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Posted: Tue Jul 14, 2009 8:09 pm
Summoning List
Trusting, Powerful, Contract
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
Rules
1) Look through the list and pick out which summon you want.
2) You must apply for it in the summoning application forum
3) You must be at least the rank of chunin, unless your a genin with a demon
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Posted: Tue Jul 14, 2009 8:19 pm
Bird Summoning
Mechanical Bird - This mechanical bird belonged to elder Sand kunoichi Chiyo. After winding it up, Chiyo can have the bird transport data back to Hidden Sand.
Gennou's Giant Bird - This giant bird is the personal summon of Hidden Heat Haze ninja Gennou. Since Heat Haze was destroyed in the past and Gennou was its last ninja, it is unknown if anyone else will be able to summon the bird.
Yaritori of the Sky - Yaritori is the more vicious of the bird summonings, loves to fight and will try to fight anyone if its possible. He is all attitude but he doesn't just talk the talk, he walks the walk. He is big enough to carry one person and has a long sharp beak capable of peircing thin steel walls easily.
Waizu the Wise - Waizu is the smartest of the bird summonings. He prefers not to fight and even if he has to doesn't like it what so ever. He is calm of nature and is alway splanning ahead and helping his summoner, as well as his closest friends with good advice. He uses defensive techniques that has a offensive backing it up. He is fairly fast and has sharp claws and short wings. He is even capable of teaching genin and academy students only with the consent of the summoner. He is small enough to fit on one's shoulder.
Technique: Transformation Specialty Waizu uses his knowledge and skills to transform himself into the summoner, knowing his jutsu. He is then in this form for 10 posts, but can only use up to 5 B or lower tank jutsu. If either expires then he reverts back to normal and is exhausted extremely
Chisoku the Fast - Chisoku is the fastest of the bird summonings. She, like Yaritori, enjoys fighting but isn't as aggressive as he is. Like Waizu she is intelligent, not as smart but is smarter then Yaritori. She is good for sending messages to and from villages and is loyal all the way. She is kind hearted and respectful. She is for experienced shinobi so they can use combos with her great speed
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Sub-Boss Summon: Kurowashi

Kurowashi - Kurowashi is one of the kings of birds. He is a griffon which gives him a push in strength and power, indicating he is the cream of the crop. He is capable of speech and speaks it well. He is large enough to carry two people on his back with out a struggle and has razor talents that can shred metal fairly easily as well as his beak. Its feathers are tough as nails and projectiles are pratically useless against it (shurikens and kunais etc). He is shown to have a decent control over wind. Personality wise he is kind and very wise due to his very long life span
Techniques: Fuuton Style: Iron Feather Hurricane Kurowashi uses his chakra to produce more of his feathers around him. He then flaps his wings at a very high speed sending a storm of feathers towards the target(s) that are capable of penetrating steel and trees. If this hits chances are the target would be killed, if not injured badly.
Technique #2: Fuuton Style: Aerial Avalanche Kurowashi flaps his great wings at an angle making powerful gusts of wind that rips trees and boulders out of the ground into the air which all comes raining down on the opponent. This is to crush them to death, if not crush alot of their bones
Original Summoner: - - - -
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Posted: Fri Jul 17, 2009 6:03 pm
This summoning, due to the strength of the summons, is available only to shinobi of the Kage/Densetsu rank. You may only summon an Elemental Spirit of your chakra element(s). If you attempt to summon an Elemental Spirit of an element other than your chakra element(s) you automatically die and cannot return to life through any means. All summonings in this category are treated as boss summons. All summonings in this category are considered S-Rank techniques, and consume all the chakra of the summoner. Each Elemental Spirit can use any jutsu of any rank in its element and one unique jutsu, and all Elemental Spirits obey the summoner without question. All five Elemental Spirits stay for up to fifteen posts or until dismissed, regardless of the chakra used to summon them. If you attempt to abuse the power of the Five Elemental Spirits summoning you will have the summoning taken away from you by the Crew.
IMPORTANT: If you wish to gain an Elemental Spirit please send either myself or Shruikan Tenshi a private message. There can be only one Summoner per Spirit at a time, no exceptions. If a Spirit is already taken you may either wait for them to die of natural causes or attempt to kill them and gain the Summoning.
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Spirit of Fire
The Spirit of Fire is the first of the five Elemental Spirits, the physical embodiment of the element of 'fire' and the emotion of 'rage.' His fire can burn through anything, even water. If someone is killed by the Spirit of Fire their soul is burned away and they cannot be revived by any means. The Spirit of Fire is the most physically powerful of the five Elemental Spirits.
Spirit of Fire jutsu: Nenshou Seishou (Burning Spirit) If Spirit of Fire hits an opponent with an S-rank fire jutsu he pierces their chest with his fingers, burning their body and soul. Spirit of Fire can use this jutsu up to three times per summoning. Shinobi hit by this jutsu are automatically killed and cannot be revived via any means, up to and including the Summong: Reanimation technique.
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Spirit of Rain
The Spirit of Rain is the second of the five Elemental Spirits, the physical embodiment of the element of 'water' and the emotion of 'compassion.' Her water, when imbued with chakra, can heal nearly any wound, and can even bring the dead back to life. The resurrection technique cannot affect a being destroyed by the Spirit of Fire. The Spirit of Rain is the most compassionate of the five Elemental Spirits, and has the greatest chakra reserves.
Spirit of Rain jutsu: Sosei Ame (Reviving Rain) Spirit of Rain can use this jutsu once per summoning. When this jutsu is cast a light rain falls throughout the area of the jutsu, healing the wounds of all organisms within the area, friend or foe, and reviving any dead beings. This effect does not extend to Spirit of Fire's Nenshou Seishou.
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Spirit of Thunder
The Spirit of Thunder is the third of the five Elemental Spirits, the physical embodiment of the element of 'lightning' and the emotion of 'determination.' His lightning can strike from up to a mile away, and can be charged to hold up to a million volts. The Spirit of Thunder can detect the slight electrical currents present in all living beings. The Spirit of Thunder has the greatest range of all the five Elemental Spirits.
Spirit of Thunder jutsu: Kyodai Raiu (Gigantic Thunderstorm) Spirit of Thunder can use this jutsu once every other time it is summoned. When the jutsu is used a gigantic thundercloud coalesces above the field of combat, and thunderbolts strike down at random. Generate a random number between one and five every post. If the result is a 1 the lightning strikes the ground. If the result is a 2 it strikes Spirit of Thunder, resetting the duration of the jutsu and extending the length of the summon by 1 post. If the result is a 3 it strikes a random enemy. If the result is a 4 it strikes a random ally. If the result is a 5 it strikes the caster. Anyone struck by a thunderbolt from Kyodai Raiu is stunned for one post. If they are struck more than once roll a 100-sided die. If the result is less than (# of times struck by thunderbolt x 10) they die immediately. This jutsu lasts for ten posts or until the caster is struck or Spirit of Thunder disappears.
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Spirit of Earth
The Spirit of Earth is the fourth of the five Elemental Spirits, the physical embodiment of the element of 'earth' and the emotion of 'patience.' Its tremors can collapse large buildings, and it can hurl even mountains over long distances. The body of the Spirit of Earth is as hard as diamond, and it can repair almost instantly any damage dealt to it or its summoner so long as they are both in contact with the ground. The Spirit of Earth is the slowest of the five Elemental Spirits, and has the highest defensive capabilities.
