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they should change the soulbound rule on rings Goto Page: 1 2 [>] [»|]

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Lord Zhou Tai 7

PostPosted: Wed Jul 29, 2009 4:40 pm


they should
PostPosted: Fri Jul 31, 2009 7:45 am


People would make too much money, and then money would be worth less, and then things would just get more expensive. There should be a way to trade rings i think.

Die Smiling


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PostPosted: Sat Aug 01, 2009 7:57 pm


Even if they were able to 'Trade rings' people would still sell them, like they do in one of the forums as opposed to the marketplace.
PostPosted: Fri Aug 07, 2009 9:05 am


they should biggrin

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PostPosted: Mon Aug 24, 2009 2:35 pm


pl0xerpwnage
People would make too much money, and then money would be worth less, and then things would just get more expensive. There should be a way to trade rings i think.
yea i agree gaia would b like total money over load and there are enough hackers getting the things they want so selling them would in the end be pointless
PostPosted: Mon Oct 05, 2009 2:59 pm


Seriously....Why in the toothpaste does anybody need to hack Gaia? Hackers are impatient jerks who want whatever it is they desire as soon as they snap their frackin fingers....Jerks....

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Holystarlit

PostPosted: Wed Oct 07, 2009 1:48 pm


in a way yeah in a way no i mean money will be easy,items will be hell rasied and zomg would be boring cuz u can just buy a cl ring 10.0!good idea,bad thinking all the way though not raining on ur parade tho
PostPosted: Wed Oct 21, 2009 6:48 pm


I agree they should. Lots of things are more expinsive on the marketplace already. Besides, some people don't use all they rings they get, and sometimes they get more than one.

I've actually seen rings being sold on the marketplace.
o.o

Magic_Twister


Xaos313
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PostPosted: Thu Oct 22, 2009 7:48 am


Magic_Twister
Lots of things are more expinsive on the marketplace already.


I think that Holystarlit hit the nail on the head. The biggest reason the developers added the "soulbound" lock on rings wasn't do to the money issues from players selling rings. It really had to do with keeping the game fun and challenging. It might be convenient to be able to buy a lvl 10 Mantis ring, but some people would argue that it takes away from the game (since the person buying the ring didn't earn it.

I'm not really in favor of rings being soulbound, but I'm not all that opposed to it either. I guess that I am fairly apathetic as far as this discussion goes... neutral


Magic_Twister
Besides, some people don't use all they rings they get, and sometimes they get more than one.


Very true, but these people can also go to the null chamber and canabalize these rings for orbs. I've had a few duplicate rings drop from killing enemies, and most of them were converted into charge orbs to help power up rings that I did want.

Again, I'm not saying that I am in favor of rings being "soulbound", but keep in mind that you can still have a benefit from these extra rings (even if they are more than one).


Magic_Twister
I've actually seen rings being sold on the marketplace.


These rings are ones that were collected before the developers put the restrictions on them. As long as nobody equips them, they won't have the "soulbound" lock upon them. As they become more and more rare, I'm sure their market value with continue to rise.
PostPosted: Mon Nov 02, 2009 4:41 pm


Xaos.
o.o
You need to get a profession in some kind of talking thing like that.
You analyze things really well, it's crazy.

But anyways. True, you can salvage them, but you don't get much from them unless the monsters you get them from have them upgraded already. But ones they havn't been upgraded at all, only give you one orb. It's sad.


I do understand though, that it wouldn't be completely fun, nor fair if we did sell them on the marketplace, or anything of that nature.

I guess what I'm saying, is they should do SOMETHING different, beisdes keeping them soulbound, and if poissbly trading or selling, not kill the fun nor make prices go up even more.

-Shrugs.-
Who knows. xD
Maybe they should make them worth more orbs or something.
Or maybe you can take rings you have that you don't want, and take them to a certain person in zOMG and trade that ring for a ring that you do want, that has the same C.L As the one you traded, or mayve start fresh.

That would be interesting.

Magic_Twister


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PostPosted: Mon Nov 02, 2009 6:39 pm


Magic_Twister
Xaos. You need to get a profession in some kind of talking thing like that. You analyze things really well, it's crazy.


Thanks, MT! That has to be one of the nicest compliments that I've received around here. biggrin


Magic_Twister
True, you can salvage them, but you don't get much from them unless the monsters you get them from have them upgraded already. But ones they havn't been upgraded at all, only give you one orb...Maybe they should make them worth more orbs or something.


You make a valid point, MT, but I doubt that the developers really view the low return of orbs from salvaging rings as problematic as the issues they were having with people selling rings.

I, for one, would agree with wanting a higher rate for salvaging rings. It seems odd that you have to pour so many orbs into a ring to charge it, but the amount you get back is so low. I don't think that they need to raise it significantly, but a better return would offset the inability to sell rings.


Magic_Twister
Or maybe you can take rings you have that you don't want, and take them to a certain person in zOMG and trade that ring for a ring that you do want, that has the same C.L As the one you traded, or maybe start fresh.


I actually really like this idea. It makes sense to trade out one ring for another one, and the concept would fit well with the structure of the game(i.e., you could easily fit it into the storyline/structure without majorly altering things).

