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Posted: Sat Jul 11, 2009 7:33 pm
i-i've been working for half a year, and my human anatomy is horrible. i cant draw hands, or legs, or arms, or ... anything ;w; they come out looking wrong and weird. if you can critique my work, or redline something that would be much appreciated m(_ _)m linklinklinklink
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Posted: Sat Jul 11, 2009 8:19 pm
First off - please, please don't put yourself down like that. Your stuff isn't horrible, and if you keep telling yourself that, it'll become more of an excuse not to improve than simple modesty. I especially like the purple background on your first picture. You've got a really good sense of colour, and that's going to help you a lot. Your anatomy really isn't as bad as you make it seem. Your heads are a little too big for traditional anime style - But if you're going for chibi-esque, they're good. A lot of anime artists also use big heads. One of my favourite artists, KEI, does. And so does POP and Noizi Ito. So there's nothing bad about it, as long as you've made a conscious choice to have bigger-than-normal heads. Your arms, though, look a little rag-doll-ish. Especially in the last and first picture, they look as if they're detached from the figure. Guides will help you here, as well as anatomy tutorials. You should look some up, they'll have what you're looking for. Your characters' hips should at least be as wide as their shoulders. I don't think redlining (at least the way I do it) will help much, because it seems you've already established a sense of style, and I don't want to ruin it. However, looking at tutorials work because it's easier to incorporate them into your style. You might also want to go into the mentor's forum and find yourself someone who's good at anatomy and has a similar style. They can really help you. You might want to use this really nifty gift from heaven website. I've not found it useful for drawing references because it's sometimes really hard to imagine how clothes (esp. shoes) will look on those poses and angles, but the 30-second drawing activity does wonders. For references, go on Deviantart. On a totally non-anatomy related note - have you tried using hard brushes? On photoshop, go for a hard brush with medium opacity and flow. I've found it to be a more effective and less smudgy way of blending. It also helps you define things such as strands of hair and clothing folds more easily. It's a stylistic thing, but do give it a try if you feel like it. You're doing really well, don't be so harsh on yourself. Keep working, if this is what you've accomplished in half a year, I very much look forward to seeing your improvement in another half-year's time.
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Errol McGillivray Captain
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Posted: Sun Jul 12, 2009 7:13 am
I don't draw "anime", and I draw big heads. Don't worry about that. It's a good idea to not worry about what you think you can't do. Just keep doing it and show it to people that know what they're talking about and you'll be surprised how quickly you'll turn that around. I think your best bet would be to just start familiarizing yourself with the skeleton and it's proportions. Simplify it to guidelines and draw them lightly to make poses. This will give your figures structure. It will also help you keep the proportions in tact before you put a lot of time into the drawing and you won't be erasing lines to correct it later. This will save you time and help you work on making various poses. Here are some samples of what I mean. 123
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Posted: Sun Jul 12, 2009 9:42 am
Asamune First off - please, please don't put yourself down like that. Your stuff isn't horrible, and if you keep telling yourself that, it'll become more of an excuse not to improve than simple modesty. I especially like the purple background on your first picture. You've got a really good sense of colour, and that's going to help you a lot. Your anatomy really isn't as bad as you make it seem. Your heads are a little too big for traditional anime style - But if you're going for chibi-esque, they're good. A lot of anime artists also use big heads. One of my favourite artists, KEI, does. And so does POP and Noizi Ito. So there's nothing bad about it, as long as you've made a conscious choice to have bigger-than-normal heads. Your arms, though, look a little rag-doll-ish. Especially in the last and first picture, they look as if they're detached from the figure. Guides will help you here, as well as anatomy tutorials. You should look some up, they'll have what you're looking for. Your characters' hips should at least be as wide as their shoulders. I don't think redlining (at least the way I do it) will help much, because it seems you've already established a sense of style, and I don't want to ruin it. However, looking at tutorials work because it's easier to incorporate them into your style. You might also want to go into the mentor's forum and find yourself someone who's good at anatomy and has a similar style. They can really help you. You might want to