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Posted: Sat Jan 22, 2005 12:01 pm
  Nowhere is a place that exsists outside the perspective of all living beings. It is a place where dreams and fantasy's are formed, the land of their creation. Though sadly, given life for only a short period of time, they eventually fade away into nothing. However, Dreams do no cease to exsist, they merely become insubstancial whisp's, remnants of what they once were. In Nowhere they were born, and in Nowhere is where they linger. Through recent events, a strange portal has opened up between nowhere and our world. A slight rift in the fabric of it's being, which allows some of these Whisp's to trickle out. These Castaway dreams come out to seek new people, people to Dream them back into exsistence.
==================================
Due to the nature of Nowhere, nothing is ever stationary. Mythical type realms verge upon modern day cities, just as futuristic realms will mingle with them. A wide expanse of rolling hills with a fairie forest may suddenly cease to exsist, leaving only a dark black nothingness beyond it. A modern day city may cover all of five blocks, and then by turning a corner, you find yourself looking into a dragons den. The elements of dreaming and fantasies create these small or large realms. A map will slowly be revealed as Dreams enter Nowhere and begin to explore it, so always check in, becuase who knows what will happen next.
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Posted: Sat Jan 22, 2005 12:02 pm
Basic Rules of Nowhere: No one other then a Dream may enter Nowhere. This includes owners! When a Dream re-enters Nowhere, it is alone, or in the company of other Dreams. All Dreams are drawn back to Nowhere to explore it for various reason's. There is a mystery they are driven to uncover, but have no knowledge of what it is or that they are even searching it out.
While in Nowhere, a Dream can get hurt. Owners should be careful about how long they let their Dream wander Nowhere, and they should be cautious as to when they allow their Dream to begin exploreing this vast place.
Please do not state that your Dream has uncovered a new portion of Nowhere. Once the map is provided, certain sections will be filled in, along with a general description of the area. Do not allow your Dream to try and explore the BLACK portions of the map. These areas are unfocused dreams, purely chaotic, and your Dream risk's being rent apart and returned to the Whisp stage if they enter these areas. A Dream that regresses back to the Whisp stage loses all powers and items they may have gained, and the owner runs the risk of forever loseing their Dream through seperation.
As time goes by, highlighted sections will appear on the map. These sections will be known as Nightmare Lairs. They are EXTREMLY dangerouse. If your Dream intends on exploreing the Nightmare Lair, do not take it upon yourself to RP an engagement of the Nightmare that inhabits that area. The Thread Overseer or LC RP's the Nightmares and controls when they appear.
Please do not get upset if your Dream gets hurt, or does not discover anythng on their explorations. Nowhere is a dangetrouse place, and it's up to you as the Guardian to take the time to tend to your Dream and prepare them for their trips (This is where the Rewards come in. Those that RP in the Shop will be granted reward items randomly, and those that keep Journals will most likely be given rewards more often). Rewards will be given out very rarely and to those that seem to deserve them.
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Posted: Sat Jan 22, 2005 12:03 pm
Combat Rules of Nowhere: There are four stats required for combat. Attack, Defense, Health, and Luck.
Attack: This number represents the strength behind your Dreams attacks. When attacking, 1d6 will be rolled and that number will be added to your Attack score. If this number is greater then the Defense of the other creature, you have scored a hit with damage equal to the number you have just rolled.
Combat Example Whym is in combat with a Nightmare. Whyms Attack is 10 and the Nightmares Defense is 13. The d6 is rolled and comes up 4. 10+4=14. Whym's total Attack score is 14 and beats the Nightmares defense of 13. Because Whym's Attack came out as 14, the nightmares defense is minused from this number to determin the amount of damage taken to it's health. 14-13=1. The Nightmare takes 1 point of health damage. Defense: This number represents your Dreams resistance to other attacks. When something makes an attack against your Dream they must roll a total number higher then your defense. If they roll the exact number, their attack does not break through.
