Here is where everyone who is currently in the Wasteland will make their posts.
The Wasteland:Not much is known about this realm as of yet. All that's know is that the sky is tinted orange and constantly cloudy.
The air is horrible, thick with pollution. Much of the landscape is extremely rocky and dusty, there is little if any plant-life. Small factories populate the expansive landscape.
A massive factory constantly dominates the Wasteland and can be seen from almost anywhere.
The Wasteland is accessed by going through the door marked with a "2".
Unlike before, when the Guests would arrive in the middle of the unsafe Wasteland, anyone going through door 2 will arrive in a small room (now outfitted with a series of gas masks and a few weapons) in Factory 31N1 (currently in the Workmen's control) as Mick has recently relocated the receiving door.
Smith's Compound (Floor 1):So far, Smith's Compound is largely unexplored.
Holding Room:The Holding Room is a mid-sized room made of heavy iron held in place with large, bronze rivets.
Polished, bronze piping lines the room and large clockwork gears decorate the corners of the room.
In the front of the room is a large, iron, riveted door with a small slit for looking through.
On the door and its hinges were several bronze gears, levers, knobs, and valves.
The door leads to a mid-sized, polished bronze, riveted hallway. The moldings are made of steel and bronze pipes and holed vents run along the upper moldings of the hallway.
Light enters the hallway through small skylights high along the ceiling.
The ceiling itself is low, but the skylights runs a good twenty feet up.
The ground is plated bronze.
Lounge:The Lounge is located at the left end of the hallway.
Break Room (TV Room):The Break room is located at the far right of the hallway and is a roomy, square room with a couch, end table, and a small, strange-looking TV. The television is made of browned iron and has gears and valves along the bottom. Copper pipes run out from it and into the wall.
There is a door on the right wall.
Research Room:The Research Room is right next to the Break Room and is a rectangular room that is just as wide as the Break Room but about twice as long. In the center of the room is a large, oval table made from assorted junk metals surrounded by similar chairs, eight on each side and one at the end. On the tables are seventeen or so
computers that look like a cross between a modified modern laptop and a Victorian typewriter. Each has an accompanying mouse made of bronze, scrap metals, and assorted gears.
At the head of the table is a slightly nicer
laptop built to a similar design as the other computers, though more refined and neat.
There's a door at the far left corner of the room and one on the left wall.
A large screen dominates the far wall.
Meeting Room:Going through the furthest door in the Research Room, going through a small passing room, and then through another door directly to the right will bring one to the Meeting Room. The Meeting Room is just slightly larger than the break room though not quite as roomy. A large, round table made of various scrap metals is bolted to the floor in the center of the room, taking up about three-quarters of the available space. About a meter of the center of the table is deeply indented. Chairs surround the large table.
The room is dimly lit by a single skylight and a large screen dominates the far wall.
WildernessBelow is a list of the locations discovered in the vast polluted realm of the Wastelands.
Factory 31N1:Factory 31N1 is a small, cubic factory, roughly an acre in size and two stories tall and under enemy control.
Several dark green tents are set up across the surrounding area. A makeshift shelter rests in the center of a circle of eight tents.
A series of fences made from scrap metals surround the factory and winded around the tents.
A small, make-shift bridge spans across a small ten-foot trench in the front of the factory. Several fences and scrap metal blockades are set up for added defense.
There is a large garage in the rear. 31N1 is painted above the entrance in red spray paint.
Factory 31N1 (Garage):The Garage (located in the rear of the factory) is rather vacant. Dim light filters in from small windows located high on the rear wall, but only enough light is provided to see the vague shadows of obstacles a few feet ahead without further illumination.
The floor of the Garage is concrete, cracking from a combination of old age and the stress of tons of debris resting upon the ground for countless days. Along the center of the garage runs a line of square, cracked concrete pillars with each face measuring about three feet across. The central pillar has a large chunk missing from it, the debris now resting at its base.
There's a door on the opposite side of the Garage.
Rubble, debris, junk, and scrap metal rest upon the floor in scattered piles of varying sizes, the largest resting in the corners of the garage. The central ground of the garage is relatively clear.
There is a single, inert Wreck, Model H, standing in the rear-left corner of the garage amongst a pile of scrap metal.
Factory 31N1 (Interior):The interior of the factory is tall and open, with only one large, concrete pillar on both ends, two smaller, concrete pillars in the center supporting the catwalks, and the various walls and doorways to provide cover.
From the front entrance, the factory floor is flat and clear of any large debris. There are windowed booths on either side of the room that expand the length of the factory, a small set of steps leads through the open doorway to the booths. Directly across the factory is a door that leads to the garage. A window exists several feet above the door, looming over the factory floor. On the opposite end of the factory are two doors on either wall, parallel to each other.
Above the floor is are catwalks on either side of the factory with a small bridge connecting the two.
Now that Smith has taken over, the front door has been effectively barricaded with debris from the garage, and two more barriers were created for use as cover directly under the bridge. The two barriers are directly next to each other, the distance between them is the width of one of the central pillars. The size of the barriers themselves is roughly three or four feet high, six feet wide, and three feet long.
There is now a gaping hole from where an infected Medic bashed its way through. This hole has since been blocked off with debris.
The doorway back to the Manor has been relocate to the rear-right room in the factory. The room has since been outfitted with several gas masks on the wall and a few weapons courtesy of Mick.
Overhead view of barricades:
O=Pillars
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