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Posted: Mon Aug 03, 2009 12:20 am
Copy your profile from the beginner section and post it here.
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Posted: Mon Aug 03, 2009 12:36 am
Basic Info Full Name: Zalamar Nicknames: Zal or Zale Age: 11 Birth Date: 5/25 Gender: Male Race: White Rank: Sannin Ninja Type/class: Medic
Favorite Animal(s) : Tiger Color(s) : Orange Number(s) : 2 Elements: Water/wind Weapon of choice: Bare hands and a small fan that is capable of slicing through several layers of skin Strength: Tajijutsu Weakness: Trusting Others Too Much Jutsu List:
Universal
- Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)
Water
Suiton Water Release ______________________________
Mizu no Waruasobi (Trick of Water) Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.
Mizu Kagami no Jutsu (Water Mirror Technique) Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.
Uo Tsuba (Fish Spit) Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.
Mizu Bunshin no Jutsu (Water Clone Technique) Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.
Mizu Soujuu (Water Manipulation) Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.
Mizu Peretto (Water Pellet) Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.
Mizutamari no Jutsu (Water Puddle Technique) Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
Isonagi no Jutsu (Beach Crab) Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.
Mizu Tate no Jutsu (Water Shield Technique) Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.
Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique) Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them. Mizu no Yaiba (Water Sword) Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks. Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu. Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however. Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu. Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.
Mizutamari Yusuo no Jutsu (Water Puddle Transportation) Requirements: Mizutamari no Jutsu Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.
Mizu no Yoroi (Water Armor) Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken) Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.
Deido Tama (Mud Ball) Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.
Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.
Suikusari no Jutsu (Water Chains Technique) Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.
Suimenka no Kisoku ( Breathing underwater Technique) Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.
Kirigakure no Jutsu (Hidden Mist Technique) Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.
Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique) Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.
Kiri Shikaku no Jutsu (Mist Vision Technique) Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.
Doiru Suiyari no Jutsu (Drilling Water Spears) Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).
Suiton: Suise no Jutsu (Water Release: Water Torrent Technique) Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.
Mizuhada Bunshin No Jutsu (Water Body Clone Technique) Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.
Suijouki no Jutsu (Steam Technique) Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.
Suirou no Jutsu (Water Prison Technique) Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.
Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique) Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.
Gekiryuu Chikara (Raging River Force) Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)
Suiton: Suijinheki (Water Release: Water Barrier) Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.
Suiton: Nenshou Ame (Water Release: Burning Rain) Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.
Suiton: Suigadan (Water Release: Water Fang Bullet) Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.
Medical
Summon Medical Tools Requirements: Scroll Description: This technique allows a medical nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking nin can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.
Kigusuri Souzou (Medicine Creation) Requirements: Summon Medical Tools Description: A medical nin has learned to study the effects of various naturally occurring compounds on the human body and how they can be combined in order to create medicine. In spite of increased knowledge of medical techniques there are times when mixing a medicine is the only solution to a problem. Medicine creation has a variety of uses, such as creating poison antidotes, healing ointments, and disease fighting. Medicines can also be used to treat minor every day ailments such as an upset stomach or cold. A Genin using this skill has only rudimentary knowledge and often requires a small guide in order to find and create basic medicines. A Chuunin will know how to prepare a medicine for any normal injury, poison, or disease. Advanced and highly specialized medicines, such as those needed to counteract the negative effects of the Akimichi 3 color pills, require the knowledge of a Jounin who has learned more through experience than could be found in any book.
Chishio Tensou no Jutsu (Blood Transfusion Skill) Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the medical nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
Chakra Enjintou (Chakra Scalpel) Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.
Zesshi Nensan (Fanged Tongue Acid) Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.
Souzou Dokubutsu (Poison Creation) Requirements: Summon Medical Tools Description: Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using their knowledge of plants and minerals a medical nin is able to mix together a variety of drugs and poisons that can range from disabling to deadly. It is not always the case however that it is used to harm. This skill is required to create anesthetics and other drugs required to treat patients. Chuunin are able to create poisons that can be ingested or used to coat sharp objects but more advanced poisons such as skin contact poisons require a Jounin.
Satsugaite no Jutsu (Killing Hands Technique) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
Ninja Kigusuri Souzou (Ninja Medicine Creation) Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical nin with extremely advanced knowledge of how to make medicine. With this skill a medical nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical nin to at least set up a makeshift medicine lab in order to create the desired medicine.
Saisei no Saibou (Cell Regeneration) Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. An extremely powerful jutsu, and at all times it uses almost all of the ninja's chakra, pretty much ending the battle for the user.
Biransei no Jutsu (Poison Gas Technique) Description: Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.
Shinzou no Suiryoku no Jutsu (Heart thrust skill) Description: Using chakra at the fingertips, the medical nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack. Custom:
Jutsu Info: Original owner:Zale_the_ninja Name: Trial Song Type: (nin, gen, tai, etc.)Ninjutsu Element(s):Universal Effect: The user with increase happiness filling their chakra sings and dances to the Song of Trial. After Several Verses (3 post) all those who are listening are not apparent but are under almost Complete control of the user. After Long Periods of time the users muscles rip and bones Break. If used to long the user will Die. While Using this jutsu the Users senses are cut-off except for Sight and sound and the user can't move. Other: Only Zalamar Can teach this technique and the song Of Trial is from the Land Of Music.
Summoning: Tiger Bloodline: None Clan: Animaru
Character Description Looks: A small blond boy is rather short and skinny Personality: Caring for others before himself even if it cost his life Background: He doesn't know Village: mist Family: He doesn't know
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
Picture: 
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BlisscuitsAndGravy Captain
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Posted: Mon Aug 03, 2009 1:30 pm
Basic Info
Full Name: Sakoyoshi Daianohara Nicknames: Sakoyoshi (Allows friends to call him Saku) Age: 17 Birth date: December 17 Gender: Male Race: White/Caucasian Rank: ANBU Black Ops Ninja Type/class: Skilled Assassin who specializes in tracking and Genjutsu.