Health: This represents how many points of Damage your Dream can take before they are defeated. Dreams that are defeated are thrust out of Nowhere and back to their Guardians side. They are wounded and weary and require time to heal and rest. It is not recommended that a Dream returns to Nowhere too soon. While there are no penalties for being wounded or returning to Nowhere too quickly, a careful Guardian would take the time to train their companion a bit more and attempt to strengthen them before attempting to engage another Nightmare.
Luck: This is a rather special stat. It relates to the Luck of your Dream discovering a hidden treasure item on a Nightmare or in it's lair. After defeating a Nightmare, a roll like the Attack roll is made useing a 1d6. That number is added to your Luck roll. If it defeats the defeated Nightmares Luck, then a extra item will be uncovered and awarded to your Dream.
Basic Combat Information
Opponent Limits: No more then 3 Dreams may battle a Nightmare at any given time. If a Castaway Dream is rendered back to their Whisp stage and sent back to their guardian, then a new Dream may enter the frey.
Fleeing Battle: Once your Dream has entered a battle, they can not flee from it! They must battle until the battle is won, or lost. However, there are certain spells and items that allow Dreams to escape from battles.
Combo Attacks: A Combo Attack may be carried out under special circumstances. Normally when a Dream casts a spell, that takes a full round and ends their action for the round. However, some spells allow a Dream to not only cast them, but attack as well. In these instances a Combo Attack has been carried out. Only spells that have the trait Free Action may be used in a Combo Attack. Dreams may not cast a spell that does not have this trait AND attack. Only 1 Free Action spell may be cast per round. (There are special cases when this rule is void)
Spell Combo: Certain spells, when cast together, will combine to create another more powerful spell. Only Free Action spells may be combined with full action spells. There will be a complete list of Spell Combos complies soon as I finish being picky.
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Posted: Sat Jan 22, 2005 12:04 pm
Map of Nowhere The above is a representation of Nowhere as it is now. The darkness is unformed and deadly for any Dream to wander through. Whenever a land forms in Nowhere, a small representation of that formation will be listed below, along with a explanation of what sort of 'world' that area resembles. Nightmare Lairs will appear and vanish from the above map with no warning, and will only be noticeable by colored dots. A small explanation of what sort of Nightmare has appeared there will be added to the land explanation.
Nightmare Threat stands for the likelthood of a Dream meeting a nightmare in Nowhere. Here are the following definitions of each level:
None There is no chance of a Nightmare being found here, the land is purified.
Minor There is a very small chance of coming across a random Nightmare.
Medium There is a good chance a random Nightmare may be seen. There is also the likelyhood of a Lairing Nightmare being hidden somewhere here.
High More then likely there will be more then one Nightmare to attack you in this area. There is more then likely multiple Lairing Nightmares here.
Critical Your going to get attacked, it's going to be often, and theres a real good chance it will be by more then one Nightmare at a time. This area is rife with Nightmares, Lairing Nightmares, and possibly even a Lair Lord.
Extreme Multiple Nightmare pack attacks will occur here. The land is crawling with evil and lairing nightmares pocket this place like bee's in a hive. There is definatly a Lair Lord here, maybe even more then one.
Cleanseing Battles are the only way to take down the Threat Level of the Nightmares. There are special battles that, when engaged, will be charged as a Cleanseing Battle. (This is decided by the NM). The statistics look as follows: 0/20 The 0 stands for the amount of Dream wins. For every Dream visctory the left hand number will be raised by 1. If the dreams lose the battle then the right hand side is raised by 1. Once the two numbers match, the Threat level is lowered by one stage.