Spirit of Earth jutsu: Muteki Benso (Invincible Defense) Spirit of Earth calls up dense minerals from deep in the ground, forming a dome around the caster and his/her allies as strong as diamond. The dome does not extend under the ground, and is vulnerable to Suiton jutsu of S-rank or higher. Spirit of Earth can use this jutsu once every three summons. There is no duration, but the dome crumbles into dust after two days.
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Spirit of Wind
The Spirit of Wind is the final of the five Elemental Spirits, the physical embodiment of the element of 'wind' and the emotion of 'confusion.' She can cast blades of wind at the opponent from long distances, and can manipulate the density and pressure of the air to create illusions. The Spirit of Wind is the fastest of the five Elemental Spirits, and has the greatest capability with illusions.
Spirit of Wind jutsu: Kamaitachi Zetsumei Genkaku (Whirlwind Blade Death Illusion) Spirit of Wind can use this technique twice per summon. This is treated as an unblockable Genjutsu, in which the victim slowly feels his or her body being sliced to ribbons by invisible blades formed from wind. This illusion is caused by manipulating the density of the air to create the visual portion and by creating weak air blades for the tactile portion, and so while it cannot be blocked by manipulating chakra an S-rank Hyoton jutsu can dispel the technique for the caster alone. This jutsu lasts for ten posts or until Spirit of Wind disappears. This jutsu has no effect in winds of hurricane speed or greater, and cannot be used in a vacuum.
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Each Elemental Spirit can only be summoned by a shinobi of at least Kage/Densetsu-level with their specific chakra type. A multi-element shinobi can only summon a single Spirit that they choose when they first gain the summoning.
Summoner of Fire: Summoner of Wind: Summoner of Lightning: Summoner of Water: Zane Hajime (BluewolfofMibu) Summoner of Earth: Ren Kujo (iKoisu)
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Posted: Thu Jul 23, 2009 7:59 am
Shark Summoning

Piranha Schools - A swarm of tiny, vicious piranha summoned by the mysterious ninja Ruiga, they appear when he first uses his Suiton Seibun Houfutsu (Water Cannon Replica) technique to capture his opponent in a large mass of water drawn from the ground. The piranha go into the water mass to rip his victim apart. Ruiga can also move the water masses with the piranha inside to allow the deadly fish to chase down other prey.
Ruiga's Shark - This is a large, man-eating Great White Shark summoned by the mysterious ninja Ruiga. He first uses his Suiton Seibun Seibun Houfutsu (Water Cannon Replica) technique to create a large mass of water drawn from the ground, then he summons the shark inside the water mass so he can move the water mass and allow the shark to chase down its prey. While sharks are usually salt-water creatures, this one can apparently breath freshwater as well because it is able to survive in the water mass created from freshwater drawn from the ground.
Water Release: Water Cannon Replica- This jutsu enables the user to control surrounding water and moister much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas.
Gogyou - Gogyou is one of the fastest sharks among the shark summonings. He uses his speed for quick attacks and rams into the foe from either the backside or the chest to knock the foe out of breath and stunning them for a post. His teeth are not that sharp which is why he relies on head bashing at top speed
Ijimekko the Dark - Ijimekko is the cruelist of the shark summonings. He is cold hearted and strong, his teeth are razor sharp for severing and his shark skin rough as sand paper, if not rougher. He also has a powerful lust for blood. He is however cunning and uses the darkness to his advantage. He uses his own chakra to blacken the water to hide himself so noone (unless sharingan or byakugan) can see him coming until its too late. This is known as his Dark Veil Technique. He will work with the summoner, though loathingly __________________________________________________________________________________________________________________________
Boss Summon: Kooni, Shark King of the Sea
Kooni, Shark King of the Sea - Kooni is the leader of the shark summonings, he is bigger, stronger, and faster as well. He is smarter then them due to him having something of a military backround. His voice is rough and he is respectful to those higher than himself. He commands the other sharks like a general which none questions him or talks back. He is able to jump into the water creating a tidal wave. He respects noone that is lower then him, often at times tries to order them around. For a beginner of this summoning they would have to prove themselves worthy of calling upon Kooni by a test of some form.
Technique #1: Suiton Style: Grand Jaws of Demise Kooni swims to the depths of the lake or any other large body of water and opens his mouth chaneling chakra into the water. Slowly a whirlpool is formed which the end of it is in his mouth, meaning if the victim is caught they would either drown, or almsot drown and then be eaten. The water at te mouth of the whirlpool creates teeth of water around which snaps together to either trap or impale the victims of the attack
Technique #2: Same Style: Call of family Kooni uses this by swimming under the water and bellowing out loudly. Six sharks half his size comes to his aid and the summoners, biting at their attackers. If one bites, it holds it as the other sharks bite and hold on. Once all six latch on Kooni either joins or commands and the sharks shred them at one moment
Original Summoner: Seisui Sekiyu (Nuppins) - - - -
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Posted: Thu Jul 23, 2009 8:00 am
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Posted: Thu Jul 23, 2009 8:00 am
Slug Summonings Pyroite - Pyroite is one of the hot tempered slugs of the slug summonings. Her body is nearly made of fire and can breath it to burn her opponents, as well as propell herself to gain speed. She is able to divide herself but only into fours. Her fire can melt boulders in a matter of time but not very quickly though. She is loyal throughly and will ruthlessly attack traitors. It is shown she can transform into a female with flaming hair to disguise herself unless its time for combat
Jutsu: Quadred Splicing technique: Pyroite uses this technique to splir herself into four smaller parts, similar to Katsuyu's Division technique.
Jutsu: Transformation Art - Girl Amoung Fire: Pyroite uses this like a shinobi would use transformation technique. She turns into a female human with bright red hair. She maintains this for any length of time until combat __________________________________________________________________________________________________________________________
Boss Summon: Katsuyu
Katsuyu- is the slug queen summoned by Tsunade. The name Katsuyu apparently comes from Slug in on'yomi. Compared to Gamabunta and Manda, Katsuyu is rather slow yet quite subtle. With her Slug Great Division, Katsuyu can divide herself into smaller slugs to evade attacks or to serve small scale functions and is able to quickly reform herself if need be. These smaller slugs are also able to attach themselves to injured people, allowing Tsunade to channel healing chakra through Katsuyu to the injured person. Unlike other types of clones, though, Katsuyu's divisions can share information without having to be dispelled. She can also spit acid for her Tongue Tooth Sticky Acid, which is strong enough to melt through rock with ease.
Jutsu: Chakra Transfer Technique- The Summoners can summon Katsuyu to transfer chakra to others
Jutsu: Slug Great Division- This is a technique that Katsuyu uses to divide herself into smaller slugs to evade attacks or to serve small scale functions; she is able to quickly reform herself if need be. Also, Katsuyu can use a more controlled version of this to release just a few small slugs from her body for various purposes. Katsuyu using this jutsu to avoid Manda's crushing strength.
Jutsu: Tongue Tooth Sticky Acid- This is a technique where Katsuyu spits acid, which is strong enough to melt through anything with ease. However, it is quite slow and can be dodged, as seen when Manda dodged it.