Favourite Animal(s) : Snake Colour(s) : Black/Red/White Number(s) : 17 2 Elements: Fire/Wind Weapon of choice: Two Chakra Blade (Sukekiyo and Tsukoyomi)/Poison Needles

 Strengths: Ninjutsu/Medical Ninjutsu/Genjutsu/Large Amounts of Chakra and Has Keen Chakra Control Weakness: Taijutsu Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)Genjutsu Academy Student - Bunshin No Jutsu (Clone Technique) Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
- Fukushi no Jutsu (Double Vision Technique) Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
- Ikamono Chishio (Fake blood) Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
- Suiganmourou no Jutsu (Drunken Sight Technique) Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
- Bouzenjishitsu no Jutsu (Stupification Technique) Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.Genin- Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique) Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
- Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique) Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
- Kori Shinchuu no Jutsu (Sly Fellow Mind Skill) Prerequisites: Magen: Kokuni Arazu no Jutsu Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
- Senro Ue Fuku no Jutsu (Track Covering Technique) Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
- Meisai no Jutsu (Camouflage Technique) Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.Chunnin - Tenjou Gyakumodori (Heaven and Earth Reversal) Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat. There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
- Genjutsu Kai (Release) Special: This skill is not available at character creation for Genin unless they are of the Genjutsu Specialist archetype. Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
- Atama Kusari No Jutsu (Chained Mind Technique) This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy. *If the target cannot see the shinobi's hands, the technique will not take hold.
- Ikamono Chikara no Chakra (Fake Chakra Power) Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
- Suguni Ouda (Instant Strike) Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
- Ataeru Kanjoo No Jutsu (Inflict Emotion Technique) This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
- Nemuri (Sleep) A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
- Nise Shookanjoo No Jutsu (False Summons Technique) This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!"). Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
- Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal) Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
- Kitsunetsuki (Spiritual Possession) Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power) Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.Jounin - Genmu no Henshuubyou (Visions of Paranoia) Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
- Naisenranki no Jutsu (Internal Spawn Technique) Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
- Nehan Shouja No Jutsu (Salvation Temple Technique) Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
- Enmaku no Jutsu (Smokescreen Technique) Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
- Kouchi no Jutsu (Slow Down Skill) Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal) Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
- Gensou no Udai (World of Illusion) Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
- Gotai Habamu no Jutsu (Body Stop Technique) Prerequisite: Suguni Ouda (Instant Strike) Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move. Base Duration: 2 posts
- Hyoukai Nikutai no Jutsu (Melting Flesh Skill) Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.Ninjutsu/TechiniquesAcadamy Ninja- Henge No Jutsu (Transformation Technique) Description: This is one of the three basic jutsus that a ninja learns when at the acadamy. The Henge No Jutsu allows the user change their outer appearence. This would include changing it to another human, animal, or object. With this jutsu, the user cannot turn into something that is too much bigger, or too much shorter than them. The user will also not gain physical properties of what they have turned into.
- Kawarimi No Jutsu (Body Switch Technique) Description: This is one of the three basic jutsus that a ninja learns when at the acadamy. The Kawarimi No Jutsu allows the user to replace their body with a close by object, animal, or person. This can be used to create confusion upon an enemy, hiding, or for escape. With this jutsu, the user can only replace themselves with something of about their size. The user can also only replace themselves with something that is within 4 meters range to them. (as you rank up you gain a wider range)
- Nawanuke No Jutsu (Rope Untying Technique) Description: A basic but very useful skill that allows the user to use their chakra to push, pull, or tug at a rope's binding to free them. This skill can be used to free the user if he/she is tied up.
- Anrokku no Jutsu (Unlocking Technique) Description: A basic but useful skill when it comes to stealth operations or stealing. This jutsu allows the user to use their chakra on a lock to unlock it. It can be used to unlock doors, safe's, chain locks, etc. The useful thing about this jutsu is that it leaves no sign of tampering, seeing as the users chakra is the only thing at work. Genin - Chakra Hikari no Jutsu (Chakra Light Technique) Description: This jutsu allows the user to create a ball of chakra that emits light. This ball cannot cause any damage, but can be a very good light source depending on how much chakra the user is willing to put into it. This orb can also be used to alert people of your location.
- Kabenobori no Jutsu (Wall Walking Technique) Description: This technique allows the user to walk up vertical surfaces such as walls, trees, pillars, etc. The user performs this jutsu by focusing chakra into the feet and keping it balanced.
- Kyou Masukingu No Jutsu (Sound Masking Technique) Description: This ninjutsu allows the user to slightly mask any sound they make by slightly magnifying sounds in the area (water, bugs, wind, etc.) The user performs this jutsu by sending some chakra into the targets ear and then performing the needed handsigns. This technique can be useful when on stealth missions or when being to lose any followers.
- Nin Shiki Kaado (Secret Information Cards) Description: This is a technique that allows the users to conceal information within a card or any other surface where one can write (scroll, book, wall, etc.) It works by having the user burn the information into the surface of the object with their chakra. The information can then only be revealed by the same users chakra. This technique can be useful for when studying something secretive or sending secret messages. The user can of course, only write down and conceal information that they know, therefore you cannot write down information about a ninja that you have never even heard of. Chunnin- Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique) Description: A simple and very useful technique. It allows the user to force out chakra from their body, creating smoke and pushing around close by debris. This causes an effect similar to throwing a smoke bomb. This technique causes no damage but is very useful for escape or confusing your enemy.
- Ninpou Kawara Shuriken (Roof Tile Shuriken Technique) Description: The user of this technique can lift small objects, such as roof tiles, rocks, etc, and, using their chakra, launch these objects at an enemy. This technique is great for far range combat scenarios or for when you don't seem to have any kunais or shurikans with you.
- Chakra Tsuitou no Jutsu (Chakra Hunting Technique) Description: This technique allows the user to recognize and find the chakra of an enemy. To do this, the user must have been within 20 feet of an enemy and must have been able to see his enemy clearer. The trace will become lost if the target uses a genjutsu or gets farther than a mile away. Note: If the user has Byakugan, then he can recognize the target from 40 feet away and will lose the target if he has gotten farther than 2 miles. If the target uses genjutsu then he will be lost only for the duration of the genjutsu.
- Nioi Ue Fuku no Jutsu (Smell Covering Technique) Description: This technique is very useful when being chased/followed. This technique allows the user to create a thin layer of chakra around themselves. This layer will keep in any scent that they have and will keep the users scent off of anything he/she touches. The layer is renewed every few minutes and will take away chakra from the user every time its renewed. Note: The layer is renewed every 2 posts for acadamy students, and one post extra is added for every higher rank. (example: gennin renew the layer every 3 posts and chunnin every 4)
- Suimen Hokou no Gyou (The Art of Water Walking) Description: A much more advanced technique than the Kinobori no Jutsu (Wall Walking Technique), This technique allows the user to walk on any surface of water. The user performs this jutsu by concentrating chakra into their feet and keeping it balanced. This technique is also used for training. It helps teach a ninja chakra control. Note: To learn this jutsu you must know Kinobori no Jutsu (Wall Walking Technique)
- Tessayose no Jutsu (Iron Chain Calling Technique) Description: This is a very useful technique for all ninjas. This technique allows the user to summon 5 seperate chains out of the ground by slamming his palm on the ground. The chains can come up from as far as the user can see. The chains are simply made of iron, but reinforced with chakra, making them thicker and heavier. This makes them more resistant to Taijutsu techniques but makes them more vulnerable to ninjutsu techniques. The user also has the ability to control the chains.
