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A general roleplay guild with emphasis on improving RPers. 

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Mazes & Monsters OOC Goto Page: 1 2 3 ... 4 ... 44 45 46 47 [>] [>>] [»|]

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Tonash Drahow

Omnipresent Phantom

PostPosted: Tue Jul 28, 2009 5:59 pm


This is the Out of Character Thread for the Advanced Role Play Mazes & Monsters.

This thread is specifically for the OOC chat of the main thread, do not post in here if you are not affiliated with us. If you are interested in joining the crew, check the first page of the main thread for recruitment information.

Please post any questions here if you cannot get in touch with me through PM's. This thread is also intended for the primary usage of the players of the RP. Discuss plot, questions, group dynamics, etc.

Additionally, it is here that you will find:


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"Armaments of the Ages" Volume One


"It is within these pages that you shall find the weapons and armor used by the ancients of the First Age to combat the Draconic Overlords who dominated the world in a time before the dawning of kings and true civilizations."

These entries have been chronicled by Joneleth Durnadal, grandson of Jordheim Durnadal, master crafter.

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Morningstar of the Skylord

This mace belonged to the first of the dragonslayers, Eldreth Yltl. It is said that he was the only cleric to ever tame the wild beasts known as griffons. It was for this that he was granted the title of "Skylord". This mace was personally enchanted by Eldreth by ancient elven magic long forgotten by today's smithies. It was rumored to give him unnatural speed and sent a shocking blow whenever it struck his enemies.

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Eldamil "Eye of the Eagle"
The ultimate bow of marksman. This finely crafted weapon is enchanted from its shaft to its string. It can take the form of a longbow or a short bow at the will of its owner. It is said to have pierced the hearts of any whom its mysterious user had chosen to mark. Its uncanny accuracy has labeled it as the Archer's "Holy Grail". Though its arrows that are notched quickly are set ablaze and launch with a fiery wrath. The bow string has been found

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Visage of Night
There are no words to describe the true fear that is instilled in the opponents of those few fortunate to have this set of armor crafted for them. Made from scales, bones and fangs of slain black dragons, the armor is as light as leather armor but guards the wearer as if he were wearing full plate mail. The armor also has powerful protection against the acidic breath of the black dragons.

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Harbinger of Justice
The blade to end all blades. This magnificent two-handed sword is absolutely breathtaking to behold. It glows a bright white when it senses evil nearby. This was wielded by only one person throughout history: Balpheron himself. Yes, the human king turned god wielded the Harbinger of Justice throughout his entire reign. Upon his heavenly departure to the pantheon of goodly gods above, the sword was disassembled and its pieces scattered throughout the Peninsula. None know to this day what happened to the pieces, but all that is known is the legend that Balpheron's harbinger will only answer to the will of Goodly aligned men. For evil to attempt to hold the blade is for it to be undone.




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"Armaments of the Ages" Volume Two


"Through my ancestors works, I now continue the chronicles of where it was ended. I have seen much and know much. These artifacts are beyond the realm of beauty and perfection."

These entries have been chronicled by Franklorn Fireforge, grandson of Joneleth Durnadal, master crafter.

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Cuirass of Kings
This set of purest alabaster armor has been copied and copied again throughout the millenia. None of these replicas however, can match the sheer protection or beauty that the Durnadal family were able to achieve. This set of armor was rumored to protect the wearer from all missiles fired upon them. There was no need for a shield when wearing this set of full plate mail aside from protecting ones head from a slicing blow. The remnants of this armor are supposedly scattered throughout the Peninsula.

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Unrequited Malice
This dagger has taken the lives of so many dragonkin and humans alike. The blade thirsts for blood, even when the wielder keeps it within the sheath. It is a sentient weapon and while its re-forging could be a good thing in regards to how it is put to use, the result would be a curse on whomever holds the blade to never die a peaceful death. The blade itself grants the user unnatural speed and its point is sharp enough to pierce stone.

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Mirror Shield
The shield used by the First king of the mountains, himself. Legend has it that no magical spell could harm him when he wore this shield. He scoured the Deep Dwarves from the lower reaches of the mountains of Deepanvil when their foul magics had no effect on him. It is unfortunate however to reveal that he was killed by a spell that was not aimed at him directly, but for his son. As a result, he dove in the way and the protective magic of the shield was unable to save him. His son buried his father, the king at an unknown location with the shattered shield.

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Scythebone Sickle
This peculiar weapon is in actuality, a staff. The outlawed necromancers lust after this scythe as it is rumored to have power over the dead, without having to consume components or materials. In addition to being an obvious magical tool, its cruel design is still wildly potent. This staff's whereabouts are unknown while it is in my own opinion a boon of fortune in the favor of the light... Such dark artifacts do not need to ever see the light of day.