Original Summoner: - - - -
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Posted: Thu Jul 23, 2009 8:01 am
Spider Summoning
 Supaidas - The Supaidas are smaller spiders that serve under the higher rank spiders. They are in swarm and can be used to investigate areas and other tight areas you otherwords wouldnt be able to see or get to. They are also used for capture and extract targets. They do this by surrounding the target and shoot out tough webs that stick and reduce mobility to where they cannot move, then they drag the target away to the destination ordered.
Jutsu: Steel Web Caging: This techique is basically like the command for the Spaidas to surround the target and release webs all around and over them. Once the silk touches them they grow incredibly tough and very durable, making escape very unlikely unless a fire jutsu/technique is used to break free.
Dokukumo - Dokukumo is a dangerous spider that uses stealth to track and destroy its prey. It can blend in with its enviroment easily and be as silent as possible. However it cannot attack while doing this, which is has to drop its cloaking abilities to attack. Sharingan and Byakugan as well as a few other bloodlines/clans can see through this, otherwise usually there would be noway to tell where it it until it reveals itself. It has poisonous bites and shoots out stingers as well. The special thing about it is it can emit poisonous gases
Jutsu: Camo-cloak: Dokukumo uses this to blend into the enviroment around himself so he can sneak up and strike on victims. It cannot attack but he would silently go behind them then strike by removing the invisibility. However its weaknesses is bloodtraits that can see chakra.
Jutsu: Heavy Venom Bite: Dokukumo has to bite the target for this to work. Venom is injected into the target and they get poisoned. They begin to hallucinate and bodily gets very weak. Within 10 posts the target dies unless they get medical assisstance.
Jutsu: Toxic Cloud: Dokukumo exhales a small amount of poisonous gas to poison its targets. if inhaled they feel weak in body and slowly poison spreads throughout the body. If no medic help is sought out the target will die in 15 posts
 Tobikomi - Tobikomi is a bigger spider that has great jumping capabilities to where it can jump from one side of a village to the center of it and then the other side of it. Its bite is poisonous and its webs are as strong as steel. One of its methods of attacking is opening its mouth and spraying a shower of poisonous darts. Its other method is jumping high into the air for one post, and reappearing by landing on the target crushing it with its weight and sting them with a poisonous stinger
Jutsu: Poison Art: Spray of needles: Tobikomi opens his mouth to release a large shower of poisonous needles from his mouth tp impale and poison the victim into a state of paraylsis.
Jutsu: Super Jump - Tobikomi crouches low for a moment and then with a ppowerful burst of strength he jumps sky high into the air. This can be used to cover great distance or make a surprise attack
Jutsu: Crushing Stinger - Tobikomi can use this once in air or makes the first post of leaping into the air. Upon the next post he falls onto the target with blinding speed and smashes them into the ground with the force of a wrecking ball. Upon impact he slams his stinger into them to impale them either killing them or poisoning them. If this makes contact all together chances are the target would die __________________________________________________________________________________________________________________________
Boss Summon : Kyodaigumo
Kyodaigumo- (Literally meaning "Giant Spider") is a giant spider and the personal summon of Kidomaru. Once summoned, Kyodigumo can quickly release an egg sac full of baby spiders roughly the size of a small dog. To perform Rain of Spiders, Kidomaru then cuts open the sac, causing the rapidly hatched spiders to rain down on his opponent. The spiders will spin a strand of webbing as they fall, circling the opponent in webbing and sticking them to the ground. Kyodaigumo can also explode into webbing if hit.
Jutsu: Rain of Spiders- After Kidomaru summons Kyodaigumo, it will release an egg sac full of baby spiders roughly the size of a small dog. Kidomaru then cuts open the sac, causing the spiders to rain down on his opponent. The spiders will spin a strand of webbing as they fall, circling the opponent in webbing and sticking them to the ground.
Jutsu: Spider Web Unrolling- This jutsu was used by Kidomaru in order to trap Naruto Uzumaki and his shadow clones in a giant web. Kidomaru spews a ball of spider web and unrolls it to a giant web.
Jutsu: Spiral Spider Web- This jutsu was used by Kidomaru in order to trap Naruto Uzumaki and his shadow clones in a giant web. This jutsu was foiled however because only Naruto's shadow clones were caught. This jutsu was also first used to stop the three ANBU Black Ops trying to catch them.
Original Summoner: Kumo Karura (May_Black) - - - -
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Posted: Thu Jul 23, 2009 8:02 am
Tortoise Summoning
Ninkame- (Literally meaning "Ninja Tortoise") is a large red tortoise and Might Guy's personal summon. Ninkame watches over Rock Lee when Guy isn't around. He has only been summoned once during the series, and even then it was off screen, keeping with Guy's habit of only being seen using taijutsu.
Dotonirade - Dotonirade is one of the biggest tortoises among the summonings of tortoises. He is slow but powewrful in offensive and defensive techniques. He is battle smart and uses defensive techniques to harm opponents. His shell is very durable, able to withstand alot of attacks. He is able to cause earthquakes by jumping up barely coming down with a crash from its tremendous weight. It is also able to grip onto trees with its mouth and swing it suddenly around to smash it into its opponents with the force of a semi. He is kind towards the the summoner and helps him/her whenever they need it
Jutsu: Heavy Tremor: Dotonirade uses this technique by using his own weight. He jumps slightly and upon hitting the ground a karge earthquake is set off, knocking over all enemies and opening fissures in the ground.
Ninchisoku - Ninchisoku is the quickest of the Tortoise summonings. He is able to stand on two legs and studied in the ways of martial art and ninjutsu. He is comparible to a jonin level taijutsu specialist, being fast as a jonin and as strong as one. He weilds various weapons like ninja have and can hide like one if needed to surprise the opponent
Guren's Tortoise - This tortoise is unique on its own, Guren making it out of crystals giving it the attribute of a powerful defense. He has minor capabilities to control crystal, it can shoot out a small stream of sharp crystals out of his mouth at his opponent to impale him. He also can extend crystal blades from its shell and spinn towards the enemy rapidly to shred them. He is emotionless for the most part but loyal.
Jutsu: Crystal Bullet: The tortoise uses this by using chakra to fire him at high speed with crystals extending from all angles of his body, firing constantly. This technique is intended to impale the target with shards of crystals from projectile or colliding into them imapaling them with large thick crystals.
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Boss Summon: Bakukaouja, King of Tortoises
Bakukaouja, King of Tortoises - Bakukaouja is known as the king of all tortoises. He has immense strength and power to back it as well. He has two cannons within his shell, which is incredibly durable it makes most taijutsu pointless, that can launch high speed pressurized water with a force that can punch through steel like paper. He is a very quick swimmer despite his size and can use the cannons to launch himself in any direction about while spinning making him a force to reckon with. He is kind to his summoner though and never takes anything lightly. He is well respected amoung the summoning worlds
Jutsu: Grand Hydro Torpedoes: Bakukaouja uses this technique by charging chakra into his cannons and then with explosive force fires two huge water bullets at his target. Upon impact water would go everywhere making a pretty decent size pond. If direct chit lands it would tear skin badly from the force and break bones as well as launching them into objets.
