|
|
|
|
|
|
Posted: Thu Jul 16, 2009 5:10 pm
What follows is the narrative of the Dwarven expedition The Furnaces of Murder, and their quest to establish Humidhelms, the mightiest of all Dwarven fortresses.
Year 201, Spring
Our group assembled late in the winter and made the arduous journey to the new dig-site. Along the way, I took some time to get to know my fellow members of The Furnaces of Murder. I think I'll begin abbreviating that TFoM, because that's really a lot to write out and I fear I'll need to requisition more ink as is. Our expedition leader, Dee, is rather stingy with the supplies, although I've caught her taking the best of the stockpile for herself when she thinks no one's looking. Moving on, I discovered that we all have a variety of reasons for leaving the safety and comfort of our Mountainhome. Josh mentioned there being a lack of elves to war with as he was sharpening his axe (I must say it now: that one worries me), and I get the impression that Dee was "rewarded" with the post of expedition leader simply to get her out of the hair of her fellow nobles. The others were either recruited for their skills or volunteered to garner respect among their fellow Dwarves and further their personal accomplishments and sense of self-worth. Myself? Doesn't really matter why I joined, because we've just made dig site.
PFish, whose name is stranger than most, suggested breaking down our wagon for parts to begin construction. I'm beginning to think that he will prove to be by far the most useful Dwarf among us. As a reward for his ingenuity, Dee mandated that he be the one to do the work. No good deed goes unpunished in Humidhelm, it seems. I was tasked with digging out our storage areas and meeting hall, as well as sleeping quarters. There is already grumbling at the possibility of having to sleep aboveground among the expedition, so this is a priority to stave off violence down the road. Dee took me aside and made sure that I knew to finish her quarters first, to make them larger than the others, and to put it on an entirely different floor so that the comings and goings of the other Dwarves wouldn't interrupt her beauty sleep. While I admit that such a fine, womanly beard must require a lot of tending, I doubt such vanity will go over well with the other Dwarves. Still, we're an obedient lot, so I took her demands into account as I struck earth. Thus began the fortress, Humidhelms!
While I mined the earth, creating caverns for farming, dining, sleeping, and storage, the other dwarves toiled (or didn't, in Dee's case) in their own ways as well. Josh mentioned something about Elves hating the destruction of trees, and immediately began hacking one down with his battle-axe. It wasn't long before the dig-site was clear of trees. While we were still wondering how to handle such behavior, PFish took the parts from the wagon and made himself a carpenter's shop. He even rigged up a carpenter's mallet, somehow. Blood for Armok, that Dwarf is useful. He took the fallen logs and began fashioning beds, cabinets, chests, and the like. Everytime I poked my head up from my caverns to eat or drink there was more furniture waiting to inhabit the bedrooms and meeting hall. Seeing that inspired me to work faster, and it wasn't long before Dee's quarters were completed. They were opulent, far more than a Dwarf could ever need... and she deemed them "livable for now". She also demanded an office and a dining room. By Armok, I'll do it if it means she'll use that office to actually DO something around here. The other Dwarves were much more satisfied with their meager quarters, simply grateful to be sleeping underground (as any good Dwarf should be). It took a deal of time, hauling all of the furniture PFish had made into the rooms, but even as we kept to these simple tasks, that dwarf astounded us again. When one of the other Dwarves, Fen I think, mentioned that it just didn't feel like home without great stone doors welcoming us to the meeting hall, PFish whipped up a masonry shop and wrought doors from the very rock I had left lying around as I dug. If this expedition succeeds, I believe he will deserve most of the credit.
Year 201, Summer
Our first season has passed, and the watchword of the day now is "self-sufficiency". We've been promised a caravan late in the fall, but that's a long way off and we need to make sure that we have ample supplies to last us. Thanks to Josh's campaign against the hitherto unseen Elves and everything they stand for, I doubt we'll be running out of wood anytime soon. Kraun has proven himself to be adept in the kitchen, although he has mentioned that there are others that could make better alcohol. None of us have any skill at all, though, so the duty falls to him to provide us with that delicious, delicious drink. Dee commissioned the construction of a well, for "ambiance", which seems to be the only purpose it will serve since it goes built but unused as long as there is ample booze to be consumed. That drink is the oil that wets the gears of progress, my friends!
