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Posted: Mon Nov 14, 2005 5:59 pm
Here, you post the moves of your RP character. NPC characters do NOT count. You may only post moves that you have actually used at one point or another in the RP. Do NOT make up moves you have not used yet! When typing the description, FIRST describe where you used this move, then type the description of the move itself. You may update your moves list whenever you learn a new move.
Moves will be posted in this format and this format ONLY:
Name of move in bold(stregth of move/element): detailed description of that move.
Determining the strength of your move is done by *'s. This is how they work:
* = Non-attacking move: This goes for moves that are mainly used for defense, such as barrier spells, mind spells, etc.
** = Basic move: This goes for the moves that are used the most by your character. They may be used infinitely and they deal adequate damage. These are your character's signature moves.
*** = Strong move: These moves are for moves are far stronger then basic moves, meaning, they are above average. These moves can be used more then once, however, every time you used these moves, they tire your character out. Not that much, but enough to be visible on your character's body. Heavy panting, and stuff like that.
**** = Very Strong move: These moves are far stronger then your Strong moves. These are DESPERATION attacks that tire your character out greatly. They are probably used once or twice in total during a battle.
***** = Ultimate move: Only ONE of your moves from your entire moves list is your Ultimate move. This move is THE attack and will most likely be either undodgeable, or unblockable. They also take the most energy from your character, leaving them on the verge of passing out.
However, the levels of the characters you fight still apply to all this. For example, let's say you are fighting someone who is:
5 to 15 levels higher then you = 3/4 of the normal damage
20 to 35 levels higher then you = 1/2 of the normal damage
40 to 55 levels higher then you = 1/3 of the normal damage
60 to 75 levels higher then you = 1/4 of the normal damage
80 and up levels higher then you = Hardly fazes him/her
So, if you were on level 30, for example, and fought someone who was on level 110 and use your ultimate attack on him, your attack will barely harm him, and leave you at a vulnerable state.
Transformations:
Transformations are done by putting the move in color such as: The Legendary Dragoon. If you have more then one Transformation, then include the other transformation in color, such as: Transformation 1, Transformation 2. Then include 1 *, since this move is not an attack.
If you have certain moves that can only be used in a transformed state, then type that move in the same color as the transformation. For example, my new move that I will be having soon in the RP can only be used in my transformed state: Sword of Solitude. Then include the number of *'s that shows the strength of it.
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Posted: Mon Nov 14, 2005 6:42 pm
Lonewolf's moves:
Shirak(*/light): First used in forest during demon attack. A light orb hovers above Lonewolf's head, giving out light all around him. Somewhat of a built-in flash light.
Sword of the Fallen Devil(**/energy): The Sword of the Fallen Devil was first used against Hajimate in their first battle against each other. A blue energy blade is extended from Lonewolf's two right fingers(index and middle). This move is usually used simultaneously with Lonewolf's rapier that he holds in his left hand, giving him the greater advantage in a sword fight.
Sheild of Immunity(*/barrier): First used in the fight against Hajimate when they first fought. A green spherical barrier surrounds Lonewolf's body, blocking any oncoming attack. The power of the barrier spell depends on how much energy Lonewolf puts into it.
Sphere of Destruction(** to ****/energy): First used in the fight against Hajimate when they first fought. The Sphere of Destruction can either be a small purple blast of energy(**'s strong) or it can be a humongous blast of purple energy(****'s strong), depending on how much energy Lonewolf puts into the attack.
Dark Torment(***/darkness): First used in astral plane, when Daos trained Lonewolf, prior to the Evil Hajimate fight. A screw-like beam, black as the darkness of the night, fires from Lonewolf's palm. It is also possible to double the damage of this attack by using both of his hands and firing two beams simultaneously.