Jutsu: Hydro Water Jet: Bakukaouja uses this by aiming his cannons in one direction and then goes into his shell except for cannons and launch himself spinning at his opponents the opposite direction. While spinning he is surrounded by water that is spinning at such a high speed it would deflect projectiles away and if contact is made with an enemy Skin would tear and a few bones would break. If complete connection is made it would crush alot of bones in the body and either kill or knock out the target.
Jutsu: Imperial Hydro Blast: Bakukaouja's strongest move, he charges one turn while in a body of water concentrating chakra into his cannons and mouth. The water slowly vanishes but is being concentrated into his body, mouth and cannons meaning. The next post he opens his mouth and fires the concentrated chakra and water at his opponent(s) in three massive torrents of water so powerful it would destroy nearly everything in its path. This would create a large crator and a lake within it. If direct contact is made the target would be crushed into almost nothing from the force. From being near it they would break some bones and get knocked away. He would have to recharge for a post from the amount of energy used
Original Summoner: - - - -
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Posted: Thu Jul 23, 2009 8:03 am
Salamander Summoning
 Kiku the Fast: One of the smallest but fastest Salamanders out there. so fast that, he could break threw the speed of sound with ease. His main element is fire which on his tail, can cause huge fires with the flick of his tail. he also has strong armor of scales on that can deflect almost everything, making him one fo the strongest in defense to. He can also blend into the environment, changing his skin color to whatever there is.

Harou The Destroyer - Harou known as the destroyer due to his belligerent nature. He attacks nearly everything and anything, unless instructed otherwise. He is one of the less intelligent of the salamanders, and thusly he does not have the power of speech, but he can recognize it. Harou's 450 foot long Body is covered in massive plate like scales that protect him from nearly every single attack, making him good for Defence and Offence. Harou has thousands upon thousands of razor sharp teeth allowing him eat his way through most substances, inside his mouth there are also several large tentacles, each one capable of delivering thousands of volts of electricity. Harou frequently uses this to his advantage as the tentacles can stretch some distance past his mouth, these tentacles can be individually summoned and used by the summoner. Harou is also blind and deaf, but his nose has a strong sense, and most of his summoner would tell him where his opponent is at.
Bokun - Bokun is known as the Dark Salamander for he deals in Lava and Darkness jutsu. Bokun was born in the center of the Earth, the only Elements where the lava under him and the darkness that surrounded him. He is typically a strong and powerful summon, but if found in a difficult situation that the summoner and him are losing he may run. Bokun is feared for his Dark lava, it is technique that summons black lava from the center of the Earth, He can summon infront of himself or even spit it from his mouth. The remarkable thing about this jutsu is that it can physically blind anyone who looks at twice for a period of time. Bokun is acceptionally heartless and kills without thinking twice.
Sankai - Sankai is known as the Blue Mist for his ability to use ice jutsu. He is the only known Salamander that can use Ice technique. Sankai is a young salamander, but he is still extremely formidable. Sankai's most powerful jutsu called the Blue Mist ( hence the name) allows him to breathe out a massive cloud of icy winds at temperatures of -200 degrees fahrenheit. This technique can freeze almost any material instantly and even stop an Amateratsu. __________________________________________________________________________________________________________________________
Boss Summon: Jin
Jin - Jin, literally translated to God, is known as the oldest Salamander ever to live. He is by far the wisest and even the largest Salamander. Jin Has many abilities, but is known for four of them. He has the ability to transform his appearance actually granting him the ability of invisibility. Jin can shrink himself making him more agile and less noticeable. Jin also Flies through the air, the only Salamander able to do so. And lastly his most famous ability is he can see into the future, this ability is most definitely the most trying of all, it puts a massive strain on himself and drains the summoner even further.
Original Summoner: Katsuro Kamisama (DSW) - - - -
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Posted: Thu Jul 23, 2009 8:04 am
Dog Summoning
 Dog Pack - This is a pack of about 7 dogs summoned by Kakashi during the Zabuza saga and again during the Sasuke chase. These dogs help Kakashi fight by holding down the enemy to give him a clear shot. They also help Kakashi track down people. Each dog wields a cape with Japanese letters that forms a facial expression.
Pakkun - Pakkun is one of the smallest dog of the pack, but is the only one capable of speech. He excels in tracking and pursuiting the targets. He cannot do much other then that.
Jackun and Cajkun [dogs six and seven] - These two dog's always watch the rear of the opponent working as a pair these dog's hold up the defensive area's of there summoner both being small but can take a hit. They are capable of summoning a wall of earth from behind to protect the summoner from rear attacks
Blakun [Dog5] - Blakun is the Bog Black Boxer dog of the bunch his power is unmatched by any dog summon but his intellect isnt great if this dog hits the opponent will defanatly know about it. He when summoned alone, carries a huge fuma windmill shuriken.
Nakun [Dog4] - Nakun the More vocal dog of the Group a Grey coat and bandaged Neck show's age and Expereince this Dog is a Master Healer Well a master in Dog term's. He is able to howl which creates a light around his palm which can extract poisons from any body in choice.
Summoning Technique: Earth Release: Tracking Fang Technique- This jutsu allows Kakashi to summon his own personal Ninken to perform special tasks. To use this technique, he rolls out a scroll and places a slid of blood on it. Afterwards he places it between his hands and makes the seals. With this he slams the scroll into the ground and releases several seals into the ground. This summons his eight Ninken that then travels through the ground following the scent of their target, emerging when the target is found and holds them in place, with their mouths. Also, Kakashi can summon them using a normal summoning skill, but they will not appear underground and are usually used for tracking in this state. When Kakashi uses the technique in the games, he will also strike immediately with the Lightning Blade __________________________________________________________________________________________________________________________
Boss Summon: Arcanine
 ] Arcanine - Arcanine is the boss of the dog summonings. He is only summoned upon if it is truely necessary. He is very fast runner, moving at speeds to where he looks like he is running in mid air. He has the fire afflintry meaning he is the only dog summoning that can use the fire element. He is able to spit out small fireballs or a strong stream of flame. The fire can inflict third degree burns and even his bites leave burn marks. He is strongly loyal and never backs down from a fight no matter the opponent.
Jutsu: Katon Style: Fire Blast: Arcanine inhales a large amount of air and then roars loudly shooting a ball of fire at the target, which upon impact explodes into a bigger fire. From the sky it looks like a large star
Original Summoner: Likkys Hatake (ilinkzeldi ) - - - -
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Posted: Thu Jul 23, 2009 8:05 am
Snake Summoning
 3-Headed Snake - This snake, like most of the snakes seen in the series is gigantic, but is has 3 heads. It was summoned during the attack on Konoha by the multiple sound/sand shinobis. It caused alot of damage and is a formidable force to reckon with, three heads making it smarter and more lethal.
Kyodaija- (Literally meaning "Giant Snakes") are giant snakes, often summoned by Orochimaru during battle. There are many different kinds of Kyodaija. For instance, the Kyodaija that was summoned during the invasion of Konoha had marks on its skin similar to the Cursed Seal of Heaven, while the ones summoned by Orochimaru in the Forest of Death had no such marks. Anko Mitarashi also summoned a blue-colored snake of similar size during the Land of the Sea filler arc to protect Naruto, Shino, and Ino from a cave-in. The four took shelter within its mouth as it broke free of the cave. Over the timeskip, Sasuke Uchiha has the snake summoning contract applied to his arm, allowing him to summon snakes in combat.