- Saihen no Te (Hand of Debris) Description: This technique allows the user to manipulate his chakra around small objects. This will allow the user to create a giant hand attached to the ground. This hand can serve for defensive or offensive purposes and cannot move from the spot it was created. The hand can lash out and grab, smash, slap, etc. (pretty much the movements of a real hand, but without moving around the field) The hand is only as strong as the materials it is made of. meaning that a hand made of wood and leaves would be weak, but also vulnerable to fire jutsus.
- Kisousei Ninpou Kawara Shuriken (Homing Roof Tile Shuriken Technique) Description: This is really an advanced version of the Ninpou Kawara Shuriken (Roof Tile Shuriken Technique). This technique is much like the Roof Tile Shurikan Technique, but instead of just being launched like a regular kunai or shuriken, the projectiles that are launched will also home onto the target for the duration of 3 posts. These projectiles can make about a 130 degree turn at most. Note: To learn this technique, you must already know Ninpou Kawara Shuriken (Roof Tile Shuriken Technique)Jounin - Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) Description: The ninja inhales and sends out a spray of stinging substance from his mouth. The technique itself looks like the fine spray from a hose, with the droplets being a slightly yellowish color. However, anyone who is hit by this technique will feel as though the exposed parts of their skin has been rubbed with a powerful irritant.
- Soushuuha (Manipulate Advancing Blades) Description: This technique originated in the Sand and was actually utilized by the Suna shinobi Yashamaru in a failed assassination attempt. By focusing chakra into projectile weapons such as kunai or shuriken, the ninja can make those weapons hover in the air before sending them at his target with the same force he usually uses to manually throw them. Conceivably, the shinobi would be able to attack his enemy with much more ammo then he can hold in his hands. The hover effect can last up to three posts.
- Bakuretsu Ninpou Kawara Shuriken (Exploding Roof Tile Shuriken Technique) Prerequisites: Ninpou Kawara Shuriken Description: Much like the Roof Tile Shuriken Technique, but now, when the flying roof tiles or other small objects make contact with their target, they explode. The explosion is relatively small however, not nearly as great as that of an exploding tag, but more like the force of a smoke bomb. The flying objects will explode the moment they contact another solid surface regardless of whether it is the intended target or not.
- Tenkuu Hokou no Gyou (The Art of Walking on Air) Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.KatonBasic
Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
- Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
- Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
- Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
- Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
- Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body. Genin
- Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
- Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
- Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
- Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
- Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
- Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.
Chunnin
- Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
- Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
- Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: The user must remain still while using this technique.
- Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going. Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
- Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique) Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
- Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.
- Katon: Shi (Fire Release: Four) Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni. Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
- Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
- Katon: Nenshou Tosshin (Fire Release: Burning Rush) Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated. Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
- Katon: Taika no Jutsu (Fire Release: Fireproof Technique) Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
- Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
- Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique) Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.
Jounin
- Katon: Go (Fire Release: Five) Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
- Katon Hidora no Jutsu (Fire Release: Hydra Technique) Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
- Katon: Daitou no Jutsu (Fire Release: Longsword Technique) Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
- Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique) Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
- Katon: Neshou Bunshin (Fire Release: Burning Clone) Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
- Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique) Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders. Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
- Kaseiken (Flame Fist) Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
- Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
- Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique) Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
- Fuuinka (Fire Sealing) Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
- Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap) Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure. Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.
- Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike) Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.FuutonBasic
- Kaze Bunshin (Wind Clone) Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
- Kaze Fuuchuufuyuu (Wind Levitation) Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
- Yadama Furooseigyo (Projectile Control Skill) Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
- Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
Genin
- Boufuu Kyouzuu no Jutsu (Gale Surge) Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
- Kaze Bakuhatsu (Wind Explosion) Requirements: Kaze Bunshin Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.
- Yadama Henshin Bakuha (Projectile Deflection Blast) Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
- Okuridashi Kaze (Propelling Winds) Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
- Kamaitachi no Jutsu (Slashing Wind Skill) Requirement: Weapon, like a fan Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
- Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.
- Bouseki Tate no Kaze (Spinning Shield of Winds) Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.
- Kaze no Yoroi (Armor of Wind) Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
Chunnin
- Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
- Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
- Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.
- Fuuton: Tei Hakusha (Wind Release: Air Riding) Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
- Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
- Kaze no Yaiba (Wind Sword) Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
- Kaze Gyorai no Jutsu (Wind Torpedo) Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
- Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap) Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.
Jounin
- Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
- Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
- Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.
- Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl) Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.Elemental CombinationsFire/Wind - Firestorm: Katon arashi Rank:Jounin Description: after making handsings the user thrusts both their arms in the air. The sky erupts in flames and a devestating whirlwind of flames and gale force winds rips along the land in a 100yd radius.(150anbu)(175sannin)(200kage)
- Ashes to Ashes: Haigara Tama Haigara Rank: Jounin Description: The user makes a number of handsigns and thrusts their hands out in front of them causing a massive heat wave to incinerate anything in front of them.
- Explosive Temper: Bakuhatsuteki Kigokoro Rank: Jounin Description: The user makes a series of simple handsigns and from their mouth erupts a ball of flames that shoots towards the enemy. once the fireball leaves the users mouth they must have their palms directly out in front of them emmiting wind chakra that way the fireball turns into an explosion of flames and gains much speed when heading towards the enemy.Summoning: Bloodline: Daianohara's Genjutsu Mimicry/Mastery Clan: Daianohara Clan
Character Description Looks: About 6 feet tall. Blonde hair and blue eyes. Healthy physique. Personality: Shys away from people. Enjoys the thrill of a chase. Devoted to his training. Very cautious.
