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Posted: Sat Jan 22, 2005 11:25 am
This thread will have listed all clothing items and accessories that can be found or otherwise collected. Please do not post in this thread. It is for reference use only. These items can only be gained through Random Rewards, Battling Nightmares, Auctions, or Prizes.
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Posted: Mon Jan 24, 2005 11:18 am
Obviously there has been a LOT of overhauling going on. It's only to be expected as I try to raise the quality of my shop! As it is. ALL items have been redrawn by LizzyMoo *Makes silent offering of sacrficial Chocolate to the Wonderful One* So samples of the items will be coming sooner or later.
As it is, I'm going to start listing items under Four different headings.
Common: These items are bound to be found more often then not. Uncommon: While these items are not found in large qualtities, theya ren't impossible to come across. Rare: Hard to find, thats all that really needs to be said. These items have a limit to how many are allowed to be owned in par with the population. Unique: Your not going to find them and you can't buy them. A set amount of these items exsist and there will be no others.
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Posted: Mon Jan 24, 2005 11:19 am
Common Items Pink Veil  This item has no special properties. This item may be worn by adult Dreams and Deejarne. 2 has been discovered. Shades  This item has no special Properties. This item may be worn by adult Dreams and Deejarne. 3 have been discovered. Cross Collar  This item grants a +1 defense bonus against random Nightmares. Note: This bonus is not added to your Dreams stat's and must be factored in only when fighting Random Nightmares.This item may be worn by adult Dreams and Deejarne. 2 have been discovered. Bouncy Antenna  This item grants a +1 bonus to Luck. This item may be worn by any version and stage of Dreams and Deejarne. 2 have been discovered.
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Posted: Tue Feb 08, 2005 2:48 pm
Common Items Flower Crown  This item has no special qualities. This item may be worn by adult Dreams and Deejarne. Pillow  It's soft! It's cushy! It makes you wanna squeeze it tight for pleasent night time dreams!
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Posted: Fri Mar 04, 2005 11:36 am
Common Items Sai  This weapon often comes as a pair, but can on occasion be singly weilded. A small strap under the handle binds the blade to the paw of a normal dream, allowing it to weild it either by paw or mouth, some instances it has even been attacked to a tail! When used in battle the Sai grants a dream a +2 bonus to it's attack. When a duo are weilded this bouns becomes a +4.
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Posted: Thu May 26, 2005 8:03 pm
Common Items Sword  They come in all shapes, sizes, and forms. A dream that possesses a ordinary sword gains a +5 to their attack. Katanas  These blades can, at times, come with a special power. When it is bestowed with a power, a glow will surround the blade. The powers/bonus's the Katana bestows are as follows: No Glow: +5 to Attack when used Common Item Crimson Glow: (Unique) +20 to Attack when used; if the killing blow is made with this weapon the dream recieves two points rather then one to up their stats. Blue Glow: (Rare) Undiscovered Gold Glow sad Rare) Undiscovered Purple Glow sad Rare) Undiscovered Green Glow sad Rare) Undiscovered
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Posted: Sat Oct 22, 2005 4:42 pm
Uncommon Items Protect Ring  This small ring has a strange glowing stone set in it. The stone is unidentified, but known not to be of any sort of gem stone known to man. This stone adds a +5 to the wearers defense, +3 regen per round, and allows them to redirect an attack on another dream to themselves once a round. Uncommon Item 2 Possessed Ansuz Circlet  This beautiful circlet is made from the purest of gold, a symbol of wealth if ever there was one. The dream that wears this special circlet has their luck increased by +1 This item may only be worn by adult dreams and Yudou. Mala Beads  Often called Monk Beads, each bead represents a prayer. There are a total of 18 beads on this special dream necklace, each one representing a different prayer the Dream has access to. Each prayer may be used only once per battle and only one prayer at a time can be cast. Unless otherwise noted these spells can be cast on others as well as the dream itself. 1) Heal 2d12 Health + Luck on any single target. 2) Cure Poison (Basic) 3) Cure Poison (Special) 4) Cast the spell Flame Bullet. 5) Cast the spell Combat Guidance. 6) Cast the spell Spear of Waves. 7) Revive 1 defeated Ally (Free action) and return them to Combat. 8 ) Cast the spell Spark Paws. 9) Cast the spell Acid Orb. 10) Up the attack of one target +5 for 1d5 rds. 11) Up the defense of one target +5 for 1d5 rds. 12) Lower the attack of one target -5 for 1d5 rds. 13) Lower the defense of one target -5 for 1d5 rds. 14) Call Atlantis' Favor: Invisible (Def +50, Attack -5) for 1d2 rds. 15) Call Hagalaz's Favor: Insane (Attack +50, Def -20) for 1d2 rds. 16) Cast the spell Shock Wave. 17) Heal 3d8 to self only. 1 cool Call Camalot's Favor: Whirlwind (Attack all enemies in one round)