================================== Sanctum Glade  Sanctum Glade has returned to it's gentle peace. Through a mysterious means, a colored light washed over the land, infuseing it with the essence of the nine elements. The result was instant and breathtaking. The soil thrives with life, all traces of salt poisoning removed. Tree's and plants grow in healthy abundance while the streams of Sanctum flow clean once more. Fish and small animals have returned to the grassy spot in Nowhere. Though the old Hollow was completely destroied by the Tsunami and beyond the strange lights power to restore, there is now a new strange landmark here instead. Nine stones, each softly glowing with the light from each element, form a perfect circle in the center of Nowhere. In the Past: After the Emergance of Starreach, the resulting Tsumani appeared to completly obliterate Sanctum Glade. The receeding waters revealed the once peaceful and serene land to be torn and ruined. Trees that had once stood tall and proud had been ripped out by their roots, leaving gaping angry holes in the ground. The drying sea water left the ground crusted in salt, killing off the plants that once grew. The freshwater streams have been currently tainted, rendering it useless for drinking. For now, Sanctum Glade is a wasteland in the making....Sanctum Glade is still a cleansed part of Nowhere and is safe from Nightmares.Further in the past: This little bit of world popped up quite suddenly. Blip! It's a grassy and hilly place with acres of land to go strolling through. During the day the sky is sunny and warm, and at night the wind is a pleasent cool breeze. The weather always seems to be enjoyable and a eternal spring appears to hold this place in it's grasp. Rabbits and field mice and other field dwelling creatures are abundant here, and theres even a few randomly scattered streams filled with silvery fish. There is a small clearing in the center of Sanctum where Dreams can gather now. A river bends into a U around the clearing, and a large hollow log provides a natrual playground for playful Dreams. Sanctum Glade is a cleansed part of Nowhere and is safe from Nightmares.Nightmare Threat: None Mourning Peaks  A mysterious colorful light has painted itself over the landscape of Mourning Peaks, leaving behind a drastic change for the better. Water still remains trapped between the mountains, in the deepest gullies it has formed large lakes, however most of it seems to have been drained away. The waters are still cool, but not nearly as chill as before, and are now as clear as glass. Looking into their depths one can see underwater forests of waving plants and colorful fish darting about. The rocks themselves have lightened in color, taking on pastel hues of purple, grey, and blue. The waters have receeded from the enterance of the Earth Temple about fifty yards, leaving the only sandy white beach in all of Mourning Peaks behind. In The past: A Mountainious realm still, the deep gullies of Mourning Peaks have become flooded with sea water. Like the broken maw of a fangy dragon, the mountains of Mourning Peaks are now seperated by winding sea water rivers. Incredibly dangerouse to navigate, the jagged peaks seem to promise to sink any vessel that would even try to coast through them, and the dark black depths seem colder then the ice encrusted tops of the mountains. The Earth Temple fortunatly is clear of the waters, located still on the side of a high mountain, the waters that currently flood Mourning Peaks is no further then twenty yards down from it's enterance!Further in the Past: This world came with a rumble and a shake. Bordering to the south of Sanctum glade, a hazey mist seems to stretch out a few feet from the edges of both lands, to merge into a strange misty bridge that connects them. This land appears as a steep mountain range. Rocky crags and deep gullies and ravines create a confuseing labrynth between these monstrouse mountains. The tops rise up above a cloudline and are capped in fridged icey snow. Wind howls unceaseingly at the peaks. This part of Nowhere almost seems to be two places altogether! The cloudy blanket that cuts this enormous giant mountains in half completely obscures one half from the other. Light is very dim below the cloudline, and the entier bottom half of the mountains seems cloaked in a eternal dusk, while the deepest of gullies are cast into eternal night. Mourning Peaks is a tainted part of Nowhere and Nightmares roam it freely. Nightmare Threat: Medium Cleansing Battle: 0/20 