Speaking of progress, in digging out the dining hall, I had come across an ample amount of native copper. Not knowing what to do with it, I had set it aside at the time. We've since built up the facilities for metalworking, a huge step forward for any dwarf fortress. Now all we need is a skilled blacksmith and we'll be set. Instead of that, though, we've settled for ... me. As soon as the bare necessities were dug out, I was taken out of the caves and put to work in the metalworks. My first task was to make a sword, as the one called Desi was complaining non-stop about the lack of swords in the place. I get the impression that the one sword I made for him to wield won't be nearly enough to make him happy, but it should at least serve to quiet him so he'll get back to his fields and tend his crops.
Due to an oversight on our part, we ran out of bolts for Fen's crossbow. I watched the Dwarf beat a fox to death with the weapon when it ranged too close to our fortress during his patrol. Notes to self: get PFish to make more bolts, do not anger Fen.
Although everything was going smoothly for a time, and the fortress was on its way to being stocked for the fall and winter months, our work has been interrupted more often of late by the demands of Dee. At first it was something simple: a pair of bee statues to spruce up the meeting hall. Now, though, she is having us build a great Wall around the entrance to the caverns. I fear that she has been talking to Josh too much, and that his tales of Elven ambushes are getting to her. She's getting to be as bad as he is, except that where he meets the prospect of a long-ear attack with savage glee, she seems terrified and is doing everything in her power to get us to ensure the safety of the fortress (I'm quite certain that when she says "the fortress" in that context, she means "Dee").
More reasonable, though, have been her directions to Josh to cut the trees in a specific direction. It came to our attention that the caravan would never be able to make it through the thick forest come fall, so Josh's "slash and burn" method of baiting the Elves is a stroke of luck in that regard, since he's managed to clearcut a path for the wagon in a single season of work. I just hope that we can keep finding uses for his unearthly hatred of Elves, because I get the impression that he'd be a dangerous one to leave idle for too long.
The Wall has taken up much of our summer, and it still isn't done. PFish had become overworked (and who can blame the poor Dwarf. He's been behind every major project so far), and took a break; without his direction the project came to a halt. He's feeling better now, and we're well on our way to appeasing Dee and getting back to real work soon (I hope).
Year 201, Autumn.
The Wall has been completed, and I must admit that I feel safer working within its confines. Maybe it wasn't such a bad idea after all. Still, I don't think we've heard the last of this, as I see Dee looking up at the Wall, seemingly dissatisfied.
We haven't run out of bolts for Fen in a while, as the stains of blood on his crossbow remind us what happens if we do. I've been making bolts out of the copper I mined up for him to use against live targets, and PFish has been keeping a steady stream of wood bolts flowing from the workshop for him to practice with. He's gotten rather exceptional with the weapon, I must say.
Kraun speaks more often of wishing someone else would run the brewery, and as he scares the beard off me, I've been suggesting to Dee that we ask the caravan if they know of anyone that can aid us. The way Kraun walks around with that cleaver makes me think that sooner would be better than later.
[the writing continues in a different color ink]
Well, a couple of months have passed, and the season is at an end. Winter is at our door, but it turned out to be an eventful autumn. The caravan has come and gone. We picked up some fine Dwarven brew, as our stockpiles were running low. We also inquired as to whether they could send someone from Mountainhome that could aid us in producing our own quality drink. When we offered them some of ours out of hospitality, they promised they would send someone right away. I'm pretty sure they dumped the ale in the dog cages when we weren't looking and used their own stock for the rest of their stay. They couldn't complain about the food, though, and in fact they took some of our extra meals with them in trade for a variety of goods.
One thing that the caravan mentioned was that they had a difficult time getting to us, as the ground was uneven and some of the trees we had cut down were regrowing. Hearing that his hard work was being undone, Josh flew into a rage. He demanded that we build a road out of wood, "a road we can paint with the blood of elves... when I find the buggers". He even volunteered to help, he was so enthused at making a pathway of fallen trees to further taunt his nemeses. Since we needed a road and he would work on it, we all agreed to the idea. We really don't have much labor to spare.
A month later, some new settlers arrived from Mountainhome! Oh, we were all excited to see some fresh faces, as the better part of a year with just each other was begin to test even our mighty Dwarven patience. Nine people made the journey, and I've gotten to know some of them.
