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House of Trouble ( Yaoi Roleplaying )

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Tesca Delectatio ─ [Secondary Roleplay] [On hold.]

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dualstick
Crew

PostPosted: Wed Jul 22, 2009 10:49 pm


TESCA DELECTATIO





I.
You are here. Summary of the times below.
Best when read, but it is optional.
II.
Gist of races, and religions.
III.
Premade characters that you can apply for.
IV.
Rules. A mandatory read.
V.
Anyone that joins will be listed by username, characters,
and the role of those characters.




┤▌B A C K S T O R Y▐├



Behold Aszmaan: once lush with vegetation, thriving with life, and rich in culture,
now transformed into a desolate, scarred wasteland.
War has devastated this small planet, shattering the dreams it once held, after Earth One was lost.
Out of the original six races, but three remain, fighting over what safe soil there is left:
brother going against brother over scraps of land that has not yet been tainted.

The Alliance has been lost, disbanded as they lost the manpower it took to maintain peace throughout the continents,
and now the only order left is the order set by corrupted merchants
within the walled cities, and the bands of brigands that have taken rule of the roads.
Some territories have been set up out in the wastelands, the deserts and swamps;
housing those who wish for neutrality, working to set up their own governments with hope
to combat the violent disturbances that have wrecked their beloved home world.

Yet even as they work to restore some bit of peace, tension escalates as the three heirs
of the last remaining kingdoms are called to court;
each approaching the time where they will succeed their fathers - each approaching the time where they will have to
come out of the hiding they have been forced into, and announce who it is that will rule beside them.
Their choices will affect the globe, either bringing their world out of the long, dark age it had fallen into...
or leading it only farther into chaos.

Hope is hanging but from one thin strand:
that amongst the three princes a new alliance can be born, and the last kingdoms can once again unite.

And yet... will the three young heirs have the strength to guide their people,
bringing them to the golden age of legend?
Only time may tell.



┤▌L A Y M A N S▐├


The best of the world remains untouched in rumored places, places where most
dare not venture: out over the seas, and lying hidden somewhere in the oceans.
The worst of the world is just plain unlivable: ranging from
fire-hot deserts, to the freezing cold of the north.

Most have taken to the remaining swamps, untouched by the wars,
while others have made due with the burning desert lands;
retreating to the walled cities of old.

You have the choice to start playing where you like, but be warned:
any person of race in a place not allied to those of their kind are likely
to be taken as prisoner... if not killed on sight.
So if you want to play in the neutral lands, please do,
but be careful when you leave your character's racial territory.

As for the Hani race, which you will find listed below (but not mentioned
in the storyline), people do not yet know that they really exist.
Keep that in mind when you play, please.


Established cities:
K'rish
The Human capital. Far in the east.
A desert land, it is said to have the luxury others do not: an oasis within it's walls.
Falkim
The Keise capital.
The southernmost city one can be, it is believed they have been
able to voyage far out enough to use the very ice and animals
of the unlivable cold to create a thriving market.

Hiti'a
The Lauw capital.
A city to the west, rumored to be lush with green. Out out
of all the capitals, it is the only one that is barred from all those who
are not pure-blooded
.

Neutral territories:
Selu
A swampland in the south-east.
Lamaye
In the north-east. A wasteland that still calls itself neutral, but has lately
suffered outbreaks between it's visitors.
Thieves have begun to call it home.
Tasha
Another swampland, it is the only city known where
those in charge are of separate races: a Keise and a Lauw. It is in the south-west.

Main roads:
These will lead you from city to territory, and back out to a new city again, however - beware.
They are ruled by the brigands: cutthroat thieves itching to see what you carry.

Places of lore:

Out from the main continent, out somewhere in the ocean where most
men would never dare explore, the rumored isles of lore: land
untouched by war, and disease. Lands left unmarred, oblivious to the
plight that the rest of Aszmaan faces.
These are the lands of Vallis.




[~Role-play to open soon. Now accepting applications!~]
PostPosted: Thu Jul 23, 2009 6:14 pm


┤▌R A C E S▐├

Keise - kee~ss
Pl. Keisep - kee~sip
Easily identified by their varying gray, pink, and red skins, this race possesses an array of features including longer,
pointed ears, long tongues, smaller builds and heights, and fleshy, short tails.
Due to the size of their ears, they are gifted with a strong sense of hearing. However,
this has proven to be both a gift and a curse; with their hearing so sensitive, they are excellent hunters, and yet... noise bombs from the Humans
have proven to be effective in temporarily stunning them.
They mostly inhabit the south.

Human - hyu~men
Pl. Humans - hyu~mens
With skin tones ranging from a pale cream to a burnt brown color, some of the paler, taller Humans could easily pass off as
Lauy. They are all that remains from the old home world, Earth One, and have proven
to be very adaptable. They are omnivores, natural hunters and gatherers, but their
intelligence and strength are often taken away from them the instant praise comes into the
picture. A proud people, they still can be taken advantage of...
when their egos are stroked.
They mostly occupy the east.

Lauw - l~ow
Pl. Lauy - l~ow~ee
Pallid to the point of matching snow, and often very frail,
this race makes up in mind what they lack in body. They are intelligent creatures, and in
tune with their natural surroundings- making them
excellent trappers. However, once caught, it takes little more than a
good few, strong blows to take one down. Their features are often
sharp, and height usually a good head above the Humans and Keisep.
Being carnivores, their teeth are sharp. They mostly live out in the west,
having migrated from the north when conditions became unlivable.