Mirror Illusion(*/NA): First used against Rakku Gaudemus. Lonewolf picked this move up from Mortamus when they had first battled. The user of this spell creates duplicates of his/her self. The duplicates may be either illusion, or physical. Illusory copies are solely meant to deceive and cannot attack one's oponent, nor be attacked. They do not cost any energy to create either. However, if the copies are physical, they may attack one's opponent and in turn, be attacked as well. If the copies are physical, the energy cost depends on how many copies are made. For example, 1 copy: half your energy.
Feet of Feathers(*/NA): First used when saving Pana-Sule from Kaze's father's army. A mere flying spell to get around. Does not cost much energy to use and the spell is instantaneous.
Teleportation(*/NA): First used when saving Pana-Sule from Kaze's father's army. From a mere whisper, Lonewolf instantly teleports to a desired location. He may take anyone else who is touching him at the moment the spell is used.
Hand of Pyro(**/fire): First used against Hajimate in their first battle as a trick to draw him in to an attack. A basic Fireball attack that has the power to set anything it touches aflame.
Telekinesis(* or **/psychic): First used against Mortamus in their first battle. A technique that was given to Lonewolf after he had fused his spirit with Stephanie's. This move can either be used defensively(*) or offensively(**).
Fore-sight(*/psychic): First used on accident in Lonewolf's office. Another gift from the fusion with Stephanie, Lonewolf was now able to see into the future.
Mending Spell(*/NA): First used on a broken glass in the original guild. After saying the correct comand, Lonewolf has the power to fix objects/buildings in an instant. Psh, who needs a handyman?
Heal(*/holy): First used on Pana-Sule when she was attacked by a raging Hajimate. A basic healing spell that heals the physical body. The power of the healing spell depends on how much energy Lonewolf puts into it.
Shocking Desperation(****/lightning): First used as a last-resort attack against Mortamus on their first encounter, leaving Lonewolf at a helpless state afterwards. A move that Lonewolf only uses when nothing else seems to work. Electrical currents surge throughout his entire body, shocking both, him and his opponent. This attack is deadly when used during a rain storm.
Fists of the Angry Wolf(***/darkness): First used against the vampiric ressurection form of Mortamus in Merilith. Black energy surrounds both of Lonewolf's fists as he goes into a punching frenzy. Once the black energy is around his hands, he feels no pain when punching an object. He could punch his fist right into a wall without feeling any pain with this spell.
Gun Targeting(**/NA): First used against Hajimate. Lonewolf commands his gun to target an object, the gun then hovers off his holster and emits a targeting reticle onto the victim's forehead, or whatever the desired object may be. At Lonewolf's command, the gun fires.
Muerte(*****/energy/light): First used in the mind of Hajimate against the evil side of Haj...killed him instantly. Black energy surrounds Lonewolf's two extended fingers from both hands. He crosses his wrists, forming an X on his lap. Then he twists his arms as he moves up and points the four fingers at his opponent, wrists still forming an X. The energy from both sets of two fingers fuses with each other and forms a devastating lazer beam that shoots at light speed. This beam has the potential to pierce through any armor. An extremely lethal move that will mostly result in death on the receiving end of this attack.
Self-Destruct(****/NA): First used on Meier to finish him off. Lonewolf grabs the person he is going to self destruct on and summons all of his energy into an explosive force. This attack ends in the result of Lonewolf's death.
Legendary Dragoon(*/NA): First used against Mortamus in their first battle once Lonewolf saw Violet, his persacom laptop, get shattered against the wall. Lonewolf's eyes go completely white when in this state. His body remains the same, but gains a sort of purplish-blackish-glow to it. His strength is increased dramatically.
Siralos(****/dark/energy): First used in the forest after Lonewolf was meditating. Copied from Mortamus' "Solaris" technique, Lonewolf focuses his energy into a ball above his hand and tosses it at his opponent. The further the ball travels, the larger it gets. If far enough, the ball could get as big as a planet. Unlike Mortamus' technique, Lonewolf added a new twist to this move: He can cause it to explode at will. He can also control its flight, however, the larger the ball gets, the harder it is to control. The ball is mainly consisted of the darkness element, thereby making it completely black. However, it also requires some energy, so the outline of the ball is a purplish color.
