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Posted: Tue Jul 07, 2009 1:33 pm
This is a pen and paper D20 game that my best freind and i are creating, as such, i will place one small part of the world here for a role play.
Post One: Introduction to the World. Post Two: Roleplay details Post Three: NPC profiles Post Four: Roleplay situation: Current Game Post Five: accepted characters. Post Six: Mics. information.
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Posted: Tue Jul 07, 2009 1:35 pm
Gods and other needed history
The Gods: Fater- Father God, Neutral Fiearah- other Goddess, Light, Chaotic Good Roduan-God of war, brother of Fater Anya- Original goddess of nature, currently Goddess of streams & fresh water, consort of Roduan Kashana- Goddess of science and Death Lucifine- God of the 7 sins Prodidence- Goddess of Love, Luck, Chance, Foretelling and Fate Loki- God of Madness,insanity,secrets, passion, rogues Hate- Goddess of rebirth and forgiveness Curruption- God of manipulation and intrigue Destruction- God of renewal, and destruction Ojai- Godling of nature, music and dance Alanah- Godling of Magic, consort of Ojai Gaza- Godling of wind and mercenaries Jillian- Godling of salt water creatures Polgara_ Goddess of Storms and sea pirates Mallack- Godling of air pirates, patron of air ships, Consort of Polgara Radament- Godling of messangers, Messanger from and for the Gods.
Demi-Gods: Demeitri- Traveler Andvar- Emperor Marin- Seer NightWolf- Judge Moonsinger- Healer Shandrel-innocence Heather- perseverance
Dragons: Earth- Insane Water- Gerrad the Black Air- Fire-
Rough Timeline:
500 Bc; empire of Milleer formed by king Andvar, spanning the entire continent with the final annexation of the Mongol states. 300 Bc; Island of Amata an, Isle of Timille, Sagesune, and Nesh annexed 86 BC; Milleste rules the empire, backed by the Shessiar family. 87 Bc: Milleste gives isle Sagesune to the Mage schools. 60 Bc; Milleste abdicated in favor of her nephew Rienton, Immediate civil war fronted by her eldest son Merin. 55 Bc; Mages on Sagesune discover a “secret weapon” they offer to sell to either side. 40 Bc; Merin killed, his son Hermain took up the fight. 35 Bc; Rieton dies of complications, Norah succeeds him. Both Norah and Hermain approach mages for the weapon their fathers refused to use. 0 BC;Hermain wins the weapons secret Hermain releases weapon on Capitol City. A devastating plague ravages the city, people flee, speading plague wherever they went. 2 Bc; Plague spreads, 80 % fatality rate. Empire dissolves as both ruling families are hit with the plague. The plague is Names Hermain’s curse, or The Curse. 1 Ac; Continent held tightly in the grips of anarchy, anarchy and poverty. Mages split into factions, one to aid the people of Milleer, the other to rule it. Mongol states defect what remains of the empire. 5 Ac; war ends, Gods curse the head mages, destroying the isle of Sagesune. Wild magic created “riptide” World plunged into dark ages. 6 AC; Shessiar family desperately tries to hold the workld together. 1120 AC; Kingdoms SanSuin ruled by Merrick and Mong emerge, constant war between them, all knowledge of islands are lost. 1143 Ac; Second king of Sansuin crowned Elistal 1181 Ac; third king of SanSuin, Mandock sent out ships looking for the “lost isles” Amata rediscovered and reclaimed. End of the Dark ages. 1440 Ac; Amata defected to independence during Alick the 6th’s rule, peaceful defection 1450 Ac; War between Mong and Sansuin resulted in Latviah creating it’s own country. 1500 Ac. Forgotten island, formally tamill rediscovered along with Port Need, so named because of the very few inhabitants left. 1600 Ac; First mages since the 500-year wars are allowed to openly use their magic, and not to be killed on sight by declaration of Edamund the 3rd (at the behest of Moonsinger ) 1721 Ac; As ships start exploring around Amata rumors of giant serpents abound, ships go missing around Riptide 1791 Ac; Queen Claudist rules Amata, in a constant state of Martial Law. She also wrote out new laws, fair but harsh. Influenced by Nightwolf Shessiar 1800 Ac; Gerrad the Black takes over part of the island of Amata, naming the part Solisice. Rebuilding the castle of a Milleer lord, whose soul and descendants he controls. Backed by Heather Nine. 1900 Ac Riptide myth proven fact as old serpent skin washed up on Amata. 1950 Ac; Sansuin reopens trade and exploration 2000 Ac Sansuin ruled by the 9 nobles, Amata ruled by Heather Nine, All rules deferring to the Shessiar family.