JB, Brewmaster - He was the one that was sent to us when the caravan made it home. Although he is a skilled brewer and has already produced some fine ale for us, I can't help but notice that he brought some gadgets with him that have nothing to do with his craft. Simple as I am, I can't fathom what they would be for.
Maxi, Deli Meat Slicer - I'm still not sure what a "deli" even is, but at least it means that we now have a skilled butcher. Kraun was doing a fine job, but with his attention split as it was, it always seemed that either the kitchens were unattended or meat was left long enough to rot in the butchery. It just occured to me that I haven't gotten a good look at this dwarf's face. Curious, as he's been here for a while. Must look into how he manages that.
Anna, Maid - I guess when she showed up in a maid outfit with a kitten-ears headband, we should've known what she was about. Still, we all breathed a collective sigh of relief as she took over the fortress cleaning duties, allowing us to get back to more dwarvenly pursuits like mining and brewing and fashioning things from rock.
Jayne, Dog Wrangler - I'm not gonna lie: I figured this one would be useless. Yes, we set out with a host of dogs (we figured it would be cheap meat in an emergency), but really, how useful can a dog be? Well, she set to work immediately, building kennels and disappearing with the dogs for days at a time. When they came out, they were as obedient as any dwarf and took up guard positions or helped Fen when he went patrolling for more meat. I don't know what magic she uses to accomplish all of this, and I don't care so long as it keeps up. We've got a crop of puppies growing as we speak, and more cannon-fodd- erm, war dogs would be nice to keep around.
Damion, Fisher - Didn't really get to know him, but Kraun seems delighted at the prospect of fresh fish to work with. Damion has mentioned that he can both catch and clean them, so all Kraun will have to do is cook them. Those two should make a good pair, and more variety in our food is never a bad thing. No matter how good it is, plump helmet stew is really starting to get old. Gotta say, though, now that we have some good brew, Kraun's learned to make a mean beer-battered roast. Hopefully he'll whip some more up soon (too scared to put in a request).
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jul 17, 2009 11:41 am
Year 202, Winter
Ah, winter. It's cold. Not cold enough to freeze, mind you, but still certainly on the chilly side. We broke out our thick hoods and gloves and went on with our duties. Also, I got to meet another one of the new dwarves.
Darth, Historian - While in and of itself, knowing "the old ways" has no practical value in our fortress, his theoretical knowledge makes him better suited than the rest of us to working metal in the ways of our ancestors. Desi already likes the swords that he makes better, and I can't think of a more fitting seal of approval.
We've cut so much wood that we can't actually use it all, so Josh has taken to just plain burning it. I suppose, like many of his random acts, that it works out for the best since that provides a steady supply of charcoal for Darth's forge and smelting operations.
Dee is having us build the Wall up further. This time it was Fen's idea. He claims that if we built it higher, we could cut arrow slits in the wall and put a roof on and he could shoot things from the comfort of the enclosed fortress. I'm thinking he's a lazy sort of effective. I'm nervous as to what our next project will be after the Wall is done. The projects are getting less useful, and it's not like we really have time to waste on frivolties while still in our first few years.
As for me, I'm thankful that Darth has taken over the metalworks, because it has left me free to get back into the earth where I belong. I hadn't done any mining since we cut bedrooms for the new dwarves, but I'm finally starting some exploratory veins, looking for better metals to practice our craftsdwarfship with. Dee also instructed me to look for gems, and to bring any that are particularly large or beautiful directly to her for "cataloging". I imagine they'll never make it to the stockpiles.
Something's going on up in the kitchens again. I wonder about leaving Maxi, JB, and Kraun to their own devices so much. Maxi's probably throwing meat at someone or JB is on another drunken rant about how much better this fortress would be with steam power. Some day I'll have the patience to ask him what that means. Anyway, with luck that means dinner's ready. I'll write again in the spring, if we make it alive.
Year 202, Spring
Well, a year in and our expedition may well be doomed, and us with it. I think it goes without saying that Josh is responsible, but once again his actions had enough benefit that we can't just cast him out of the fortress, either. Allow me to explain...
