Character Name: Jurie Arks
Age: 24
Birthday: January 3, 1975
Physical Details
Height: 5'9"
Weight: 142 lbs
Blood Type: Ab-
Race: Human
Appearance: Standing proud with her stature, Jurie's aura holds a subtle taste of pride and honor within her strides. With her tanned skin seeming smooth and well-kept, one could say that she takes great care in the appearances of her body. As its not only her skin that glows with a healthy radium, but every detail that one could notice from the texture of her short-cut brunette hair to the trimmed lines of her fingernails. And the sparkle that her sandy-gold eyes cast as they glance about speak of the many tales she's experienced in her lifetime. To top it all off, she often can be found in high-quality traveling garbs of various kinds, seeming to spare no expense in her travels about the world. From the finest of leathers to the most elegant of designs, it would be hard to place Jurie in any sights as a common fighter.
Skills
Equipment:
[1] Gauntlets- Open fingered metal gauntlets with a fine silk that comes out at the fingertips.
[2] Clan sigil- A special pendent that Jurie wears beneath her gauntlets around the wrists. These sigils help to amplify and stabilize the spiritual energy when forming weaponry.
[3] Fo-ji- A set blacksmith's hammers which can be found fastened to either side of Jurie's garbs. These hammers hold special energies which she utilizes in combat and in her work.
Combat Abilities:
[1] Fighting style Jurie dabbles in all sorts of arts and can be considered a 'Jill of all trades', not really great at any particular skill but bad at none she performs in. The only art she has truly mastered is the art of the smithy, or forging weaponry. Armed with this Jurie deploys a vast array of weaponry and styles to overcome her opponents in battle, believing that the best offense is an unpredictable one.
[3] Forge- By using concentrated charges of spiritual energy, Jurie can form spiritual matter into any form of weaponry she desires. These weapons, after being formed, often come into contact with the special metals of Jurie's gauntlets which, in a manner of speaking, 'forge' ((or solidify if you'd prefer)) these spiritual energies into basic weaponry that take on base qualities of the intended weapon. These weapons are by no means indestructible and have the same frailties as the intended duplicate. The only means to strengthen these weapons is through the 'mastery' ability.
Only two weapons can be in existence at any given time and can be removed from the user's grasp without disappearing, though they must actually touch the creator for three seconds to be demolished. Any effort to create three or more will result in all weapons dissipating into nothingness.
[3] Mastery- By focusing potent charges of spiritual energy through forged spiritual material Jurie can multiply the offensive or defensive measures of a weapon. However, as a downside, the opposing measure will be downgraded to a slight degree. These changes are permanent until acted on again by the Mastery ability and can be used a limitless amount of times within a match, though the ability can only be activated once ber round of posts.
The system will work as follows: the rank of a weapon's offensive or defensive potency will rank from one to six, one being the base value and six being the highest charge. Each point will count as 1x power and the values are allowed to go from zero into the negatives, as an item can be less than the base value of its original form. When activated the weapon gets two points, or 2x charge while it loses one, or 1x charge. These charges stay within the weapon until it is demolished or otherwise drained.
This ability caps at 6x power.
[3] Winds of Battle: This ability amplifies physical abilities via spirit energy by twice their normal potential and can be used to a limitless degree of times. However, no other spiritual abilities can be activated at the same time as this one unless done so prior to its activation. This ability can only be toggled on/off once per round of posts.
[2] Mists of Creation- A means of releasing the heat generated from the forge ability. This heat is released as a cloud of steam from Jurie's body, much like one would see when heated iron is plunged into water to cool and is passively activated after the forge ability, though the heat can be captured and released at a later time if chosen to do so at the cost of comfort, as the heat will well within the user's body instead until released. For each weapon forged a radius of 5 ft. becomes coated in a heavy fog for a single round of posts.
[3] Purge- By focusing sharp fluctations of spirit energy through either of her Fo-ji Jurie can create powerful vibrations through other metallic items that come into contact with the ends of her hammers. These vibrations resonate within the metal, much like a tuning fork, causing its stability to weaken as the repeated waves beat across the interior of the item. Repeated strikes of this manner will not only cause great discomfort in those holding the weapon or baring the armor, but will eventually shatter the item completely. The power of each wave will be determined by the power of the blow performed and the effects of this power dissipate slightly between each round of posts.
Non Combat Skills: Out of Combat Jurie has minor healing abilities and powers to repair weaponry. Her profession gives obvious meaning to this and her desire to maintain a proper, perfected attire pushed her to dabble in medicinal arts. Aside from this she's yet to discover further promising potential.
[3] Mending- A basic healing ability that removes scars and keeps one's appearance bright and healthy. This ability cannot be used in battle due to the heavy concentration required to use it. This requires Jurie to actually touch the damaged area with a part of her body in order to work.
As a side note, this ability can also be used on weaponry that is cracked or otherwise damaged, though rather than being touched by Jurie the item must be touched by one of her Fo-ji.
History:
Jurie was born and raised in a nomad village that tends to stay within the confines of the Durem forests. It was here that she took on the task of becoming a blacksmith, forging many of the armaments that the village used in their spiritual arts. Still, life closed off in a small, nomadic village gets tiresome for many and they tend to travel the world in search of self-discovery. Jurie, true to this nature, took off to explore the realm of Gaia and in a twist of odd occurrences ended up applying for the GTB. Why not? After all, it was a good way to meet some of the people who thrived in the outside world. And with how little she knew of how it worked... now was the perfect opportunity to really open her eyes to how things really are.
