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MockaDash [13th Division Captain]

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MockaDash

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PostPosted: Tue Jul 14, 2009 5:29 am


.:: Reserved ::.
 
PostPosted: Tue Jul 14, 2009 5:31 am


.::MOCKADASH'S PROFILE ::.
User Image
~Vital information~


Name: MockaDash (friends call him Mocha or simply Mock)

Current Rank: Captain of the 13th Squad

Previous Ranks: Unseated member of 5th squad. 3rd seat and Vice-Captain of 1st Squad.

Age: Has the appearance of a 23 year-old, but has lived for a couple of centuries. (Shinigamis age differently)

Gender: Male

Skin Color / Race: White/Caucasian


: razz hysical Description::
~Prior to the Time-Skip~

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Mock is 5'9''. His eyes normally have a gray tone to them, but depending on the reiatsu source that's being manifested they can be red, dark, crimson, ruby, cyan, etc... His hair's natural color is pale blue, but some times it turns gray.
Mock wears a normal Shinigami attire but with several modifications of his own. He prefers to use white hakama pants as well as a flower-pattern haori on top of his clothes. He also hates to be without his favored kasa hats (a sandogasa), using them even in battle! He also wears a long and ragged blue scarf, no mattering to him if its a hot or a cold day.
MockaDash always carries with him a kiseru and a sake bottle.
~Subsequent to the Time-Skip~

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Mock lost his right eye while training for Bankai, so now he wears a black eye patch on top of it. He also uses some sunglasses (sometimes red and sometimes blue) to conceal his eyes ( and almost his entire face, since his hat and his scarf already covers most of it).
He stopped drinking, after Daven's death, so he doesn't carry his sake bottle anymore, though he still smokes - more than ever!
Mock also shifted from wearing a sandogasa to wearing a takuhatsugasa hat, having the kanjis for the expression "Divine Punishment" on the top.
Since he achieved Bankai his face know has some Kumadori-like patterns (sometimes blue and sometimes red).

((I'm finally working my way into find the time and inspiration to do some drawings that will be uploaded here. Have patience please...))


::Background/History::

~Prior to the Time-Skip~


MockaDash started out as a lost soul on Rukongai without any knowledge or memories of his past life or friends and family. He lived for several years on one of the worst districts of Rukongai - District 79 - where he came to know and become friends with other children in the exact same situation as him. They made up nicknames for each other (seeing as they couldn't recall their real names) and that's when MockaDash adopted his own. They formed a self-proclaimed "gang" called the Reckless Five, and the remaining members where called Kintaro, Guna, Dawn and Havok. They helped each other to survive on the harsh and unforgiving streets and alleys that they called "home".
A few members of the group started to display a weird and unusual sensing of hunger for food. Something that only souls with higher than average reiatsu felt. That, however, was unknown to them at the time.

His best friend among the five - Kintaro - at one point was taken by an adoptive family, whose older member was once a Shinigami. The group continued to meet each other, and "escape" together into their familiar streets of Rukongai to spread all kinds of mischief. The old man, also the head of the family, taught everyone some sword jutsus and bushido, and that was when Mock got impassioned with concepts such as honor, valor, and righteousness. He dreamt of one day joining the ranks of the Gotei 13.

That day would come sooner than he had imagined.

During one of the group's usual incursions near the Sereitei - something that became a habit once they started dreaming of a better future for them as a Shinigami - they were attacked by a group of giant Hollows. The reason as to why Hollows where present in that location still remains a mystery to MockaDash, but the truth is that all five of them were attacked, and only two apparently survived (both having no knowledge of the fact that the other was also alive). They were Mock and Kintaro.

Mock was badly wounded on his back and chest, and where brought back into the Sereitei by the Shinigamis who saved his life. They sensed a growing reiatsu in the boy and the potential for him to also become a Shinigami in the distant future. MockaDash was taken to the 4th squad healing room to recover from his wounds, which he did, though the scars still linger till this very day!