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Posted: Tue Aug 04, 2009 8:03 am
Basic Info Basic Info Full Name:Hanabi Kodahata Nicknames:Han, Hana,HanHan, and Koda Age:10 Birth Date:July 19 Gender:Female Race:Lao /Japanese Rank:Genin Ninja Type/class:Genjutsu/Ninjutsu
Favorite Animal(s) biggrin ragon Color(s) :Black,Red,White,and Green Number(s) :7 and 19 2 Elements:Fire and Water Weapon of choice:Sword Strength:Ninjutsu Weakness:Taijutsu Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - -
Summoning: Bloodline: Clan:
Character Description Looks:About 4.5 feet tall, short for her age, red eyes, and black hair. (She may look happy on the outside but she's very sad on the inside.) Personality:Shy,gets serious about training, likes to dress up as a cat. Background:Hanabi was abandoned when she was a baby. She doesn't know anything about her past and just walks around the village watching all the families together. She lives at an abandoned dojo and plays with a stuffed toy cat. Village:Village Hidden in the Mist Family:No family
Missions Completed S Rank:0 A Rank:0 B Rank:0 C Rank:0 D Rank:0
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Posted: Tue Aug 11, 2009 6:58 pm
Basic Info Full Name: Suki Nanashi Nicknames: Suki Age: 17 Birth Date: 9/19 Gender: Female Race: White Rank: Genin Ninja Type/class: Ninjutsus
Favorite Animal(s) : Dog Color(s) : Grey and red Number(s) : 6 2 Elements: Wind and Water Weapon of choice: Strength: Ninjutsus Weakness: Lightning Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - -
Summoning: Bloodline:
Rinnegan
Description:
The Rinnegan is said to be the most revered and most powerful of all the three great dōjutsu. Although its similar to the rasengan and Byakugan, it seems to be by far the most rarely occurring of the three, as there have been only two known Rinnegan users: the Sage of the Six Paths and Nagato (Pain). The doujutsu's occurence is so rare that Jiraiya once believed its existence was only a legend. The Rinnegan is characterized by a ripple-like pattern around the pupil, with a grayish-purple iris and sclera. In addition to enabling the user to quickly master various jutsu, the user may also use all forms of chakra nature manipulation, it also allows the user to use all of the six paths techniques. Like the Sharingan and the Byakugan, the Rinnegan also allows the user to see chakra, including an otherwise hidden barrier. According to Nagato's partner Konan, the possesser of the Rinnegan is the seventh path of Pain, who is "beyond life and death", and can use the Outer Path: Samsara of Heavenly Life Technique, which allows the Rinnegan user to revive all people who have died recently. Because Nagato's Six Paths of Pain were all reanimated corpses, their Rinnegan was added to their bodies by Nagato through some unknown means. By doing so, Nagato could see each individual body's field of vision, coordinating the bodies with extremely precise planning, even during battles. Due to this effect, unlike the Byakugan, the Rinnegan does not have a blind spot, as long as the bodies are looking in every direction or at least one body is looking at the desired target. Because of this advantage, an opponent must blind one body, or distract all others in order for a blind spot to be opened. The animals summoned by the Animal path also had Rinnegan eyes, suggesting that Nagato controlled them as well. this can be great for stealth and spy missions. Lastly, the Rinnegan is said to be the Dojutsu of which the other 2 (The Sharingan and Byakugan) orriginated from.
Ability:
Name of Ability: N/A Rank of Ability: D (gennin and up) Description: This ability allows the user to learn jutsus at a faster rate than people without this Kekkei Genkai (kind of like the Sharingan)
Name of Ability: N/A Rank of Ability: C (chunnin and up) Description: This ability allows the user to see chakra and hidden barriers.
Name of Ability: N/A Rank of Ability: C (chunnin and up) Description: This ability allows the user to revive animals. when the animals are revived their eyes are the same as the users. The user can then see everything that the animals see, and can control them. (to do this ability the user needs the body of a dead animal. The user can revive and control as many animals as the amount of their bodies he has, giving him the ability to be able to see in many places at once. the down side to this is the more bodies you have the more chakra you use up.
Name of Ability: N/A Rank of Ability: B (jounin and up) Description: This ability is a more advanced version of the one above. The user can revive animals, and make them into bigger and stronger versions of themselves. Just like it's weaker version, this ability allows the user to control and see what the animals see. These animals are roughly around the size of the big summoning animals (Orochimaru's snake or Jeraia's Giant Toad) This ability takes up a tremendous amount of chakra. because of this, Jounins can revive and strengthen only 1 animal, and Hokages/ Sannins can revive and strengthen 3.
Name of Ability: N/A Rank of Ability A (Hokage/Sannin) Description: With this ability the user can revive the body of a human. The body will then be under his control and the user can see what it sees. The user can also perform all of the jutsus that the body had only with that body. (take in mind that like this, one can technically perform every type of elemental jutsus if they have the right bodies.) The user can only revive 1 body a week. When the body is dead you can choose to revive it again after the one week period or revive another after the one week period. The maximum numbers of bodies one can control is 6.
Name of Ability: N/A Rank of Ability: B (jounin and up) Description: With this ability, the user can transform one of the humans that they control into a giant animal and or turn them back to their human form. This can be done on all 6 of the bodies but it will take up some chakra everytime you turn them into an animal and everytime you turn them back.
Name of ability: N/A Rank of Ability: S (Hokage and Jounin) Description: With this ability, the user can revive every single body in the vicinity of an entire thread. (every body in that thread) at the price of killing themselves. Be careful though because an enemy's body can also be revived. (you can just drag the bodies you want to revive to a different subforum if the enemy is in that subforum, or just drag away the enemy if it's easier.) When the user does this ability, right before they die, they can choose whether their Kekkei Genkai will replace the eyes of one of the people they are reviving, thus giving them the Kekkei Genkai (replacing sharingan or Byakugan if the person had it) or can choose to merely have their Kekkei Genkai dissapear, so nobody can take it.
Clan:
Character Description Looks: Long red hair and grayish purple eyes. A little thin for herr age but perfect shape. She is very pale, a little short, and feeble looking. Personality: Suki is very cold and rarely trusts anyone. She doesnt really have friends cause of this. She likes to stay away from other people as possible and when she comes close to them she does not socialize in the least. If someone talks to her, she gives a quick and simple answered to avoid a conversation. If they don't mess with you, you don't mess with them. She is a little depressed. She cuts herself all over her body to try to relive some of the pain that sje can't escape from. She tries to stay home as least as possible because of her step father meaning that she don't eat much, or sleep. She can't sleep that well because she is afraid if she does her step father will try to take advantage of hwe. She is constantly paranoid, causing her distrust in people. Background: Suki moved to the mist when she was younger. When she was ten her mother left promising to return to her when she can. She was the only person she had ever trusted in her life and she left her with her step father. He abuses her in everyway possible. Let's not go into detail. She fight back though, which usually increases the wounds on her body. She can't ever win though. He's a drunk and takes everything out on her. There are somethings that are unknown about Suki. Village: Kikigakure Family: Mother is gone somewhere and real father is dead.