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Posted: Sat Oct 22, 2005 4:43 pm
Uncommon Items Deejarne Shell Amulet  Can be worn only by the Female Wter Deejarne This special necklace comes in gold, silver, and copper. When worn, it increases the Deejarne's personal power. If the power is a battle power it doubles the amount of damage delivered. If it is a support power, it doubles the range, duration, or random die rolled for the effect. Quiver/Pack  Can only be used by Earth Deejarne Males This useful little over the shoulder bag can be used for a multitude of things. idea For the Stone Archer it increases the amount of arrows that can be carried to 30 rather then 10. (more to be added as it is implemented) Breastplate  Can only be worn by Earth Deejarne Females These fashionable pieces of armor increase the Deejarne's defense by 5 as well as granting them extra defense against particular elements according to their color. The color of the plate itself (not the edgeing) dictates what kind of abilities it has. idea Red +5 Resistance against Fire. Immunity to Burn effects. idea Blue +5 Resistance against Water. Immunity to Paralyze effects. idea Green +5 Resistance against Earth. Immunity to Stun Effects. idea Yellow+5 Resistance against Air. Immunity to Poison effects.
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Posted: Sat Oct 22, 2005 4:44 pm
Uncommon Items Crowns  Crowns come in all shapes and sizes. Aside from adding a sort of reagle air to the wearer, they offer no other real benefit. Though there are whispers of crowns possessing powers and knowledge, none have been discovered.
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Posted: Sat Oct 22, 2005 4:53 pm
Rare Items Uncommon Items Angelic Sash  This item grants a + 8 to Defense, a +4 to Luck, and has a +10 Health Regen every round. Note: Only Good Yudou, Balance Yudou, and Dreams may wear this item.This item may be worn by adult Dreams and Deejarne. 5 have been discovered. Nightmare Scarf  This item grants a + 8 to Defense, a +4 to Luck, and has a +10 Health Regen every round. This item may be worn by adult Dreams, Balance Yudou, Bad Yudou, and Deejarne. 2 has been discovered. Angellic Headband  This item grants the Dream the ability to cast Levitate and has a +2 Regeneration Effect per round. Note: Only , and Dreams may wear this item.This item may be worn by adult Dreams, Good Yudou, Balance Yudou, and Deejarne. 2 Have been discovered.
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Posted: Sat Oct 22, 2005 4:54 pm
Rare Items Gunblade  (Rare Item) There are various different versions of the Gunblade that can be found. Most are common revolver type blade weapons made of polished steel. When used in battle, these weapon can be used in one of two different ways per round. Gun: When fired a attack roll is made useing the dreams Attack Stat. If the hit is sucessful, the bullet deals only 2d12 none element damage to the target. There are only a total of 6 shots to the gun that can be used per battle. Blade: When used as a sword the dream adds a +5 bonus to their attack. Book Books are rare things to find scattered about Nowhere. They all have very different effects and abilities and rarely do multiple books have common effects.  This particular book is called The Sorceress' Knight (Unique). This book conveys upon it's owner, Seifer, a curse. Placing him under it's spell, Seifer is almost unaware of any damage that is dealt to him in battle. Because of this his defense is lowered by -5, yet at the same time, all element based damage dealt to him halved. The City with No People The hard to find book is actually acollection of continueing stories that started with the first book 'A City with No People' When read by a individual it places them into a slight trance, and when read aloud it places all listners into a trance as well. The effect is calming and has no real side effects, save for perhaps the inexplicable feeling of deep thought that follows.