Mock was taken to the Shinigami Academy where he excelled at all forms of sword fighting (thanks to his training with Kintaro's grandfather), and after graduation joined the 5th squad in order to perfect himself in something that he lacked the most during his time spent in the Academy- kidou. He believed for a long time, that one must learn how to surpass his weakness in order to advance in strength and power.
He was in fact on a quest for power, in order to protect the weak and helpless! He had made an oath to himself while still on the 4th squad Healing Room, and that was to never let others suffer the same pain he (and his deceased friends) had suffer! He felt that he was given the chance to make a difference! He also felt the need to atone for the death of his friends!

Not long time had passed since he had joined the 5th squad, Mock was recruited into the 1st squad by the Commander-General himself - Daven Moto - as his 3rd seat! In that squad, Mock learned a new meaning for the word "duelist" and the meaning of "divine justice", he was also very impressed by his Captain's sense of it! He deepened his former sense of honor and solemnly swore to uphold the laws of the Shinigami. He had then found a new reason to live!
He was later promoted to Vice-Captain of his squad and from that moment on, he thought that he was going to be Daven's right-hand forever!

For quite some time, his life was simple. He had complete faith in what he was doing and always thought it to be best! In time, he made some friends with fellow Shinigamis but felt his world being shaken when some of them changed sides!
The one who affected him the most, was one of his former senseis, Asuma Haruka - He became a mercenary and wanted criminal by the Sereitei after going rogue, and he even went to the extent of joining Las Noches - Mock began to felt a change of heart! He was unsure of which of his creeds he should follow - his own judgment or the laws he have been told to affirm.
Later on, his beliefs where even more damaged, when his Captain, the man he considered unbeatable, was felled in combat! MockaDash was taught that if your beliefs are true you will always prevail, and that squad members could always depend on each other... Both of those beliefs where instantly shattered!

Immediately after that (and following Daven's last wishes) he was made the Captain of the 13th squad! His once carefree and talkative attitude became quite taciturn for some time. He was desperately searching for a new reason to live, and only accepted the position of Captain of the Divine Protectors - the irony of it all - to respect a dead man's will!

((Some memories can be found here.))

~Subsequent to the Time-Skip~


((Waiting for a small plot to end before I'll post the changes.))


: razz ersonality::

~Prior to the Time-Skip~


Before achieving bankai, Mock's mind was split into several personalities, each of them personified in the form of a particular element and set of abilities, as well as having its unique reiryoku nature. Therefore, whenever one of the personalities is being manifested the color and attribute of his reiatsu changes according to the Zanpakutou's spirit that is being manifested (and to illustrate that the color of the dialogs change).

Normally He's carefree and easy going but very competitive... This is his very own personality, that derives from his belief that you must smile in order to overcome hardships!
~Mood Theme~
KetsuekiZenchou is a bloodthirsty Zanpakutou since "he" gains power from and can manipulate blood, and so "his" personality reflects this. "He" is continuously trying to take control over Mock's actions...
~Mood Theme~
KaijinKami is the antagonist of KetsuekiZenchou and as such "he" tends to be protective. "He" is very respectful of others and addresses them in a cordial and (somewhat) old-fashioned way.
~Mood Theme~

KaijinZenchou can be considered neutral. "He" is cold and emotionless, always judging actions like a mathematician judges equations.
~Mood Theme~


Shortly before Daven's death, Mock was trained by him and achieved Bankai. Upon achieving it, and thus fully understanding the "nature" of his Zanpakutou, MockaDash regained control over himself and become unified, losing all traces of the several other personalities while his Zanpakutou is unreleased. When he release it, however, (be it shikai or bankai) the personalities emerge once more.

~Subsequent to the Time-Skip~

MockaDash is now very "kept to himself" and seldom speaks, carefully choosing his words when he does. The rare occasions when he goes back to his old self, is when he releases his Zanpakutou.