Apparently, the elves arrived to trade. I say apparently because we never actually got to meet them. By the time we heard the commotion of their pack mules and rushed aboveground, Josh had already threatened them at axe-edge. They left all of their trade-goods behind and made for the hills, shouting promises over their shoulders to return with a hail of arrows instead of a flag of peace. So, our fortress, barely in its infancy, is already at war. On the upside, the elves left behind a LOT. We supplemented our diminishing booze supplies with elven brew, which actually isn't that bad. Too fruity for my taste, but Dee seems to like it. Also, dwarves aren't known for their woodworking skills (with the apparent exception of PFish, who can turn anything into anything, it seems), so when the dwarven caravan returns from Mountainhome in the spring, we'll have more than enough to trade for everything we could want from them. I mean, we have wooden crafts coming out of our stout dwarven arses! Since we requested that the caravan bring substantial quantities of iron and steel, we'll have all that we need to fashion weapons and armor, hopefully before the return of the elves. I don't think we could hold him back if we tried, but we've already decided that Josh is the vanguard against their first wave. With any luck, they'll skewer him and be appeased. More likely, though, he'll kill enough of them on his own to piss them off even more.
This has all set into motion the creation of a fortress military beyond Fen and his crossbow. Desi has agreed to lead the training of the troops, and demands more swords for everyone. He was demanding more swords for everyone before, but now we actually have reason to get more swords for everyone. Dante is hard-pressed to keep up.
Oh, right! We got more immigrants, Dante among them. Let me go over a few notable ones:
Dante Decker, Epic Smithy - Something of a folk-hero, this dwarf is known for his ability to make useful yet aesthetically pleasing weapons and armor. He was put to work in the metalworks right away, much to Darth's relief. Oddly enough, Dwarf has spent his newfound free time making totems and leather tapestries. Thank Armok we don't have a functional currency yet, because he's also mentioned plans for a gambling hall.
Cog, Bounty Hunter Scum - This one has a strange manner of speaking, all "grod-packed" this and "faggert" that. He showed up with a mining pick in hand, and when we tried to get him to mine, he turned us down. He instead joined Desi's militia. When Dante offered him his choice of weapons, he kept the mining pick. I happened to stop by and see him during a spar, and it was all a skilled sword-dwarf could do to keep from having his brains wind up on the end of that pick. Hopefully Cog doesn't like elves...
Rage, Artist - I'm still not sure what happened here. He showed up and immediately took over our craftdwarf shop. A couple of days later he emerged, transfigured. He practically GLOWS with artistic skill now. He's become a legendary engraver, and we just let him do as he pleases. The dwarves love the engravings, and right now we could use all the morale we could get.
Wulf, Moderator - Our new Sheriff, Wulf, has declared himself "Fortress Moderator" and mandated the construction of jails to facilitate "banning". He even brought his own "ban hammer". I'm not sure what any of this means, but at least someone's finally laying down the law. Now if only I knew what was illegal...
Desi is talking about expanding the military by choosing the most promising of the new immigrants and training them from the very start of their fortress lives. We'll see how that progresses during the summer.
Also, one of the things that the elves left behind was a caged cougar. It's rather tame, so we've chained it near the front door. The last dwarven caravan warned us of kobold thieves in the area, and although we've seen none for ourselves, there's no reason to ignore the threat when such a simple solution dropped into our laps. Alright, I've got a lot of bedrooms to dig, and PFish is already getting ahead of me with the beds and other furniture. I've gotten better since last year, though, so if I start now, I can catch up. I'll update again in the summer.
Year 202, Summer
Preparations for the return of the elves have been advancing steadily. Desi has drafted a number of dwarves into the fortress militia, and Dante is busy trying to keep them supplied with swords and armor... although Desi doesn't let them use swords at first so that they don't hurt each other. Among his recruits that have graduated to real swords, Ryugi, Kael, and Vahn seem particularly adept with their weapons. They'll be strong assets when we're attacked. They finally got a bit of live practice when a kobold attempted to break in. I've never seen any living thing in so many pieces after Ryugi caught up with it.
We've had more immigrants. Our fortress has gone from the original 7 to so many I can barely keep track of them all. I haven't learned many of their names, although the last wave brought "Sunny", the fortress janitor. Between he and Anna, the fortress is in pretty good shape. Rage continues to make engravings on the walls: bears striking down goblins, dwarves surrounded by more dwarves... it's all pretty uplifting to see.
We've put the new dwarves to work in Dante's Inferno... I mean, his metalworks. He needs to focus on blacksmithing, and we can't afford to waste his talents on smelting and wood-burning that any noob could do (and that's exactly who we have doing it. Silly noobs.)