Crimflow  With the passing of the mysterious light, Crimflow appears to be the most resiliant to it's restorative touch. The great river has melted it's black glass surface, and flows freely once more. Smaller riverette's wind away in offshoots from the great river, to form pools of liquid lava lakes dotting Crimflow. The fire temple still stands in the middle of a black glass lake, the stench of sulfur has subsided, though cracks still emitt hot gysers of steam and crimson light still flares within. A single volcano now remains active, feeding the great river while all other volcano's remain quiet and cool. The sky has cleared completely, to reveal not a serene blue, but searing red. Clouds formed of flame fly high overhead, flickering and dancing with crackling sounds. In the past: Water and fire don't mix. That much is obvious. Crimflow is the first of the lands to...recover...from Starreach's emergance. With violent rumblings and explosions of lava from the ground, the water left behind by the Tsunami evapored quickly..leaving behind a smooth black expanse. The ground is hard as ice, and just as slippery. Black molten rivers of obsidian streak the land like the stripes on a zebra. From beneath the surface of this smooth shell violent rumblings shake the ground constantly. The fire temple now sits in plain view for all, a small shrine set in the smoothest lack of black glass in Crimflow. Cracks have begun to appear criss crossing the surface. Neon red glowing cracks from which sulfer wafts threateningly. The sky above is currently clear...but the trembling land itself makes it clear that Crimflow is not done changing yet....Further in the Past: There is no sky here. Just dark black clouds of smoke that blot out all the area above. Rivers of glowing lava ooze slowly over this barren landscape. Nothing grows here, nothing at all. There is no water, no rain, no cool breezes. Ash lay's thickly upon the ground. Whatever land this may have once been has been turned into a inhospitable hell. Lava flow tubes worm their way through the land. Some still trickling the rock melting liquid, others dark and smooth and long since cooled. Volcano's dot the landscape like spots on a dalmation. Some merely smoke, some glow constantly with the bubbling lava at their heads. Others lay seemingly dormant for a time. A lake of literal fire burns in the heart of this land, a meeting place for all of the lava rivers that criss cross it. Nightmares can be seen traveling over the flat land with just a glance. In packs of two, three, and five, the wandering the land possessively.Nightmare Threat: Critical Cleanseing Battle: 0/50 Starreach Seas  The largest peice of nowhere to be discovered at one time, this is just what it is named, a large sea. Filled with many islands big and small, most have yet to be discovered and others are where nightmares seem to have made homes. Though not as big of a threat as Crimflow, there still are nightmares here and it is still dangerous for many dreams, that is if they seem to wish to swim miles upon miles to try and test their luck in this strange sea. Nightmare Threat: Medium Cleanseing Battle: 0/20 Starreach Islands: There are an uncounted number of floating islands in Starreach Seas. These islands are, in short, small tropical style islands. White sandy beachs with palm trees, large exotic flowers and birds, and a few with freshwater sources. Most of these islands are uninhabited, a few have Nightmares wandering their shores. There are three larger islands however, that have vacant cities upon them. Empty homes of white sandstone and shops lie emtpy from some past occupation. So far none of these cities have been rediscovered though, and only the myths of their exsistence float about. These Islands are part of Plot Devlopment and will not be discovered by anyone just through random roamings! I would also like to point out to everyone that Starreach is the largest piece of Nowhere to exsist. It will -not- be a easy piece of Nowhere to explore as it would take months just to travel from the northern shore to the southern shore alone. As time goes by, prominant Islands will be noted on the map, along with the currents path that they drift along. It should be noted that any islands that are discovered by other Dreams at this point will only be minor floating ones. Treedawn  As a land emerging after the great Tsunami, Treedawn bares no scars. Though it is sort of hard to call a giant tree a 'land'. There is no doubt that it is a seperate piece of Nowhere. Standing