.::Skills::.



MockaDash is proficient with Iado and has mastered Iaijutsu to the point where he can draw a large sword in the split of a second. He's also skillful in the art of dual kodachis and polearms (such as KaijinZenchou, don't forget that despite being double-bladed, the size and shape of the weapon resembles that of a naginata). He's able to perform basic healing techniques thanks to a special training at the 4th division healing school. He's also very adept at Shumpo (flash-step and standing in the air).

Powers:
Hadou#1 -- Shou (Thrust); Hadou#4 -- Byakurai (White Lightning); Hadou #31 -- Shakkaho (Shot of Red Fire) -- with incantation; Hadou #33 -- Sokatsui (Blue Fire Crash Down) -- with incantation; Hadou # 58 -- Tenran; Hadou # 63 -- Raikouhou -- with incantation; Bakudou #1 -- Sai (Restrain); Bakudo #4 -- Hainawa (Crawling Rope); Bakudo #8 -- Seki (Repulse); Bakudo#9 -- Geki (Hit) -- with incantation ; Bakudou #39 -- Enkosen (Circular Shield).



.::Zanpakutous::.


Mock has several different manifestations for his Zanpakutou.Some have their own element, attributes and abilities.

::Unreleased state::

Mock's Zanpakutou is commonly kept in the form of a katana and a wakizashi. Mock rarely uses this swords in combat, since his preferred weapon is a nodachi.

::Shikai::

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User Image - Blocked by "Display Image" Settings. Click to show.
KetsuekiZenchou - Blood Omen/Harbinger :
~Music Theme~

In order to suppress its bloodlust when unreleased, this Zanpakutou is kept in the form of a typical wakizashi, with a black tsuka and saya but with a pure white blade. Upon tasting a single drop of blood, the sword turns into a large nodachi, completely black in color (blade included).

This large sword (with a man-sized blade) is Mock favored weapon in close combat, and he can wield it with ease. Not even him, however, can make use of both the nodachi and the katana effectively in combat.

(On the right, you can see the appearance of a typical nodachi, and it's actual size compared to a man.)

KaijinKami - AshGod :
~Music Theme~

At all times, Mock carries this katana (that has a dragon engraved on its saya) with him, though he rarely gets to use it in combat. When released, the entire sword and it's scabbard is turned to ash that scatters in the air and vanishes.

KaijinZenchou - Ash Omen/Harbinger :
~Music Theme~

By joining the released KetsuekiZenchou and an unreleased KaijinKami into one sword, this Zanpakutou is made. It can be considered a double-bladed naginata, with a blade in each end - a white one and a dark one, where the dark represents KetsuekiZenchou.
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~Shikai Powers and Releases~

(All the properties and abilities of my Shikai are described below. Some main powers are also given away, but please keep in mind that many more attacks exist that are not described here, though they are all based in the ones that already are. Hints for those powers are given away in the following descriptions.)

~KetsuekiZenchou~

KetsuekiZenchou's element is dark and its attribute is blood. Its blood thirst doesn't distinguishes friend from foe, and this Zanpakutou has even gained a particular taste for it's owner's blood.
Every time a single drop of blood touches the blade, the portion of the blade that the blood touched is transformed from a pure white into a shinny dark and the darkness starts to take over the entire sword as it grows in length, changing from a wakizashi into a nodachi. When this happens the Zanpakutou spirit is released, tenfolding Mock's current reiatsu with its crimson colored one.

The power of the Zanpakutou is to control the flow of blood - in a similar way as telekinesis. Thus, upon cutting someone and spilling blood, the nodachi gains the ability to prevent the blood flow from healing. Meaning that the wound cannot be healed by the natural healing process of the body and the victim will lose his/her blood at a high rate. Since its power is to manipulate blood, it can not only increase its flow as well as completely stop an hemorrhage (though it does not heal the wound in itself, only stops the blood loss).