Dee has been unusually calm since we finished fortifying the wall, although I've noticed her looking up at the sky with apprehension every time we have to go aboveground. I hope she isn't getting any ideas...
Year 202, Autumn
Argh. Vahn was wounded during a practice spar with Kael, and he's resting off the deep cut to his arm. We're all hoping that he'll be well enough to fight when the time comes. No one blames Kael; it could've been any of them, really. Practicing with real weapons is dangerous business.
The dwarven caravan came. We traded them our elven goods for large quantities of steel and the materials to smelt our own steel as well. Dante set to work making upgraded weapons and armor for our troops. At almost the same time, I struck iron ore as well! Now we'll have everything we need to get all of our troops outfitted with the best equipment. As a result, we've expanded our smelting operations, which has Dante thrilled. He's gotten better over the last year, and he makes some armor of exceptional quality now.
Dee's... demanding nature has resurfaced. She wants a roof over the fortress now, but that's not all. She wants a retractable roof, going on about how she deserves a "convertible". While we were all standing around clueless about how to proceed, JB, the brewer, disappeared for a few moments. He returned with schematics for a modified drawbridge that could be fitted over the top of the fortress as a makeshift retractable roof. PFish took the plans, looked them over for a moment, and declared "I can work with this." Who knew?
JB is working on the retracting mechanisms and switches, while PFish is leading a crew (we have enough noobs that he has underlings now) in constructing the actual roof. It should be done before winter, if their estimations are right. I suppose that's a good thing, although it would also be nice if they were using all of this energy for something useful, like elf-killing traps.
Oh well, I guess our hopes lay with Desi and his team of sworddwarves.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 18, 2009 12:03 pm
Year 203, Winter
Oh, those poor, hippie fools. The elves brought another caravan, flying another banner of peace. I guess they wanted to give peace, love, and harmony another chance. We didn't even bother trying to restrain Josh this time. He didn't have to say a word; when they saw him heft his axe, murder in his eyes, and start heading for the trade depot, they dropped everything and ran again. I hope they were intimidated enough that they won't send troops, but we're ready for whatever they throw at us now.
The retractable roof is still a work in progress. Although JB has the mechanical portion of it rigged up, we've had a difficult time keeping PFish and his team supplied with enough wood to build the actual structure. Dante's metalworks goes through a lot of wood for their smelters and forges. We've also been having a hard time with our food and drink supplies, as Desi's militia has taken all of his time, and his replacement simply lacks his touch in the fields. Poor harvests and an increasing number of mouths to feed had dwindled our supplies to dangerous levels. In a way, the elven caravan was a blessing from Armok, as they brought a lot of fruit with them that JB can brew and enough meat to keep Kraun busy for a while.
Our troops are all outfitted in the finest steel armor we can make, so Dante deserves a break. We'll spend that time stockpiling wood and finishing the fortress roof to appease Dee, at least until she comes up with another "special project". I've heard her asking PFish if statues come in larger sizes...
We've also had another dwarf possessed, who came out of the experience with new knowledge and skills. Darth seems to have gone on some sort of spirit quest, as he disappeared for a few days and emerged with an exquisite crown of bone, wrought with skill beyond that of mortals. Since then, he's been making masterpiece totems and adding menacing bone spikes to pretty much anything he can get his hands on. This is really starting to feel like a FORTRESS with his handiwork around. It would be nice if one of the practical dwarves could have such a transfiguration, but that's hoping too much. Dante and PFish will likely have to achieve the height of dwarven craftskill through time and hard work.
Year 203, Spring
Another wave of immigrant dwarves brought something truly novel with them: democracy. When they arrived, someone (I have yet to find out who, but if I get my hands on them...) organized a fortress-wide vote for the position of mayor. It seems that Dee has graduated from being the expedition leader, a title recognizing her status as the financial backer of this endeavor but little more, to the full-fledged overlord of our increasingly populous fortress. She has, of course, taken it as a sort of divine mandate, a confirmation of her authority. The edicts began almost immediately, starting with a commissioning of statues for the personal palace she calls a bedroom, and progressing to the creation of a jewel workshop manned by a few randomly chosen noobs to keep her provided with pretty trinkets. Unfortunately for the rest of us, Wulf, in his role as Fortress Moderator, has declared that her policies are law and that any who violate them will be faced with the ban-hammer. I think we're doomed.