Anko's Giant Snake ( Unnamed ) - Anko summoned this giant snake to destroy a cave wall and provide shelter by traveling in its mouth. It is assumed Anko signed the same summoning contract as Orochimaru to gain the ability to summon snakes like her former sensei.
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Boss Summon: Manda
Manda- was very snobbish and prideful, believing himself superior to everyone. He apparently only served Orochimaru because he could not successfully defeat him, as Kabuto expresses concern that Manda would turn on them if he knew Orochimaru couldn't perform jutsu. Even in this instance, he complains about the conditions he is summoned into and demanded that he be given a hundred human sacrifices as compensation for his help. When they lost this battle, Manda threatened Orochimaru to be prepared for a punishment during their next encounter. Manda had mutual animosity for Gamabunta.
Jutsu: Snake Skin: Manda does this by once being struck by a large scale attack like Gamabunta and Jiraiya's Oil Flame Bombs he sheds his skin and burrows underground, healing him of all damage and hides him so he can make a sneak attack.
Jutsu: Intimidating Death Glare: Like the stories say, when small animals look in a snakes eyes they get paraylzed. Manda's eyes glow and once who looks in them they become paralzed in fear for a post. This works on about mostly all things unless they are bigger then him, or more fierce. An example is dragons or some of the salamanders like Harou.
Original Summoner: Rin and Airi [iKoisu] - Azel Shurikuma [Wopples] - - -
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Posted: Thu Jul 23, 2009 8:07 am
Toads/Frogs SummoningUniversal Jutsu for Toads/Frogs:Iwagama - This unique summon transforms the surrounding area into the esophagus of a giant fire-breathing toad from Myoboku Mountain Rock Inn.
Kaeru Kaeru no Jutsu - Frog Conversion Technique What it does: Ninpou: Kaeru Kaeru no Jutsu is a Ninjutsu technique used by Jiraiya. Using his connection to toads, Jiraiya will form a hand seal and then touch the forehead of his target, turning them into a frog. This jutsu is useful as a means to scare another into talking. The true nature of the jutsu is unknown. The target may not actually be turned into a frog. They instead might actually have a frog summoned in their place under cover of the smoke, while they are sent elsewhere.
Jiraiya's Toad Transport Technique What it Does: This unnamed Ninjutsu technique is used by Jiraiya. Taking advantage of his summoning contract with toads, Jiraiya can use their space/time transportation ability to "travel" inside a toad and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja can not.
Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Technique What it Does: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows Jiraiya to merge into the shadow of subdued foe. Jiraiya can then fully control the victim from within their shadow, allowing him to more easily infiltrate foreign territories. If he has to use his other jutsu, he must emerge from the shadow. Once he fully emerges, the hold over his victim is broken and they regain control of their body.
Toad Mouth Binding What it does: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed handseals and then touching the ground, Jiraiya transforms the surroundings into a soft maleable organ which he can manipulate at will. This ability to manipulate allows him to bind and hold the opponents he faces.
Gamayudan - Toad Oil Projectile What it does:Gamayudan is a Ninjutsu technique used by the Sannin Jiraiya. After gathering oil in his mouth, Jiraiya can spit the oil at his opponent. The consistency of the oil can then hinder the movement of some materials, such as paper.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  Gama- is the first toad named in the series, debuting alongside Jiraiya. Gama is always seen wearing samurai armor in battle. When he first appeared in the manga, Gama seems to strike the same type of pose as Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll. Gama has not yet been seen talking, only croaking once or twice and mainly in the anime. He wears a necklace with the kanji for "loyalty"
Gamaken- (Literally meaning "Strong Toad") is a giant toad that first appears in Part II. He wields a Sasumata-like weapon and a shield. He also seems to be wearing the same robe as Gamabunta. He is constantly referring to how clumsy he is, and constantly seems nervous, albeit he also says he will do his best. He seems to be a skilled fighter while fighting alongside Naruto.
Jutsu: Sasumata Style: Blinding First Strike: Gamaken braces himself against the ground and then leaps forward at incredible speed to strike the target down. It can only be done in a stright line and if struck by this would result in a broken bones and possibly their back
Gamakichi- (Literally meaning "Propitious Toad") is one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara. However, he is intelligent enough to be aware of the situation around him and realize when it's time to flee. He is now much bigger and stronger, yet cannot do any jutsu at the moment other than the Reverse Summoning Techinque and the Shrinking Techinque.
Gamatatsu- (Literally meaning "Toad Dragon") is one of Gamabunta's children and Gamakichi's younger brother who has a fixation with snacks. He is much bigger and stronger and is able to use Water Jutsus, even time them with another element, like wind, creating a powerforce with the combination.
Gamahiro- is comparable in size to Gamabunta. When summoned during Part I he is not named. It is not until Part II that his name is revealed. He carries two large swords on his back.
Gamariki- is a male toad summon. He dresses as a woman and acts like one, however, making him the toad equivalent to a Drag Queen. Curiously, he more closely resembles a frog than a toad.
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Sub Boss Summon: Shima and Fukasaku
Shima and Fukasaku- better known as Ma and Pa are two Toad Elders from Myobokuzan that taught Jiraiya Senjutsu in his youth. Despite Jiraiya being an elder himself, he speaks to them quite respectfully, while they refer to him as "Jiraiya-chan" or "Kiddo". During the flashback of Jiraiya's visit to the Great Toad Sage, it is seen that both of them sit on each side of the Toad Sage. Shima seems to constantly bicker with the Toad Sage for being senile, while Fukasaku seems to advise him, and just try to help him out. Shima and Fukasaku are summoned to help Jiraiya when he enters Sage Mode. __________________________________________________________________________________________________________________________
Boss Summon: Gamabunta
Gamabunta- is the boss of the toads that are summoned. He is huge (about 100 meters high) and is summoned for battles with the biggest of enemies. At first, Naruto could only summon him with the Nine-Tailed Demon Fox's chakra. Without it, Naruto could only call upon some of Gamabunta's smallest children. Gamabunta is first seen in the premiere of the series, where he and the Fourth Hokage face off against the demon fox. He is not given a speaking role until he is first summoned by Naruto.
Jutsu: Water Bullet: Gamabunta inhales and then spits out large water bullets from his mouth. This was first seen in a battle with Naruto and himself against Gaara and Shukaku
Original Summoner: _Manpish_ - iTeddy Byakuga - - -
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Posted: Thu Jul 23, 2009 8:28 am
Dragon Summoning
Rules of the Dragon Summoning: -Must be the rank of jonin to be able to summon the five element dragons -you can ONLY summon dragons of your elements -You must post 20 times of training with the first five before you can use the boss summonings -you have to pick which boss summon you want, you cannot summon both
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Koudo - Koudo is known as the dragon of earth according to legends within the rock village. He was mostly on land for most of his life, which explains why he doesn't fly around alot, and he also cannot breathe fire for some reason. However the upside is he has a vast control over earth. He can cause earthquakes and with a stomp of his foot cause large earth spikes to emerge from the ground to impale and block oncoming attacks. With a powerful roar he causes a tidal wave of earth to surface. One of Koudo's most recognizable move is when for one post he opens his mouth and starts concentrating chakra in his throat. In the second post he launches a powerful beam of concentrated chakra (green color) from its mouth. The blast is so powerful once it makes impact it creates a crator the size of a small school. Following up at the same time a large scale earthquake is triggered sending the area to hell if your on the ground. Spikes and plates of earth shoot from the ground and the landscape is totaled. Koudo is very kind and passive for a dragon of his size. He is very wise from his old age, rumoring to be as old as the earth itself
Jutsu: Stomping Earthquake: Koudo uses this by stomping his foot onto the ground with a thunderous crash. A large scale earthquake would be set of, causing tears and fissures in the ground. Those on it would be set off balance easily knocking onto the floor. Walls would crumble easily and other things. Also, when he does this large spikes of earth penetrate the ground to impale the target(s). This could also be used as a wall of defense.
