Here are the classes, obviously.
Fighters
Warrior: A weapons-orieted class. This class has the most strength. They are very adept with heavy weaponry, but do not do well with projectiles or magic.
Weapons: Broad sword, long sword, battle axe, club, mace, hammer, lance, staff (though rare)
Paladin: A holy knight, crusading in the name of good and order. They are not as strong as warriors, but can use magic and projectiles as well as slightly lighter weaponry.
Weapons: Longsword, club, mace, lance, staff, short sword, scimitar, dirk/dagger, bow/arrow, crossbow
Knight: An honorable soldier. They are stronger than paladins, but still weaker than warriors. Their skill in magic is diminished slightly, but it makes up for its skill with projectiles and heavier weaponry.
Weapons: longsword, short sword, scimitar, lance, staff, club, mace, hammer, dirk/dagger, bow/arrow, crossbow
Monk: Typically portrayed as a master of martial arts. They don't rely on weaponry as much as their unarmed combat. they do have a few weapons that they have mastered, though. They are faster than most classes.
Weapons: unarmed, nunchuku, staff
Spellcasters
Wizard: A spellcaster who wields powerful magical spells. They are physically weak, and are not adept at many weapons at all. What they lack in strength they make up for in intelligence and arcane magic.
Weapons: staff, dirk, rod
Cleric: A healer in the name of a deity. They are generally stronger than wizards, but restricted in magic to healing spells. They can use heavier weapons as well, much like the paladin, but moreso adept to healing.
Weapons: mace, hammer, staff, dirk/dagger, rod, short sword
Druid: Nature-based spellcasters who strive to protect from civilized intrusion. Most druids have abilities that involve healing, damagin spells, and shapeshifting. They also tend to have an animal companion, a trait different from many classes. They can be compared to the wizard in regards to strength, but can use slightly different weapons.
Weapons: staff, bow/arrow, dirk/dagger, scimitar
Other
Bard: A versatile class, capable of combat and magic, using their artistic talent to induce magical effects. They are a strange class in that they use a special magic drawn from the music held in stories such as the Pied Piper of Hamelin. They aren't very strong, but their agility makes up for it. They aren't well adept with weaponry either.
Weapons: harp, some knives
Hunter: A class skillful in the ways of the forest. They tend to be wise, cunning, and perceptive in addition to being skilled woodsmen. They can be compared to the druid in regards to nature-orientation, but they are generally much stronger and use a variety of weapons. They aren't adept at heavy weaponry, but they are great with projectiles.
Weapons: bow/arrow, dirk/dagger, short sword, longsword, crossbow, scimitar, lance
Archer: A class very similar to that of the hunter, but much better with archery. They do not have as much strength with the various weapons of the hunter, but they have a mastery with projectiles and are generally swifter.
Weapons: bow/arrow, dirk/dagger, scimitar, short sword
Rogue: A class using all of their cunning to sneak their way past obstacles. They aren't strong to say the least, but their agility is the best out of all the classes. They are known to have moderate physical stats. Their speed makes them adept for stealing items from opponents, and they have mastered the art of picking locks. Because they aren't very strong and have such a high agility score, the do not use many weapons.
Weapons: dirk/dagger, rod
Pirate: Much like the rogue, but bolder. They do not move as swiftly as rogues, but they have all the cunning that comes with being a treasure hunter. They are also quite a bit stronger than rogues, giving them a wider array of weaponry.
Weapons: dirk/dagger, rod, machete, club, mace, short sword, rapier, rod, scimitar, bow/arrow
Assassin: This class is for the use of those who wish to have the cunning and stealth of a rogue and the strength of a warrior. They aren't as strong and fast as their warrior and rogue counterparts. They have the ability to wield light and heavy equipment,
Weapons: dirk/dagger, katana, shuriken, short sword, scythe, bow/arrow