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Mini Chaos Dreamer

PostPosted: Tue Jul 07, 2009 8:45 pm


Approved by Sou

Name:Sevina

Age:20

Sex:Female

Sexual Orientation:Straight

Craft: Harper

Rank: Senior Apprentice

Physical Description: At 5'6" Sevina stands neither unusually tall nor short. Though her long, plaited hair is a rich shade of brown, her skin is very pale, harkening to a more northern heritage. The image of northern blood is enhanced by pale, grey eyes that seem almost lavender in the sunlight. At a glance, she seems frail and weak, but closer study would show that- though she is not well muscled- Sevina is far from a helpless young maiden, unable to lift a heavy load or preform harsh labor. In particular, she has wideset hips and powerful legs, though they are usually hidden behind the loose fabric of trousers or dresses.

Personality: Sevina had developed a bit of a reputation in Harper hall for her brash and opinionated nature. After a while, only the most stalwart of masters bothered to reprimand her for voicing herself loudly enough to drown out any argument, though perhaps she could stand to learn from their words.

However, for all her volume, Sevina is not an impatient or unkind young woman. Though she can be intimidating, if not handled properly, she is mostly kind, and was well suited to the business of teaching the young. Certainly, she could speak loudly and commandingly enough to silence a room full of children when needed, but at the same time, her patience runs long, and she is generous with compliments and praise.

Though it happens rarely, when Sevina's baskets of patience run dry, all that volume and apparent harshness comes surging forward, though, and she is not hesitant to screech, scrape and kick her way past anything that truly insults her.

History: Born in High Reaches Weyr, Sevina was fostered to Half Circle in an attempt to avoid consanguinity, as her father could have been one of many men. At nine turns, she began working as an apprentice in fishing, though the tedium and stench of tying nets and cleaning fish did not agree with her at all. After four years of fish, her gratitude at being selected by the Harpermaster of Half Circle for further training in the world of music and learning was nearly immeasurable. It was with pride that she made her way to the Harper Hall.

After seven turns of careful and fervent training, she had prepared herself to walk the tables and become a Journeyman. She was more than ready to go out into the world, and teach the next generation all they would need to know. Perhaps she had not quite mastered the art of entertainment, but in her mind, being an entertainer was second to being a teacher. But, within weeks of her final tests, and her chance to become a

Journeyman, a greenrider came to visit the hall. And his dragon refused to leave without extending an invitation of candidacy to Sevina.

Sevina was hard to convince, as emphatic as she was about her transition to journeywoman. The rider's efforts fell on deaf ears, and she stalwartly refused to hear his explanations of what candidacy would entail. But, while ignoring a rider is easy enough, if you are a stubborn young harper, ignoring a dragon is much harder. The great beast chose, then, to speak into her mind, and if the experience of hearing a dragon had not been enough, her words of confidence convinced Sevina.

She sent a letter off to her birth mother, and to her fostered parents, but did not wait long enough to receive their responses. With the same fevered passion she had spent years throwing into Harperdom, Sevina prepared for candidacy.

Pets: Though her foster family had several trained canines, Sevina herself has never had a pet.

Other/Talents: For all her wild passion, Sevina is a planner at heart, and when she is not trying to help children or younger apprentices, she is usually found pouring herself into old texts, rescribing them. Packed away with the few belongings she brought to the weyr with her is a hidebound book, complete with hundreds of blank sheets of paper that may or may not have been openly acquired, in which she writes down everything from lesson plans to to-do lists, and which is scatteringly filled with imperfect, but straight lined, sketches resembling maps of the places she has been.

Will this character be a candidate? Yes
PostPosted: Wed Jul 08, 2009 8:03 pm


Most of your character's talents do not make sense. If she first learned fishing and was then a Harper, there's no reason for her to be good with weaponry and no reason for her to be out hunting. I'm not sure what she's a 'good defense strategist' against, to be honest, because there are never any fights on Pern? o __ O And Thread currently isn't falling, either.

The youngest a character can become a journeyman is age eighteen. I also don't see why she'd become the Master's personal assistant without a very good reason. Wouldn't he prefer an older, more experienced apprentice?

As far as flits are concerned, they are given away in games in the main thread often. It's not unfair at all. They are free and usually given out many at a time.

At this time, we are not accepting a lot of journeymen as candidates.

I'd ask you to expand her personality. I don't really know much about her, so that makes it hard to match her to a dragon when Impression time comes. We like to try to make the best matches possible, so the more information, the better.

Good luck!

soutou
Crew


Mini Chaos Dreamer

PostPosted: Thu Jul 23, 2009 12:17 pm


can someone tell me if these are accepted? Been waiting for two weeks now.....
PostPosted: Mon Jul 27, 2009 8:03 am


As I stated before, we are not currently accepting journeymen as candidates. Please revise this. Thank you!

soutou
Crew

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