And if you would believe rumor, there is also those of the Vallis islands...

Hani - ha~nee
Pl. Hani - ha~nee
A mythical race of horned men and women, living in
peace while the rest of the world suffers.
Surely no such race exists, however. Surely the isles themselves don't exist!
Just as surely, in fact, as the claim of one slave merchant who says that...
not only do they exist, but he will soon be bringing some to K'rish.
~[Because of them being so rare, I will only open three slots for this race. If you wish to play
one, you must send me a role-play sample. Consider it a competition -
and give me only your
best.]~



┤▌S L A V E S▐├

The economy is horrible. People of Earth One suffered it, and now people of Aszmaan are being forced to suffer it.
Yet, there is one thing, one trade, that the world cannot get over...
and that is slave trading.

It is surmised that at least one sixth of the remaining population are enslaved: serving the three military branches as expendable soldiers,
lonely hearts as a cold night's company, wealthy merchants as servants,
and worst yet, as rumor would have it...
being sent to the northern most part of Aszmaan to be sacrificed to the Gods
in hopes to win Their favor.

dualstick
Crew


dualstick
Crew

PostPosted: Thu Jul 23, 2009 6:15 pm


┤▌P R E M A D E S▐├

Eastern Heir
[ ]
Taken; dualstick.
His highness, Lakish.
Human.
The prince of the eastern homelands;
living in hiding until the day he comes of age.

Western Heir
[ ]
Taken; Teph.
Lauw.
To be named.
The prince of the western homelands;
living in hiding until the day he comes of age.

Southern Heir
[ ]
Slot Open.
Keise.
To be named.
The prince of the southern homelands;
living in hiding until the day he comes of age.
PostPosted: Thu Jul 23, 2009 6:16 pm


┤▌R U L E S▐├


Follow the rules of the guild,
which should be a no-brainer. If things get naughty, take it to private messages.

When changing locations
(ie, from city to wasteland)
state it in bold or in brackets above your post, so that others know
where your character has gone onto. This way, there is no confusion.

Shhh. It's a secret!
Nobody yet knows who the heirs are except the kings,
and their heirs themselves. They do not know who
the others are. This is for the sake of safety. Starting rumors
of who it could be is fine, but please don't have your character
magically know who any of the three are.

When you post, post in pink letters.
Wasted space; fake rule. It is only here because I wanted
to know who actually read these.

If you want to apply for a premade position...
you have to read the storyline. There, I said it.

To apply for a premade...
just send me a private message titled TD: PS and I'll get right to it.

Characters limited to tres.
Please, no more than three active boys at a time.
You don't have to ask to have them, but please only
put three in if you know you can handle them all.

While we're all fans of romance here...
Please don't join if all you will post is going to be something like this: "John meets Billy.
John finds Billy attractive. John has sex with Billy. Billy enslaves John. John becomes
Billy's sex-slave. Oh, and ps, they are both Eastern-allied and there's a war going on somewhere, or something".
There is a plot here, a plot that will be developing as we all move together in character.
Obviously, relationships will happen. Just try to post about a bit more than the boy-toys
giving a bit of lovin', huh? (;

And finally:

R-E-S-P-E-C-T.
Aretha said it, and you had best show it. Otherwise, it's G-E-T O-U-T.
If you do not follow the rules, I will either ask you to correct it (if it was a mistake in a post),
or if it is an intentional break of the rules I will ask you to leave, as well as ban you
from any other role-play threads I may later make.

dualstick
Crew


dualstick
Crew

PostPosted: Thu Jul 23, 2009 6:58 pm


┤▌P L A Y E R S▐├

Dualstick;
1. Eastern heir: Lakish A'maj.
Sixteen. Human. Eastern Alliance.
2. Slave merchant: Qasim Szaheh.
Twenty seven. Human. Loyal only to self.

Teph;
1. Western Heir: River Loial.
Sixteen. Lauw. Western Alliance.
2. Slave: Miyu Shimu.
Seventeen. Human. No alliance.

Reeshart Kruspe;
1. Slave: Circenn (Ser-sin) Forsythe.
Seventeen. Human. Sworn to be neutral.
2. Brigand: Donovan Brody.
Twenty-six. Keise. Loyal only to himself.

Riya_Kun1369;
1. Scavenger: Teito.
Seventeen. Human. Sworn to be neutral.

Prince Vieno;
1. Tinkerer; a botanist made slave: Shani Xochipilli.
Eighteen. Hani. No applicable alliance.






To join, simply send in the following form, filled out to the best of your ability.

Username: (Self-explanatory.)
Character: (Their name.)
Race: (Are they a Keise, a Human, or a Lauw? If it is a premade, match the race to where their kingdom lies (east, west, or south)
Age: (If they are an heir, they must be under eighteen years old.)
Occupation: (Merchant, prince, slave, bandit, villager, fisherman, candy maker, or what-have-you.)
Alliance: (To their kingdom, themselves, neutrality, or unknown.)
Sample: (From now on, you will have to send me a sample of how you will play your character.)


* If you intend to play more than one character, send a separate form for each.
** If you are applying to play a premade, title your message as "TD: PS". Otherwise, simply title it "TD".
PostPosted: Sun Aug 02, 2009 12:01 pm


THERE HAVE BEEN SOME CHANGES MADE.

Make sure to read everything!

dualstick
Crew

Reply
House of Trouble

 
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