Vahn still hasn't recovered from his wounds, but Desi's sword-squad has been hard at work bettering their fighting prowess. Another kobold staged a break-in, and this time Kael caught up to him first. It required a small search party to find the thing's severed lower half. I pity the first elves that arrive with any intent toward aggression. Okay, I don't, but I feel like I should.
Desi and Cog have been increasingly at odds during their training, probably due to Cog's lack of SWORD. He holds his own in combat, but I think this is more of a philosophical difference than a practical one. I don't think it will be long before they part ways.
Year 203, Summer
I don't know if someone demanded a recount, or what the reason was, but we had another vote. Dee won again, and remains mayor. You know, this dwarven democracy thing doesn't make much sense to me. It's not a particularly dwarfish thing to do, really. I mean, the supreme leader of our race is a king, an unelected monarch who rules with an iron fist (quite literally in the case of King Sledgefist Hammerale, may he rest in peace). If anything, this practice seems peculiarly human in origin, and while I'd be all for abolishing it immediately, Wulf and his hammer say otherwise.
As I predicted, Cog and Desi have parted ways, and much of the summer has been spent reorganizing and significantly expanding the fortress military. - Wulf has appropriated a number of dwarves (seven, at the moment) to serve as sub-moderators, since he can't be everywhere at once and doesn't want to miss a single ban-hammering opportunity. They are each empowered with his authority to enforce the law (which is now whatever Dee says it is). They each wield a ban-hammer of their own, and they have all taken to wearing pieces of Darth-wrought bone armor to better intimidate rule-breakers. Wulf himself maintains his full suit of pristine steel plate as a symbol of his office. - Cog has formed "Cog's Irregulars", a group of dwarves that use weapons other than swords. He continues to wield his mining pick, and has recruited Ryke and Gamma, both macedwarves. They have a reputation as some of the most brutal and violence-prone dwarves in the fortress, and are looking to expand their ranks with those of a similar mindset. - One of the newer dwarves, Reiko, formed a squad of unarmed combatants. He, Fox, and Sieg have all become elite wrestlerdwarves, and they continue to train daily. Although they originally intended to go into combat unarmored as well, an explanation of just what a goblin crossbow or elven longbow could do before they ever got close enough to unleash their martial prowess convinced them that a compromise was in order. They all wear leather armor, made by dwarves who were instructed in ancient techniques of leathercrafting by Darth himself.
We also now have more war dogs than we know what to do with. Jayne is thrilled, but I'm worried about how she'll react after the first invasion, since we'll be using her dogs as distractions and soft cover. The casualty rate will be horrific. In happier news, Anna and Damion have had two babies (which we'll try not to use as distractions or soft cover), our first such blessing for the fortress. Anna brings them to work with her as she tidies up bedrooms and workshops, and they don't seem to hinder her ability to work at all (except when she misplaces one. Then she gets nothing done until it's found).
On the civilian side of things, many of our original dwarves have become leaders (whether that was their intent or not). PFish is now the foreman of a whole crew of useful dwarves, and although Dante still does the actual metalworking himself, the rest of the process is handled by underlings. JB still spends a lot of his time brewing, so he has passed on some of his engineering knowledge to an apprentice, but still enjoys doing it himself when he can be spared from the brewery. Josh, oddly enough, has developed a zealous group of followers with his radical views. We refuse to provide them with axes as well, so they've taken it upon themselves to follow him around and pick up the wood he fells. They also, of course, are fanatically opposed to elvenkind, and want nothing more than to get their hands on one, even though they lack Josh's combat training. I'll never understand fandwarves.
Fen was injured in a hunting accident. Another dwarf, Impact, has stepped up to fill his role while he recovers. They were practically interchangable anyway.
Anyway, it's been a busy summer, and I suspect it'll stay fast-paced into autumn as we prepare for another dwarven caravan. If those elves do ever show up in force, I think we have little to fear now.
Year 203, Autumn
This season marked the return of the dwarven caravan. Iron and steel for everyone! Trading more stolen elf cloth and Darth's masterfully crafted totems got us everything we wanted from them and more. We requested more of the same for next year, and sent them off with a hearty farewell.