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Lionheart701 Vice Captain
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Posted: Mon Nov 14, 2005 7:01 pm
Lionheart's moves
Healing Pulse(*/Light)- Used in battle against Mortamus's army in first battle. Heals wounds and cuts, etc.
Hydro Blast(**/Water)- Used in putting out fire in Cliffside village. Summons up the power of water and shoots it in a energy blast form.
Storm Waltz(**/Lighting)- Used in Rakku's battle. Slashes the enemy and bolts of lighting strike the targeted oppentent.
Diamond Storm(**/Ice)- Used in battle against Mortamus 1st form. Lion takes out a number of daggers and charge them with the power of ice giving them a cold, sharping cutting edge. He, then, throws them upon his enemies.
Fangs of Ymer(**/Earth)- Used in the final battle with Lucertia. Lion stabs the earth and thrust energy through the gunblade to the earth making spikes pop out of nowhere.
Dust Storm/Sand Storm(**/Wind, Earth)- Used in the battle arena against Ark. Lion pounds the earth with energy and the wind kicks up dust, dirt, or sand and creates a defense and attack technique. It covers Lion in a haze of dust, dirt, or sand and at the same, attacks the enemy with the high-speed winds.
Fangs of Ifrit(**/Fire)-Used in desperate battle in Underworld, Lion's quest. Lion calls forth pillars of fire and unleashes it upon his enemies in random spots.
Drill Shot(**/Nonelemental)- Used in the battle before Mortamus vampire form. Shoots steel-cast bullets rapidly then fires a beam of energy at the end.
Soul Chain(**/Dark)- Used in Mortamus's death. Lion summons the power of his Rune of Punishment and sends out spirit chains towards the target's heart. Once it has pierced it, it will come out of the other side with the oppentent's soul wrapped in chains.
Soul Crusher(***/Dark)- Used in Mortamus's death. Lion summons the power of the Rune of Punishment and channels it into his claw, now his left hand, and snaps shut instantly reducing the soul to pieces.
Storm Fury Sword(***/Lighting and Wind)- Used as a finishing move in the first fight in the battle arena. Lion summons the power of lighting to his sword and the power of wind to his boots giving him the speed and power of a storm.
Raging Firestorm(** to ****/Fire)- Used in the battle against Mortamus's black dragon. Lion summons the power of fire and contains it until he cant contain it no longer. Could be ** to ****.
Arcane Blade(***/Nonelemental)- Used in Iris's camp when Lion went to scout before Lucertia attacked. Lion summons energy then moves toward the enemy so fast that a faint image of him could be seen though everytime Lion attacks, his mirror image would go right through the enemy and leave no marks whatsoever and keep on attacking the enemies. After he's done, he'll swing his gunblade and each enemy he has attacked will explode in a violent manner.
Lunar Blade(***/Nonelemental)- Used in Lucertia's camp when breaking out with Ocarina and Shadowkite. Lion summons energy and then slams the ground with his gunblade sending waves of energy towards the enemy.
Shadow Impluse(***/Nonelemental)- Used in one vs. one battle with Mortamus in Lonewolf's body. Summons dark energy and uses it to enhance abilities of Lion's power.
Aerial Counter(***/Nonelemental)- Used in the fight against Relena in the Colossium. This is exactly like Lunar Blade except that it uses the air as a medium to attack air-born enemies.
Great Tempest(***/Wind)- Used in the fight against Relena in the Colossium. Lion gathers energy to his two swords and swings them, causing a gale that cuts most objects except for extremely harden steel and deep layers of earth.
Soul of Darkness(*****/Dark)- Used in battle with Mortamus, vampire form. Summons all of Lion's energy into one fluid powerful attack. Only available in Dark Dragon Knight Form.