Furthermore, the greater the amount of blood absorbed by the blade, the greater the power it has, and also the more powerful the attacks become.

The Zanpakutou's influence on a "living thing" can only be negated by means of "reiatsu suppression", meaning that a victim must use his/her own spiritual pressure to negate its effects. This makes it possible for old wounds made by it, to be tear open even if they were healed, in case KetsuekiZenchou's influence on the victim's blood hasn't been yet negated.

~Special Attacks~

Every time the Zanpakutou draws and tastes blood, Mock's reiatsu slowly increases, also increasing power and speed. Basically this Zanpakutou has only blood telekinetic, blood amplification, and blood draining abilities. These abilities however can be used in a wide variety of ways, as exemplified below.

Itsuryu KetsuekiZenchou (Spill/Overflow Blood Omen)

Consists in the release - from a swing of the blade - of a burst of black reiatsu in the form of a malleable and (semi)controllable wave of condensed energy. The attack is more powerful as more blood the blade as "tasted" before releasing it, and consist of this Zanpakutou primary offensive attack.

~Ketsueki Fuku (Blood Assistant)~

Mock can create mirror images of himself from blood. The clones look exactly like him but are, of course, dark red (since blood is their only element). The clones have no reiatsu of their own except for the one that is needed to bring the blood together in order to form them. Large amounts of blood aren't necessary to form them, since KetsuekiZenchou can extend the volume of a certain pool of blood by scavenging spiritual particles in the atmosphere (easily accomplished in soul society since that's all it's made of...)
This is a junction of the Zanpakutou's telekinetic power and it's "blood regeneration" properties.

~Yami Ookawa no Ketsueki (Dark River of Blood)~

The large scars on Mock's chest and back are rended open, and blood violently gushes from them. The volume of blood is amplified and sent in a spiral into the sky, where it usually hovers. At any time it can start falling down (like rain or all at the same time) - note that weather conditions apply.
This ability is also connected to the Zanpakutou unique properties (similar to the last one) but consumes a large amount of reiatsu to perform.

~Itami Zenchou (Pain/Grief Omen)~

When some amount of Mock's controlled blood makes contact with a foe's body, this power can be activated. The blood then turns black as it starts to make its way inside the target's body, reaching for his/her bloodstream and "poisoning" it. Instead of an actual poison, the effects of this attack are actually the telekinetic and draining powers of this Zanpakutou being manifested.
The target starts to lose control over his body, ending up paralyzed on the ground and ultimately dies from paralysis of the lungs and heart. The "poison" takes time to spread through the whole body so its effects start locally (the loss of movement of an arm or leg for example). Once the "poison" enters the bloodstream it spreads among the victim's own blood at a microscopical level, so in order for it to be negated, one has to also destroy the blood it has already infected - due to the fact that it's virtually impossible to separate the victim's blood from Mock's infectious blood, without some kind of special ability that actually allows to do so.

~KaijinKami~

The Zanpakutou's element is fire and its attribute is ash.It's (orange-colored) reiatsu opposes that of KetsuekiZenchou but doesn't nullifies it. - Think of it as light and darkness. When you turn on a light in a room, the darkness disappears but shadows are created... you get the point).

In shikai form, if the power of this Zanpakutou is invoked, KaijinZenchou's power cannot be used for a period of at least 24 hours.

~Special Attacks~

~Unsan KaijinKami (Scatter/Disperse AshGod)~

The katana is turned to ash. The ash is made of spirit particles from the Zanpakutou and so it can be controlled and put together in the form of a sword (or any other form for that matter) once more. The ash particles, just like real dust, are microscopical, so their movement can't be effectively opposed simply by another Shinigami's reiatsu. - though it's reiatsu-based effects can, as obvious.
It's exactly like dust, it won't hurt anyone by itself alone, but it's still made of spiritual particles.
The Zanpakutou's ash can negate reiatsu-infused heat and flames, to a certain degree (depending on the foe's power level).

