
Character Name: Zehel
Age: 19
Sex: Male
Position: Uke
Status: wanderer
Appearance: He has short pale blue hair and pale yellow eyes. He's about 5'2 and is on slim side, not very strong. He can easily be out matched in strength. He wears a whitish cream color button down collared shirt with blue jeans, and a black messenger bag full of research journals. and to finish his out fit he wears blue and black shoes and a dagger at his hip. On his left hand is a black mark which is supposedly the mark of his curse. He has scars on his limbs from where they were broken and one long thin one going horizontally across his lower back that wraps around his right side but still not visible when facing him.
Personality: He's smart and catches on quick and has a curious nature, but oblivious to people meaning that when people try to hit on him and imply things as such, he's clueless due to the fact he's never experienced anything close to affection. He focuses on learning about things rather then relationships with other people so he doesn't open up well to others, which tends to make him disliked. He tends not to trust people even though he's willing to help anyone with minor problems like carrying stuff or picking things off the ground the people have dropped . He's not the one to start or hold up a conversation and he's soft spoken but once he opens up he really is a kind person. It's not like he doesn't talk to people, he doesn't mind that but he's not going to tell you his life story. In fact, he avoids any personal subjects all together. In most situations, he just doesn't know how to react. He has a strong sense of justice which tend to get him in trouble and hates to see any animal or people being abused and often takes their place. So overall he's shy but friendly.
Likes: animals, smart people, fruit, knowledge, books, puzzles, and traveling
Dislikes: rude people, summer, hot weather, thunder, other loud noises, Being lock in small places, physical contact with people and seeing people hurting other people and animals
History: He comes from a distant land to the east. His family was said to have a curse on it. the curse would make them have to sacrifice there 1st born son to the spirit who cursed them. In attempt to save their only son, they sold him then claimed he was dead. The family who bought him traveled back to their home land and raise the child, Zehel. The family raised him to be a rancher and taught him a little about how to use weapons.
While he lived with his foster parents, his father believed in physical 'discipline'. Every time he did something wrong, he would beat Zehel till he got bored or tired. After a while he didn't try to run from his father and just let him bet him, he learned if you struggle, it'll last longer and hurt more. After awhile he learned to become absent minded to lessen the pain. But once his foster father found out the beatings weren't effecting him as much, he would lock him a small dark room to 'discipline' him mentally. After a while he became claustrophobic. At the age of 13 he was told about where he came from, but the foster parents didn't know where his real family is or who they where. But they did tell him about the curse. But due to lack of knowledge of knowing where they were, there was now way to help them be freed. He was determined to help them but needed to know what he was up against first. When he was 18, he set off on a journey around the world to gather information on his family's dark past that caused the curse and who put it on them. This also gave him a reason to escape his fathers grasp.
He started in Switzerland and after that he traveled to 5 other countries. He's been getting part time jobs to cover his travel expenses, which have at one point caused him to be stranded in a town for a while. But he manages by relying on the environment for food and shelter. Most of his traveling is done by foot or hitchhiking. at one point in his journey he decided to go east, hoping to find some eastern travelers to question.
So far he has found out the family name, his parent's names and what the mark on his left had was. Still needing to know more, he continues to travel. Ending up in a small town, even he doesn't know where.
Role Plays: Castle