use this really nifty gift from heaven website. I've not found it useful for drawing references because it's sometimes really hard to imagine how clothes (esp. shoes) will look on those poses and angles, but the 30-second drawing activity does wonders. For references, go on Deviantart. On a totally non-anatomy related note - have you tried using hard brushes? On photoshop, go for a hard brush with medium opacity and flow. I've found it to be a more effective and less smudgy way of blending. It also helps you define things such as strands of hair and clothing folds more easily. It's a stylistic thing, but do give it a try if you feel like it. You're doing really well, don't be so harsh on yourself. Keep working, if this is what you've accomplished in half a year, I very much look forward to seeing your improvement in another half-year's time. thank you :3 a-and i dont have photoshop D: so i dont know emo thank you for the advice, and recently, ive been killing my eyes looking at anatomy and coloring tutorials, they seem to help alot, but drawing with a mouse is also really back-bre-- i mean hand-breaking? thank you again for the wonderful advice >D
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Posted: Sun Jul 12, 2009 9:46 am
Errol McGillivray I don't draw "anime", and I draw big heads. Don't worry about that. It's a good idea to not worry about what you think you can't do. Just keep doing it and show it to people that know what they're talking about and you'll be surprised how quickly you'll turn that around. I think your best bet would be to just start familiarizing yourself with the skeleton and it's proportions. Simplify it to guidelines and draw them lightly to make poses. This will give your figures structure. It will also help you keep the proportions in tact before you put a lot of time into the drawing and you won't be erasing lines to correct it later. This will save you time and help you work on making various poses. Here are some samples of what I mean. 123thank you, ive looked up many anatomy things, and i have never really thought about the skeleton sketching thing. I've heard lots about it, and how it;ll help your anatomy alot. ive been busy these few days and didnt apply what i learned yet. thank you for the links tho~
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Posted: Sat Jul 25, 2009 3:32 pm
They look pretty good to me C: And the coloring is also nice Better than mine heheh
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Posted: Sat Jul 25, 2009 4:03 pm
When i started studying anatomy, I started drawing comics. It was a really big jump from my experience level at the time (and I didn’t have any guided art courses), but eventually I trained my eye really quickly to be able to analyze, put it to paper, and make a visual library of anatomical sketches. Try some research; find an artist you like, and see how they draw their bodies. For instance, I frequently look to Michael Turner’s work and how he draws his characters. Plus, don’t hesitate to try and redraw some of you favorite poses by that artist. It’s not plagiarism to sketch others’ work for anatomy studies.(just as long as you don’t paste you name all over it, and give the original artist credit for their work) Here is one of my anatomical sketched: http://i432.photobucket.com/albums/qq49/p1casso123/IMG_2790.jpg
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Posted: Thu Jul 30, 2009 10:49 pm
Your pictures aren't as bad as you seem to make them. They're actually better than a lot of people's who's spent years on their art.
If you want help with anatomy, trust me, it's not gonna be perfected in a day.
You'll have to look up models and human skeletons and (something I find really helpful) seperate pieces of the human body, like only the arm or hand or legs or torso or whatever it is you are having trouble on.
Practise makes Perfect? 8D (sounds so cheesy and unconvincing when I say it. x'D )
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Posted: Sun Aug 09, 2009 7:37 pm
Oh, hello there, internets!
Your anatomy really isn't all that bad! I promise, especially for the style you're using.
My suggestion, although I am certainly not the queen of anatomical correctness, is to observe real people every day. Buy a sketchbook and try to fill up a page per day of realistic drawings; even though your style does not necessarily require that you know how to draw things perfectly, it helps to know the ins and outs.
A sketchbook isn't going to be your portfolio -- in fact, no one has to see it! Most artists use them for practice, or in preparation for a bigger piece of art.
Focus on the things you think you really can't do, such as hands. You have two great models right in front of you! If you study your own hand, you'll see that it isn't always as difficult to draw as you initially thought! Everything is made up of simple shapes, and besides, the hands don't have to be perfect right off the bat -- just try to make them look as natural as you can.
The more you hide the things you can't draw (like hands in coat pockets), the less opportunity you're allowing yourself for improvement.
I did not see you there.
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