~Ko Jin (Cloud of Dust)~

The ash of the Zanpakutou forms a cloud of dust (roughly 3 meters in diameter) in the air, that obstructs vision just like a normal cloud of dust would. Take note that the dust is made of spiritual particles who's movements can be controlled by me, so a strong wind can't send the cloud of dust away.

~Shitsunen (Oblivion)~

When this power is activated, Mock's body is covered in blazing flames that shoot to the sky, creating a pillar of fire. The fire starts with a red color, but turns blue, as the heat increases (Mock's reiatsu increases since this is the only moment when KaijinKami's reiatsu is actually freely manifested).
This pillar last only for a few seconds and is merely the first stage of KaijinKami's offensive ability. The fire does not burn or hurt much (providing the difference in power between Mock and the foe isn't big) since its purpose is for defense only...

~Moetsuku (Ignite)~

(Only) After using Shitsunen, Mock can ignite the ash from the Zanpakutou at will, creating flames or explosions with it. This explosions can be made in a variety of ways and shapes.

~KaijinZenchou~

The Zanpakutou's true element is ice and its attribute is both ice and wind, as well as ash (only while the ash is not turned into snow).
When the Zanpakutou is released with the command Shiroimono KaijinZenchou (Snow Ash Omen) Mock's hair turns gray and his eyes pale blue. Ash starts to fall on the battlefield and upon saying Fu Setso - Snowstorm/Wind and Snow the ash turns to snow, covering the floor with a white mantle. Mock's reiatsu increases in a similar way as it does when Shitsunen is used with KaijinKami.

In shikai form, if the power of this Zanpakutou is invoked, KaijinKami's power cannot be used for a period of at least 24 hours.

~Special attacks~

~Mamorigami (Guardian Deity)~

This Zanpakutou can also protect Mock at will, but this time using the snow on the ground. The snow around Mock can be turned to ice that forms a wall of ice, thus blocking incoming attacks. The ice is just like normal ice but it's infused with reiatsu so it's harder to break. Mock need to be touching the ground to turn snow into ice, but not to shape the already formed ice into a wall. - or something else for that matter.

~Tsurara (Icicle)~

At will, the ice that was created can be turned into a sharp icicle that shots from the ground.

~Itsuryu KaijinZenchou (Spill/Overflow Ash Omen)~

By plunging the white blade on the snow mantle, Mock can turn the snow to ice, at will. The pattern in which the snow freezes is also entirely up to him.
--------------------
List of several other favored attacks based on the ones described above, that had gained a name of its own and have been used in previous RPs:
Ichibanmehakka -- Shageki; Nibanmehakka -- Kaen Hana; Sanbanmehakka -- Tourou Nagashi; Yonbanmehakka -- Hakumei Hotaru;
Ichibanmeshiro -- Koori Gokusha; Nibanmeshiro -- Fuhen Gyokuei Denkaku; Sanbanmeshiro -- Hyouki; Yonbanmeshiro -- Roteki, Shimo no Hana; Gobanmeshiro -- Roteki, Tsumetai Akuryoku.


.::Bankai::.


::Release::

The way to activate Bankai, is for Mock to act as if he was committing sepuku with KetsuekiZenchou. It doesn't matter if the Zanpakutou is in its unreleased or released form (a wakizashi or a nodachi respectively). If KaijinZenchou is also released (thus Mock has a naginata and does not hold neither forms of the remaining Zanpakutous - the wakizachi or nodachi for KetsuekiZenchou and the katana for KaijinKami) he has to plunge the dark blade into his abdomen.
Before releasing Bankai, Mock articulates the following sentences:
Sors immanis et inanis; rota tu volubilis, status malus; vana salus semper dissolubilis; obumbrata et velata michi quoque niteris.

He then stabs himself in the lower abdomen, but the blade disappears inside his body and does not leave a wound. As he removes the new blade (that can be seen below) from within his body he finalizes the ritual by saying Tenbatsutekimen (Swift is Heaven's vengeance) followed by the name of the bankai.