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Posted: Sat Oct 22, 2005 4:56 pm
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Posted: Wed Jan 04, 2006 12:29 am
Unique Items Fellowship Pin  (Limited-Unique) A very unique pin, there is only a handful of them in exsistence. Those who possess this pin gain no real abilities or powers it would seem. Though when in battle, there is a 25% chance that a blow that would render the dream back to it's whisp form may be complete ignored. 1 Possessed Legolas' Bow  (Unique) This finely crafted bow has no equal in the world of Dreams. Arrows mystically appear in the quiver for use so it never runs out of shots. Each sussessful attack made with this bow has a 25% chance of striking a vital spot on a opponent and dealing double damage. God Save The Queen  (Unique) This gleaming silver and crimson sword grants it's owner +5 to her attack. Upon a successful blow, the sword seems to strike it's oppenent nearly twice as hard as any other blade. Because of this, any opponent that has damage dealt to it, must make a Luck roll verses Beatrix's to see whether they are stunned. If they fail their luck roll, 1d4 is rolled to determin how many rounds they are stunned. If a opponent is stunned, they suffer a -10 Defense and may not make any attacks of their own. They do not need to make another Luck roll if Beatrix attacks and damages them during the rounds they are stunned. The Luck roll is only made if they are in a unstunned state when the damageing blow is delivered. Hyperion  (Unique) This is a special gunblade. It has the below listed abilities, plus it has a Wounding effect. When this weapons blade is used to successfully deal damage, the wound that is opened burns as if singed by flame (Even if the opponent has flame immunity it will still feel as if the wound is burning. This is non-element damage). Every round following the successful attack, the target takes an additional 1d6 damage from blood loss. For each successful blade attack delievered, this damage is increased by 1. So if a second blow is successful, the target would take 2d6 damage rather then 1d6 damage at the end of the round. If a third blow is delivered then the additional damage would increase to 3d6, and so on. Gun: When fired a attack roll is made useing the dreams Attack Stat. If the hit is sucessful, the bullet deals only 2d12 none element damage to the target. There are only a total of 6 shots to the gun that can be used per battle. Blade: When used as a sword the dream adds a +5 bonus to their attack.
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Posted: Wed Jan 04, 2006 12:30 am
Unique Items The Compass that Doesn't Point North  A odd sort of thing. This compass was given to Taffy by Cap'n Jack Sparrow to pass on to his first born son. The mystery of the compass has never been explained, though once it was known to point the way to a mysterious island and it's cursed treasure. Now however, it doesn't point anywhere at all! Spinning round in a blur, the compass doesn't appear to be willing to point it's owner in any direction that exsists! This compass, when used after a successful battle, has a 20% chance of pointing to the location of a Lairing Nightmare. Lloyds Swords  These swords function like normal swords of course, but due to the fact Llyod is gifted enough to Dual Weild he gains a +10 to his attack with these babies rather then just a +5. Harp of Tir'Na'Nog  Crafted from golden wood and embossed in gold with golden strings, the Harp of Tir'Na'Nog is indeed a rarity. When played the harp emits a soft golden light that exudes peace and serinity. There has been some speculation that the harp was crafted specifically for the Mythic Tir'Na'Nog dream on the isle of the Water Temple before it's sinking, though there has been found no proof to support this myth. Windswept Angel  A one of a kind creation, the Windswept Angel was bestowned upon a normal Deejarne at her birth. Unbeknowest to her, it is the sign of a Holy Deejarne. The Windswept Angel is the physical Manifestation of the Wind Elements power and grants it's possesser to summon 'Feather Storm' once a battle. Feather Storm: When the Deejarne is in battle and has sustained wounds equal to one half her health, the white feathers of the Windswept Angel will begin to glow a fierce white light. Upon activation, a strong burst of wind blows out from the Deejarne's own body and swirls about all enemy targets. A flurry of white glowing feathers swirl about in the storm, dealing damage equal to the total lost by the Deejarne divided evenly amount the targets. The Deejarne does not have to use this power immediatly, she may with hold useing this power until her health drops lower, thus inflicting more damage upon her targets.
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