Jutsu: Rippling Earth Wave: Koudo does this by concentrating chakra in his throat and then letting out a massive roar, which is so powerful the ground rips up and is blown from the direction of the roar, creaing a wave of earth raging towards the target, which if it hits they would be crushed by earth and impaled by debries.
Jutsu: Destruction Gaia Blast: Koudo's strongest move, he flies high into the sky and concentrates a large amount of chakra into his throat for one post. The next post he bellows firing a large beam of concentrated chakra towards the ground, as well as his opponent. Upon impact an explosion follows destroying all within a half mile radius, sending shards of earth everywhere that would impale those unfortunate to be near it. A large scale earthquake would result from this and a crator is left. Those on the ground would basically be in total hell.
 Kouen - Kouen is very fierce and battle ready and a lover of the sport. This is mostly from his kind, which is the Dragons of Fire. He doesn't have much of a vocabulary but his simple words are very recognizable to decipher his mood. He has a nasty temper and when angered its best to run away, his wings even are made of fire from sheer anger. His fire is hot enough to where it can melt boulders within mere moments. He is a skilled flyer and manuvers pretty well, he spins in mid air to launch a storm of miniture fireballs from the sky. He also breathes fire naturally. Something else he will do is while flying in the air he would exhale a vast amount of fire while flapping his wings creating a scorching firestorm. His most recognizable move is he flies high into the air, and begins channeling chakra in his throat for one post. The second post he unleashes the chakra in a massive column of fire that falls towards the ground, upon impact it explodes violenty setting everything ablaze in a one mile radius, in the center where it impact the ground a massive bruning column of flame spirals in the air lasting for 2 posts.
Jutsu: Spiraling Firestorm: Kouen uses this by flying into the air and inhales a large amount of air and chakra concentrates in his throat. He then spins around fast exhaling a large series of fireballs everywhere, setting objects aflame and making it hard to avoid. If the fireballs connect with a target (person) 2nd degree burns appear on the area.
Jutsu: Scorching Heatwave: Kouen does this simply by inhalig air as he flies into the air and exhales while flapping his wings. The two would combine creating a wave of fire that burns all it comes into contact with. Someone caught in this would receive 3rd degree burns and set aflame. If help isnt sought out within 3 posts the victim dies.
Jutsu: Devestating Flame Blitz: Kouen's strongest attack, he flies into the sky and meanwhile concentrating chakra in his throat. The second post he aims downwards and releases a huge amount of concentrated chakra in the form of a spiraling column of fire at the ground. Upon impact it explodes sending a heatwave in all directions setting all aflame. In the center of the attack a column of fire upwards in the sky, which burns constantly for about two posts. Those who gets too close to it would get set aflame from the intense heat
 Watatsumi - Watatsumi is a passionate dragon, majestic and calm of nature, the usual traits some dragons of water inherit. She can fly for only a short period of time from being a water dragon and cannot breath fire like most dragons, but she is an incredible swimmer matching the three tail demon in speed when in water. She can whip around her tail creating a whirlpool that is large enough to swallow an academy, as well as shoot massive amount of water from its mouth that can almost create a lake. She could also emit a roar from under water creating a monstrous tidal wave. Her most recognizable move is she would create multiples of herself under water for one post. The second post she and the clones spin around and around fast enough it creates multiple water spouts in the water, which if one is caught in it would drown in it, not to mention get crushed from the pressure of the water. The water spouts move around for four posts, sending high amounts of water everywhere as well as creating a deadly vacuum in the body of water.
Jutsu: Whipping Whirlpool: Watasumi must be underwater to do this. She channels chakra into the water and tail and then whips it around in the water. The water begins to churn and a whirlpool is formed. It grows big enough to swallow an academy. The pool lasts 5 posts and then vanishes. Those caught in it would drown from the force of the water that traps them in it. This also makes them easy target for her to devour them.
Jutsu: Roaring Tidal Wave: While under water She lets out a chakra enhanced roar, which causes shockwaves to rip through the water and result in a huge tidal wave. The amount of water is so large it would flood a town quite easily.Those caught in it would be carried away, slamming into multiple objects like trees, boulders etc.
Jutsu: Suiton Style: Dragon's Typhoon: Watasumi's strongest technique, Watasumi first creates illusions of herself, up to three. The three get into a square formation and starts spinning around in a circle. Meanwhile chakra is focused into the water which is being churned rapidly. The second post they go at blinding speed and a massive water spout is created which all the water is being sucked towards it and then spat out from the sky like its being recycled. The unfortunate part is those caugh tin it gets trapped in the vortex drowning and being crushed from the pressure and the concentrated chakra within it.
 Tenkuu - Tenkuu is a fast and intelligent dragon, not to mention fiercely loyal to its summoner to the very end. It is the dragon of wind, said to be from the wind country hidden from civilization. She loves flying and mostly will stay in the air. She can fly at very high speed. She can sense about anything coming at her from air currents in the sky. She can create powerful wind gust capable of demolishing forests easily, which if its over water creates tidal waves and water spouts. Theses will over power other wind jutsu unless its A/S rank of from shukaku. She can also create a massive tornado over an area decreasing the air pressure at the bottom making combat severly hard and cutting winds if they should try to escape which can rip them open easily. She also makes bursts of winds like Shukaku's air bullets though smaller and not as powerful. Her most recognizable technique is she concentrates a larg eamount of chakra around herself and in her throat for one post. The next post she unleashes all the chakra creating a devestating storm of cutting winds and picks up about any element caught in it. If its water it creates a storm of water possibly drowning those caught in it and sending water everywhere. If fire creates a vicious firestorm mixed with cutting winds. If lightning the cutting winds have an eletric attribute. If on earth creates a dust storm sending shards of earth everywhere to impale others and making difficult to see in. The storm of wind is in a 360 degree angle.
Jutsu: Slashing Hurricane: Tenkuu uses this technique by concentrating chakra into her wings and wind aroud her. She flaps her wings fast making a powerful burst of slicing wind that can hack down a forest quickly. If this is used over a watery surface it would produce a tidal wave.
Jutsu: Tornado Cage: Tenkuu uses this by flapping her wings churning the wind aroudn the target, which by using chakra a large tornado is created around the target. While within it they are safe from the winds but because of the low air pressure one may faint after 3 posts of being within it. If they try to get out it they would get sever slash marks that are cut deep into them from the powerful slicing winds.