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
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Posted: Thu Aug 20, 2009 6:16 pm
Sana Kaguya
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 ╫Main Information╫ Full Name: Sana Minato Kaguya Nicknames: Bone Master Age: 12 Birthdate: November 11 Gender: Female Village Kirigakure Race: Japanese Sexual Orientation: Bisexual Rank: Chuunin (Given By Zale) Shinobi Profession: Ninja Type/Class: Healer/Ninjustu/Bloodline/Genjutsu/Weapon Combat Teammate:
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╫Major Infomation╫
Bloodline: Kaguya Clan Current Bloodline Stage: 1 Chakra Color: Light Blue Chakra Level: High Chakra Element: Fire
Battle Strength: Long-Range Attacks and Close Range Battle Weakness: Strategy greater than her own
Fights Won: 0 Fights Lost: 0
Shinobi Special Skills: 1. Knowledge of the human body, and the chakra flow/systems 2. Quick reactions and reflexes, always alert and aware of her surroundings 3. Good memorization of things, can remember quickly and not forget one detail, and can memorize things quickly for a long period of time 4. Extreme Chakra Control 5. Intelligence with strategy and tactation 6. Resistance to poisons, gases, and anything to harm her internally poison wise 7. Quick movement, it's almost impossible to spot her when moving at top speed
-Completed Missions- S Rank: A Rank: B Rank: C Rank: D Rank:
Organizations:
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╫Shinobi Equipment Information:╫
Headband Location: Waist Headband Style: Long straps Headband Color: Black Flack Jacket Style: Normal Flack Jacket Color: Black
Weapon Class: Unique Name of Weapon: Siyo Weapon Range: Long/Close Range Special Abilities: Formation Weapon Location: Back
Exploding Smoke Grenade= 5 Makibishi= 7 Shuriken= 10 Light Bombs= 6 Big Medical Tool Summoning Scroll= 2
Kunai Holster Location: Right Thigh Kunai Holster Color: Black Medical Pack:Right Thigh, Packed on Kunai Pack Shuriken and Bomb Holster Location: Waist Shuriken and Bomb Holster Color:Silver Summoning Scroll Holster: Left Thigh Summoning Scroll: -----------------------------------------------------------------------------------------
╫Technique List╫
• Henge no Jutsu (Transformation Jutsu) • Kawarimi no Jutsu (Substitution Jutsu) • Bushin no Jutsu (Clone Jutsu) • Suimen Hokou no Waza - Act of Water Surface Walking • Kinobori no Waza - Act of Tree Climbing
Medical Justu
• Shindan (Diagnosis) • Kiyomaru (Cleanse) • Shiatsu (Massage) • Teikouryoku (Power of Resistance) • Tekishutsu (Extraction) • Suji dageki (Muscle Shock) • Sansokyoukyuu (Oxygen Supply) • Keksuki Gyouko (Blood Coagulation) • Rentogen (X-Ray) • Jokyo Dokubutsu (Poison Removal) • Runge Suibou (Lung Collapse) • Okashii Gasu (Laughing Gas) • Chiyute No Jutsu: Karui (Healing Hands Technique) • Ondochousetsu (Temperature Control) • Chishio Tensou no Jutsu (Blood Transfusion Skill) • Chakra Shirinji (Chakra Syringe) • Hone Chiyu no jutsu (Bone Healer Skill) • Zesshi Nensan (Fanged Tongue Acid) • Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major) • Saisei no Saibou (Cell Regeneration) • Gantai no Jutsu (Bandage Skill) • Summon Medical Tools • Kigusuri Souzou (Medicine Creation) • Ninja Kigusuri Souzou (Ninja Medicine Creation) • Chuusuusei Shikeikiden (Central Nervous System Electrical Shock) • Hekirekite no Jutsu (Thunder Hands Technique) • Shinzou no Suiryoku no Jutsu (Heart thrust skill) • Biransei no Jutsu (Poison Gas Technique) • Satsugaite no Jutsu (Killing Hands Technique) • Shinreitejutsu (Psychic Surgery) • Saisei (Regeneration) • Circle of Enlightenment [Type: Hijutsu - Requires: 4 Present Medical Nin] • Souzou Saisei (Genesis Rebirth) • Shinkeitsuu (Neuralgia)
Ninjutsu
• Katon: Ichi (Fire release: One) • Katon: Ni (Fire Release: Two) • Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) • Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) • Katon: Ni (Fire Release: Two) • Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) • Katon: San (Fire Release: Three) • Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) • Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) • Katon: Shi (Fire Release: Four) • Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) • Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Kekkei Genkai Techniques • Bone Flexibility • Rapid Healing • Bone Regeneration • Teshi Sendan (Ten Finger Drilling Bullets) • Bone Weapon • Bone Strengthening • Bone Shield • Sawarabi no Mai (Dance of the Young Ferns) • Tsubaki no Mai (Dance of the Camellia) • Yanagi no Mai (Dance of the Willows) • Tessenka no Mai (Dance of the Clematis) • Tessenka no Mai - Hana (Dance of the Clematis - Flower) • Tessenka no Mai - Tsuru (Dance of the Clematis - Vine)
Genjutsu
• Nirami no Kage (Shadow Glare) • Etainoshirenai no Fugou (Mark of the Unfamiliar) • Etainoshirenai no Tsuujite (Through the Unfamiliar) • Etainoshirenai no Oto (Sounding the Unfamiliar) • Etainoshirenai no Tacchi (Touch of the Unfamiliar)
╫Character Description╫
Personality: Sana is a very calm, an reserved girl. She knows what's best for her and her teammates, though sometimes she tends to show off to other adults. She puts her work first before personal life, and she doesn't worry about many things. Using her skill to surpass even the toughest of people, she ranks through everything, showing no mercy to learn upper-rank skills. Nindo: 'Fight for what you believe in'
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╫Background Information╫
Sana was born in poverty, she lost her mother and father in a fire and had to live on her own in the Mist village. She doesn't really remember much, but she just wants to look on for the future.
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Posted: Fri Aug 21, 2009 3:23 pm
Basic Info Full Name:Zean Kento Nicknames:Bone Whip Age: 13 Birth Date: July 10th Gender:Male Race: White Rank: Jounin Ninja Type/class: Taijutsu Master
Favorite Animal(s) biggrin og
Color(s) :Red
Number(s) :10
2 Elements biggrin oton and Katon
Weapon of choice: Fists
Strength: Strategic, strong, fast
Weakness:Bad at Ninjutsu and Genjutsu
Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - - Taijutsu: Academy Student
Sennen Goroshi [One Thousand Years of Pain] Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the a** of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
Dainamikku-Entori [Dynamic Entry] Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Youjitsuba [Spitting Toothpick] Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction. Genin Asshou [Pressure Palm] Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.