Dark Impluse(****/Dark)- Used in escaping the Underworld, Lion's quest. Lion raises his right hand summoning dark energy then faces his palm at the enemy and fires a strong dark energy blast.
Divine Guardian(****/Wind, Earth, Water, Fire)- Used in the fight against Relena in the Colossium. Lion summons the power of the elements to form a shield specializing in their own power. After it has formed, Lion pours in some of his own energy to enforce the shield against the attack.
Grand Storm Tempest(****/Wind, Lighting)- Used in the the fight against Relena in the Colossium. The shadow illusion of Lion along with himself gathers energy to their swords, back to back. They swing them all the while, spinning themselves 1080 degrees, causing a giant gale and twister to form. This is an upgrade attack from 'Great Tempest'.
Tenkai Blade (*****/Nonelemental)- Used in the fight against Relena in the Colossium. Lion gathers enough speed to disappear and creates a vaccum effect on the oppentent. This increases the momentum and Lion quickly slashes through the enemy, although the pain and blood does not erupt from the body for a few seconds, this attack is the most deadly technique of all of Lionheart's attacks.
Soul of Darkness(*****/Dark)- Used in battle with Mortamus, vampire form. Summons all of Lion's energy into one fluid powerful attack. Only available in Dark Dragoon Form.
Dark Dragon Knight- Used in Mortamus's vampire form battle. Fuses Shadow's spirit with Lion's own spirit giving him combined powers of a Dragon and his own power.
Lonewolf's Power- All the techniques Lonewolf possesed were passed on to Lionheart as Lonewolf left the guild. (Look at Lonewolf's techniques above)
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Posted: Mon Nov 14, 2005 7:20 pm
Violet's Moves: Small Katana (**/Weapon): An incredibly small sword fitted especially for Violet by Lonewolf. She first used it in a spar against Hajimate. (( And, might I say, I kicked your butt Haj! )) She mostly stabs at her victim's ankles, or tries to throw the katana at her enemy's eyes. Wrap & Travel (***/Weapon): Violet sometimes takes her cord and throws it at something, be it a pole, person, weapon, etc and drags the object to her or throws it away. For example: She will use the cord as a lasso to drag her enemy towards her. Or use the lasso to latch onto the fan and swing into Haj nearly stabbing him in the eye. twisted Enchanted Sword (*/Magic-Time&Space): This needle like sword was given to Violet by Erim in the Ruins. It rips through space and allows Violet to teleport back to Lonewolf's office whenever she might need to. Screen Saver Mode (*/technical): Since Violet is a persocom notebook, she goes into a Screen saver mode a lot. She usually dances or rocks back and forth in one spot. Sometimes with humming. This helps to recharge her. E-Mail Time (*/technical): She's a computer... she checks E-mail. For real for real. Printing Press (*/technical): First used by Erim in the ruins, Violet uses her eyes as a sord of laser printer onto any surface. Clean-up Dance (*/technical): Violet's job is to keep the guild nice and tidy. In doing so, she will dance and sing, to keep everything about her duties pleasant. Recharge (*/technical): Violet is a computer that needs a lot of electricity. So she has to plug herself in everynight to recharge her battery. If not, she will crash. Sleep Mode (*/technical): When Violet can't get to anything electric, she might go into sleep mode. In which, her eyes will go blank and she will cease all movement except for the quiet hum of her system. She has not crashed, she is merely saving up all her energy. Virus Scan (*/technical): Once again, Violet is a computer. So she has to run virus scans every week or so to keep herself in perfect condition for her master and her duties. Note from Author: It's a working progress.
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Posted: Mon Nov 14, 2005 7:58 pm
Elemental Enchantment (*/Holy/Dark/Fire/Ice/Lightning): First used in the fight against Iris' Army that attacked the Cliffside Village. With a quick chant this spell enhances a weapons magical properties giving it that of the casters desire. For a weapon to be enchanted of a certain element it has to have exposure to that element during the chant (the caster has to summon holy energies into her hand to enchant a weapon with holy energy. Summon fire for fire energy etc...)