Jutsu: Super Fuuton Bullet: Tenkuu inhales a large volumn of air and then exhales them in short bursts, creating a series (3) medium sized bullets of wind like Shukaku's at the target, destroying the area around the impact and slicing things around it from the cutting winds.
Jutsu: Climatic Wind Storm: Tenkuu's strongest technique. She builds up chakra around her and then in her throat for a post, concentrating it. The next post she roars releasing all the heavily concentrated chakra around her and in her creating a powerful windstorm of cutting wind, which slices all in its path and picks up about any element it crosses, If its water it creates a storm of water possibly drowning those caught in it and sending water everywhere. If fire creates a vicious firestorm mixed with cutting winds. If lightning the cutting winds have an eletric attribute. If on earth creates a dust storm sending shards of earth everywhere to impale others and making difficult to see in.
 Denkou - Denkou is a dragon of speed and impatiences. He has quite a temper but same time enjoys peace. He and his kind was bron in the lightning country away from civilization. He is the dragon of lightning. He is very quick and flies pretty fast. He can exhale an eletric blue breath that if contact is made it'll result in eletricution, inflicting paraylzation and 3rd degree burns. He can shoot bolts of lightning from his mouth and from points on his body, like claws on his wings and feet. He is also seen to fire large eletrical spheres from his mouth that upon impact it detonates sending sparks everywhere and burns all around it (50m radius). He can even summon thunderstorms by unleashing a large bolt of lightning into the sky. Then he can send bolts of lightning from the sky in any desired location. His most recognizable move is he concentrates a large amount of chakra into his throat, lightning crackling all around him. The next post he fires it into the sky which creates thunderclouds as it goes farther into the air. It then explodes sending hundreds of bolts of lightning down from the sky.
Jutsu: Static Dragon's Breath: Denkou's breath is an eletric blue color, by mixing chakra with it he exhales blue fire with sparks of eletricity in it, meaning if contact is made the victim would paralze and inflict 3rd degree burns on the target.
Jutsu: Exploding Thunder Spheres: Denkou inhales a deep breath concentrating chakra in his throat. He then exhales and launches large eletrical spheres (max of 5) from his mouth to the target. When the spheres makes contact with something they explode sending sparks and fire everywhere within a 15 ft radius, inflicting minor burns and paralysis
Jutsu: Call of the Storm: Denkou roars into the sky sending a burst of chakra into the sky. Dark clouds starts forming and the winds slowly pick up. The next post a full blown thunderstorm is going and Denkou is able to make lightning drop from wherever he wants, but one at a time. The storm lasts 10 posts.
Jutsu: Wrath of the Heavens: Denkou's strongest technique, he concentrates a large amount of chakra into his throat like a large ball of lightning, lightning crackling all around him. The next post he fires it into the sky which creates thunderclouds as it goes farther into the air. It then explodes sending hundreds of bolts of lightning down from the sky. __________________________________________________________________________________________________________________________
Boss Summons: Kuroryu and Keimei
 Kuroryu - Kuroryu is amoung the darkest and cruelist of the dragon summons. He hails from an unknown location but is said from the darkest of places. He is the dragon of darkness and death. He is emotionless and is usually very dark, having a chilling air about him. He strikes fear into those who look into his eyes. He will not think twice of killing someone and enjoys seeing people dying. He has a degree of darkness which he controls. One being able to create shadows that are physically there and have them lash out at targets. Another is he exhales black fire, which if you get caught by it it cannot be put out by water and inflicts burns on an unimaginable level. He doesn't like the light which is why he uses his powers and the sky will darken greatly, blocking out the sun making it very deem and dark. His most recognizable move is he concentrates chakra around his body in like an orb for one post. The next post he roars releasing the heavily concentrated chakra creating a 360 degree wave of dark energy outwards from his body up to 1 mile. The energy causes sever damage, severing limbs and burns those who are touched by it making the burns unhealable without the help of an Jonin level medic ninja.
Jutsu: Darkness Style: Living Shadows: Kuroryu creates shadows to form on the ground by manipulating others that are around him. Using his chakra the shadows rise from the ground taking a solid shape, which strieks at the targets to cut them apart. A solid hit would be able to destroy it.
Jutsu: Unholy Dragon's Breath: Kuroryu mixes his chakra in his throat and exhales out fire, the chakra turning the fire black and also giving it different powers. Due to Kuroryu's unique powers the fire cannot be put out by water and burns on a level higher then a third degree burns. A fire sealing technique willl work or an S rank water/demonic water would put it out. Its similar to ameratsu, it doesn't spread but burns constantly in one area.
Jutsu: Darkness Falls: Kuroryu uses this basically once he is summoned. The sky darkens greatly and the sun fades nearly all the way away, making it very dim. Vision here would be reduced alot and an eerie feeling would be felt. This affects one entire area until Kuroryu goes away.
Jutsu: Dark Dragonic Style: Dark Pulse: His most recognizable move is he concentrates chakra around his body in like an orb for one post. The next post he roars releasing the heavily concentrated chakra creating a 360 degree wave of dark energy outwards from his body up to 1 mile. The energy causes sever damage, severing limbs and burns those who are touched by it making the burns unhealable without the help of an Jonin level medic ninja. ((think of pokemon's dark pulse))
 Keimei - Keimei is the opposite of his brother Kuroryu. He is very kind and loves peace and will do all he can to preserve it. He loves light and remains loyal to his compaionians and will risk his own life to save a friends. Whenever around him the summoner feels happy and confident, opponents has a sense of kindness. He uses light energy to his advantage, making his place of origin unknown. He is able to make his body glow brightly which those looking at it will be blinded for 3 posts. He breathes white hot fire and even sends orbs of light from his mouth at the targets which explode upon impact sending fire and blinding light everywhere. Those looking at the light from this gets blinded for a post. He is able to produce a shield of light around himself and the summoner protecting from any jutsu but weakens S rank jutsus and demon techniques. There is a 3 post recharge before this technique is reusable. Keimei's most recognizable technique is when he flies high into the sky glowing brightly with chakra and light. The next post the chakra/light built up explodes away from Keimei and it turns into a volley of different color light beams raining from the sky to crash onto the ground below to destroy the target. Upon impact the radius of explosion is roughly 5 meters.
Jutsu: Flickering Flash: Keimei uses this by making his body give off a bright light which would illuminate even the darkest of places for a moment. Those looking at him during this would be blinded for 3 posts from the sudden light.
Jutsu: Blinding Dragon Bombs: Keimei inahles air for a moment concentrating chakra in his throat and then releases a series of large orbs of concentrated light and fire with chakra at the opponent (5 at max). Upon impact the orbs explode sending fire and chakra outwards burning/injuring those within a 10ft radius. But to top it off a bright light is released like a flash bomb which blinds and makes a deafening noise. Those near the explosion would not only be burned and bruised but they wouold be deaf for a post. Those who sees the light would be blinded for a post unless they saw multiples then they would be blinded for 3 posts.
Jutsu: Dragonic Style - Shield of light: Keimei emits a powerful wall of light and chakra around himself and the summoner being able to block any technique except for demon technqiue or S rank, which would only be weakened. He cannot produce this again for 3 posts.