Dainamikku Makingu [Dynamic Marking] Requirement: Approved Dog Pet Description: The pet marks opponents, objects, etc. by scent, by urinating on the target. What makes this Dynamic is that the user’s pet is flying and twisting through the air while performing this technique. This move is able to mark multiple targets in rapid succession.
Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill] Requirements: 2 Fuma Shuriken Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.
Gatsuga [Double Piercing Fang] Requirements: Approved Dog Pet Description: The user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. This attack can also be done alone although it is less effective.
Haridoku [Poison Needles] Requirements: Appropriate Equipment Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.
Harisuzu [Bell Needles] Requirements: Appropriate Equipment Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.
Hayabusa Otoshi [Peregrine Falcon Drop] Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.
Houshou [Crushing Fist] Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Leaf Shadow Dance] Requirements: Konoha Senpuu [Leaf Spinning Wind] Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Daisenpu [Leaf Great Whirlwind] Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.
Konoha Senpuu [Leaf Spinning Wind] Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja first disappears using a really fast movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air.
Renge Lotus Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. Should be used with caution.
Shou-Geki-Shou [Rising Impact Palm] Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.
Shoushitsu [Knee Strike] Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
Tokken [Tackle Charge] Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.
Tsutenkyaku [Painful Sky Leg] Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.
Chuunin
Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop] Requirement: Kage Bunshin no Jutsu [Shadow Clone Technique] Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Bunshin Taiatari [Clone Body Blow] Requirement: Kage Bunshin no Jutsu [Shadow Clone Technique] Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.
Garoga [Double Wolf Fang] Requirements: Approved Dog Pet / Jinju Konbi Henge: Sotoro no Jutsu [Man Beast Combination Transformation: Double-Headed Wolf] / Dainamikku Makingu [Dynamic Marking] Description: Used in combination with Jinju Konbi Henge: Sotoro [Man Beast Combination Transformation: Double-Headed Wolf], The user and their dog (in two-headed wolf form) perform a powerful Gatsuga-like attack. The speed in this technique is so extreme that both users are completely blinded by their own motion, Dainamikku Makingu [Dynamic Marking] is required prior so they can target by smell. This move is extremely powerful.
Haritsuba [Spitting Needles] Requirements: needles Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
Hien [Flying Swallow] Requirements: Blades Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Konoha Shofu [Leaf Rising Wind] Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Midare Senbu [Chaos Fan Dance] Requirements: A Fan The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.
Sakura Fubuki no Jutsu [Sakura Blizzard Technique] Requirements: Kunai / Explosive Notes Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.
Shishi Rendan [Lion Combo] Requirement: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.
Yanagi no Mai [Dance of the Willow] Requirement: 2 Blades Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.
Jounin
Isshi Resshin [One-fingered Earthquake] Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
Kage/Sanin
Omote Renge [Front Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates] Description: A forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Initial Gate, the first of the Hachimontonkou [Eight Celestial Gates] that limit the amount of chakra a person's body can release in combat. Normally, the human body uses only twenty percent of the power of its muscles. Opening this gate allows the ninja to use thirty percent of that power, putting more strain on their muscles.
This technique utilizes the Taijutsu skill Kage Konoha Buyou [Shadow Leaf Dance], sending the opponent airborne and then paralleling them self with their shadow. At this point, bandages from the ninja's arms are wrapped around the opponent, constricting them and leaving them defenseless as the attacking ninja spins violently into the ground, crushing their opponent.
Asa Kujaku [Morning Peacock] Requirements: The Ability To Open The Sixth Of The Eight Celestial Gates Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Shin Ura Renge [True Reverse Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Sixth Celestial Gate Description: This advanced, more destructive version of the Renge requires the opening of the Sixth Gate, with a correspondingly higher cost to the user. Then Shin Ura Renge begins with the user kicking the opponent into the air, proceeding with the opening of the sixth gate. Once the sixth gate is open, the user launches him/herself into the stunned opponent constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.
Ura Renge [Extreme Lotus] Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Life Gate (Third Of The Eight Celestial Gates) Description: Another forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Life Gate, the third of the Hachimontonkou (Eight Celestial Gates). Opening this gate allows the ninja to use fifty percent of their muscle power instead of the normal twenty; thus, putting even more extensive strain on their muscles. This dangerous technique normally causes the user to suffer permanent muscular damage after the attack is used.
Like the Omote Renge (Initial Lotus), this technique utilizes the Taijutsu skill Kage Konoha Buyou (Shadow Leaf Dance), sending the opponent airborne, but without paralleling their body. Instead, with the incredible increase in strength and speed, the ninja bats their floating opponent around with a series of incredibly quick and powerful blows, moving so quickly that they cannot be caught by mere human eyes. Once the initial damage is dealt, before the ninja's muscles give out, they wrap the bandages around their left arm around the waist of their opponent and deliver a single set-up blow. As they advance towards the ground, the ninja then jerks them back up with the bandage, and at the same time, drives their right fist and boot into them, driving them back down to the ground.
Name: Ai To Seishian no Omote Renge(Front Lotus of Love and Youth) or (Double Lotus) Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates] you must also know someone who know's the Omoto Renge( Front Lotus)/ ( must also know Double Shadows Dancing Leaf) Description surprised ne of the users kicks the enemy launching them, and then the other user appears behind appears infront of the enemy and kicks the enemy to launch them even further into the air. And then both appear on oppisite sides of the opponent making two shadows instead of on. Then both users start to punch the enemy back and forward. then both of you grab the enemy and crash them into the ground with a burning two-man Front Lotus. The two give the patented pose at the end. Snapshots are being made all the while.
Doton:
Academy Student
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military) Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill) Koujin Bunshin no Jutsu (Dust Clone Technique) Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique) Doton: Doroku Gaeshi (Earth Release: Rock Shield) Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers) -Doton: Gou no Doro (Earth Release: Mud Moat) -Tsuchi Tou Tou (Swift Earth) -Mizu Sousetsu no Jutsu (Water Finding Skill) -Doton Henge (Earth Release Transformation) -Torappingu no Jutsu (Trapping Skill)
Genin
-Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill) -Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill) -Doton: Tamaishi Danmaku (Earth Release: Pebble barrage) -Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique) -Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique) -Ohitsuji Kashira (Ram head) -Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation) -Geigeki No Doro (Mud Interceptor) -Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate) -Kajuu No Doro (Mud Weights) -Doton Tamuro (Earth Release Camp) -Doton Bunsho (Earth Release Note) -Doton Tsuna (Earth Release: Rope)
Chuunin
-Doton: Doryu Taiga (Earth Release: Mud River) -Maruishi Tounyuu (Boulder throw) -Tsuchi Shouaku no jutsu (Earth holding technique) -Doton: Katana no Jutsu (Earth Release: Earth Element Sword) -Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill) -Ryuusha no Jutsu (Quicksand skill) -Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast) -Iwakakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill) -Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave -technique) -Doton: Ishi no Yari (Earth Release: Stone Spear) -Iwa no Yoroi (Shield of Stone) -Doton: Doryu Heki (Earth Release: Mud Slide Barrier) -Iwane Banpu (Rock Bump) -Sekkai Senbon Hada (Stone Needle Skin) -Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement) -Doton: Wareme Souzou (Earth Release: Chasm Creation) -Sekkai Saka (Rock Hill Creation) -Doton: Iwane Wooru (Earth Release: Rock Wall) -Doton: Iwa no Doomu (Earth Release: Earth dome) -Doton Bakudan (Earth Release Bomb)
Katon:
Academy Student
Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Genin
Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword. Chuunin
Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: The user must remain still while using this technique.