Franklorn Forgefire has been found! He can reforge any of the artifacts listed above for a fee!
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Generic Shop Inventories
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Welcome to my ! Have a look at my wares!

Ranged Weapons
Short Bow - 50 gold
Long Bow - 125 gold
Cross Bow - 70 gold
Composite Bow - 140 gold

Ammunition/Thrown
Arrows - 2 gold per stack of 20
Bolts - 2 gold per stack of 20
Sling Bullets - 1 gold per stack of 20
Throwing Ax - 8 gold per stack of 10
Throwing Knife - 5 gold per stack of 10
(Note: I am no longer keeping track of ammo, because it is too damn much work. Act like Legolas with infinite ammo, gogogo. End of story)

Melee One Handed
Dagger - 3 gold
Battle Ax - 8 gold
Flail - 24 gold
Mace -13 gold
Scimitar - 90 gold
Long Sword - 24 gold
Short Sword 16 gold

Melee Two Handed
Spear - 1 gold
Quarterstaff - 1 gold
Warhammer - 3 gold
Halberd - 16 gold
Great Sword - 75 gold
Great Ax - 80 gold

Shields
Small - 4 gold
Medium - 11 gold
Large - 16 gold
Tower - 20 gold
Helmet - 25 gold

Armor
Leather - 8 gold
Studded Leather - 33 gold
Chain - 125 gold
Splint - 250 gold
Plate - 750 gold
Full Plate - 2,000 gold

Potions
Healing - 130 gold
Greater Healing - 750 gold
Antidote - 100 gold
Clarity - 1,000 gold
Strength - 600 gold
Speed - 300 gold
Wisdom - 500 gold
Invisibility - 400 gold
PostPosted: Thu Jul 30, 2009 8:01 am


Current Party Gold/Spoils: 525

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3 Greater Healing Potions
7 Normal Healing Potions

Tonash Drahow

Omnipresent Phantom


Tonash Drahow

Omnipresent Phantom

PostPosted: Thu Jul 30, 2009 10:47 am


Advanced Classes/Master Classes
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Description: Each class (or specialty class) can complete an optional quest that will change your class title to a new advanced form and grant you a unique ability to every individual class.
Minimum Level required: 10
Prerequisites: Complete a quest located somewhere within the world in order to attain the unique ability and increased statistics from these upgraded. Note: Do not worry if you miss the quest at first, it can be completed at any time, however they must be completed before attempting the Master classes that are only given at Level 20.

Fighter => Warrior => Weapon Master
Ranger => Warden => Grovekeeper
Cleric => High Priest => Oracle
Paladin => Champion => Chosen
Wizard => Arcanist => Archmage
Thief => Shadow Dancer => Shadow Master
Monk => Adept Monk => Master Monk
Druid => Shapeshifter => Archdruid


Unique Abilities for Advanced Classes:

Warrior - Cleave: Grants the Warrior the passive ability to guarantee an immediate attack after defeating an opponent, excellent for fighting multiple weaker enemies.
Warden - Finesse: Active Ability that significantly increases their strength and speed twice a day.
High Priest - Deny Undeath: Channeling Ability that allows the High Priest to channel his holy aura in a medium radius around his body, instantly destroying all lower level undead and causing Fear on all mid-level undead.
Champion - Divine Glory: The Champion becomes temporarily immune to all damage done to him, lasts roughly 15 seconds, cannot occur more than once per half hour.
Arcanist - Familiar: The Arcanist calls forth his/her familiar to do their bidding depending on their alignment. The familiar will grow in power over time and will reach its full potential when the Arcanist reaches level 20.
Shadow Dancer - Vanish: The Shadow Dancer gains an active ability that allows them to disappear in plain sight instantly three times per day. Creatures who use other methods besides sight for detection still have a chance to detect.
Adept Monk - Quivering Palm: This attack has the potential to kill any target in a single hit, depending on the strength of the creature, the chance of resisting it varies, however as the Master monk continues to gain experience, the more frequently it can be used. At the minimum level, it can be used once per day.
Shapeshifter - Werewolf Form: The shifter transforms into a hybrid creature who is incredibly fast and strong and impervious to normal weaponry. (Enchanted weapons and magic still do full damage) as a result of this form, he is unable to cast spells while using it.

Master Class Skills:

Weapon Master - Whirlwind: ?
Grovekeeper - Orchestrated Assault: ?
Oracle - Dawnbringer: ?
Chosen - Balpheron's Gift: ?
Archmage - You will be able to select one of the following spells 1: Hellblast -? 2: Sands of Time-? 3: Perfect Form-?
Shadow Master - Impenetrable Darkness: ?
Master Monk - Untouchable: ?
Archdruid - One with Nature confused
PostPosted: Thu Jul 30, 2009 11:59 am


Date and Time now clarified and explained in detail.