A new threat presented itself early in the season: a goblin attempting to kidnap one of our children. We let Reiko and company handle this one, and when Reiko caught it he promptly put it in a submission hold, gouged its eyes out, and then choked it to death. The goblins escalated things by sending a full raiding party, complete with a goblin marksman, a month later. Desi rushed out to meet the threat as the civilians hurried inside. Even Vahn leapt out of bed and joined the fray, fully recovered. He earned his first kill that day, and Desi added several notches to his sword. Ryugi and Kael accounted for the rest of the goblin victims.
The attack showcased our military superiority and raised morale, but it also brought up the need for more organization to avoid such ambushes in the future. Desi and Reiko have begun collaberating on the strategy our fortress will take against invasion (Cog's input for how to handle such attacks was simply "Get meaner. Hurr."), and they've come up with a multiple phase plan. -We are limiting the number of dwarves that have to do jobs outside. Only specific dwarves will be given tasks that can take them outside, and the rest will stay within the fortress walls. -The dwarves that do have outdoor jobs (PFish and his crew, Josh and his groupies, as well as Anna and Sunny for post-combat salvage operations) are being given personal guard-dogs to give them time to escape if they're attacked in the wild. -A new barracks is being built outside the front doors of the fortress so that the squads housed there can quickly react to a threat before they breach our walls. The old barracks will be converted into a hospital for wounded dwarves.
They have more in the works, but organization and construction should take us into the spring.
In other news, Dante has been certified as a Legendary Armorsmith by the Dwarven Armorers' Guild, after rediscovering long-lost methods of superior dwarven blacksmithing. He has since begun reacquiring all of the armor he has previously forged so that his underlings can melt it down and he can reforge it with his superior technique. Our champions will truly be invincible now.
Finally, tragedy has struck Humidhelms. We suffered our first loss, discovering the hard way that Fen and Impact weren't actually as interchangable as we thought. We sent Impact out to hunt, as we had done with Fen so many times before, and found the dwarf torn into pieces with bear tracks leading away from the massacre. Reiko tried to track down the bear to wrestle it to death, but it had left the forest around our fortress before he could find it. We've built him a coffin and dug out a tomb. With any luck, it will remain unfilled.
I hope this isn't a foreshadowing of things to come. Armok grant us a safe winter.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 20, 2009 10:43 pm
Year 204, Winter
The retractable roof was completed, and it was time to finally give the lever a test-pull. There was a creaking, a grinding... and then the entire construction collapsed in on the fortress. No one was hurt, but nearly a year of labor was ruined. JB simply sat there for a moment, and then went "I knew I forgot something." We'll be rebuilding it with a lattice of supports so that the bridge isn't supported merely by... more bridge.
Dante has reforged all of the fortress' armor, and our dwarves are now better protected than ever. Unfortunately, during their time without their armor, one of Wulf's sub-moderators was killed in a sparring accident. He was buried without fanfare and quickly replaced. We have so many extra dwarves these days that there just isn't any way to keep track of them all.
We've had numerous run-ins with kobold thieves and goblin kidnappers, but no more dedicated attempts at ambush. I think the slaughter they provoked last time was enough to scare them off for a time. In the meantime, we've begun training more soldiers for when they do come back in force, starting with Katie, another sworddwarf for Desi's squad.
Hmm, I see elves on the horizon. This could get messy.
Year 204, Spring
Well, the elves brought another caravan. Even those of us that don't buy into Josh's philosophy of elven genocide have grown tired of their tenacity. While the elves waited patiently at the trade depot for someone to show up to barter with them, JB and Fish built a massive stone block over their heads, suspended by a single support pillar. I can only imagine what those elves thought as we built this right above them. JB then rigged the support up to a lever and let Josh do the honors. The support blew out, as it was designed to do, and the entire construction came crashing down on their heads. We seem to have underestimated the weight of the block, though, since it crushed them through the ground and into our fortress itself. Into one of the stockrooms, in fact! That was handy, since we can simply remove the elf-corpses so that they don't stink up the place and leave the rest of their junk there until another caravan comes along to buy it back. Now we just need to pave over where the depot was and rebuild it, and it'll be good as new.
We've begun rebuilding the retractable roof, this time starting with a lattice of supports for the bridges that will form the cover to our fortress. Fortunately, most of the materials from the first roof were reclaimed, so we have plenty of material on hand to restart the project. Our dwarves have also grown more skilled since then, so work should proceed much more quickly.