Liquid Seal (*/Water): First used during Ocarina's training. The caster uses water to create a shield.
Rock Shield (*/Earth): First used during Ocarina's training. The caster creates a shield made of solid rock. This shield may only be used if the caster is in direct contact with the ground, you can't use it while flying, while on a boat, and etc.
Astral Projection (*/Psychic): Erim first used it to travel to the Astral Plane with Lonewolf to meet Daos. The caster conveys a projection of themselves wherever they wish to send their spirit.
Relentless Tide (**/Water): Used against Iris for the first time. A constant flow of water shoots from a body of water and cushions the caster from a hard landing. The spell can also be used to damage or knock back the opposition.
Icy Touch (**/Ice): Learned from the High Priest in Merilith. The caster summons ice energy into their weapon and strikes at their opponent. Upon contact the wound is filled with Ice which makes the wound uncurable until the ice melts.
Wind Crush (**/Wind): First used against Iris in the Ship graveyard. This spell manipulates the wind and carries the spell-caster effortlessly on the tides of updrafts wherever she wishes to go. Upon nearing the target the spell-caster uses their momentum to add force to either a punch or kick.
Earth Shift (**/Earth): First used during the first fight with Mortamus. The caster jumps into the air and brings their fist down into the ground. The ground shakes and causes nearby enemies to lose their balance and fall down.
Diablo's Fury (***/Dark): Erim used this attack against Lucretia. Through summoning a dark portal and fusing the dark energy to a sword with alchemy a sword of unholy energy is created. The sword requires a tremendous amount of energy to sustain it and usually dissipitates after one strike.
Renzokou (***/Elementless): Used against Ocarina during his training. The casters can summon a ball of her energy and shoot repeated blast from it. The ball of energy uses the magic power gathered in the ball to shoot a blast, thus it needs to be constantly refilled which can cause the caster to consume enormous amounts of energy very quickly.
Holy Blight (***/Holy): First learned during Erim's training with the High Priest in Merilith. The caster summons alot of holy energy into their equipped weapon and when they swing the weapon around it unleashes in a flat white blast that flies above the ground towards their opponent. If strong enough can instantly cut a foe in half.
Heavens Wrath (***/Holy and Lightning): Learned during Erim's training with the High Priest in Merilith. Useing holy energy the user shoots lightning from the tips of their fingers towards an opponent. When the enemies are hit by the lightning A bright light emenates from their body and a white blast detonates on the target. The detonation can cause damage to anyone nearby.
Astral Summoning (*****/Summoning is Holy, Spirit is Wind): First used in the final battle against Iris. The caster sells their soul to Daos and in doing so they gain the ability to summon Aera, the astral angel.
I will add more as I use them I can't remember the tens of spells I have used so I'll go with my more recent ones for now.