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Days' names are as follows
Morndas - Monday
Tirdas - Tuesday
Wudnir - Wednesday
Toridas - Thursday
Firan - Friday
Sarthir - Saturday
Sundas - Sunday

There are always only 30 days in a month.
There are 12 months in a year.

Winter's Glory = January
Winter's Farewell = February
Spring's Arrival = March
Spring's Beauty = April
Spring's Flight = May
Summer's Greeting = June
Summer's Passion = July
Summer's Departure = August
Autumn's Touch = September
Autumn's Grace = October
Autumn's End = November
Winter's Reach = December

Tonash Drahow

Omnipresent Phantom


Tonash Drahow

Omnipresent Phantom

PostPosted: Thu Jul 30, 2009 5:50 pm


Player Equipped Lists


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Gear Levels:
Black/Gray = Mundane
Green = Common
Blue = Uncommon
Cyan = Rare
Indigo/Purple = Exotic
Orange = Epic
Red = Artifact




Erron Level 11 Adept Monk


Armor: Monk Robes
Helmet: N/A
Weapons: Fists (+1)
Shield: None
Bracer: Gilded Armguards*Grant a magical bonus to accuracy with hand-to-hand attacks, increasing all damage slightly. They also increase Charisma, which will make merchants and salesman like the party more, meaning discounts at stores etc.*
Belt: Belt of Jin*Grants armor equal to splint mail*
Cloak: None
Neck: None
Rings: None

Selce Level 11 Arcanist


Armor: Robe of the Lesser Magi*Grants slight protection from physical harm, moderate protection from magical damage and allows for an extra spell to be cast per rest period*
Helmet: Eyeglass of Identification*Limitless supply of Identification spells.
Weapons: Quarterstaff
Shield: N/A
Bracer: None
Belt: Sash
Cloak: None
Neck: None
Rings: None

Calanon Level 9 Druid


Armor: Leather Armor
Helmet: None
Weapons: Quarterstaff
Shield: None
Bracer: Gauntlets of Plenty (Calanon Only) - Grants the user the ability to magically generate Goodberries twice per day. These magical berries provide both sustenance and contain minor healing properties.
Belt: Cloth Belt
Cloak: None
Neck: None
Rings: None

Tjaden Level 10 Champion


Armor: Splint Mail
Helmet: None
Weapons: Longsword of the Panther-Grants a slightly increased attack speed to the user. Small damage bonus to all melee attacks.
Shield: Shield of the Savior - Decreases all damage taken by 25%. Guarded Attack now also shields one nearby ally as well.
Bracer: None
Belt: Cloth Belt
Cloak: None
Neck: None
Rings: None

Thorifin Level 9 Cleric


Armor: Chain Mail
Helmet: Horned Helm
Weapons: Warhammer
Shield: Large Shield
Bracer: Leather Bracer
Belt: Belt of Hill Giant Strength (Passive: Raises wearer's strength score by a moderate amount.)
Cloak: None
Neck: Holy Symbol of Murgoth(Thorifin Only) - Grants Spell Light, 10 uses per day, generates a large radius of light to illuminate the area. Also dispels Darkness.
Rings: None

Kal Level 10 Shadow Dancer


Armor: Leather Armor of Guidance*grants additional armor, equal to chainmail*
Helmet: Trickster's Mask*Grants the ability to make a copy of the wearer once per day. The copy deals half damage and is dealt double damage if hit.
Weapons: Short Sword of the Lesser Tiger*+1 damage*
Shield: N/A
Bracer: None
Belt: Cloth Belt
Cloak: Cloak of Dextrous Touch - The wearer passively moves faster. (Hasted)
Neck: None
Rings: None



Brurag Level 9 Berserker


Armor: Chainmail of the Whale: Increases Health beyond its normal capacity.
Helmet: N/A
Weapons: Twin-Ax of Draconic Fury*Chance to deal Massive criticals
Shield: None
Bracer: None
Belt: Cloth Belt
Cloak: None
Neck: None
Rings: None
PostPosted: Thu Jul 30, 2009 6:28 pm


Weather Effects

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Heavy Rain = 20% increased chance of missing by all affected.
Strong Winds = -25% to all movement speed
Thick Fog = Decreased visibility, Increase to all stealth rolls
Blizzard = -30% movement speed, random frost damage
Heat Wave = Exhaustion occurs quicker

Mystical Fog = Magical spells' potency doubled, as well as the toll taken on the caster.
Invigorating Breeze = 30% increased move speed
Light Mist = Increased Morale, minor HP regeneration
Rainbow = Increased Morale, Increased Luck (Higher chance of finding rare items)
Star-Filled Night = Increases critical strike rate by 50%
Light Snow = Damage taken is reduced by 25%

All weather conditions only last a few hours.

Tonash Drahow

Omnipresent Phantom

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06 General Archives (non-RP inactive threads)

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