at it's base, a dream can peer upwards into the clouds above and not see the top of Treedawn. The trunk appears to be twisted trunks of a thousand tree's, all interwoven together to form this giant tree. Over all, the girth of Treedawn rivals the entier expanse of Sanctuary, but don't be fooled! Climbing Treedawn appears easy, simply by walking along the wide winding limbs one can easily make their way up. But the path is long and takes a great deal of time. There appear to be gaps within the 'trunk' of Treedawn, allowing dreams to peer within to find 'tunnels' honeycombing the interior of Treedawn. Creeping plants of various sorts spot the outside of Treedawn, some plain, some flowering, and some with strange white berries that taste a bit like white chocolate. Treedawn is host to hidden caves and secret passages. A small climb from the base there is a wide enterance way, that provides a quicker and safer route strait to the top of Treedawn itself. The lowest branchs of Treedawn canonly barely be seen peeking below the clouds that seem to swirl in a consistant clockwise motion about it. Once one makes it up past the cloudline, they enter a world of tree fort palaces, rope bridges, and swings crossing from one tree branch to another. The smallest branch of treedawn is easily the size of a 5 lane highway. Most surpriseingly of all, are the aerie nests that prove to be home of dragons! With wings and colors of every concievable sort, these horse sized dragons provide rides to wingless visitors...and catch the randomly falling dream that sometimes topples over the edge.... Nightmare Threat: None
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Posted: Sat Jan 22, 2005 12:05 pm
Overseers of Nowhere:
Lord Changeling: Owner of Castaway Dreams. Head Honcho. Empowered to: Everything, I am GOD!
Castaway_Dream: Dummy Account Empowered to: Everything, LC I am!
Storei: Thread Overseer. Empowered to: Engineer Random Nightmare Encounters. Give rulings on RP disagreements. Get you in trouble if your mean to her.
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Posted: Sat Jan 22, 2005 12:07 pm
And here I shall post something Storei added blaugh I figure I should so she doesn't have to over again!Storei Thread Overseer is here! blaugh I'll be watching and guiding people in and through Nowhere, come to me or LC for questions. And I'm an also enabled to use Nightmares so if you run into me and I'm playing a nightmare, I'm sorry if I hurt your Dream, but what is life without a little chaos? And please, don't take it out on me or LC if your Dream gets hurt. By the way, please, PLEASE, I beg you... Check over your posts before you post them for grammar mistakes and please don't post in the internet language. Example: Then da Dream went 2 da cave & fought 4 nightmares at 1ce! Lol coo huh? Please don't do that because if you do I will warn you the first time, but if I catch you doing that again after I've warned you, I will attack. ninja And another thing: Please use past tense, it's confusing and hard on everybody's mind when they go back and forth between 'The Dream walks over to' and 'The Dream walked over to'.
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Posted: Sat Jan 22, 2005 12:09 pm
When Nightmares AttackWhen a Nightmare attacks and there is to be a battle, it can get a little confuseing as to whats going on. So here is a sample battle for people to hopefully get a better idea of what is happening...
Silas, Thyme, and Valerion have been exploreing Nowhere, when Storie or I get the itch to throw something mean at them. First, the NM (Nightmare Master) announces that the group has been attacked.Then, the two players announce which Dreams that they are useing in battle and they post a picture of their Dream. This is because the NM needs to see what items your Dream possesses and what spells they have, and what their stats are.Remove Silas will fight  Guine Thyme and Valerion will fight.   Now, the NM announces what Nightmare they are useing and what spells or powers that the Nightmare has.Now that the Dreams involved have been declared, and the Nightmare has been defined. Battle may commence! First, the NM use's a random number generator to assign each participating creature a number between 1 and 20, to decide who goes first.Lord Changeling Okay.these are the numbers: Silas:8 Thyme:15 Valerian: 5 Shattered: 7 Since Thyme has the highest roll out of them all, he goes first. Silas got the second highest so will go second, then the Nightmare, and then poor Vale.