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::Tenbatsu Ketteiteki Meiun (Divine Punishment - Decisive Doom/Fate)::

MockaDash's Bankai is nothing more than the unification of his Shikai. It represents Divine Punishment in the form of Mock's own "private Hell"! Depending on which other Zanpakutou was released prior to releasing bankai, one of two circles of Hell will be conjured on the battlefield - the 8th circle, known as Malebolge, in case KaijinKami was released; or the 9th circle, known as Cocytus, in case KaijinZenchou was released.

This had shed some light on the apparently opposite elements that Mock's Zanpakutous have (fire and ice), since the true "nature" of his Zanpakutou is actually Hell and its inner circles are a fiery hellish-pit and a frozen cave. The 24 hour restrictions on those elements have now been lifted, but Mock still can't use both at the same time, though he can now swap between them.
While Malebolge is being "manifested" Mock can use all of KaijinKami's abilities, and while Cocytus is being "manifested" he can use all of KaijinZenchou's ones, both of them with enhanced power and range.
It takes, however, some time to shift from one "conjuration" to the other - approximately one full post, depending on the duration of the actions taking place.

::Malebolge::

When Malebolge is conjured, the surrounding environment turns into the typical personification of Hell. Fissures appear on the ground, sending forth strong blazes from their depths. Sulphur is expelled from several holes in the ground - killing all plants and vegetation - and ash fills the air. Everything is reduced to cinders and tar spurts from the pits that were formed.
MockaDash can use all of KaijinKami's abilities.

::Cocytus::

When Cocytus is conjured, the ground becomes covered with a mantle of white ash and towering glacier-like structures appear from within the earth. These "icy hills" seem to form a dome around the battlefield (though they actually don't, since they never merge with one another nor do they close upon each other, they just bend forward). Somewhere among this "landscape" there's a small frozen lake.
MockaDash can use all of KaijinZenchou's abilities.

:: Army of Erebus::

Unrelated to whatever circle of hell is conjured, the Army of Erebus will always appear.
Upon the release of the Bankai, a large throne made of skulls and bones appear behind Mock. After he sits on it, a large winged bat-liked demon (Lucifer) emerges from the earth beneath the throne, and lifts it along with Mock sitting on top. The demon flies high into the air and keeps MockaDash at a safe distance from the "main battle".

While already on air, some of the bones in the throne detach themselves and start to float in the air, giving form to a distinct sandtable in front of MockaDash. On this sandtable several miniatures of skeletons and demons appear (as well as miniatures representing everyone else on the battlefield), and from it, chains are shot and plunge themselves into the ground below. Where the chains hit the ground, a demon or skeleton warrior emerges, always shackled to the chain - the Legion of Hell!

Mock can in this way, summon up to an entire legion (1440 soldiers - Thanks Daven for this one xp )of hell dwellers to fight for him. He does not need to tell every single one what to do, but he can "puppeteer" their strategies on the battlefield below, by using his sandtable.
All of these demons once destroyed cannot be summoned back on the same usage of Bankai - meaning they won't be called back on the same battle. Also, every single one can be instantly reduced to ashes, by destroying the silver portion of their own chain (the 10 ft. closest to the soldier), and the remaining portion of the chain is virtually indestructible. For each soldier that is destroyed (either by being actually killed or by simply breaking the chain that connects it to the sandtable), the throne is pulled closer to the actual battle. The throne, the sandtable, and Lucifer, are also virtually indestructible while the legion is in play. If, however, they are actually destroyed (or the "unbreakable" portion of any chain is broke) the whole Legion is destroyed, as well as Lucifer, the throne, and the sandtable, all at once! - though it would need an insanely powerful blow to do just that! Probably only a handful of people could achieve this feat!