Besides, this would ease some of the frustrations of players that are hunting for a particular ring but cannot obtain it.
PostPosted: Mon Nov 02, 2009 6:45 pm


I just think they should remove the soulbound off the charge orbs. I mean dayyyyuummm, do you know how fast I use those up? Every time I log into zOMG!, I have absolutely no orbs. I probably get up to 40 orbs in one day, which I guess makes me pretty bad at zOMG! ?
I get a ton of the same rings over and over, and have to salvage a lot.
The only thing I complain about when it comes to zOMG! is the lag.
LAG LAG LAG LAG LAG.
If I'm not on super fast not-wireless internet, then there is almost no lag, but any other internet type and it just won't work at all.

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Magic_Twister

PostPosted: Tue Nov 03, 2009 3:54 pm


Xaos313
Magic_Twister
Xaos. You need to get a profession in some kind of talking thing like that. You analyze things really well, it's crazy.


Thanks, MT! That has to be one of the nicest compliments that I've received around here. biggrin


Magic_Twister
True, you can salvage them, but you don't get much from them unless the monsters you get them from have them upgraded already. But ones they havn't been upgraded at all, only give you one orb...Maybe they should make them worth more orbs or something.


You make a valid point, MT, but I doubt that the developers really view the low return of orbs from salvaging rings as problematic as the issues they were having with people selling rings.

I, for one, would agree with wanting a higher rate for salvaging rings. It seems odd that you have to pour so many orbs into a ring to charge it, but the amount you get back is so low. I don't think that they need to raise it significantly, but a better return would offset the inability to sell rings.


Magic_Twister
Or maybe you can take rings you have that you don't want, and take them to a certain person in zOMG and trade that ring for a ring that you do want, that has the same C.L As the one you traded, or maybe start fresh.


I actually really like this idea. It makes sense to trade out one ring for another one, and the concept would fit well with the structure of the game(i.e., you could easily fit it into the storyline/structure without majorly altering things).

Besides, this would ease some of the frustrations of players that are hunting for a particular ring but cannot obtain it.


You're quite welcome. biggrin I'm glad, I feel pretty honored myself right now. But it is true, you do have a very good speaking, and analasis(sp?) gift. Very mature about everything too, even if it's for you or against you. You keep calm and logical.

I agree. They shouldn't highten it TO much, but they should do it alteast a little more than it is. In a way it's ripping us off. We work hard to get the orbs, and some of the rings. But the return of orbs it's fair.

But I like the last idea better honestly. I thought of that right before I was done, and decided to put it. That would be very good. And even after we run out of the rings we want, and still have all those extra, we'd still have the salvage with a better up about returned orbs.

Maybe we should bring these ideas to the makers? Or a petition of some sort. It would make a lot of people much more happy, and some not completely statsified, but definatly happier than prior to the issues.



A little off topic, but while I'm thinking about it. After they did the changes and gave you a choice of two different rings in the beginning, I thought that was actually a good idea. It gave you more in the start of the game, and cut down ALL the rings they had. I was pretty WOWED myself when I started. But I think they should involve maybe one or two more rings in the buffs and attacks in the very start. That way there is a tad bit better selection.
PostPosted: Tue Nov 03, 2009 7:11 pm


Magic_Twister
I'm glad, I feel pretty honored myself right now. But it is true, you do have a very good speaking, and analasis(sp?) gift. Very mature about everything too, even if it's for you or against you. You keep calm and logical.


Actually, my calm/mature nature is a bit of a joke with many of my friends. Part of the reason that I got the nickname of Xaos (pronounced as chaos) is due to my logical thoughts and orderly structure. However, I still appreciate the kind words, Magic.


Magic_Twister
I agree. They shouldn't highten it TO much, but they should do it at least a little more than it is. In a way it's ripping us off. We work hard to get the orbs, and some of the rings. But the return of orbs it's fair.


Completely understandable. Hopefully, the developers will take this into consideration when they do the next set of upgrades. Your idea of making some of these suggestions a proposal (see more below) is a good one.

Magic_Twister
But I like the last idea better honestly. And even after we run out of the rings we want, and still have all those extra, we'd still have the salvage with a better up about returned orbs.


I'd really appreciate this change. I've been playing for quite some time, and there are still 3-4 rings that I haven't been able to collect thus far. Having some sort of system that allows swapping rings would be beneficial for me to complete the collection...


Magic_Twister
Maybe we should bring these ideas to the makers? Or a petition of some sort. It would make a lot of people much more happy, and some not completely statsified, but definatly happier than prior to the issues.


It's a great idea, dude, and I say that you should run with it. I'd highly recommend that you post a thread on the main zOMG forums with these ideas and their benefits outlined. I'm more than willing to support these ideas if you post them.

Xaos313
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Magic_Twister

PostPosted: Wed Nov 04, 2009 7:38 pm


Well, that does seem like a pretty good one. xD
Nice job with that little joke, lol.

I just posted it. I wasn't to sure that I covered everything as I had earlier, I wasn't full in the mind set as I typed everything.
So I copied and pasted the last bits, minus the excess talking, and pasted that in the topic after I spoke as well.


here is a link to it.

Let me know what you think, again, Not in the complete mind set xD

http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/changes-on-rings/t.55936703/
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