Since Thyme is wearing an Angellic Scarf, that means he gets a + 8 to Defense, a +4 to Luck, and has a +10 Health Regen every round. This means that instead of his stats being 2, 2, 12, 1. They are actually 2, 10, 12, 11 with 10 points of health restored every round.Guine Thyme attacks the Nightmare (Mind you these can be RPed out posts, I'm just making them uber simple right now) Since Unknown's Silas will go before the Nightmare, she can also announce her attack and LC will be able to roll up both of the attacks before attacking himself.Remove Silas Attacks the nightmare. Now, as with Thyme, Silas is wearing an item that gives him a stat bonue. The Cross collar grants him a 1 defense bonus against random Nightmares. Since the Broken Dream is a random Nightmare, Silas's stats are now 2, 3, 12, 1.
LC will now use the random number generator to generate two numbers between 1 and six. One for Thyme and one for Silas.Lord Changeling Okay. Thyme has a 3 and Silas has a 6. These numbers are added to the dreams Attack stat and compared to the Broken Dreams defense.Lord Changeling Thymes attack is a 5 and Silas attack is a 8. The Nightmares defense is a 10, so neither attack wounds the Nightmare. Now it is the Nightmares turn. The NM randomly picks a Dream and has the Nightmare attack it.Lord Changeling The Nightmare turns to Thyme, the first to attack it, and returns the attack. Again LC generates a number between one and six and adds that to the Nightmares attack stat.Lord Changeling The Broken Dream rolled a 4. 18+4=21. Thymes Defense is only a 10 so the attack breaks through and hurts Thyme. Since the Nightmares attack was 21, that is the amount of health points subtracted from Thymes health. 21-12= -9. Oops! Thymes health has dropped below 0! He's not dead, but he's taken out of the battle and sent home to Guine who will later probably whock LC.Lord Changeling Thyme, wounded greatly by the Nightmares attack, vanish's in a puff of smoke and is reverted to a whisp like state. He vanish's from Nowhere to return to Guines side. (please don't hurt me!) Now it's Vales turn. Since Vale has spells, Guine opts to use a spell instead of sinply attacking.Since this is an automatic hit, there is no need to worry about whether ot not it will break through the Nightmares defenses. The spell requires 2d6 to be rolled, so the NM must use the number generator to roll up two numbers between one and six.Lord Changeling Okay. I rolled a 6 and a 2. 6+2+ plus Vales attack of 2= 10. Small marble sized bullets of burning fire streak out and smack into the Broken dream. He takes 10 health points of damage and now his health is at 35. It is now Silas' turn once again.Since Silas has no spells to use like Vale, the NM once again rolls a number off the generator.Lord Changeling A 4 is rolled. Plus Silas attack of 2 thats only 6. Sorry Unknown, I don't think Silas is going to be able to hurt this beast. It is now the Nightmares turn, and it would attack...but lets not drag this out. These three Dreams are unfortunatly not strong enough to hurt the Broken Dream right now. At least not enough to defeat it yet.
================================
For the sakes and purposes of explaining what happens after a battle is won, lets say Vale managed to tough it out till the end and just barely managed to defeat the Broken dream after Silas and Thymes unfortunate sacrifices.
Now, after a battle is won, the surviving Dreams will gain a stat point to allot where ever they like.Guine I want Vales Defense up! sweatdrop Okay Guine. Soon as LC gets off his arse he'll up that stat for you. Don't worry, he carries a note pad to write this stuff down on. If Storei was the NM though someone oughta PM LC to clue him in ninja
Now comes the fun part! the NM rolls a 1d6 and adds that number to Vales Luck stat.Lord Changeling Okay..I rolled a 1 sweatdrop No problem though! Because that 1+ Vales luck stat of 2=3. Which beats the Broken Dreams Luck of 2! Huzzah! Vale found a second item!
First, the NM assigns each of the announced powers a number from earlier...Now, he rolls a d3 useing the number denerator to find out which item is dropped by the fleeing Nightmare.Lord Changeling I rolled a 1 again sweatdrop Okay Guine. Vale has found a  on the ground. Now LC goes to a very special list he has hidden on his desk and has still forgotten to send to Storei so she can use it, and he use's the number generator to roll and see what else Vale has found.Lord Changeling Well now, isn't this odd! Guine, As Vale picks up the runestone, something glints a little ways away in the direction that the whisp the Nightmare had turned into had fled. Upon inspect, Vale finds...  Guine then gets to add both these items to her Vales inventory and decide what she wants to do with them.Yay Guine!