~Legion~

The typical soldier of this legion is no stronger than the average hollow. They don't have weak spots however (by this I mean that losing an arm or a leg, being pierced in the heart, etc. its not fatal), so they need to be utterly destroyed to be stopped. There are 13 squadrons of soldiers, each being lead by a general. They can be composed of living skeletons armed with a wooden buckler and a rusty falchion; skeleton pikemen; horned demons who fight with their claws, tail, and teeth; demons holding long tridents; putrid large crows; zombie-like man-sized hounds; strange anthropomorphic creatures with several tentacles in the place of their arms; and finally, amorphous masses of flesh and bone that twist as they creep on the ground. Though they fight differently, they all have the same strength.

~Generals~

There are thirteen Generals, also know as Malebranche. Their names are Faustus; Malacoda; Scarmiglione; Barbariccia; Alichino; Calcabrina; Cagnazzo; Libicocco; Draghignazzo; Ciriatto; Graffiacane; Farfarello; and Rubicante. They have the strength of a seated Shinigami (though, of course, they can't shumpo, use kidous, etc.). Although they have different personalities and battle styles, they are indistinguishable among themselves. They all resemble red horned demons, with a spiky tail and large teeth and claws, and wear rusted and worn-out armors and a trident. Aside from Lucifer, the horned-demons, and the crows, they are the only other member of the legion who can fly thanks to their pair of bat-liked wings.
Mock can channel KaijinKami's or KaijinZenchou's abilities through their chains (and only theirs, not the remaining soldiers).

~Lucifer~

Lucifer is the demon holding the throne in which Mock sits and controls his legion. While doing so, Lucifer does not battle and is much like a stone gargoyle.
The demon is a large bulky beast approximately 15 feet tall. He has two large coiling horns on top of his head, and a muscled spear-like tail. He's bare naked and able to fly with incredible speed and maneuverability, thanks to his two pairs of bat-like wings.

As previously stated, Lucifer does nothing unless Mock wishes to. In order to do so, all the remaining soldiers still "alive" in the battlefield are dragged by their chains and absorbed by Lucifer, whose power is proportional to the number of soldiers thus absorbed.
The thrones and sandtable are shattered, and Lucifer can carry Mock on his back and fight with his Zanpakutou.He can also use KetsuekiZenchou's abilities himself.
 

MockaDash

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MockaDash

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PostPosted: Tue Jul 14, 2009 5:35 am


.:: RPs of Interest ::.

~ MockaDash Reveries ~
PostPosted: Tue Jul 14, 2009 5:39 am


.:: Background ::.

Reserved

MockaDash

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MockaDash

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PostPosted: Tue Jul 14, 2009 5:40 am


.:: Art Work ::.

Reserved
PostPosted: Tue Jul 14, 2009 5:44 am


.:: MockaDash's appearance over time ::.
-- Concept taken from Michiko's profile, with permission --


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<== Mock as a Rukongai youth. Kindly provided by Michiko.

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Mock as a student at the Shinigami Academy ==>








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<== Mock as an unseated 5th Squad Shinigami (before achieving Shikai).

And soon after as the 1st Squad 3rd Seat (with Shikai), as well as 1st Squad Vice-Captain. ==>









Mock as 13th Squad Captain, immediately after Daven's presumed death and shortly after achieving Bankai.
During the 3 year time-skip and until the present day, his appearance remained unchanged.
||
V

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Schematics of his clothes' layering.
From left to right: first wearing only the hakama, right eye-patch, and the katana. In the second one, already with the black kosode and the white Captain's haori, and his blue scarf and sunglasses. All the others show the usual flower-patterned haori as well as the new kasa hat on top. Several of his known shades are displayed.






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?????????? ==>


MockaDash

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MockaDash

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PostPosted: Tue Jul 14, 2009 5:45 am


.:: Reserved ::.
PostPosted: Tue Jul 14, 2009 5:45 am


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MockaDash

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MockaDash

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  • Citizen 200
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PostPosted: Tue Jul 14, 2009 6:01 am


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