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going. Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique) Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.
Katon: Shi (Fire Release: Four) Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni. Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
Katon: Nenshou Tosshin (Fire Release: Burning Rush) Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated. Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
Katon: Taika no Jutsu (Fire Release: Fireproof Technique) Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique) Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.
Genjutsu: -None
Bloodline:
Name of Ability:Bone Flexibility Rank of Ability biggrin
Name of Ability:Rapid Healing Rank of Ability biggrin
Name of Ability: Bone Regeneration Rank of Ability:C
Name of Ability:Fingertip Projectiles Rank of Ability:C
Name of Ability:Bone Weapon Rank of Ability:B
Name of Ability:Bone Strengthening Rank of Ability:B
Name of Ability:Bone Shield Rank of Ability:A
Name of Ability:Bones of the Underworld Rank of Ability:A
Kage/Sannin
Dance of the Willows: This is the first of the five dances that the Kaguya Clan utilizes. The user brings forth two long lances made of bone from their palms and utilizes various movements to stab and impale their opponents // Gains +15 to Agility and Attack // -10 Speed Requirements: 10 Posts of 100 Words Cost: 25% stamina drain per post
Dance of the Camelia: This is the second of the five dances that the Kaguya Clan utilizes. The user brings forth a blade of bone from their shoulder and utilize it within a fury of fast paced movements in order to slice and dice the opponent. // Gains +30 Attack // -10 Speed Requirements: 10 Posts of 150 Words Cost: 25% stamina drain per post
Dance of the Pines: This is the third of the five dances that the Kaguya Clan utilizes. The user brings forth bones all from within their body and shoot them outwards in attempt to impale a running target. The user can also attack using these bones by spinning around, and can utilize them to halt the use of taijutsu from an opponent. // Gains +20 Speed and Agility // -20 Strength Requirements: 10 Post of 200 Words Cost: 25% stamina per turn for use of the style // 10% chakra per bone created // 20 dmg per bone // 15% chakra per bone to launch them out of the body
Dance of the Steel Wire Flower: This is the fourth of the five dances that the Kaguya Clan utilizes. The user brings out sword that is made out from their spinal collumn. The spinal column sword then stretches outwards and wraps around an opponent. Impaling them with its sharp spikes. // Gains +40 Attack // -20 Speed Requirements: 25 Posts of 100 Words Cost: 25% stamina per turn
Dance of Early Becken: This is the fifth and final dance that the Kaguya Clan utilizes. This can be used in a variety of ways, but they all have the same effect. The user begins to generate a large amount of calcium and osteoclasts within their body, heavily infusing them with their chakra. They can be situated either throughout the entire body, or one part of the body. When this technique is released, small spikes begin to emerge as they rapidly continue to burst outwards creating a huge forrest of bone. The user can travel through these bones and attack from any point where these bones lie // These bones are easily capable of impaling a person
Custom Jutsu:
Your Info Name:slinky10 RPC Name:Zean Kento (I am a Kaguya, but father married outside of Kaguya :3)) RPC Rank:Jounin/ S rank ;3 RPC Village:Mist RPC Chakra Type(s): Doton and Katon
Jutsu Info: Original owner: Zean Name: The bone whip. Type: ninjusu/bloodline Element(s):None Effect: This is what made Zean famous. The Bone Whip. First, the user first does a short string of hand signs and then claps his/her hands. Within seconds a nearly indestructible large bone dome surrounds the opponent and yourself. It is completely blacked out, and only the user can see inside of this dome. The user then creates joints in every part of their arms. This will create a arm, that is a whip. Then bones inside the user's arm is completely hardened and when the arm is swung, the speed will break light speed. As in real life a whip can break light speed. Each time the user hits the target, he/she will likely break a bone and suffer internal injurys. The one being whipped must roll a dice every time, and if it hits a odd then the target will suffer internal injury's + a broken bone. If they get hit three times, they die. This jutsu lasts for four-five turns. After it is over the user is likely to be completely out of chakra. It takes one post for the dome to be created. A second post for my arm to harden/ create joints. After that, I can start attacking, but only once per post. Other: This is S rank and can only be taught by me.
Summoning: N/A currently Bloodline: Shikotsumyaku Clan: Kaguya
Character Description
Looks:See picture.
Personality:Carefree, cocky, very loyal
Background: Both of his parents died when he was born. His mother in child birth, father in a mission. He was put in a orphanige for most of his life, until he reached the age of ten and decided to run away. He had no way to fend for himself other than his fists. Si when he started his shinobi career, they figured out that Genjutsu and Ninjutsu were out of the picture. He fought his way up through the ranks, and when he became a Chunin, a strange power had awakened. His father Bloodline. The bloodline....Kaguya. Now, when he became a Sannin, because of his mass ability for manipulating his bones he was called, "The Bone Whip."
Village:Mist
Family biggrin ead
Missions Completed S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0
Picture:  ((Zale approved of this.))