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Posted: Mon Jan 24, 2005 3:11 pm
"Uva! Where are you taking me?!?" an annoyed voice came from behind a red and white Dream with golden eyes. Why was everything kept from him? What was the big secret? All that Uva Ursi told him was that, 'Since you're being such an anti-social grumpy-pie, I am taking you to a place where you may just have some interest in!' What was that supposed to mean? He was fine staying with his human and sleeping on her stuffed animals. But no! Uva insists that they go to this "place" that the golden eyed Dream was so intent on going to.
Uva sighed and looked back at the turquoise green dream, "Please, just be patient, we are almost there!" Uva Ursi was quite proud of himself! He'd been able to convince the younger Dream to go with him. After three days of begging and pleading, bribing and preparing, Thyme finally gave in and said he'd follow Uva to *cough* Nowhere. Of course, Uva didn't bother with explaining in full about Nowhere... Oh well!
And sure enough, as they moved along, a large greenish orb thing (aka the portal to Nowhere) came into view.
"What's that?" a not-so-sure Thyme asked, peering around the other Dream and at the portal.
Uva Ursi glanced back and smiled at the younger Dream, "That, my friend, is Nowhere. Do you recall it?"
"Don't think so," he answered bluntly. Thyme was not very interested in this... place.
"Oh, come on! You never know what you might find there!" Uva pouted, he wanted to go and explore! But if Thyme wouldn't go with him, then he couldn't go in himself. The younger one was his responsibility!
(( ninja *insert evil laugh* Thymie -will- be forced into Nowhere! ^^;;; As soon as my muse wakes up! *muse had passed out from over work* ))
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Posted: Wed Jan 26, 2005 10:52 am
*Uva and Thyme weren't exactly alone in Nowhere though. The place they had appeared in was the place another was currently noseing about it. With grass so high it could hide any full grown Dream, Whym's first realzation that there were other dreams about came in the sound of..whineing.*
*Cocking one purple ear to a side, he silently stalked the sound of the voices, the fluttering white sash made no sound either as he delicately stepped between the tall grass roots.*
((*Cheers* FINALLY! Maybe I can introduce some quests now! blaugh ))
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Posted: Wed Jan 26, 2005 10:21 pm
Oh, thank you much LC! I was right about to do that. >.< Oh well, you beat me to it!
San was hungering for sometime to do, something to discover and so he decided to play ninja and follow Uva And Thyme to wherever they were going. Cai didn't follow along, he wanted to stay with Storei. Uva and Thyme came to a portal looking thing and they stepped through. It looked a lot like water when their bodies entered. San cocked an ear to the side and bravely followed after them, not caring where the portal might take him.
Galloping into a field, San suddenly stopped and looked about with wide grey eyes, fear of the unknown enveloping him. Where am I? He wondered, the fear disapearing and becoming replaced with curiousity. He ducked down low under the grass and began to hurriedly(while tripping every once in a while) and silently make his way through the grass to where he heard Thyme's whining.
San was just about there when he Little Dream ran into a purple side, knocking him back into the grass.
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Posted: Thu Jan 27, 2005 9:56 am
AWUGH!!!
*Whym cried out in shock as something smacked into his side. Stumbleing a little away, he turned and looked down at San.*
*Actually, he had heard San coming, and had purposefully remained where he was, in the other dreams path, just so this could happen. He knew the other two dreams out there would heard his overly loud cry of 'surprise' and he figured they would come to investigate!*
Here now! You shouldn't be chargeing through the grass and into people!
