
A tiny island that is a bit too much on the primitive side apart from the tiny settlement on it. Its got only one port and 90% of all ships setting sail are headed to Caran, the closest port. Its warm weather and exotic flora makes it a popular vacation spot for the rich and well-armed. Indeed, although charming at first glance, the island is known for their poisonous critters that produces a few of the most potent poisons discovered as of yet.

Quote:

Chameila
Ambush predator that uses its head to past for the plants their favorite preys feed themselves with. They have an extremely powerful tail coated with poison used to finish off their prey over time should they manage to escape it.
Starting Stats
HP:1
SP:6
Damage: 2
Abilities:
-Roll a 4D every turn. Should you obtain a 1, opponent is poisoned. Lose 1HP every post for 5 posts.

Every Non-Job related post must have a number generated between 1 to 10.
[1]
Quote:

Garden Runt[F-Offensive]
Gardener's and farmer's worst nightmare, they sap the nutrients out of nearby plants and have a mean kick.
Level Cap 3
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Coward! It fled! Receive 50% of reward if its HP has been reduced to below 50%
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Immune to Plant Spells
[2]
Quote:

Armored Larva [F-Balanced]
Foot soldiers, they have no sense of self preservation and only know of one thing: Kill. They are known to travel in packs. Beware.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1*Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. 2*Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5*Damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Once it is below 50% HP, roll a 2nd 6D die. 1 to 3 inclusively will summon a 2nd Armored Larva. Only 1 roll per fight. Summon of second Armored Larva can only happen once per fight.
[3]
Quote:

Mobile mushroom that feasts on insects and rotting corpses. Known to be used to make poison.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1*Damage
3. Your opponent has interrupted your actions and has poisoned you. Receive 1x Damage and lose 1 Damage for the next 5 posts.
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions and stunned you with its poison. Do not roll for the next 2 turn and receive 1X Damage every turn. No HP deduction this turn.
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Immune to Plant, Earth and Water Spells. Fire deals 2x damage.
[4]
Quote:

A distant cousin of dragons that had decided to settle by the sea. It had lost its ability of flight, but has become an excellent swimmer, hunting large game fish in water. Although it is usually lazing about under the sun, it is just as dangerous on land with razor sharp talons and powerful leg powers.
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5xDamage.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
[5]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[6]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[7]
Quote:
[H]Wild-Eyed Smoker[E-Offensive]
4/20 is a bit too early and I'm pretty sure that is the wrong thing you've smoked.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1xdamage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 5HP
6. Your move has been successful and uninterrupted
7. Your opponent has poisoned you. Receive 1x Damage, Lose 1 HP for the next 5 posts.
8. Your move has been successful and uninterrupted.
Rewards:
Obtained if an even number is obtained after rolling a 4D
█
Minor Mana Potion:Restores ۞ Each RP post for 5 posts
4/20 is a bit too early and I'm pretty sure that is the wrong thing you've smoked.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1xdamage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 5HP
6. Your move has been successful and uninterrupted
7. Your opponent has poisoned you. Receive 1x Damage, Lose 1 HP for the next 5 posts.
8. Your move has been successful and uninterrupted.
Rewards:
Obtained if an even number is obtained after rolling a 4D
█

[8]Safe passage through the area. Nothing particular happened.
[9]Safe passage through the area. Nothing particular happened.
[10]Safe passage through the area. Nothing particular happened.