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Posted: Sun Aug 23, 2009 1:01 am
Basic Info Full Name: Sansaro Namami Nicknames: Mami Age: 14 Birth Date: December 23rd Gender: Female Race: Caucasian Rank: Genin Ninja Type/class: Assasin
Favorite Animal(s) : Cheeta Color(s) : Blue Number(s) : 1 2 Elements: Raiton, Doton Weapon of choice: Senbon and small blades Strength: Speed Weakness: Strength Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - -
Summoning: (Chuunin+) Bloodline: Onishitai – Speed. Stage One Clan: Sansaro
Character Description Looks: See Picture. Tattoo Personality: In truth a bubbly and kind girl, despite her bloodline. She strives to succeed and wishes to become one of the strongest in Mist. Background: Grew up in Mist somewhat peacefully. As peaceful as possible with the terrible Demon Body bloodline. She Graduated at the age of 11 and instantly went through the ritual to unlock the first stage of her bloodline. She has currently left the second unlock so that she may concentrate on conquering the first stage. Village: Kiri Family: Clan
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
[imgleft]http://i41.photobucket.com/albums/e294/EmmaPhox/Pink-1-2.jpg[/imgleft][align=center]Sansaro Namami [size=9][color=hotpink]Genin of Kiri - Demon Body on the path of Speed[/color][/size][/align]
[size=11]TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT
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[size=9][align=right]I know [i][color=hotpink]you[/color][/i] stay true when my world is false. [strike][color=hotpink]Everything[/color][/strike] around’s breaking down to [b][color=hotpink]chaos[/color][/b] I always see [i][color=hotpink]you[/color][/i] when my sight is lost.[/align][/size]  Sansaro Namami Genin of Kiri - Demon Body on the path of Speed TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXTI know you stay true when my world is false. Everything around’s breaking down to chaos I always see you when my sight is lost.
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Posted: Sun Aug 30, 2009 10:30 pm
Main Information
Name: Hikari Hyuga Nickname(s): Kari Age: 19 Birth Date: 1/26 Gender: Female Race: White Sexual Orientation: Heterosexual Rank: Academy Student Ninja Type/class: Ninjutsu/Regular
Supporting Information
Favorite Animals: Raccoons and Foxes Favorite Colors: Black and Purple Favorite Number(s): 62 Nindo: The key to change... is to let go of fear.”
Ninja-Related Information
Chakra Type(s):Lightning and Earth Chakra Color: Gray Chakra Level: Medium Strengths: Fighting Weaknesses: Fire Attacks Summoning: Kara the Tiger Bloodline: Byakugan Clan: Hyuga Village: Mist
Jutsu List
♫ Ninjutsus ♫ - Henge no Jutsu (Transformation Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)
♫ Genjutsus ♫ - Bushin no Jutsu (Clone Jutsu)
♫ Medical ♫
♫ Raiton ♫
♫ Doton ♫
♫ Customs ♫ - - -
Character Description
Hair Color: Black Eye Color: White Height: 5' 4" Weight: 116 lbs. Personality: She can be calm at times but the way she sees it is if someone sets her off they have a good three seconds before she explodes. Her rage usually covers up her sad self but no one is aloud to see it. She is very easily angered; the slightest thing can tick her off. She also loves winning and will go far past her limits to achieve it. She will not stand for losing. She doesn't care who she is fighting, she won't give up till she has won. Also a very determined person. And kind of aggressive… Background: When she was still a baby her parents gave her up for reason that is beyond her. Family: none
Stats
Strength: ☼ - - - - - - - - - (1/10) Speed: ☼ - - - - - - - - - (1/10) Stamina: ☼ - - - - - - - - - (1/10) Taijutsu: ☼ - - - - - - - - - (1/10) Ninjutsu: ☼ - - - - - - - - - (1/10) Genjutsu: ☼ - - - - - - - - - (1/10)
(If you wish to Increase your stats please go to the stats Thread to learn More.
If you are in the- -Village Hidden in the Leaves: Add One Strength Stat. -Village Hidden in the Mist: Add One Speed Stat. -Village Hidden in the Sand: Add One Stamina Stat. -Village Hidden in the Clouds: Add One Genjutsu Stat. -Village Hidden in the Rocks: Add One Taijutsu Stat. -Village Hidden in the Rain: Add One Ninjutsu Stat.
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Posted: Sat Sep 05, 2009 10:41 am
 Main Information
Name: Hatsake Uzumaki Nickname(s): Hoshi Age: 14 Birth Date: 3/20 Gender: male Race: Black/Hispanic Sexual Orientation: Straight Rank: Genin Ninja Type/class: Ninjutsu
Supporting Information
Favorite Animal(s): Eagles Favorite Color(s): Red,Blue, and Black Favorite Number(s): 20 Nindo:Never Give In Thats My Ninja Way!
Ninja-Related Information
Chakra Type(s):Wind/Water Chakra Color: Green Chakra Level: Medium Strengths: Long Range and Close Range Battle Weaknesses: Genjutsu Summoning: Bloodline: HoshiMe Clan: Uzumaki Village: Kumogakure Jutsu List ♫ Universal ♫ - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)
♫ Taijutsu ♫ - - -
♫ Fuuton ♫ - Kaze Bunshin - Kaze no Yoroi - Kaze Bakuhatsu - Kaze no Yaiba - Hanpatso Kaze no Jutsu - Fuuton: Tei Hakusha - Tate no Kaze
♫ Suiton ♫ - Mizu Tate no Jutsu - Isonagi no Jutsu - Uo Tsuba - Suiton: Mizu Shuriken no Jutsu - Suiton: Fuuma Mizu Shuriken no Jutsu - Mizu Peretta
♫ Customs ♫ - - -
Character Description
Hair Color: Black Eye Color: A Clear Purple Height: 5'8 Weight: 135 Personality: Hatsake is a comedian at times but when it comes to missions hes alway work and sometimes he can be a bit of a pervert since he was always with his perverted grandfather he picked up that trait along with his own. Background: Hatsake was born into the Uzumaki clan by his mother but his father was a Hoshino one of the mysterious mist men who were said to have a strange chakra that no one else had and protected a mystical sword called the Hoshiken which is passed from generation to Generation after his father died fighting in a war against Kiri and Kumo his grandfather Leaton brought it back and gave Hatsake custody and that sword is the only memory he has of his father and he holds it dear always thinking that the sword is the spirit of his father and is always with him. Family: Leaton Hoshino - Grandfather Honi Hoshino - Grandmother Renji Uzumaki - Long Lost Half-Brother
Stats
Strength: ☼ - - - - - - - - - (1/10) Speed: ☼ - - - - - - - - - (2/10) Stamina: ☼ - - - - - - - - - (1/10) Taijutsu: ☼ - - - - - - - - - (1/10) Ninjutsu: ☼ - - - - - - - - - (1/10) Genjutsu: ☼ - - - - - - - - - (1/10)
(If you wish to Increase your stats please go to the stats Thread to learn More.
If you are in the- -Village Hidden in the Leaves: Add One Strength Stat. -Village Hidden in the Mist: Add One Speed Stat. -Village Hidden in the Sand: Add One Stamina Stat. -Village Hidden in the Clouds: Add One Genjutsu Stat. -Village Hidden in the Rocks: Add One Taijutsu Stat. -Village Hidden in the Rain: Add One Ninjutsu Stat.
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