, and he made sure he went to bed sore every day so that he would wake up in pain the next. He trained harder than any knight or soldier before him.
One day, on his fourteenth birthday, he was attacked by a band of thieves, each wielding a sword of their own. They wanted the kid to join up with them. The frightened hunter did the only thing that he knew how to do. He fought the thieves. His sword skills were instinctual by now. The thieves weren't very well versed in the use of a blade at all, and they certainly weren't ready for the style of bladesmanship that the young Serr used. He quickly dispatched each of the thieves, not even having been able to raise their swords against him. As the thieves fell to the ground, Hunter became interested in their swords. Who would care for the swords that now lay upon the ground as he had cared for his own sword? He figured that if someone came across these bodies, they might bury the swords with them. That wouldn't do. The sword was meant to be used, not buried in the dirt. He grabbed the swords and their sheathes, strapping them all to his back under his travel pack. He now carried seven swords the next few days he left off of practicing in order for him to take care of the ill treated blades of the thieves. A day on each sword, and it shined like new and would cut a leaf that landed on it.
At the age of fifteen, he came across another tournament. He carried twenty three blades with him. His eyes had gone hard. He entered into the sword fighting tournaments, even going into the free for all. And he won. Even against the soldier that had given him his first sword, he hadn't been merciful upon them. He didn't kill them, but they were utterly beat by his prowess. He was awarded with a new blade of higher quality than any of the blades that he had acquired to that point. The soldiers there also awarded him the name of Blade for the number of blades he carried. It felt good in his hands. Later that day, he used it to kill a demon that wanted it for itself. Hunter took the demon's blade as well.
At the age of eighteen, he learned of sword magic and wanted to learn it. He owned fifty-two normal swords and twelve demon blades, and a single sword of magic. He became apprenticed to a powerful and old elf wizard who taught him to control the blades he owned. He also learned how to read and write and carry all the blades with him at once. At first, he had carried the swords on him on various body parts so that he might draw them at a moments notice, but as the numbers increased, he realized he had stopped looking so imposing as ridiculous. The new way allowed him to store blades inside of a dimension located inside his body. He didn't need to draw them, but he did have to endure the pain of letting them loose when he did. At first the pain was excruciating, but as time went on, he felt it less and less, until he couldn't feel the pain at all.
At twenty-two years, he heard of a legend of a man who could summon swords at will into his hands. Hunter misinterpreted the legend as the man was a sword himself. Serr wanted that sword. An all sword. He already owned eighty-six normal swords of varying quality, three swords of legend, which he wore on him, instead of inside him, four blades of magic, also worn on him, and twenty demon blades. He wanted an all blade to go into his collection. It would be the blade to beat all blades. He set off at once, following various leads.
A single year later, he had finally gotten close to the all blade that he sought. He owned one hundred normal blades, three swords of legend, five swords of magic, and twenty-five demon blades. His name had become well known. And now he stood on the brink of chaos. He had come to Invictus. The city of chaos. He could feel the blades down there, and he wanted them.
Powers/Other: He can control blades that he has claimed as his own and have his blood on them. He can carry an unlimited number of swords and blades. He is as tough as the culmination of the blades he holds. He is a master swordsman. He has never lost a fight. He takes every blade he wins or finds unattended.
Name: Markus Dmitri Butler
Age: Not saying. Appears to be around 29.
Race: In question.
Profession: Butler(?)
Faction: Slave markets
Appearance:

He also wears a high quality, black tailcoat.
Bio: Unavailable. It was completely destroyed in a freak goose related accident with multiple casualties and a goose. No fatalities have been reported yet, though a few are in a critical condition. The goose is fine though.
Powers/Other: The perfect butler? He never spills the tea, makes perfect food, can multitask better with better results than a group of prisoners faced with the prospect of freedom upon completion of their task and finish faster. His reflexes are impeccable, and he's cool under pressure. His contract is binding. And he is unaffected by magic of any type, and will even cancel magic out in a certain area if needed. His eye for detail is unyielding and inescapable. He is quite worried about his appearance in front of his contract holders. He always tries to appear professional. He is more worried about the condition of the tools of his trade than he is about his own well being, or at least, that's how he seems to be. The less obvious things about him are harder to identify.