
Sharak consists of a long piece of lush lands outlining Western Bolg on one side and leading into Ceracian seas on the other by a series of steep cliffs. How it had managed to resist the advancement of Bolg's dunes still remain a mystery. Only one docking area is available: a small cove with a narrow entrance making it the ideal place for ambush. A small wood follows the cliff line from above, housing small critters and providing just enough cover from the cold sea wind.

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Salt Water Mudtreader
Amphibious creatures known to inhabit both sea and land. Freshwater Mudtreaders inhabit swamps and are much smaller than these waist-high creatures. Adapted to rapid pressure changes, these usually feed on bottom dwelling fishes or small rodents and insects.
Starting Stats
HP:3
SP:6
Damage: 2
Abilities:
-Increase Damage of Water Spell by 2, Decrease Damage received by Water and Earth Spells by 1

Every Non-Job related post must have a number generated between 1 to 10.
[1]
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Arboral Anglerfish [E-Balanced]
This amphibian live both in the ocean floor and on land in the midst of tall palm trees. Its body has adapted to drastic changes in environmental pressure and although mostly blind, it has an extremely sharp sense of smell. Its fingertips have retractable claws that it can use to climb and grab onto preys and the hair-like extension on its head can discharge electricity.
Level Cap:3
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has shocked you. Receive 1x Damage and lose 2 MP
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Physical and Body spells deal 150% damage to it
[2]
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Hammer Crab [E-Offensive]
Like, really. Hammer.
Level Cap 3
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5 damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Immune to weapon attacks.
[3]
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Volcano Crab [F-Balanced]
Adapted to live underwater despite its need for warmth, this creature is known to have a vicious pinch and make a horrible meal.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5xdamage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
[4]
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Crimson Dire Wolf [C-Balanced]
Boss monster. Twice the size of a normal Dire Wolf, it is thought to be the Alpha of all Dire Wolves in the region, but most believe it to be the Dire Wolves deity.
Roll a 6D.
1. Your move has been successful and uninterrupted.
2. The Crimson Dire Wolf has interrupted your actions and landed a blow on you. Receive 1 Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Spirit and Mind spells heals it. Once it is below 50% HP, roll a 2nd 6D die. If the 2nd die give 1 and 2, it will summon a Dire Wolf while 3 and 4 will summon 2 Dire Wolves. Only 1 roll per fight. Summon of Dire Wolf can only happen once per fight.
Roll 2 or 3 dice depending on how many mobs are being fought. Except for AoE attacks, you may only attack one mob per post, but they still may attack you should you roll the wrong numbers.
[5]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[6]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[7]
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[H]Ambush Robber[F-Balanced]
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive [1x] damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
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Minor Health Potion:Restores ❖ Each RP post for 5 posts
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive [1x] damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
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[8]Safe passage through the area. Nothing particular happened.
[9]Safe passage through the area. Nothing particular happened.
[10]Safe passage and look what we have found! A boatman willing to help you cross the sea.