Jutsu: Shining Dragonic Style - Fierce Flash : Keimei's strongest technique,he flies high into the sky glowing brightly with chakra and light. The next post the chakra/light built up explodes away from Keimei and it turns into a volley of different color light beams raining from the sky to crash onto the ground below to destroy the target. Upon impact the radius of explosions is roughly 5 meters. This technique is very difficult to avoid, and those looking at the light would be slightly dazed from the flashing mulitcolored lights. Those hit directly would be killed, their body fried beyond recognition and body blown to bits. Those in the explosion range would be burned badly and be driven into the ground breaking bones.
Original Summoner: Shruikan Tenshi - - - - -
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Posted: Wed Aug 12, 2009 1:04 pm
Scorpian Summoning Poisonous, Oversized, Bugs
Kurohada: Black Skin - Consider him to be the elder son of the Empress. Kurohada is extremely rare to find. He is not trustworthy. Unlike his mother, he is not loyal. His personality is laid back, lazy, and carefree. He enjoys making fun of people and being unreasonable. His shell color is black. *Can stab you with stinger *Has powerful bite *Can travel underground *Can harden shell for defense *Can shoot poison out of stinger Sunahime: Sand Princess - Is the only daughter of the Empress. She, too, is difficult to find. Sunahime has no intentions of having someone else own her but Akane. In fact, she is most like the Empress, mostly in personality. Her shell color is dark purple *Can stab you with stinger *Has powerful bite *Can travel underground *Can use her children to attack *Can shoot poison out of stinger __________________________________________________________________________________________________________________________ Boss Summon: Subakutei Sabakutei: Desert Empress - Leader of the scorpian summounings. 7 meters long, 6 meters tall. The Empress is the leader of all scorpions, and of course the biggest of the rest of her kind. This aracnid believes that she belongs to no one unless defeated by the person whom wants to claim her. The Empress has a serious, strict, independent personality, and beleives in no mercy (unless told to by master). Her shell color is dark blue, however looks nearly black (if you look in the sun, it's actually dark blue) Abilities- *Can shoot poison out of her Stinger (this poison can cancel out any other poison, no matter how dangerous) **Is immune to her own poison *Can stab you with Stinger *Can use her children to attack *Has powerful bite *Has incredible speed due to it's family (aracnid)(however is slightly slow due to size) *Can harden shell for defense IDEA AND MADE BY: The Lady of Nirvana
Original Summoner: Akiza Gozen [ The Lady of Nirvana ] - - - - -
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Posted: Sat Sep 19, 2009 9:31 pm
Beast/FF Rip off group.Beast Summons: Shiva: Shiva is a iced women, who has complete manipulation over the elements. She is extremely agile and elegant in all of her attacks. Shiva floats over the ground, and rarely touches down. Her effects are much of a Hyoton, and possesses many of the same ability. Heavenly StrikeShiva drops a giant block of ice on the enemy and it seems to rain down from the heavens. This will surround the enemy and if unfortunate he/she will be trapped in it. Immediately after it will break and probably take the enemy with it. Diamond DustShiva freezes all enemies with sheets of ice, and destroys it with a gentle snap of her finger. She really lays down the laws. Shiva can break the ice and make the ice rain down and kill the enemy. If the user is unfortunate enough to be hit by this they would suffer a slow and very painful death. Ixion: Ixion is a horse like creator with a horn sticking out of its forehead. It has mass control over the lightning element and isn't one of the most quiet of Summons. It does possesses a great amount of speed and packs a powerful kick. The user could ride on its back and make a speedily escape. Aero SparkIxion shoots razor-sharp discs at a single enemy which causes extreme lightning damage. It shoots off about ten lightning discs and if it connects it woulds rip apart the target's whole body and well as sending electric shocks throughout his/her body. If about five connects the target is nearly guaranteed dead. Thor HammerIxion unleashes a server lightning attack, it seems to rain down from the heavens in the shape of a giant hammer. It strikes down and the whoel battlefield is massively electrocuted, anyone still standing on the ground other than the user would be severally electrocuted, and would have 3rd degree burns, as well as heart attacks. Valefor: Valefor is a wing beast and has great control over the winds. It is not particularly fast or slow, nor fast or weak but it being able to take it to the sky makes it a very hard opponent to fight. Sonic WingsValefor's unique attack sends a shockwave of energy at one enemy, causing physical damage and temporary paralyzes the enemy's next turn. Valfor can use this repetitively, as it causes little chakra. Energy RayValefor's Energy Ray fires a charged beam that explodes underneath all enemies causing a large chakra ball attack. This is devastating, as could very easily rip apart a whole battle field. If you were to be caught in this attack your chakra vessels would rip apart, as well as your muscles. This attack also has enough force to break bones.  Bahamut: Bahamut resembles a dragon greatly and has control over darkness. It runs around like a dog and usually likes to reside in dark and pity full areas. Though if it becomes your friend it may just become the most loyal of the beasts. ImpulseBahamut charges up and fires up to four balls of dark magic and hurls them, damaging all enemies. Impulse is very useful when fighting multiple enemies. Mega FlareBahamut anchors itself and fires a massive breath attack the rips apart everything around it. This is a mixture of every element and is impossible to stop dead in it's tracks. It covers a wide range of the battlefield, and only way to dodge it is up. Ifrit is rumored to be summoned from Hell itself and most believe the rumors are true. It has extreme speed that could easily match with Zean, as well as extreme strength, which is at the point of lifting over 20 tons. It is conditioned to be able to withstand any temperature, and is very hard to kill. Meteor StrikeMeteor Strike is Katon/Doton attack that rains down a series of meteors from the sky. This would create the battlefield into a very hot temperature, as well as make it a fiery hell storm. Ifrit can choose for where these meteors to be struck down at. HellfireHellfire is a extreme fire move that may even surpass Zean's own flame ability. The battlefield makes a large crack and fire emerges from hell itself. It quickly spreads across the whole field and can even evaporate most Water jutsu. The temperature rises to about 2000f which is Zean's own breaking point. The only way to avoid this would be mid air, then there would be no where to run. Generic fire moves; shooting out of hands, mouth, ect. __________________________________________________________________________________________________________________________
Boss Summon: Anima
 Summons Name:Anima Type of Summons:Boss Special abilities: Pain An attack in which anima using it's naturally dark chakra let's out a frightening howl. This releases a large amount of dark chakra into the soul of whoever hears the yell. It corrupts the soul of the listener and traps them in a genjutsu equivalent to hell itself. The genjutsu is unbreakable for five posts, and the listener is paralyzed while experiencing the genjutsu.
Oblivion Anima's Overdrive is even more extravagant than her entrance. She opens a gateway into her world beneath the enemy party, dragging them down into it. The world then shifts to this crimson-red dimension, where an even darker form of Anima is seen. Noticing the enemy party that has entered its realm, Anima shatters the chains binding its fists and unleashes a devastating sixteen-hit combo .
Description:Anima is called from an underworld of sorts, befitting with her status as the Dark Aeon. A portal opens in the sky, from which a chain falls into the ground. The chain then rises and pulls Anima from the ground, revealing her further chain-bound form. Upon her first summoning, Oga is usually heard saying "Let me share your pain."
Original Summoner: Slinky10 (Must get approval to apply.)) - - - -
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