Story/Introduction
Team Fortress 2 is built around two opposing teams competing for an objective. These two teams are meant to represent a demolition and a construction company: Reliable Excavation Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine classes in these teams, each with their own unique strengths and weaknesses.
For this Role Play, the setting will be based on the map 2Fort which is a Capture the Flag map. Each "fort" is a mirror of the other, there are subtle differences in the exterior of the buildings and the colors. RED team's building is a bit taller mainly because of the watch-tower, the walls also are made of wood and there is dirt covering the floor of the first story. BLU team's building is more modern with steel walls and cement floors.
There are 2 ways for someone to go to their enemy's base, the main way is to cross the bridge that connects both pieces of land, then you may choose to go in one of two different doors which both lead into the same hallway (the length is the same so it doesn't matter which door you choose), the second way is to go through the sewer. When you go down the stairs to the sewer area you go directly underneathe your own base and turn, the elbow contains a small portion of floor so you can get out of the knee-high water, continuing there are two more turns which then there is an entrance to some water which goes above your characters head. It's an open area of water which means if you fall off the bridge area you will automatically be in the water. The easiest way to get back up to the bridge is to go back through your sewer.
Once inside your enemy's base there are 3 ways you can go, either straight, left, or right. Turning left leads to the entrance of the sewer, turning right leads to the lower hay room (appropriately called so since there are bundles of hay in spots on the floor), going straight leads to a hallway that goes straight for a short portion then turns right. Both the hallway and the hayroom lead to the courtyard where there are 2 sets of stairs to get to the second floor. Turning left will lead to the higher hay room which on the direct left is a large door that leads to the enemy spawn room (which is basically just a locker room with showers in the back), if you continue straight from the higher hay room you'll turn right and be on the enemy battlements, at the end will be another door that leads to a second enemy spawn (the other way to exit that spawn is dropping down into the hallway that leads to the courtyard). If you turn right in the higher hay room you can go either straight or right, going straight leads you to the grate which opens just above the hallway that leads to the intersection of the entrance of the base, the sewer entrance, the hallway and lower hay room. Turning right in the higher hay room leads you to the spiral staircase that leads down into the basement. Back at the courtyard going up to the second floor, if you turn right you go to the entrance of the straight staircase which also leads to the basement. In the basement once again there are another 2 hallways, which both lead to the Briefcase room. The Briefcase room contains the Briefcase which is the objective for the map. You have to grab your enemy's Briefcase and take it all the way back to your own Briefcase room to win the round.
Team Fortress 2 is built around two opposing teams competing for an objective. These two teams are meant to represent a demolition and a construction company: Reliable Excavation Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine classes in these teams, each with their own unique strengths and weaknesses.
For this Role Play, the setting will be based on the map 2Fort which is a Capture the Flag map. Each "fort" is a mirror of the other, there are subtle differences in the exterior of the buildings and the colors. RED team's building is a bit taller mainly because of the watch-tower, the walls also are made of wood and there is dirt covering the floor of the first story. BLU team's building is more modern with steel walls and cement floors.
There are 2 ways for someone to go to their enemy's base, the main way is to cross the bridge that connects both pieces of land, then you may choose to go in one of two different doors which both lead into the same hallway (the length is the same so it doesn't matter which door you choose), the second way is to go through the sewer. When you go down the stairs to the sewer area you go directly underneathe your own base and turn, the elbow contains a small portion of floor so you can get out of the knee-high water, continuing there are two more turns which then there is an entrance to some water which goes above your characters head. It's an open area of water which means if you fall off the bridge area you will automatically be in the water. The easiest way to get back up to the bridge is to go back through your sewer.
Once inside your enemy's base there are 3 ways you can go, either straight, left, or right. Turning left leads to the entrance of the sewer, turning right leads to the lower hay room (appropriately called so since there are bundles of hay in spots on the floor), going straight leads to a hallway that goes straight for a short portion then turns right. Both the hallway and the hayroom lead to the courtyard where there are 2 sets of stairs to get to the second floor. Turning left will lead to the higher hay room which on the direct left is a large door that leads to the enemy spawn room (which is basically just a locker room with showers in the back), if you continue straight from the higher hay room you'll turn right and be on the enemy battlements, at the end will be another door that leads to a second enemy spawn (the other way to exit that spawn is dropping down into the hallway that leads to the courtyard). If you turn right in the higher hay room you can go either straight or right, going straight leads you to the grate which opens just above the hallway that leads to the intersection of the entrance of the base, the sewer entrance, the hallway and lower hay room. Turning right in the higher hay room leads you to the spiral staircase that leads down into the basement. Back at the courtyard going up to the second floor, if you turn right you go to the entrance of the straight staircase which also leads to the basement. In the basement once again there are another 2 hallways, which both lead to the Briefcase room. The Briefcase room contains the Briefcase which is the objective for the map. You have to grab your enemy's Briefcase and take it all the way back to your own Briefcase room to win the round.