The Curse:
The Weaponn developed by the mages never completly left teh contient of Milleer. However over time it has mutated into a form that is suseptable to magic. Any of the Gods clerics can heal it. The incubation period is 12 hours, after that flu-like symptoms begin to appear along with a body wide rash. In teh next 12 hours teh rash forms bubbles of pus and blood, easily broken tehy are also internal.If not healed during this stage death is almost garenteed. The begining of the thrid stage is marked by Hydrophobia, or a fear of water. The skin cracks and blackens, pus and blood pour out of the body, and the fever is hot enough the victem's brain cooks before they can die of the blood loss. The death rate is 80 %
Accepted races:
Human Elven Dragon Centaur Shifter Sayter Nymph Dwarf Cat-people Demi God Ogre Orc Gnoll Goblin Minotaur Lizard-man Beast-man Swan May Wemic Demon
What is Amata?
Amata is a continent in the realm of Earth, Empires and Heroes. It is what we know as Australia. It is broken up into two kingdoms, Amata, ruled by the Merchants Guild With Heather Nine and Polgara Odeiron at the head. . And Solisice, Gerrad the Black’s kingdom. The technology is Victorian age, whilst the morals and mode of dress is Middle age, to renaissance, with the elements of the Victorian age mixed in. The people of Amata are not repressed, either sexually or morally. The age of consent is 13, average lifespan can be 80 + due to the Magic element. No new deities please No creating new lands No creating new races (if you have an character from another world contact Shandrel) No new religions added to the World.
Helpful clothing links
http://www.realarmorofgod.com/renaissance-fashion.html http://romancereaderatheart.com/ren/timeline/
http://en.wikipedia.org/wiki/Victorian_fashion http://www.victoriana.com/Victorian-Fashion/ http://www.fashion-era.com/the_victorian_era.htm http://romancereaderatheart.com/victorian/timeline/
http://www.morbidoutlook.com/fashion/historical/2001_04_medieval.html http://www.learner.org/interactives/middleages/clothing.html http://romancereaderatheart.com/medieval/timeline/
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Posted: Tue Jul 07, 2009 1:36 pm
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Posted: Tue Jul 07, 2009 1:38 pm
How to deal with Dice rolls.
For a Skill check, roll 1-100 the lower you have, the better the roll. For a Luck check roll 1-100 the higher you roll the better For an follow up *attack* roll a 1-20 For a "target find" roll 1-20 The dm (me) does not have to reveal my rolls. They will be made with actual dice.
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Posted: Tue Jul 07, 2009 1:41 pm
NPC Profiles:
( AS you need them they will be here)
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Posted: Tue Jul 07, 2009 1:43 pm
Character sheets will be kept here. Please fill this out and pm it to me! Name: Age: Race: Appearance: Height: Weight: Build:
Stats: Power: Speed: Agility: Endurance: IQ: IP: Beauty: Personality:
Weapons: Equipment:
Name: Khar'Grim Glacierheart Age: 19 Race: Orc Appearance: rather lean for an Orc, with a short beard and thick sideburns. he ties his dark brown hair back in a ponytail that reaches his ankles. his eyes are bright brown and stoic, and his skin is an ashey hue. Height: 6'3" Weight: 156 lbs. Build: very lean.
Stats: Power: 14 Speed: 18 Agility: 16 Endurance: 26 IQ: 14 IP: 16 Beauty: 16 Personality: 15
Weapons: Longsword, two daggers, a kukri and a spear. Equipment: Leather sandals, leather boots, leather and bone armour over layers of clothing. amulet totem necklace of a sword wrapped by two roses that has seashells and animal teeth strung on it, a satchel with a bag of rations in it, as well as a waterskin, silk rope, and sacks of money.
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Posted: Tue Sep 22, 2009 10:14 am
Open!( i will start a rp once there is interest)
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