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Posted: Mon Nov 14, 2005 8:25 pm
I'll so my best to remember sweatdrop Hajimate's moves: Arcaniss Darastrix Litrix(*/dark energy): "Draconic Armor" Dragon bones and concentrated dark energy either form armor in the shape of a dragon or wings that enable the caster to fly. First used against "Evil Lonewolf" Arcaniss Darastrix LitrixIsk Litrix(*/energy): "Star Armor" Barrier spell. First used to try to stop the Dark Torrment. Arcaniss Pok(*-***/dark energy): "Magic Stop" Used to catch and or redirect magic spells. Malsvir Svent(**-***/dark energy): "Evil Arrow" Two balls of evil energy form in the caster's hands and rapidly fire arrows made of energy. If concentrated enough, the arrows could cause illness (***) if the subject that is wounded escapes. First used against Lonewolf Ixen Svent(***/fire): "Fire Arrow" Same as Malsvir Svent but the arrows are made of fire. First used against Lonewolf Aussir Svent(****/holy): "White Arrow" Same as Malsvir Svent but the arrows are made of holy energy. Since Hajimate is a demon and this is a holy spell, it takes alot out of him to cast it. First used against Lonewolf. Irisv(*/dark energy): "Heal" The demonic variation of the healing spell. But because it uses dark energy, the spell is not as effective. First used on Pana Sjach Ossalur(*/dark energy): "Shadow Travel" This spell can turn any door into a portal. Used in Hajimate's room, it turned his closet into a gateway to the Merilith store room. First used in room Levex Laraek(*/dark energy): "Enchanted Weapon" Used to summon Hajimate's father's sword. First used against Vampire Mortamus. Malsvir Jhank(***/dark energy): "Dark Hammer" Two balls of dark energy fire from the hands of the caster. They spiral around eachother unto one ball connects with something, causeing both balls of energy to explode. First used against Lonewolf Kothar Gix(**/dark energy): "Demonic Claw" The caster's fist becomes enveloped in an aura of dark energy, adding considerable force to the attack. First used against Lonewolf Vutha Garurt(****/dark energy): "Black Ax" The caster's weapon becomes enveloped in an aura of dark energy. The next swing launches an arc shaped wave of energy that continues for 100 yards. First used against Erim Vutha Svent(****/dark energy): "Black Arrow" The caster forms two balls of energy infront of his hands and energy arrows fire rapidly from them, much like the spell Malsvir Svent. But these arrows are much faster, pierce armor and bind the limb that they hit so that the target can no longer use that limb. But the energy isnt strong enough to bind the whole target, so if the arrow lands in the chest, it just causes the wound with no binding. Only 10 arrows, five from each hand, can be fired like this. First used against Erik Ternesj Urathear(*****/dark energy-life force): "Stone Deity" This spell is used only if the caster knows that he is going to die from the battle. This spell uses the casters own life force and causes everything within 100 yards to implode towards the caster. The result is a huge crater except for where the caster was standing. In the epicenter, a piller with the caster still stands, but the caster has now been transformed into a statue with a blue jem in the caster's forhead. The caster is trapped within the jem and can only be released if 10 years has passed or someone comes in the jem and chant "Ssifisv, ulhar kethend. Ssifisv vur ossalur ekess earenk." First used against Lonewolf. Charir Kothar(*/NA): "Red Demon" Hajimate's body doubles in size and his skin turns into rock. His teeth turn into fangs and a horn protrudes from his forehead. In this form he is no longer Hajimate but Hajimajisen. His strength becomes doubled but he slows down to half his normal speed. First used against Violet Vutha Kothar(*/NA): "Black Demon" Hajimate's second transformation. To become the Vutha Kothar, he must first be a Charir Kothar. Hajimate reverts back to how he normally looks excect his body is covered in a dark aura and his eyes are completely white. He gains four times his normal strength and speed. First used against Lonewolf Equipment(The only reason that I am doing this is because I have three different swords that I tend to use.) Metal Great Sword: A simple metal great sword. It weighs about 60lbs. It is 1ft wide, 4ft long and 5 inches thick. Enchanted Great Sword: At first, it looks like a simple sword handle with no blade or guard. But when the area of the handle where the blade should be touches something, a blade with the exact same measurements as the metal sword forms out of the material it touched. This could mean any kind of blade. Some examples are Stone, wood, fire, and Organic (skin, meat and bone) Father's Sword: The sword of Hajimate's father. This is by far the most powerful sword Hajimate owns. This sword is about the same size as the previous swords, but the blade curves in and out to look like the talon of a bird of prey. When it was forged, Hajimate's father enchanted the sword with his own blood. This blade's enchantment keeps the wound from closeing properly, thus causeing more blood loss and possible infection.
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Posted: Mon Nov 14, 2005 8:46 pm
Duke Brightside's Moves:
Holy Barrier(*/holy) Protective Barrier. Best against Holy And Dark Energy Spells.