((Heh heh, it's okay Storei! I figured I may as well jump in as well! *Twirls n' dances joyfully*))
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Posted: Thu Jan 27, 2005 11:03 am
Spider came across the little green portal, unaware of what it was she sniffed at it cautiously. She looked at it her eyes narrowed, What is this? Silas where are you? She looked around for the little dream finding him sleeping in a corner she ran over to him pouncing on him. Oi! Silas look what i found!! She picked him up and walked back over to the portal and dumped him in front of it. Go through it I wanna know whats there! She nudged him more nt giving him any choice.
When Silas actually managed to open his eyes he saw the green portal for some reason it seemed homely and as he obviously wasn't being given a choice he jumped into the portal landing on some soft grass. He looked around not seeing anyone he called to Spider not knowing if she would be able to hear. Spider! It's another world Spider are you coming? He looked around walking towards some trees that he saw in the distace.
Spider was getting impatient, he hadn't came back nor had he said anything. She didn't hear his call and out of curiousity jumped through the portal that closed up behind her. She also landed on the grass and quickly ran after Silas, Where are we? She looked a little confused but followed Silas looking for some others.
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Posted: Thu Jan 27, 2005 10:35 pm
San looked up with fearful grey eyes, I'm sorry. I didn't know where I was going, I didn't hear you or see you. I'm sorry. He said apologizing as he bowed his head in respect to the older Yudou. He curled up and looked around, a little unsure, Whym? Where are we? He asked with a soft mew as he tried to peek over the top of the grass, flattening his grey ears to his head. He was kind of wary of this new place but there was a fluttering thought in his mind like an annoying moth that kept on repeating to him that he had been here before. San tried to remember when, but nothing came to him. Backing closer to Whym for a sense of protection, San watched the grass with wide grey eyes, waiting for a response.
OOC: Hehe, Whym is so awesome, I love his personality. xp
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Posted: Fri Jan 28, 2005 5:12 pm
*now..he knew someone had to have heard him yelp. One ear of his flicked about on his head as he partly listened to San, and partly listened to the area about him. he heard rustling of grass nearby. Though it wasn't in the same direction he had heard the voices in before. Hmmm, newcomers? Well it was about bloody time!*
Eh?
*He repiled back to San. Where were they? He ought to pay a touch more attention to the black and white dream shouldn't he? He hadn't even realized that he had bowed!*
We are Nowhere...as in, the place of your creation. This is where all Dreams come into exsistence..and sometimes cease to be. We're in a small daydream landscape I believe. A very pleasent one I might add. There is a stream to the south of us with lots of little silver fish in it...it's quite relaxing...
((*Chuckles some* Thanks, i really do like Whym. he's...fun!))
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Posted: Fri Jan 28, 2005 5:13 pm
Uva Ursi blinked, trying to look through the tall grass. Yes, they had gone through the portal, but now Thymie was nowhere to be seen! "Thymie?" Uva whispered, looking around once again for the dream. Well this was strange, he could have sworn going in right after the green Dream. "Thymie?" he whispered a bit louder. Oh! Great! He lost Thyme on their first trip to Nowhere together! What will Guine say when she finds out?!? Thyme was her baby!
Eh?!? Uva's fur stood on end as something moved from under him.
A mumble came from under the red and white Dream, "Get. Offa. Me. Now." Okay, it was a little too annoyed to be just a mumble. Thyme pushed off the older Dream and shook the dirt off of himself.
"Thymie! Oh thank goodness you're okay! Where were you?!?" the over rejoiced Uva hugged the annoyed Dream. Good thing that Uva found him before something else did! "Thymie, you should be careful in a place like this! A dream could get hurt here!" he lectured within the tall blades of grass.
"I was trying to be careful!" Thyme hissed, "It was you who fell on me!" And how could a place like this be dangerous? Really? Oh, look, a bunny, with big pointy teeth. Yeah, like that was going to happen. The worse that could happen to him was to die from lack of oxygen due to being sat upon by Uva Ursi again...
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