Fen continues to recover from his hunting accident, and in the meantime our newest replacement hunter is faring far better than Impact, despite being a nameless newbie. We've assigned him a few hunting dogs and some of Dante's finest armor to make up for his relative inexperience, and he's already returned with plenty of fresh meat. Still, we wish Fen a speedy recovery (mostly because we're tired of him being such a mooch).
Dee continues to make random mandates. Apparently she's taken a liking to fine pewter, and has us construct things out of it seemingly at random. So far, it hasn't even mattered what we constructed, just so long as it was made out of fine pewter. Even stranger, though, was her demand for catapult parts, despite our lack of catapults or any desire to build any. Must be an aesthetic thing.
Dee and her bouts of madness aside, I think we're doing rather well. Looking forward to the human caravan this summer.
Year 204, Summer
Rebuilding of the roof is going much more quickly than last time. We have the framework that JB designed to better support the roof better, and have most of the actual roof done as well. JB still needs to begin linking up the roof to the mechanisms that will allow it to open and close, but that shouldn't take him much time at all.
A jeweler went berserk after being possessed (a common occurrence, it would seem) but couldn't finish what the spirits were forcing him to build with the materials on hand. Wulf's sub-moderators were forced to ban him from the mortal coil before he could do any real harm.
I really wish that dwarves would stop throwing so many parties. You'd think we were hobbits or something, with all the lazing around and partying. Get drunk and then get some work done, that's the dwarven way! Instead, it seems that every time someone is desperately needed, they're too busy socializing like an elf to be bothered to work. Buncha slackers.
Dee's strange mandates continue to confound us all. After having built those catapult parts, she prohibited us to trade them. She also prohibited the trading of rings. I can understand rings: she wants to keep them for herself... but I just don't get the catapult parts. I think she might be cracking under the pressure of being responsible for what is now 100 dwarves. Can't say I'd be any better suited to the job, really.
You know, we're all still waiting for retaliation from the elves.
Year 204, Autumn
We've begun a new wave of recruitment, calling it "Operation Meatshield". Maybe it's the name, but so far only 10 of our noobs have signed up. The plan is to give them the minimum of unarmed combat training, no weapons or armor, and then send them out first to give the enemy archers plenty of targets to waste arrows on so that Desi, Reiko, Cog, and their squads can get to the enemy without winding up all pin-cushiony. Come to think of it, I'm surprised we've even gotten that many recruits.
Dee has been silent recently in making her strange demans. That could be because we finally got the roof she's been wanting since our second season done and working. I must say, it's nice to be able to pull the lever and keep out the rain when the weather gets unpleasant... or keep out the sun when it gets, ya know, sunny out. It's not quite the same as being down in our glorious caves (made all the more glorious by the continued work of Rage, who has been chiseling the history of our world and every cheese-related event imaginable into our walls), but there are conveniences of the surface that we simply can't get below-ground... unless, of course, we dropped the surface below-ground. But that's an idea for another time, at another fortress.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 23, 2009 8:36 pm
Year 205, Winter
We are besieged!
Okay, I'm being a little overdramatic. I know the goblins thought of it as a siege, since that's all they could shout the entire time, but a squad of twelve goblins does not a siege make. Our preparations for elven attack served us well against the goblins, as all of our citizens scrambled indoors, our soldiers scrambled outdoors, and our Meatshields scrambled straight at the enemy ranks. Desi and Cog's squads followed closely behind the Meatshields, while Reiko, Fox, and Sieg circled around back and wrapped their marksgoblins into pretzels.
It was a glorious battle. We suffered the loss of two meatshields early in the fight, and a few more were wounded in the melee, but when Desi arrived the fight was as good as over. They fought at a pond just outside the fortress walls, and I saw Desi charge at a goblin and use his sword to send that poor creature launching across the water to land at the other side a mere corpse. The fight continued much that way, as the invaders were cut down in short order and our non-Meatshield combatants suffered no wounds at all. Clean-up took significantly longer, prompting us to give Sunny an increase to his janitorial staff. Dante's workers began melting down the inferior goblin weapons and armor so that it could be made into vastly superior dwarven weapons and armor.
All-in-all, at the cost of two Meatshields, I'd say the day was a rousing success. Morale at the fortress has never been higher. With any luck, those pointy-eared hippy elves will return come Spring. They won't know what hit 'em!
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|