Fire Shield(*/fire) Protective Barrier. Best against Fire and Water.
Fireball(**/fire)- Fireball forms in hand and used as explosive projectile
Balled Holy(**/Holy)- Holyball forms in hand and used as explosive projectile
Charged Bolt(**-***/Lightning) 5 bolts of lightning come out of palms. Used in battle against Lesser Demon
Atomic Bomb(***/Fire) Glows red then sends a shockwave of fire in all directions from body . Anything in 5 meter radius gets hit. Used in first battle in battle arena against Lionheart
Holy(***/Holy) Holy beam surrounds user, then an identical one surrounds opponent. Holy light pelts enemy into sumbmission. Used against Erik.
Holy Redemption(*****/fire-holy-lightning) Holy blast charged in fire and lightning. Massive projectile luanched at enemy. (Similar to Yu Yu's Spirit Gun). Used in final battle against Mortamus.
Pillar of light(***/fire-energy) Spins in sircle and becomes enveloped in flames.A huge fire twister errupts sucking in object and burning them. Used in battla against Erik
SWORD SKILLS
Final Doom(****/holy-ice)Both Swords tossed into oponent, They both begin to glow white and blue. Enemy explodes in a cluster of holy light while freezing over from the insides out. Used against Lesser Demon.
Holy Beam(***/Holy) Excalibur held pointing towards an enemy. A laser beam of holy shot out and explodes into opponent. Used against Evil Lionheart.
Comet Strike(****/Holy-fire) Thrust Excalibur into the ground causing a shockwave to pass harmlessly. After initial shockwave passes, the ground begins so split up in all directions from Ark as Fire and holy errupts from the crevasses. Used in training against Erik
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Posted: Mon Nov 14, 2005 11:22 pm
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Ocarina dude Vice Captain
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Posted: Tue Nov 15, 2005 7:11 pm
[ Message temporarily off-line ]
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Posted: Wed Nov 16, 2005 1:27 pm
Fire of evil(**/Fire)-A black fire ball forms in the palm of my hand and shoots at the foe.
Dagger storm(**/Nonelemental)- Daggers comes out of my palms and heads for the foe. It has a backfire effect. It hurts the user by cuting the place where it comes out at.
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Posted: Sun Dec 18, 2005 6:37 am
* = Non-attacking move: Quickga- doubles a characters speed. Protectraga- doubles a characters defense. cure/healraga- healing spell.
** = Basic move: Freaky Flaming Fireball- like it says. True Dragon Rise- four slashs that look like X's. right, left, right, upper cut.
*** = Strong move: Dragon Zap- Attack with dragon lighting ( Enemy Line ). Fast-Dance Whril- A legendary attack dance. Overlord's Wrath- Fireballs appear over head and slam down on the enemy.
**** = Very Strong move: Ba-Boom- Attack with a huge explosion.
***** = Ultimate move: ( don't have one yet. still working on it. )
Transformation: blood red eyes, angel wings appear on the upper part of her back and demon wings appear on the lowwer part of her back. attack power, speed and defence double. talks in a mix of demon and angel language.
Summoning: Sword of the Neitherworld. Holy Staff of the Angels.
Attack #1: Fallen Wings ( */drakness )- two dark power spheres from the hands and they fly at all enemies and a dark energy kills all.
Attack #2: NOVA HELL FIRE and ICE CRACKLING STORM ( **/ elemental )- She brings up her right hand and forms a fire ball, while her left hand forms a ball of ice. She throws the fire ball first, than the ice ball the fire and ice join together and fall to the ground like rain hiting everything in its way.
Strong move: Delta blast: ( ***/ none )- the image of her brother and sister appear and fire three energy arrows at the enemy while in a triangle.
Ultimate move: Fallen Angel Ethereal Blast ( *****/ none )- is in a sphere of light, demon symbols appear in a ring and a angel appears above and enemies are truned to dust.
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